Holy crap this is a whiny video. I only made it half way in and saw one legit gripe. Go play destiny if you want to be a huge wuss about it all😂.
@mystimallow7 ай бұрын
its all for good fun my dude 🤣
@williamebel47637 ай бұрын
You got pinned! Congratz! now you can be the baby you always wanted to be!!!
@dumbname19617 ай бұрын
@jamesa6693 You must get along well with people who cry about beating bosses using summons in Elden ring.
@bigmemer43987 ай бұрын
Spotted the redditor..
@chemacb7 ай бұрын
Let me guess: supply mantling?
@jalontf27 ай бұрын
When fire tornadoes completely cover your objective and/or extraction point, and you just have to take the L
@DownloadableContent7 ай бұрын
Those are evil
@a_moisty5807 ай бұрын
Stim and run through to extract, it feels so cinematic
@Infrared-nyne7 ай бұрын
@@a_moisty580no way that is possible with how fast hp depletes from burning. I don't for one second believe that would work
@a_moisty5807 ай бұрын
@@Infrared-nyne I have a video clip of me doing it, though it might have just been luck
@steeljawX6 ай бұрын
@@Infrared-nyne You absolutely can, the caveat is that it has to be fire from only 1 tornado.....and they tend to have 3 or 4 of them doing a conga line across evac or a mission objective. So fire damage from 1 source can be mitigated by a stim. The moment you have multiple sources poking you for ridiculous amounts of damage, you've lost all chances. Also, it's a very fine line. You can do it if you're all able to get into Pelican-1 soon enough before the stim runs out, but also you all need a small amount of damage so you can stim in the first place. Running into the fire and then stimming is a huge gamble because of so many things that can interrupt your stim.
@Blind-Matter7 ай бұрын
You also forgot to mention people who will attack literally everything regardless of distance and before you know it, bot drops and bug holes are everywhere...
@JuiceEternal7 ай бұрын
Dude, 💯! Especially when you keep asking them not to but they want to have the highest kill count (even though they end up with highest deaths)
@falseblackbear35537 ай бұрын
it's always the low-level players. I cannot tell you how many times low level players have joined my session and I've had to babysit them and take care of them for the entire 40 minutes. They insist on engaging every enemy, but don't have the weapons or stratagems to Control the chaos.
@TheJokingJoker.7 ай бұрын
That may or may not be me… I just love the chaos and I somehow almost always get out of it with only 1 or 2 lives down, but I can't say the same for other people
@Gemma_6267 ай бұрын
This!!!! I can't leave my lobby open anymore when I'm solo. I'll be stealthing it alone and when people come in, all hell breaks loose and all of my reinforcements start disappearing, and it's just chaos. It's awful
@Rashed12557 ай бұрын
This is one of the reasons I tend to go out on my own, getting as much done stealthily while the others distract the enemy and absorb spawns.
@bishop43907 ай бұрын
fire tornadoes, you forgot fire tornadoes
@Jorasaurus7 ай бұрын
If they didn't track you it would be More tolerable
@bishop43907 ай бұрын
@@Jorasaurus fr. they are practically sentient
@LeeMiles-u7t7 ай бұрын
I like them the only problem is they don’t damage bugs or bots
@ryanwing57857 ай бұрын
It's no joke. Joel is like, "Hmm your main objective is right in front of you, but I'm going to put a fire storm on top of it to waste 2-3 minutes of mission time". 😂
@dumbname19617 ай бұрын
My issue with them is that they dont kill the bugs or bots, but as soon as a single pixel of fire touches the single pixel of your body or your cape, your hp bar gets obliterated, when they buff fire in general as in flame thrower napalm, incindiary mines etc the tornados also get buffed. Its a double edged sword.
@HampterYesyes7 ай бұрын
Hear me out, assault raiders (The small jetpack bots) they jump at u and then run at u and insist on being as close as possible. Then when u try and shoot them their jetpack explodes killing u and them. I fucking hate those thinga
@dumbname19617 ай бұрын
True, i made a habit about shooting the jetpacks after they die just so i wont run into them by accident 🤣🤣, altho good thing about them is that when they are in groups if u shoot the jetpack they tend to evaporate atleast 4-5 bots next to them.
@manboy47207 ай бұрын
fire damage in this game is pretty much instant death unless you swandive at the EXACT frame you get lit on fire.
@steeljawX6 ай бұрын
@@manboy4720 And out of the fire. If you hell dive while on fire into the path of a fire tornado that's burning, you'll remain on fire. So just keep that in mind. It has to be super quick and it has to be completely OUT of the fire.
@manboy47206 ай бұрын
@@steeljawX the tiniest little flame seems to instantly set helldivers on fire. are they covered in gasoline or something?
@hodgepodgemania6 ай бұрын
yup, I call them backpacks. top three most lethal automatons
@gVert4047 ай бұрын
You’re confusing civilian evac with scientist evac. Civvies are pretty easy to do since it has normal spawns. Scientist evacs are the ones on smaller maps where bots drop right on top of the objective quicker than you can kill them
@alulyis66167 ай бұрын
Because you have to have people run around the map and get samples and 1 stays by the mission.. the braches will then happen outside by the other players.. its literally the best and easiest way to farm rare samples because they all spawn in 2 or 3 spots togheter
@gVert4046 ай бұрын
@@alulyis6616 we shouldn’t have to abuse game mechanics to make a mission playable, the devs need to rework it
@Space__Rooster6 ай бұрын
I've yet to complete one of these on level 7 and up. The first half of the mission is usually cake and then next thing you know there are 5+ heavies chasing everyone around the map. Alot of people use mortars on those missions and those aren't so great once enemies are on top of you.
@abrahamtan57666 ай бұрын
@@Space__Rooster don't stay in the base. Get out There should be only 1-2 in the base. Everyone else should run around far from the base, aggro everything and get all the dropships flying on you The bots are so much easier to kill when they are behind, in front or beside buildings...
@River_of_Egypt7 ай бұрын
The 40 minute High Priority Citizens one is fairly fine, it's the 15 minute Scientist version that is pure hell. "Discover something worth putting in the next Warbond" Eruptor: Am I joke to you? Also, Fire Tornadoes camping the objective terminal.
@kcidmil7 ай бұрын
I avoid even the 40 minute ones now. I was running around opening the doors, and the citizens were doing their thing. I just happened to stop after opening a door and provide Lookout as it was too quiet. The civs took a whole new path just to come fanboy and then get stuck on a railing.
@Infrared-nyne7 ай бұрын
Eruptor is a beautiful weapon ❤❤❤
@Fthyname6 ай бұрын
@@Infrared-nyne It is B+ at best - make it unlimited range (now 80-100m i think before it explodes), would already be a better improvement and it has a bug where it reloads a last shot and then you shoot , wait why did i reload - it is empty ?! ( yes you can prevent this by knowing the bug and reload yourself before it happens , but it shouldn't be a thing in the first place).
@aircraftcarrierwo-class6 ай бұрын
@@Infrared-nyne Eruptor, Dominator, Scorcher, and Sickle are great. Exploding Crossbow, Dagger, Adjudicator, Punisher Plasma, Diligence Countersniper, Blitzer, and Scythe definitely need differing amounts of love. Others, too, that I'm likely forgetting. Heck I'd even advocate for 5 more rounds per mag in Dominator and Scorcher just to feel a little better.
@boomerix7 ай бұрын
I wish there was a button to deactivate and activate the rover. Often times when you'd rather sneak past a patrol and you don't drop the backpack the rover decides that the long column of enemies on the horizon need to be shot at all cost.
@CallMeOnion7 ай бұрын
I was so confused that the "use backpack function" didn't do that
@aa6djdj7 ай бұрын
Or when it spins around with no warning and you get shot 😊
@ferdithetank75357 ай бұрын
Well, it kinda is there, you can just drop it similar to support weapons and samples, although just toggling it would've been better.
@coffeeconfirmed36096 ай бұрын
I agree with this. If I hit down on Dpad for ammo pack, why not use it to call back rovers? Even the pack shield...why not be able to turn it off to replenish or recharge after its taken hits?
@--SHEPHERD-OF-MOTHER-EARTH--7 ай бұрын
You forgot to mention getting kicked from games for no reason or not running the meta
@MtnNerd7 ай бұрын
Hasn't been a problem for a while
@Gearedfilm577 ай бұрын
I have only been kicked once before the game started or finished. So I can't even say that it was because of my load out. Maybe they wanted to invite their friend to the squad. Ps I have some 80 hours in the game
@DanielFerreira-mh2hd7 ай бұрын
IGN created that story. That never happened. 99% of kicking b4 start mission its because of a friend invite comming.
@Stickman06607 ай бұрын
There was a short time where this was a problem. But it's pretty well stopped now for me at least. Now I only get kicked once in a while
@kurokur0kurO7 ай бұрын
that's covered in the point 2 of this video, just a matter of when.
@TheJokingJoker.7 ай бұрын
You forgot when you get called in on a bile titan and either not be able to land on it because there’s a stupid random barrier or you land directly on top of it and it doing absolutely nothing then dying to all of the bugs underneath it
@Infrared-nyne7 ай бұрын
That's because It now takes 2 hell pods to kill a titan.
@__Razer6 ай бұрын
If you land a hellpod on a titan, it doesn't do nothing, it does a chunk of damage, usually softening up some part of the carapace exposing it to direct fire.
@curtisthornsberry42367 ай бұрын
As a helldiver I dislike people who aren’t a big fan of the government.
@DownloadableContent7 ай бұрын
Oh ofc
@Tax_Potato6 ай бұрын
Who could be opposed to our wonderful government?
@dudus92876 ай бұрын
@@Tax_Potato Tin cans with guns
@Tax_Potato6 ай бұрын
@@dudus9287 They are simply unaware of the benefits of managed democracy We must free them from the burden of self-determination
@Aceddemon6 ай бұрын
Howabout when you get absolutely swarmed to death, and then your helldiver pals decide to spawn you directly where the swarm still is 😂
@rickyguillen21427 ай бұрын
Dropping ur orbital is always hilarious to me, we all scatter as soon as we realized
@DownloadableContent7 ай бұрын
lol
@Space__Rooster6 ай бұрын
Diving off a cliff as the explosion goes off always gets a laugh
@dog.b747 ай бұрын
forgot getting 360 no-scope one tapped by a rocket devastator that's hidden in some bushes 500 metres away.
@LeSpicey7 ай бұрын
Once joined a lobby where the mission was going quite well, until the players all disconnected, leaving me alone to finish the mission, which luckily worked out perfectly, as I was able to extract, finish the objectives and get all the samples hehe
@manboy47207 ай бұрын
playing helldivers 2 solo is definitely a lot less fun than playing it with players (in my opinion).
@LeSpicey7 ай бұрын
@@manboy4720 I definitely agree, but when people drop you so close to completion, it’s still funny. But there’s something really cool about lying down behind a small rock, just out of the sight of a patrol passing by you, not moving an inch, and seeing them not noticing you
@Scotland_James7 ай бұрын
3 guys on the outskirts of the map for escort missions. As long as they can keep up the aggro the 4th player can easily go from door to door getting all civilians within a couple minutes.
@Brakka867 ай бұрын
Ppl on lvl 7 and up know how to do this, we usually also get a ton of samples and extract. The mission isn't that hard.
@Kazrel7 ай бұрын
It sucks that's the only way to reasonably finish them though, ever since finishing a campaign didn't affect liberation progress me and my squad just avoids them.
@DourFlower7 ай бұрын
I did these missions a couple days ago, they finally made them good missions. reduced map size significantly and only put two doors very close to the exit so you and your squad can reasonably shoot and see everything, the npcs have a short walk and the spawn rates on massive enmies is significantly reduced on hellive difficulty
@GoodBoyGoneDad7 ай бұрын
This is the Way. I was playing a mission yesterday and I was the only one on the outskirts looting the POI and trying to keep the bug spawns away from the objective.
@manboy47207 ай бұрын
the only way to complete a mission shouldn't be some bullshit cheese.
@katemc5167 ай бұрын
what about when you're trying to walk around a bile titan's corpse and the game goes haywire with the collision detection and then decides that you die lol
@DownloadableContent7 ай бұрын
Oh that is also frustrating!
@munkeybrayn86967 ай бұрын
a moment of silence for all of those who got flung into bugholes with all the samples
@fredrickjones5667 ай бұрын
BLUE BALL STIMS - adding that to my vocab.
@DownloadableContent7 ай бұрын
lol enjoy!
@ravenheartwraith7 ай бұрын
the reload and stim animations not actually going through is a very annoying issue for sure.
@booshandorkakow647 ай бұрын
this 100%
@oydipus42696 ай бұрын
Another thing to hate: Flame hulk hits you for a milisecond with a fire and you died instantly with heavy armor and personal shield
@light65327 ай бұрын
Here few thing u forget Fire Tornado been covering the Terminal for long period Terminid still able to call bug breach without their head Dropship didn't damage heavy and medium enemies Players shooting Patrols while running to next objective Last Player THROWING STRATAGEM NEAR PELICAN BEFORE EXTRACTING
@Infrared-nyne7 ай бұрын
Why does a player throwing a strategem near the pelican bug you? Everyone's already in the ship or 1 inch away from entering? Quit being a baby 😂
@light65327 ай бұрын
@@Infrared-nyne simple someone did draw it and got charged by a charger killing everyone with the sample
@Justacheese6 ай бұрын
The bugs can call in bug breaches without heads.. Oh god.. I didn't know this..
@hunterseekr6 ай бұрын
@@Infrared-nyne I'm sure they meant first/second one in dropping an orbital/airstrike before they got in and killing the last one or two (plus, while players are invincible to enemies while in the dropship, they are NOT invincible to friendly fire), making the dropship take off immediately with no chance to respawn and pick up their dropped samples. Has happened to me a few times, as I often play long-range support/rearguard/scout and both have the most samples, and cover everyone else's extraction before jumping in. It can be infuriating when you lose 1/2 - 3/4 of the team's samples at literally the last second because of some idiot wanting to go out with a bang.
@twistsnkicks6 ай бұрын
Man, I killed a bug one time just for it to rise from the dead to call a bug breach and then die again after it called a bug breach.
@hazardpay85607 ай бұрын
Mantling Supply Drops boils my piss.
@DownloadableContent7 ай бұрын
Worst feature
@Gemma_6267 ай бұрын
Yup.... just let me grab my ammo please
@hazardpay85607 ай бұрын
@@Gemma_626 and STIMS Holy God when I need stims I NEED stims!
@GoodBoyGoneDad7 ай бұрын
The crazy part is that we can mantle a 1.5 Meter tall supply drop without batting an eye, but if the supply drop is on uneven terrain and is 1mm off the ground we can't even get close enough to grab supplies. 😅
@aircraftcarrierwo-class6 ай бұрын
Let's be clear here: Mantling supply drops _when you don't want to._ There is a case to be made for climbing on drop canisters to get to places you otherwise couldn't reach. I use these to climb on rocks and stuff to hide out during extraction on solo Helldives and I'd really hate it if I lost that. But doing it unintentionally is one of those little annoyances that keeps happening.
@Ionic07 ай бұрын
i hate when you die, and players just wont respawn you.
@Koda45077 ай бұрын
I can forgive inexperienced new players, like anything below Level 5, because they are, well, new. But when i play on any higher level missions, and these bastards wont reinforce me, a part of me dies inside..
@guardianforce34607 ай бұрын
Frfr esp when it was their piss poor eagle strike that did it, too. I get when we're in combat and they're fighting- it is a gift to be reinforced so soon! But in 2s, that's where I notice it the most. Had a guy stratagem me with no warning or way out, and proceeded to leave me dead while he wandered the map. Thanks to a third guy miraculously joining, he got me reinforced. I'm just lucky the first guy didnt kick me in mission cause apparently he didnt like me though we just met.
@daxtertalon47 ай бұрын
It depends, if I'm being shot at I cant exactly stop and throw you down right away, I try to get to safety before I call in reinforcements.
@3rdcain3567 ай бұрын
okay to everyone who complains about this: sometimes its (in the eyes of the last survivor) better to disengage and then reinforce - or sometimes they are just FIGTHING FOR THEIR OWN DAMN LIFE before the start to realize they are alone, surrounding the enemy from within. Either way there are a lot of reasons why you do not get reinforced back into the action, rarely out of spite. Damn a mate of mine does not reinforce unless he can use us as semi sentient munition against what ever is looking at him funny. One time i died early in a dive (like 15sec in) because we dived right next to a hulk and NOBODY managed to smash into it. i got reinforced like 15min after for extraction, step-diver just wanted to see if he can solo or something
@DourFlower7 ай бұрын
@RichSmithsonor for the teammate to get to a position where you wont die instantly in a horde when you drop
@LightingbladeShen7 ай бұрын
that one teammate that when you're stuck fighting reinforcement loop after reinforcement look, goes off alone, running his legs out from under him/her to get the objectives done, using the secret Joestar technique to cross the entire map while your squad is being torn to shreds by endless bugs/bots while they solo attempt to get the 'if we die we can still win by failing to extract' option available. I know, i'm that guy. I will leave you alone if you feel the need to fight every single swarming enemy and eat our reinforcement budget if I have to. I don't mind playing teamplayer, but I WILL focus the objective and not the 'i will rambo every single enemy i see' fantasy.
@Tax_Potato6 ай бұрын
Even the ministry of truth cannot save this man
@hunterseekr6 ай бұрын
Sometimes you just need to wipe them out decisively enough and they won't respawn near you for a few minutes; but sometimes they do just keep coming from all directions, so you need to have the team's help to punch a hole to clear out the ones in front of you to clear a path to escape. I've been there and been pissed off when the team doesn't help (especially when you're being chased by several Chargers, Flamer Hulks, Rager swarms, or Bile Titans, and your cooldowns are running but your teammates aren't, but they're not helping), and some enemies (especially bugs) you HAVE to kill first before you can escape and move on. HOWEVER, I've also been the one to solo half the map because the team goes off in a tangent away from the nearest objective or most efficient path and get hung up fighting things instead of blowing up the spawner bases or progressing objective steps -- some people need to better learn mobile warfare, or bring better loadouts that can accommodate objective clearing over just killing things...
@LightingbladeShen6 ай бұрын
@@hunterseekr I will say I don't just 'abandon' the team. I try my best to keep overwatch or draw agro (depending on the enemies that is, given my two prevailing builds for either bots or bugs). But it has happened that a squad is fighting a continious fight, three vs the horde at the LZ while the three main objectives aren't even done. In those rare cases I'll break off. But most times I'll try my best to provide overwatch and safeguard flanks and sightlines
@buttermanaws46937 ай бұрын
Another one I find that happens quite often is when you are doing a side objective either by yourself or with one other and suddenly everything spawns on you, 4-5 hulks just for you along with 20 other bots usually happens with SEAF artillery for some reason
@lindternal7 ай бұрын
Try to trigger dropships somewhere and the run to SEAF artillery and before activating the terminal, make sure to gather the shells at the intake first, as activating the terminal will cause enemy patrols to move towards your position
@ashemocha7 ай бұрын
i will literally never understand the host kicking people. do they not know that everyone will get the 20 common samples the host collected? also my personal opinion, the most irritating thing is shooting down a drop pod or throwing a 500kg, but not a single enemy dies on impact for no reason.
@steeljawX6 ай бұрын
We've had too many games where loot isn't shared and rewards are separate. I think because that's the ingrained mentality for a lot of us, it took us a while to let go of it. It's no longer, "It's my gold chest because I got it and it sucks for all of you other guys!!!" but it's, "We secured these things. I found these super credits that counts as if everyone found them. We all benefit from what we find and samples are only beneficial if we successfully extract with them." A weird communistic twist on this game screaming about managed democracy.
@ashemocha6 ай бұрын
samples have always been collective though, my point still stands
@devjoenet7 ай бұрын
I am actually glad to see so many of these things on here. I was about to rip my hair out, I had at least half of these hit me repeatedly yesterday
@Omnipotentkami7 ай бұрын
One thing you forgot, missions to eliminate a horde of enemies in a small space. You cant place down a sentry or strategem without getting swarmed by Hulks or Spewers.
@GoodBoyGoneDad7 ай бұрын
One of the bot elimination missions I dropped into the base and was surrounded by high walls on 3 sides with a single ramp on one side leading in. I was able to drop my ems mortar, mortar, autocannon turret, and rocket turret in a line near the far wall. Since all of the bots could only enter in one spot and didn't have a line of site til they were in front of the turrets then my turrets were actually effective and didn't get destroyed. My autocannon turret and rocket turret ran out of ammo and only then were the bots able to come into my area to get me and destroy my mortars. That's the only time my turrets were ever really effective on a bot elimination mission.
@Omnipotentkami7 ай бұрын
@GoodBoyGoneDad EMS Mortars is one of the best Mortars you can get against the Bots. It just stun locks them to oblivion where on the rocket evacuations, a team can just pile Bots on top of Bots with those sentries, and a few Quasar Cannons for the Hulk.
@Jorasaurus7 ай бұрын
I hate it whenever you finish reloading and then you shoot one bullet And then it'll automatically start reloading again.
@hunterseekr6 ай бұрын
I've been victim to most of these, and I really hope they fix many of them soon. A couple other buggy problems I've encountered but not seen yet in the video nor comments are: 1) when you're stealth crawling around or between a couple patrols, and you step on a rock bigger than a pebble and it forces you to stand up and immediately get noticed 2) When you're trying to destroy a robot gunship factory, and the hellbomb drops in and either immediately despawns, or you trigger it AND THEN it despawns, and you get overrun and lose because the tower factories are invincible otherwise and you have no way to destroy them and they can one-shot you from across the map if you try to ignore them and finish the mission (the LEAST they could do to fix this is let the towers be destroyed in other ways) 3) stunlocked by hunter tongues from 25 feet away 4)Matchmaking/lobby not letting you connect with other players, even roommates in another room just 10' away from you, so you're stuck running games with either one random other person or solo 5-ish) While not a bug, but another dumb player behavior, is players running right past a double-button loot door after you've already pointed it out in chat and/or voice AND pinged on the map 6-ish) Also dumb player-behavior and not bug, players running right past secondary objectives or spawner bases and not helping you clear them, bee-lining for only the primary objectives when it's not even a Blitz mission 7-ish) another player-behavior one is people using anti-infantry airstrikes or orbitals (such as gatling barrage, airburst barrage, cluster bombs, or napalm bombs) to try and destroy a spawner camp (you need explosives or laser/railgun strikes, fools!)
@litewrk86556 ай бұрын
Dude, your animations give me heavy Red vs. Blue vibes and I absolutely LOVE it
@NotTheBomb6 ай бұрын
0:31 me and my squad use to hate this mission. Now we love it. We have one man solo the objective while the rest run ‘distraction’. It is soooooo fun! Running around, with the enemies trying to kill. Yet you know, even if you die, the objective is getting done. So awesome!
@Kazrel7 ай бұрын
Yeah screw those escort missions, any type of mission where you're resorted to using only one tactic to reasonably complete is garbage.
@steeljawX6 ай бұрын
First off, any escort mission in any game is just bad. Second, every time I see and hear them go, "IT'S THE HELLDIVERS!!!" I always think, "You should have became a hell diver instead of a civie scientist, you dolt!" The game makes it seem like it's our choice, so why are there people not hell divers, especially the ship officers? Did they flunk out of hell diver training or did they pass out of it? So many questions.
@Kazrel6 ай бұрын
@@steeljawX Joined the Helldivers to spread democracy, not follow these nerds around!
@johnmcshane44636 ай бұрын
Ill tell you about a fun story from yesterday. Was doing one of the "new" defense missions, got a little hairy at missile 4, but we came back. One guy started screaming in chat about someone taking his back pack, and it started getting more unhinged as time went on. Eventually they tk the generators and say "enjoy it". We were on 6/8 waves.
@Kevkoss7 ай бұрын
I would add 3 frustrating (and bug related) things: - Pelican-1 randomly leaving before 20s passed leaving 3 other Helldivers on planet along with all samples; - whole crew randomly getting teleported to the bridge in middle of mission. Not disco. Just whole party going back to bay on Super Destroyer like mission never happened; - blitz mission of launching rockets with critical personnel randomly failing before enemies were able to even breach 2nd gate (happened once, but it was one too many); And bonus non-bug related thing: fire tornadoes.
@graveyardshift66917 ай бұрын
The first one happens because Pelican 1 took too much damage from any source and decided he was done with that shit and GTFO. Sometimes due to too many enemies on extraction, but mostly because some idiot just HAD to do the 'Cinematic Celebratory Eagle Strike End' and his wife NEVER misses.
@Kevkoss7 ай бұрын
@@graveyardshift6691 good to know there's such mechanic, nice detail. Still I'm pretty sure that more than once it happened when there were no enemies on map or at least not around extraction zone.
@graveyardshift66917 ай бұрын
@@Kevkoss Like I said, it's 90% of the time going to be because some idiot called in an Eagle Strike trying to get that cinematic ending and buddyspiked Pelican 1 so he left when Eagle 1 made her run.
@Kevkoss7 ай бұрын
@@graveyardshift6691 well, couple of times everyone was near Pelican and there were no strategems used. It just suddenly left after single Helldiver boarded it. No enemies, no damage. The other times it was indeed near the hectic end when there were a lot of enemies around. But still it was 50/50 I'd say.
@curtisthornsberry42367 ай бұрын
Quick tip, to solve auto mantling. Call in an eagle on the supplies. Can’t mantle a crater. For whatever reason the boxes survive.
@DownloadableContent7 ай бұрын
lol! Perfect tip
@BoneTon7 ай бұрын
HEY im usefulI. Im the one destroying the fabricators and doing the side objectives so you can focus on the main objective
@Gemma_6267 ай бұрын
There's been a lot of kicking today. I was about to delete this game. Was helping Cadets and it seems they were farming SOS then kicking people. There needs to be some kind of penalty for excessive kicking or something needs to be done. Also getting yeeted by your teammate's Guard Dog or Mortor Never getting my reload!!! THANK YOU for this video. Was getting so frustrated today. Now I know it's not just me.
@Chadules6 ай бұрын
I literally have a clip on my PS5 where I am being reinforced, I land, have 4 rocket hulks drop on top of me, ragdolling me instantly, I get flung off a cliff, somehow don’t die, stim and run into a rocket devastator, ragdolled again off another cliff, 500kg lands next to me, kills the bots then flings me across the battlefield where I finally come to a stop then am deleted off the screen by a cannon turret in another area code.
@thomasfachingplays24455 ай бұрын
Please I need to see that
@XDarkEcho7 ай бұрын
Also, for those of us who use the Ballistic Shield Strategem; I hate whenever I heal myself, or sometimes dive, my shield is placed back on my back, and not on my left arm while using the SMG/Pistol, forcing me to swap weapons, and back to my one-handed firearm. It's gotten me killed so many times while fighting the Automatons!
@Eneeki7 ай бұрын
The evac citizen mish is simple. Just make sure you bring an EMS Mortar. My friend and I two-man that mish on dif 8 with no problems often. You just have to make sure you have the right tools to do proper crowd control. Both players with EMS mortars coordinating when they drop them right in the middle of the map will make that mish easy. And I agree... Those rover dogs are a total menace!!
@centurion-gaming93347 ай бұрын
Two things that get to me are when devastators can sometimes just shoot through objects like it isn't there alongside the visuals of "puking" isn't accurate when it comes to bile titans.
@garaltxabushi82146 ай бұрын
I like the terminator skit "Im am speaking a language you cannot understand" **pew pew pew** 😂 i couldn't stop laughing
@aircraftcarrierwo-class6 ай бұрын
Fire tornadoes got mentioned so I'll say: Getting pulled _towards_ explosions. Though I'll admit that one actually saved me, once, by pulling me out of terrain I got stuck inside due to a _different_ glitch.
@TroyBrophy7 ай бұрын
Glitching through the ground under gunship factories. Missile-launching bots glitched into rocks so they can still shoot you but you can't hit them. Big rock outcroppings that Rocket Devastator can shoot right though.
@X9Killbot7 ай бұрын
For the Kicking at the end. I think if you get kicked within a certain time frame of the team extracting you get all the rewards they get. Or you get all the rewards at the point that you got kicked once the mission ends.
@IohanSanchez-wj7zb6 ай бұрын
I just thought of this. A stratagem shooter pistol. You can use it to shoot your stratagems a lot farther and accurate which could defiantly help you.
@DownloadableContent6 ай бұрын
that sounds cool
@wathog017 ай бұрын
Biggest frustration for me: Hell bombs called from you can be shot and disappear after arming, while the random ones laying on the map can be shot then explode, it's not fair and not logical. Once it is armed it should be able to be shot and explode immediately, giving you the option to sacrifice the brave person who is arming it or wait for the timer to run.
@graveyardshift66917 ай бұрын
Stable vs Unstable. You can shoot a stable bomb or even one that'd destabilizing like an activated one and there'd be no kaboom because it hasn't achieved critical mass yet. The ones you find in the wild are the ones that have activated and are primed to critical mass but for some reason misfired leaving them intact. But they are now unstable meaning the slightest jostle will finish the job and make them go boom. The science of demolitions makes a clear distinction between the two and ordinance technicians need to know the difference. It's being able to tell which ones are safe to just walk up to and pull the wire verses sending in the robot because NO ONE should even be in the same zip code as the thing.
@darkmugetsu65726 ай бұрын
Getting kicked in a game should be like when you get disconnected from your team in mission. You end up in a solo session, still in the mission with whatever objectives and samples still collected.
@Magothys6 ай бұрын
Eagle Fumble: I had a teammate try to do the thing where they drop an explosion as the shuttle takes off. They were crushed by the shuttle as they primed a barrage. Which then killed everyone except the one person who entered the shuttle with no samples.
@EhrhardRyan6 ай бұрын
Three things you missed. Number 1: rocket swarms are the worst idea of an enemy attack. Seriously, it is frustrating and not even high adrenalin to just constantly have to run and dive, and when you think you are safe BAM! A rocket snipes you across the map. Number 2: speaking of sniping. Getting snipped from across the map when you cannot adjust or attempt to dodge. It is beyond annoying when a rocket, or a tank, or a tower cannon can spot you and with legendary accuracy, hit you while sprinting in-between cover. Number 3: ninja hulks, tanks, chargers, and swarms. There needs to be a patch that alerts the player to a 20-ton mechanical beast coming up behind you. Whether that be sound or the camera beginning to shake Jurassic Park style. I should not have hulks pulling a ninja behind me only to get barbecued without being able to react.
@Erased__Timeline3 ай бұрын
1:33 well I didn’t kick my teammate for no reason, he extracted without any of my other team members, I had the supers and every other sample we needed then he killed me and got on the pelican. So I kicked him.
@Kasumi_Tashi7 ай бұрын
someone probably already said this in the comments but I'm too tired to check down, but here's something to add about hosting DoT, whoever is the leading ship (orange name) doesn't mean that they are the host, instead the game decides that whoever has the better system and bandwidth WILL be the host untill someone with a better gaming chair joins
@onokenfudou33946 ай бұрын
You forgot one major thing though, when you're spraying and your buddy with 0 situation awareness decides to run into your line of fire. I legit had to develop digital trigger discipline because of that, and actively had to call them out for it during calls when they where about to get shot by walking like nothing is going on while I'm spraying or charging my quasar lol.
@allenbrown85826 ай бұрын
I just subscribed. Everything in this video are FACTS. My rover kills me, and lights random hellbombs on the map.
@Fthyname6 ай бұрын
Things I also Hate : 1. Laser sickle cant shoot trough plants ( a twig ) can prevent you from shooting that little scavenger hiding behind it to call a bug breach .... ( Know bug ) 2. Stratagems bouncing of a valid spot ( you know there is nothing in the way and yet it bounces off like a madman - I even not kidding you had a warrior bug slashing it in mid air and reflecting it at me ). 3. Bad teammates using flamethrower / Incendiary weapons / Arc Thrower : you have a scavenger next to you that will never kill you - teammate shoot the bug and oh wait , they killed the teammate too?! *Mild Shock meme* ( but i know this isn't the games fault but still something i hate ). 4. Intentionally team killings ( also not the games fault ) - People who get in a fit so much they start killing each other over and over while you try to enjoy the game. ( I had a game where 2 people were doing this , so i reinforced one at the other side of the map - he slapped me because he had to run all the way back and than killed the other dude - after 2-3 min of running ). Even with all these i would recommend the game , it is a very good game.
@gamma_noize5 ай бұрын
The advanced eagle fumble: Having your 500 kg or airstrike eagle primed, then being crushed by a reinforcement dropping right onto you and them being blown up while getting out of their pod… What i also hate is seeing my squad run past me the moment i‘ve thrown a stratgem beacon or grenade in the same direction…
@bill949496 ай бұрын
just missed fire tornados, either the citizens avoiding the safe path to go directly into it, or wasting 7 reinforcements on one single tornado
@bribwan1bribwan1357 ай бұрын
Yep, I’ve been kicked from a lot of missions, but we finished me thinking will be going for the next mission. Nope just kicked me thinking it’s because of my level 11. The worst is when you had to finish the missing by yourself
@swector_unit42577 ай бұрын
Nope they kick us because we do the hard work hell sometimes the host will kill everyone take the samples and then kick us and it around 30 to 40 common 25 rare and all super samples like there should be a report button for grefing because that is grefing 35 mins for nothing.
@bribwan1bribwan1356 ай бұрын
Yes, they should be a report button. you join a mission thinking you gotta help somebody but they straight up leave and leave the gear making you do the rest of the work then died and you’re thinking oh geez, thanks Would that be griefing?
@828Morten6 ай бұрын
I hate it when a small bug decides to use YOU as cover against your sentries.
@calimantis7 ай бұрын
Having all four people bring along both the EMS and regular mortars will trivialize evacuation/escort missions, even on Helldive difficulty. Just need to make sure the rest of the stratagems are filled with anti-armor of some kind to deal with the 30 bile titans/hulks that are going to inevitably show up
@spencertaylor-mrliltay7 ай бұрын
I’ve got one for the Eagle. When you use a 500kg bomb and it goes off right below a Bile Titan and the Bile Titan just walks it off and laughs at you.
@graveyardshift66917 ай бұрын
That's actually user error. The 500kg is a bunker buster. Not a nuke. It implodes rather than explodes and the Bile Titan is just high enough off the ground for it to miss. You actually have to hit the Bile Titan directly with a 500kg to implode it downward. If the rumors of a nuke stratagem prove true, I foresee a lot of people hanging up the 500kg in favor of the ACTUAL nuke they confuse the 500kg for.
@spencertaylor-mrliltay7 ай бұрын
@@graveyardshift6691 kinda wondered. I know it is much better with a direct hit. I love it against tanks cause those are really easy to get the direct hit. The massive mushroom cloud just gives off the misleading appearance that it’s sending damage higher upwards but what you’re saying makes a lot of sense.
@graveyardshift66917 ай бұрын
@@spencertaylor-mrliltay Yeah it's even in the description of the 500kg itself in that it ALMOST kills anything WITHIN NEAR RADIUS. So the actual explosion itself is concentrated in a very small space with a lot of flame and spectacle. You even see it when the bomb impacts if you watch. The bomb doesn't hit and then explode like conventional ordinance. It buries itself into whatever it hits followed by a 2 second delay and THEN explodes. That's a bunker buster. It buries itself into a target and THEN explodes focusing all its destructive power into a hardened target to pierce even the most hardened of barriers. Nukes on the other hand operate on the same 'nose beep' principle as conventional ordinance in that the second something impacts the nose, it sends the charge rocketing upward into the explosive and detonates outward. They detonate on impact. Not a delay.
@ThisHndlIsAlrdyTaken6 ай бұрын
I think the weapon reload thing is because you interrupted the reload process. The gun is full but you have to prime it first. That’s what I love most about this game. Interrupt the reload process and you continue it later from where it was stopped, not from the start.
@nikoskazalakis60377 ай бұрын
As a Helldiver what I hate is griefers who either kill you to ruin your game missions either you are a guest or host. And griefers are worse when it happens for them to be the host.
@dominikmagnus6 ай бұрын
For future comments that I predict: I play this game because the list of good things about the game is much bigger that the list of issues. Still. Let's see, you missed: - invisible walls around big corpses (kinda like being under a bug, but not really), that you can't go through, but enemies can go and shoot through. Sometimes they can also block objectives. - enemies (bots specifically) stuck in, going through and shooting through terrain and downed dropships (and you can't) - bot dropships not killing enemies they land on and whatever was on them - that bug, that still rolls every blue stratagem off the hill the tower of Sauron is at (just use precision artillery strike on that one btw, until it gets fixed in a year or so) - chargers sliding around for no reason. Even if they were stationary a moment ago and had no momentum, some hits on them make them propel towards you - bile titans murderous antics when they die and ragdoll around, killing you and you mates - bots that are on MG turrets knowing your position even after they haven't seen you for 20+ minutes. They still shoot you across the map as soon as they have a LOS to you. Usually can't hit you that far, but still annoying. - bots running over large terrain pieces, like it's nothing, sometimes walking over ledges 3-5 times their height (still better than them phasing through and shooting through, but annoying non the less) - not being able to steer your drop pod, just because of a single small rock spike or a tall building, that devs don't want you to land on (god forbid you cheese in a co-op game), not that landing on it would've helped you much anyway. - auto reinforce (that kicks in when all are dead) putting you somewhere you don't want to be at, e.g. at deep water edge or behind map boundary, especially if that boundary is behind a big rock you won't be able to walk around fast enough to get "back into the fight", and no, you can't steer back, since big rock means no fly zone, lest you end up on the rock and cheese the game, which we learned is unacceptable. - players saying that everything's fine with the game and pretending that issues don't exist - videos about the game, where you're forced to watch extremely mediocre gameplay, where a player throws 1 impact grenade per 1 regular bot.
@raddude13286 ай бұрын
A random laser from a bot that just so happened to hit the hellbomb beside you or behind you. Trying to stealth a random patrol coming to an objective but they get stuck on walls making them walk in place and just being at the objective. Then trying to remove them only to result in a bug breach or bot drop. Getting hit with a bot drop or bug breach on objectives even after trying to strategically trigger one away from it so that you can safely do it. (Idk it’s like some objectives just override whatever interval there is between breaches or drops and just sends them to the objective) - this one admittedly makes sense since yes of course they would see the obvious blue laser in the sky pointing your exact position but it feels BS at times. That one random rocket you didn’t see coming. (This is more just me being frustrated at how unlucky I am) Fighting through an entire bot drop or bug breach only for them to call in another one. These are just the ones at the top of my head after some runs of solo helldiving. Fun video thanks
@Life4YourGames6 ай бұрын
Difficult mission does not mean bad! One of the things arrowhead does right is not pamper their players. Playing Helldivers feels rewarding BECAUSE it can be this insanely difficult. Yes, we hate those moments but that does not make the missions "bad".
@MrLeeDaThing3 ай бұрын
Recent annoyance: aiming at a gunship’s engine with the commander but end up hitting the body and it survives (the most annoying shit EVER)
@CressicaStorm6 ай бұрын
The one thing i hate is when i am crouching around an outpost so i can get a good 500kg on the tank/fabricator/objective and for some reason my character walks off a tiny pebble and now i am standing and the whole area full of automatons knows i'm here
@balex55lp6 ай бұрын
Eradicating Enemys Mission with that extreme small maps is absolute Horror
@TheNoobRapter7 ай бұрын
Quantum enemies. Every time their is nothing on my radar and it is a safe time to re load some heavy weapons, resupply eagle 1, or if I am just sneaking. Boom. Enemies just teleport into existence, and every time it is like 5 chargers, or 5 rocket devastators.
@GmodStuff20097 ай бұрын
I hate when I’m using a flamethrower against bugs or bots and the flames deflect off of their armor and light me on fire
@orochi3167 ай бұрын
It puzzles me that the academy never taught helldivers how to swim
@Anglomachian6 ай бұрын
People kicking you from the mission near the end should result in that person being sent to the freedom camps.
@Alipro00777 ай бұрын
4:00 there is a bug I've noticed recently where It reloads twice and end up using 2 mags for one reload
@godsamongmen80037 ай бұрын
I hate how fog limits your vision but the enemy can see right through it.
@greenpotato87446 ай бұрын
You forgot, having all the super samples and getting flinged by a charger or devastator right into the water and losing all of the super samples.
@KalijahAnderson7 ай бұрын
Your first example is actually pretty easy. At least if you have a competent team. Kicked at extraction is just a seriously toxic troll move. Not talking and holding up the mission for several minutes will result in getting kicked. The reload not working is a right pain. Hearing the stim go off but not complete is also rediculous. I've had it happen 4 times in a row. Weapons in warbonds I don't mind. Supply mantling needs an overhaul. I want a dedicated climb button separate from the sprint button. Fire damage is absolutely overtuned. Wearing armor a helldiver dies faster than I would in real life if I walked into a furnace, naked. Laser dog needs to be above you, not sniping you in the head everytime an enemy pops up to your left. Flinching is part of the game. It adds to the chaos in a realistic way. Dropping your strategem when you get ragdolled is just hilarious. I hope they don't fix this one. Hunters are the absolute bane. A million jumpy bastards is an accurate description. Ragdolling is part of the game. You are a ping-pong ball. Disconnects are annoying. This isn't a game design problem, though. They are trying to fix this. Stuck under enemies happens sometimes. I just grenade myself to death if I don't have time to wait.
@amarmyape82657 ай бұрын
If you get booted at the end all awards for that match should be forfeited.
@icfr0st787 ай бұрын
Okay so a couple things I want to say: Getting ragdolled when you're about to throw an airstrike, I used a jump pack and had one ready. I didn't get shot, but the smoke plume things far below me did. Got thrown about 60-70 meters back. Get back to my feet and started running back to the front. Random automaton shot hits yet another smoke plume throwing me towards the fighting. I'm barely on my feet again and I get hit with ANOTHER FUCKING SMOKE PLUME! Of all the natural hazards I hate those the most. Secondly, I've had objective equipment trapped under a downed dropship. I couldn't reach the launch codes for about 5+ minutes.
@Blakkrazor697 ай бұрын
Shot lined up and just as I go to fire...Tremors...missing by a mile. Going to get on the magic, indestructible Pelican but the Pelican landingpad has been destroyed making the action of boarding by anyone impossible. You throw the Gas Stratagem in and the gas blends in with the environment so your teammates who arrive have no clue and run into it killing their selves.
@daxtertalon47 ай бұрын
I hate that blitz missions still judge your performance on wiping out an entire map, which is next to impossible on higher difficulties.
@DownloadableContent7 ай бұрын
Yes that is super annoying. Like how are we supposed to do it in such a short time!?
@depression6667 ай бұрын
Bro fax I’m going to start to do these missions solo from now on, Like we only have 12 minutes or something and only need to destroy 11 holes not 20.
@ryanwing57857 ай бұрын
The enemy aggro is insane sometimes. There's nothing wrong with enemies tracking you in a short distance on the map, but I've had times where one enemy or a squad would follow you all cross the whole map just to drop a breach or bot drop.
@areafurrynone19136 ай бұрын
They really need to add a vote to kick function, getting kicked in the middle of a level 8 mission when you’re doing quite well is NOT FUN
@2iqplays6 ай бұрын
5:39 I'm not gonna lie, the hate on the weapons is unjustified. People just have to know how to use them properly. I unlocked the adjudicator so that I could unlock the rest of the warbond and only tried it a little bit ago. It works really well when you use it as a marksman rifle instead of putting it on full auto and expecting the recoil not to ruin your aim. Its like complaining about the fact that your pistol isn't killing things as you're actively throwing it like a boomerang
@kevinwarren2576 ай бұрын
I like to add in bile titan corpses. I've been killed numerous times because their corpses have weird collision boxes which causes me to rubberband up and down until I die from impact.
@TheNoobFN6 ай бұрын
What I hate: 50 bugs hording me into a corner, i die, i fall into another horde, i die, i complete mission thanks to my teamates, i die, we fail to extract
@Dazza_Doo7 ай бұрын
Eagle fumble - I had one lined up waiting for the Pelican fell off the ledge and dropped on top of me, Killing everyone else. 😂
@SikerGaming6 ай бұрын
Watching this guy approach a stratagem jammer head-on when he has a quasar and there's a fabricator attached to the side of it is *_painful._*
@LordEmperorBoss6 ай бұрын
I found something. Calling extraction immediately upon completing objectives. People definitely don’t like that.
@howlingdin93327 ай бұрын
"Using the word 'escort' to describe gameplay is like using the words 'bloody and viscous' to describe a urine sample." -Yahtzee
@legitmelonhead82306 ай бұрын
Okay, so this isn't a games-journo-tier list of unliked things, but it's definitely a "aren't skilled enough to play on Suicide" list. Evacuation: takes communication to protect the lanes. "citizens run right at enemies" - why are there enemies in the lane? Why did you press the button if there were enemies in the lane? Reloads: I've heard more praise of this than condemnation, b/c it sets HD2 apart from 99% of other FPSs where pressing R after a brief exchange is a brainless habit. Supply mantling: it exists, so release the sprint button when you're 5 feet away from the supply and you won't auto-mantle it. It's going to stay, and needs to, because the sprint-mantle mechanic lets you stand on barrier terrain pieces. Interrupted heavies/fumbles/stuck lock/etc.: no one complains about this. We can stunlock them, they can stunlock us. It's only fair. (this is a journo-tier complaint.) Getting stuck under a bug: There's a 4000lb bug standing on you. Guard dogs: This is probably the one complaint I'm on board with. I think a lot of it would be solved by simply lowering the range of the dog's detection. I'm fine with a little friendly fire, but if I'm just standing there with it at my shoulder, and out of nowhere it turns sideways and double-taps my nugget because a cockroach farted two miles to my left - that's eyeroll-inducing.
@alecthomas72167 ай бұрын
High priority citizen missions aren’t difficult, everyone just refuses to play it as intended
@zemufinman16397 ай бұрын
Hunters in general and the dropships not killing their passengers when shot down are my biggest two hates, if I ever encountered a griefer they would also go here
@zsoltlang21446 ай бұрын
The thing I hate is when enemys shoot through cliffs or just clip through it, and teleport on top of it, if you are on it. BUT THE WORST THING IS 500Kg bomb is the biggest, like give us a 13 tonn one and give us more vehicles like tanks with ap and he shells 30 30 each
@numberonerookieninja6 ай бұрын
I've never had an issue with the flamethrower or napalm. I'm usually playing with my brother so I'm almost always on his ship. I know my flames work as intended because we've been in the situation where I was the only one alive and I was fine. Took down chargers, nests, titans. Literally no issue
@jrtaylor69636 ай бұрын
Random "Steam Cloud is out of Sync" it's happened SO many times. . . Also, when your stratagem bounces BACK at you. . .
@DaYemenball4 ай бұрын
Despite not having a mic, a lot of the times I stop moving is because I’m typing in chat to let my mates know what I think we should do or that I’m AFK and why: I’m paying the pizza boy and giving him a democracy hug for delivering despite the rain in less than 10 minutes.
@Blackstar-12587 ай бұрын
I'd say evacuating citizens is impossible against bots, bugs it's doable since you're not being shot from every single direction on the map
@JTaylor2K6 ай бұрын
liberator penetrator is the biggest culprit for failed reloads