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Time Stamps -
00:39 - Introduction
01:45 - Types of Cricket League, Fantasy Users usually Play.
02:00 - 5 Main Mistakes of Fantasy Cricket/Dream11 Users.
03:25 - Chapter - 1. Selecting 11 players out of 22 without logic.
10:03 - Chapter - 2. Taking more risks out of greed than necessary.
12:19 - Chapter - 3. Making a wrong combination means deciding which batsman should be paired with which bowler.
17:50 - Chapter - 4. Wrong choice of captain and vice-captain in your selected team.
21:51 - Chapter - 5. Our mindset is that a GL (GRAND LEAGUE) cannot be won without a low-selected player in our team.
This video tells you what mistakes you make every day while creating your team, due to which your team is getting destroyed.
We concentrate more on creating our Grand League team than is required and take more risks than that. What is the risk that you take that takes your team in the wrong direction?
All of us who play fantasy cricket have a dream and with this dream we create our team in daily grading. We participate daily in the Grand League contest on dream11 with this dream
In this video, I have tried to correct the mistakes we make while making teams in Daily Fantasy Cricket
Three types of matches are often seen in cricket in which Audi format is T20 format and t10 format. Among these three formats, the most popular or the most people like to play is the T20 format match, so in this video I am discussing this T20 format. Keeping this in mind, I am going to tell you
If you are running by making the bowler of the strong team as the captain and vice captain, then you can run as a combination of three bowlers of the strong team in which you can make the bowler as the captain and vice captain and in this combination you will have three top order batsmen of the strong team. You have to keep him in your team
It is not that you should not take risk but according to that risk you should make three types of combinations.
1.safe team risky c&vc
2.risky team. safe c&vc
3.balance team safe c risky vc
Look, whether the team works or not is a different matter, but building a team with complete logic and with complete calmness is a different matter.
Often try to keep both the openers of the team batting first in your team when any team is batting first, then you can keep the number three and four of the team batting first in your team. Drop the batsman and if you are keeping one opener in your team then show less trust on the second and third batsmen. Keep the fourth and fifth batsmen in your team. In power play, always two opener players of each team have their own spell. let's put
First of all, whenever you create a Grand League team, do not make the player whose captaincy selection percentage is above 30% i.e. the captaincy selection percentage of the G player is above 30%, the captain or vice captain of your team in your Grand League team.
In the Mega Grand League, you should try to have a team in which there is a bowler whose captaincy or vice captaincy selection percentage is below 5% and one of the batsmen of this team is a good batsman and his captaincy or vice captaincy selection percentage is 5%. If the team is below 100, then make sure to make both of them captain on one team with vice captain.
We have to take risk on that batsman whose performance in recent times has been very good, he plays with a good strike rate but due to not playing for some consecutive matches, people are ignoring him and avoiding him. We have to keep that batsman in our team.
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