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In this episode of our Pizza Legends game, we add movement on a grid in the style of Pokemon. The player will be able to control the hero with both arrow keys and WASD. We'll also refactor some of our previous coordinate code to set us up for subcell positioning in the future.
Starting Code:
drive.google.com/file/d/1K6oK...
Ending Code:
drive.google.com/file/d/1x8ED...
** Links **
More about Pizza Legends:
coopmode.dev/series/pizza-leg...
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⭐️ More tutorial series:
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www.coopmode.dev/series/ciaba...
Action Multiplayer - GBC-style Zelda game, but with multiplayer!
www.coopmode.dev/series/actio...
Pizza Legends in Godot - RPG Overworld in Godot v4!
www.coopmode.dev/series/pizza...
Canvas RPG Kit - everything you need to build a quick RPG game engine:
www.coopmode.dev/series/canva...
Front End Interviewing Bootcamp:
www.coopmode.dev/series/front...
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