Рет қаралды 58
Synopsis
I was afraid of physics-based racing for so long, but once I figured out how easy it was to get started, it became a series of simple steps to develop it. I'll walk through the key approaches, so you understand how to apply it and build your own hover racer.
I'll demonstrate it with Unity, but Unreal is just as easy to setup and uses almost the same vocabulary.
This is the game I'm making based on this: • Making a Gravity Racin...
Speaker
Dan Violet Sagmiller
/ @dvsdev
Technically Games: Lightning Talks 2023
technicallygam...