UE5 C++ Enhanced Input - 4 - Using Two Dimensional Input Actions

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Druid Mechanics

Druid Mechanics

Күн бұрын

UE5 C++ Enhanced Input - 4 - Using Two Dimensional Input Actions
We now learn how to use two dimensional Input Actions to control the camera with the mouse.
Get the new Unreal Engine 5 C++ The Ultimate Game Developer Course here: www.udemy.com/...

Пікірлер: 37
@ChristopherFranko
@ChristopherFranko Жыл бұрын
If you get to this point and you realize that you cant look around, you need to add Use Controller Pitch and Yaw on the Bird blueprint. You do this by opening the blueprint editor, selecting BP_Bird from the components tab. In the details menu, they are in the Pawn category. Make sure to check them.
@notnert
@notnert Жыл бұрын
I added this to the bird.cpp constructor: bUseControllerRotationPitch = true; bUseControllerRotationYaw = true;
@geepy1671
@geepy1671 Жыл бұрын
Wow thank you so much i was searching why!! i just listen this video 3 times...
@frankwashburn6680
@frankwashburn6680 Жыл бұрын
thank you, this is exactly what i needed as well
@ChristopherFranko
@ChristopherFranko Жыл бұрын
@@notnert that works also
@ChristopherFranko
@ChristopherFranko Жыл бұрын
@@frankwashburn6680 anytime
@roja
@roja Жыл бұрын
Just want to Thank YOU Stephen for creating this course! You deserve amazing things.
@FPChris
@FPChris Жыл бұрын
Awesome. A bit of a journey through Section 7!
@chakubb
@chakubb Жыл бұрын
It certainly was :)
@DarkSpirit471
@DarkSpirit471 17 күн бұрын
Hey just wanted to say thank you Stephen for creating these courses, I am really learning a lot and appreciate all the hard work going into all of this. As someone who just bought your course on Udemy, it would be nice if you removed the "old" way of doing input mapping, as following both the old way and new way feels a bit redundant, I understand why it's being done, I just feel like it should be archived or used as extra resources for those that are interested.
@TerrOrrize
@TerrOrrize 7 ай бұрын
id like to chime in that with this section, your moving the camera around, not changing forward vector and you have no spring arm so your only really flying forward while looking around. I read and understand that your using a pawn with it all built in but for someone completely new who is expecting the game to act like he is seeing and it doesn't is very disheartening. this is a basic learning video after all, the rest of your stuff in this course is top tier, this section is very slap dash and could have probably more easily been done from scratch without referencing an old section of the course (which itself could have stood as is if your interested in the old ways). Thank you for your time and effort regardless, its just my view as a new programmer.
@ianlaikf
@ianlaikf 7 ай бұрын
your tutorial is great , but somehow the 2 previous videos are duplicated in term of knowledge ,"2 "use bool , "3" use 1 axis , "4" use 2d vector, but you can definitely jump to 2d vector directly . because the procedure are the same for those 3 videos. while "2" is a lengthy video for 1 hour, "3 and 4" need 16 minutes. definitely can shorten to an hour video for those 3 videos combine together
@Krem-sj5tl
@Krem-sj5tl 7 ай бұрын
So much appreciated for this video.
@davideblonda6159
@davideblonda6159 Жыл бұрын
I modified the.cpp file data by adding a " - " like this // AddControllerPitchInput(-LookAxisValue.Y); and it also work great!
@BdyPhrk
@BdyPhrk Жыл бұрын
Can you make a tutorial on how to make a C++ ActionMappingContext class and implement it?
@Auticusx
@Auticusx Жыл бұрын
Not sure if you've run into this but... the mouse does not register movement unless you are also holding down one of the mouse buttons. To get around this I have had to disable the mouse cursor. That fixed the problem... but it is still a problem. Digging into it - it is a known Unreal Engine problem. Wasn't sure if you knew of a way around this. Additionally its very shaky unless you turn the mouse cursor off, which seems to smooth it out - which is annoying. (Unreal 5.1)
@arsalino1116
@arsalino1116 Жыл бұрын
Having exactly the same problem. This is annoying
@bobmarley5454
@bobmarley5454 Жыл бұрын
Try setting the input mode to game only. To do this easily, open the level blueprint and off of the constructor node, add the "Set Input Mode Game Only" node to it. I've had a similar issue in another project where the input mode affected the controls.
@WoldGlobalPlayers
@WoldGlobalPlayers 10 ай бұрын
How to I get the value of Trigger type Tap? The Action Value is set on Axis1D(float but when I call AddMovementInput(SideStep, Value.Get()); I get 0.f. How come, there no source that is covered?
@KittehBit
@KittehBit Жыл бұрын
In the end of the previous video there was no camera and springarm on the pawn, or did i miss something?
@Cyril_D
@Cyril_D Жыл бұрын
Same here. Things got quite confusing with videos including things we haven't seen added. Coming from the uDemy course, the whole input section is a wild ride, with back and forth between uDemy and KZbin.
@DruidMechanicsGameDevelopment
@DruidMechanicsGameDevelopment Жыл бұрын
I started this video with a pawn that has those components. The video isn't a tutorial on adding those components but showing how to convert a project to using enhanced input
@ImNotImpressed01
@ImNotImpressed01 Жыл бұрын
Why do you still have your previous turn and move functions for the soon to be deprecated movements live(not commented out)? I'm asking because the functionality for moving isn't working and it's as if your old code is what's actually driving the output and not your new code... Like, are your comments bots or some shit? Cause i've spent hours learning from you and there's something missing in your lecture.
@DruidMechanicsGameDevelopment
@DruidMechanicsGameDevelopment Жыл бұрын
Nope, the old code isn't running. You might not have a movement component on your Pawn. If you don't, AddMovementInput does nothing and Pawns don't have movement components automatically like Characters do. You have to manually add the movement component.
@vebece
@vebece 4 ай бұрын
It could be a nice tutorial, but it's 10x slower than I'd like it to be. Repeating basic things so many times it's just beyond annoying.
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