Рет қаралды 973
In this part, we return to Contigo to reach the Anemos Inner Sanctum and defeat the fourth of four super bosses, Dullahan.
Collectibles: 4
1. Charon - 2:04
2. Dark Matter (Anemos Inner Sanctum, Chest) - 8:05
3. Orihalcon (Anemos Inner Sanctum, Chest) - 15:53
4. Iris - 25:43
Boss: Dullahan
HP: 16,000
Weakness: Wind
Dullahan's Attacks:
Attack - A standard physical attack.
Bind - A Psynergy Spell that prevents a party member from using Psynergy Spells.
Break - A Psynergy Spell that removes all buffs the party may have put on themselves.
Charon - A Summon that deals heavy Venus-Based damage to all party members.
Condemn - A Psynergy Spell that has a chance to instakill a party member.
Curse - A Psynergy Spell that puts a Death Curse on a party member, which will kill them in seven turns.
Djinn Storm - A Psynergy Spell that puts all Djinn from every active party member into recovery.
Element Swap - A Skill that generally does nothing except warn of more dangerous attacks coming to following turn.
Formina Sage - A Skill that hits all party members for extremely heavy Wind-Based damage.
Haunt - A Psynergy Spell that inflicts a curse on a party member. This curse deals one fourth of the damage the party member just dealt back at them.
True Collide - A Skill that hits three party members for heavy Earth-Based damage and may heal Dullahan for each party member hit.
---------Additional Info---------
- Anemos Inner Sanctum Monsters: Bombander (3:41), Grave Wight (2:52), Mad Demon (8:14), Sky Dragon (5:19), Boss: Dullahan (21:58).
- Anemos Inner Sanctum Monster Drops: Bombander (Golem Core, Uncommon), Grave Wight (Psy Crystal, Uncommon), Mad Demon (Lachesis' Rule, Rare), Sky Dragon (Orihalcon, Rare), Boss: Dullahan (None).
- Anemos Inner Sanctum is the fourth location where we can begin to farm rare forgeable materials. These include Golem Cores, and Orihalcon. The other forgeable items will be located in the other super boss locations in future videos. As these drops are uncommon or rare, you'll either have to get lucky, or follow the RNG guides found on other websites (these are way too complicated for me to post here, sorry!).
- Dullahan is best fought with a setup strategy rather than any normal methods used thus far. The following method was created by Iron Knuckle on GameFAQs, so all credit is theirs. The party members we want to use are Ivan, Jenna, Sheba, Isaac/Felix, and Garet. All party members need to have at least 250 Agility WITHOUT Djinn on them, and Felix/Isaac must be the slowest in the group. Jenna and Garet need to have 7 Mars and 2 Mercury Djinn in standby, Sheba needs 8 Jupiter and 1 Venus, Ivan needs 9 Jupiter, and Isaac/Felix needs 5 Venus, 3 Mars, and Lull specifically. ALL Djinn need to be in standby except Lull on Isaac/Felix. Ivan should equip the Swift Sword, any helmet, Leda's Bracelet, and a Feathered Robe. Jenna should equip any weapon, any helmet, Big Bang Gloves, and an Ardagh Robe. Sheba should equip any weapon, any helmet, Leda's Bracelet, and a Feathered Robe. Felix/Isaac should equip the Gaia Blade, Warrior Helm, Spirit Gloves, and Planet Armor. Garet should equip any weapon, Ninja Hood, Big Bang Gloves, and Planet Armor. Once in battle Turn 1 will be as follows: Ivan summons Catastrophe, Sheba summons Eclipse, Jenna summons Daedalus, and Isaac/Felix calls Lull to skip Dullahan's turns. Turn 2 should be as follows: Swap Jenna for Garet, Ivan summons Catastrophe, Sheba summons Catastrophe, Garet summons Ulysses, and Isaac/Felix summons Haures. If Dullahan is still alive, attack with any remaining summons or strong attacks and Daedalus' second attack will soon hit as well.