Maybe the paradox was really the friends we made along the way
@kaistermeister92605 ай бұрын
is the paradox in the room with us right now?
@ShiroNature5 ай бұрын
Divuri is pretty frustrating with all the bugs and with how much content is locked behind it. Now with nightwave being with divuri as well with frames and incarnons locked behind it. I do hope they fix issues that new players like myself had to go through with divuri and railjack being required to complete the game and get to end game. Needs to be fixed badly if they want a good new player experience Good video homie 👍🏻
@MuchVery5 ай бұрын
I'm glad you liked it!
@SpaghettiTop5 ай бұрын
All I want is something other than sirroco
@opera45915 ай бұрын
Well just 2 points All characters are fictional children's book characters meant to teach how feelings work in order to control then, Thrax is very active in the spirals because he IS YOU, you must take control of your emotions, thats what the quest is about. 2- after the operator is sent to the void in the new war, he is then took by it and changes bodies with his older self of another paradox dimension called the drifter, we continue playing thinking that years has passed when was just a couple of weeks. The drifter and the operator find themselves and then we know that he was a paradox created after the deal with the man in the wall for the survival of the kids, later known as tenno. The paradox exists because in the dimension the deal was not made, your operator was locked in his bedroom reading the duviri tales for keeping his feelings alive and then the void took the child to a "Safer" place, where it grew up in relative "peace" and became the drifter.
@akdreamer64975 ай бұрын
I just thought he was an old buddy
@Maverick27364 ай бұрын
This. However, it is still an issue that it's presented in a really confusing and unclear way. Players have to do some real digging of lore in multiple places around the game and wikia to understand all of that, when a couple of simple narrative tweaks here and there would've made the lore presented in Duviri a lot more easy to understand while still remaining impactful. I also think one of the biggest mistakes DE made was making the access point way too early. Duviri is best explored after the Second Dream, because exploring it earlier than that is not just massively confusing (mechanically and narratively) but also the impact and mystery of learning that the warframes are not just suits of armor and how transference works in Second Dream is spoiled by the Drifter unceremoniously transfering into a frame for Undercroft tutorial gameplay.
@shauntempley97574 ай бұрын
@@Maverick2736 The New War explains this. Both the Drifter and the Operator are Eternalism given form in the game, as a consequence of the Void and Wally interacting with the Operator. Because he got rescued, the Drifter had to stay in Duviri, and with no Void powers, because Wally never showed up to offer him a deal.
@Toughbiscuit_2 ай бұрын
The operator and drifter are the same person, existing in the same universe, at the same time, and able to interact with eachother/themselves. The operator took the deal, the drifter did not. Their simultaneous existence in tandem is the paradox, with the existence of duviri being a consequence of that paradox
@Spacolot4 ай бұрын
What faces did you use for your drifter
@MuchVery4 ай бұрын
Primary and Secondary Visages are 2 and 7 respectively. The Face Blend is 0.5.
@Spacolot4 ай бұрын
@@MuchVery nice
@akdreamer64975 ай бұрын
Did that joke at 6:25 cost you 50k?
@MuchVery5 ай бұрын
Uhhhhhhhhhhhhhhhhhhhhh video budgets are not to be disclosed... -_-
@akdreamer64975 ай бұрын
@@MuchVery Oh yes, I'm sure they aren't...
@bruh71704 ай бұрын
I feel like I could say the same thing with the rest of the game. Truth is, almost all of depth of warframe is poured into the pre mission stuff (modding,operator schools, companion, helminth, shards..etc) but when it comes to the mission it’s pretty repetitive (and like you said not in a good way). I’m a MR20 player, and expect for level cap void cascade, netracells, deep archmedia, and the occasional duviri run (whether it’s SP circuit, or in the open world), I almost do nothing in this game. Ffs coming up with builds for Void cascade is more fun than running void cascade itself.
@MuchVery4 ай бұрын
Missions can be fun, it usually depends on what frame and weapons you bring, but you’re pretty much right. Things can get incredibly repetitive, and the challenge can become something as arbitrary as doing bigger numbers than the enemy. There’s definitely room for a larger call for mechanical skill.
@Owithalessthanontop5 ай бұрын
Great video! appreciated you bringing in the early duviri trailers, which was helpful context I'd never paid attention to. I think my only disagreements with the video are 1. Constant access to a full arsenal of primary and secondary weapons feels to me like it would just make drifter feel like "a warframe who can't jump", with power strikes and kaithe riding not being enough to differentiate duviri gameplay from regular warframe gameplay. Maybe transferrence surge could be expanded upon, maybe the same "power strike bar as super meter" could be used to, say, spend 1/3 meter to pull your warframe's primary instead of the sirocco for one magazine, etc. That being said I don't hate the idea, it just stood out to me as I'm 100% on board with the rest of the video. Disagreement #2 is just that I like hearing Euleria Entrati ¯\_(ツ)_/¯. RE: the paradox, I've also come to the conclusion that "the paradox", if any, is the bootstrap paradox kicked off by Eidolon Lotus' hand. That the drifter escapes duviri because of what happens in the origin system, which is only possible because of the drifter, etc. etc. It's clear that "the paradox" such as it is isn't clearly defined in the narrative imo, other than "it's a time loop" or "how can duviri exist whoa".... Actually. The other bootstrap paradox of duviri *might* be that duviri was created by the conceptual embodiment of the drifter's trauma aboard the Zariman, thus in linear time could only have been created *after* the industrialization of void travel, but that there's evidence that Albrecht Entrati has visited duviri (most clearly in his notes released in the Whispers update). I don't know the old war timeline too well, but I feel like that would have had to have been before the void jump incident, so perhaps "the paradox" is that the creation of the islands of duviri in the void was outside of linear time; once they were made, they have always been there, back at least long enough for Albrecht the first voyager to visit them. Either way, unlikely to be fully intended, but fun to think about :3
@MuchVery5 ай бұрын
I'm don't recall any events that suggest the Drifter had any involvement in the series of events leading up to The New War. I may have missed something, but I'm pretty sure the Drifter remained in their own Duviri / no-Void-power timeline until The New War itself.
@FabiTheSnake5 ай бұрын
Yeah it's again such a content isle, supposed to be a new start, but the problem is it has no further quests in it. I hope they just someday give us our actual weapons or something, like more how it appeared in the trailer. I really wonder what the original vision was...
@MuchVery5 ай бұрын
So do I. Unfortunately I don't think we'll ever know.
@zechariahzen.63645 ай бұрын
Just like the rest of the game, it needs more attention.
@MuchVery5 ай бұрын
For a short while, I'm convinced Warframe needs a remaster. New tilesets, game-wide polish, bug fixes, systems made consistent, the works. Sometimes it feels like with each new update, despite the fact that said update usually brings incredible content, the game undergoes growing pains. It's been going strong for 11 years, maybe stopping and going back over Warframe so far would be good.
@zechariahzen.63645 ай бұрын
Indeed. But that's not gonna happen. It's live service. Be like walmart as a whole shutting down for a week to install faster hardware/software. If they could then it'd be great but I think it's far more likely that de will move to make something else and on and on and on.
@MuchVery5 ай бұрын
Unfortunately, you're probably right. That being said, we have been seeing some positive changes. Cleaning up the new-player experience, extensive (but not quite sufficient) bug fixes on mainline updates, and the upcoming simplification of damage types and how the different factions react to them.
@Darlf_Sevil4 ай бұрын
@@MuchVery im play 2 yers and i can say it work pretty well whne you not unlock almsot evrytgin. alos i duviri need at best speed up. taking new and new decrets is way to long on normal gamepaly. i think that steal mod shoud start on 5 free decrets but harder enemy as well. and add 3 more free resets.
@MuchVery4 ай бұрын
@@Darlf_Sevil Duviri does have a weird pacing, especially in Steel Path. It starts really slow, but then gets excessively fast with enough Decrees.
@F0X19075 ай бұрын
there is no paradox
@TheLunarDawn5 ай бұрын
I really hope they revisit Duviri when they explore the Drifter's escape, as I'm pretty burnt out after 3 months of grinding Duviri on release for Incarnons. I'm literally sitting on 4 Incarnon Adapters ready to be installed on their Prime weapons; but, I'm reluctant to go farm more Pathos Clamps anymore. The Oroworms more often than not are a slog to go through, as most selections won't be capable of bursting down each gate without the Pity Imperator. Just like Deep Arch, the randomized loadouts can be fun, but makes the content a chore to do when you get a terrible selection on all frames and weapons WITHOUT a re-roll that Decrees enjoy. Even with all frames maxed and forma'd for 2-hour SP survivals, in addition to 10 years of weapons to choose from, it is legitimately painful when RNGesus gives you a selection of Stug-level weapons to challenge content that Warframes are gimped on.
@MuchVery5 ай бұрын
Agreed, sometimes the Cave determines whether I’ll actually play Duviri or not. It’s a cool idea in concept, but it fails when half the weapon roster is old power-crept weapons from a decade ago that just can’t hold up.
@Crangus_III5 ай бұрын
Shiiiii I mean..... Its aight
@TheNeoSabre05 ай бұрын
It really bugs me that this is the only way I can get incarnon weapons, like jesus forcing me to play a mode that essentially isn't warframe really annoys me
@MuchVery5 ай бұрын
I think a departure from typical Warframe is fine, it's just that it could have been executed much better.
@moetrash99675 ай бұрын
wallmart sekiro
@Chron8805 ай бұрын
i mean the bugs can be a bit frustrating but honestly i thought Duviri is one of the better idea's they have had for open worlds. The other open worlds i cannot lie, I hate nearly all of them lol. Duviri mainly due to the rogue-like aspects i really enjoyed
@MuchVery5 ай бұрын
It is certainly their most interesting open world, not having the typical syndicate grind and disconnection between the social hub and combat zone is good. The issue just lies in what we missed out on.
@goodpooch9962 ай бұрын
guiding hand isint useless since you can use it to cancel your attack animations and attack immediately after you use the ability so you can use it after the final hit of a combo to immediately start another combo or use it to cancel the end lag of a power strike. coupled with the short cool down it's probably the ability i use the most with the drifter lol. but like i dont expect people to know about this since its never explained and you just kinda need to be looking for this type of shit to find it.
@dorugu2 ай бұрын
the paradox could b our very presence in duviri we shouldn't really be there after all if we're the character that dies in that intro then we shouldn't be there and also those references to the operator could also be a part of the paradox so i think that the drifter is the paradox his presence changed the duv iri changed teshin
@thenukdevendra19025 ай бұрын
Legendary Video
@SpaghettiTop5 ай бұрын
I wish we had a bow and not sirroco
@MuchVery5 ай бұрын
The Sirocco is decently fun, at least for me, but variety would be nice. Like the Cinta bow that the Arcus enemies already use.
@m3rc3d35b3nc4 ай бұрын
just a thought 1:55 lore wise it makes sense, another thing is some people play duviri because they like the gamemode and locking it behind the main questline wouldn't really sit well with people that want to play a roguelike warframe as they don't want to play 20-30ish hours to unlock it
@MuchVery4 ай бұрын
I think the problem is that it being available at the start means new players don't really know what to expect from the rest of the game. Playing both Quests at the start mean that you dedicate equal amounts of time to normal Warframe and Duviri, even though that isn't the case in the long term.
@m3rc3d35b3nc4 ай бұрын
@@MuchVery and I agree it confuses them, throwing in the drifter without a proper introduction to the warframe world is quite an odd choice but it does add to the "shock factor" when the pieces come together
@MuchVery4 ай бұрын
@@m3rc3d35b3nc No I agree, i just think it comes in just a little bit too early. As I said, Duviri would fit perfectly at some point after the War Within, allowing the player to learn more about the Drifter (and thus the Operator) as well as add the Drifter's puzzle piece to the final picture that is The New War.
@crazypokemonfanreiger19473 ай бұрын
Oh god drifter with incarnate weapons
@ShishouDzukiZaManako2 ай бұрын
no clue why the wing energy colors are still locked to blue.
@ivixr4274 ай бұрын
I have never seen a criticising video about any of the quests... Wonder why...
@MuchVery4 ай бұрын
Most quests are very enjoyable, there's just a select few that are quite unremarkable. Unfortunately, Duviri's is one of them.
@JayDee-vq5rf5 ай бұрын
This is 30 minutes so not a "flaw" range of complaints. How long was your script? 9 pages? I'll get a complaint for typing 1 paragraph. 1) stealth yes, 2) removing the circuit parts, no but make them the final2 missions. 3)party fixes yes, 4) range V melee build issues make decrees give same buff to both, but at 1/8th the value (a straight up nerf, IE fire gives fire, double melee hit gives +1 multishot, rolling reload gives heal on roll). As a general whole game fix all bosses should be able to take ability damage and die primarily due DOT (damage over time) from statuses having no cap on bosses. 5) Oroworm yes. Either way Duvri is great. Still play it every day. You can always make it harder by going directly to the oroworm fight. I did the mandatory quests on SP and went straight to the oroworm and the fight took around an hour. So, I stopped doing that and streamlined the process for an efficient farm.
@kaistermeister92605 ай бұрын
third
@kaistermeister92605 ай бұрын
second
@kaistermeister92605 ай бұрын
first
@F0X19075 ай бұрын
no
@uncleruckus30085 ай бұрын
This is going into my cringe compilation
@mikedunlock9 күн бұрын
Duviri was just a Soulframe alpha. You are over thinking this.