(Early Access) Pax Dei | Why Shields Are (Currently) Bad, And What To Do About It

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Zombie Gandhi

3 ай бұрын

Other than just pointing out what's currently bad, I wanted to provide some ideas of solutions. So I'll time stamp it if you just want to see why I propose that shields are bad, and where I offer some suggestions as to where and what they might implement, to make shields (and combat in general), better.
The Spreadsheet: 55 Seconds In
Offered Improvements: 12:10

Пікірлер: 3
@Dinnertimettv
@Dinnertimettv 3 ай бұрын
Good video with lots of info. But the benefit of the shield in my opinion is Shield slam Stun/Taunting, also in some cases in dungeons bosses will absolutely destroy your blocking weapon in like 2-3 hits. Id rather lose a shield than a important weapon. Making it still the superior tanking option imo
@zombiegandhi8405
@zombiegandhi8405 3 ай бұрын
Oh, I don't doubt there's a few 'use cases' for shields in the current game build. The shield slam IS nice, but given the current game system, it's not a great stamina/damage trade, compared to just a block and follow up attack. The game's systems are still so dang wonky. One day, hopefully, it'll all be sorted proper. But, until then! I just wanted to bring something I noticed to light--which, I'm pretty sure, the devs already know. :D
@eyosama5514
@eyosama5514 2 ай бұрын
I see a bit of an issue with your hypothesis : you are neglecting the speed of the weapon. Saying a 2-hander is better because it only takes 20 hits to kill rather than the 30 of a 1-hander, is inaccurate. The hits/second of the 1-hander is higher than that of the 2-hander. Also, just adding Health+Stamina as one pool, is also inaccurate because they are 2 pools that can be depleted individually, especially since depleting the Health pool means you are down, even if your Stamina Pool is full. The other issue with the 2-hand sword, for example, is that because hitting with it is so slow, you often don't have enough time to block because your a fast hitting enemy can hit faster than you can swipe then block, while with a 1-hander you are able to, so you tend to take more damage with the 2-hander because of missed blocks, compared to how you can get blocks in reliably with a fast 1-hander+shield. I think it would be great if you could add time to your calculations and actual successful blocks, to see what the true picture is.