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@neo-gio3 жыл бұрын
You deserve so much more credits. Iam back into making games thanks to you!
@CodeMonkeyUnity3 жыл бұрын
That's great to hear! Thanks!
@user-hz4tc2pf3x4 жыл бұрын
I LOVE this 2D-3D mix
@diliupg4 жыл бұрын
You made this tutorial on the same day I need to add 2 Cinemachine cameras to do exactly what you showed in the tute! Fab!
@andrew.r.lukasik4 жыл бұрын
Did you noticed that there is also ZERO tutorials about programming Cinemachine?
@CodeMonkeyUnity4 жыл бұрын
Yeah it's very designer focused. It took me a while to figure out how to modify the stats through code so maybe I'll cover that in a video.
@aarondelgado34214 жыл бұрын
You can use cinemachine and trigger areas in which you use code to activate a specific cinemachine object when the player enters the trigger zone. That's one example of how you can use code for a cinemachine.
@AndrewMaksymBrainNectar3 жыл бұрын
@@CodeMonkeyUnity please do 👍
@CodeMonkeyUnity3 жыл бұрын
@@AndrewMaksymBrainNectar I did cover one way to modify it through code here kzbin.info/www/bejne/d3TJYnxobK5pis0
@anormalguy84073 жыл бұрын
@@CodeMonkeyUnity thanks allot, i was struggling to find a way to change the target transform during runtime because the thing it needed to follow would be spawned when the game ran from an array of choices
@Alexander_Meyer4 жыл бұрын
Hey, im an awesome supporter!! Good video as always!
@CodeMonkeyUnity4 жыл бұрын
Thanks for your support!
@Hezekiah1883 жыл бұрын
Thank you so much! This was has helped me a lot
@abhishekkumawat914 жыл бұрын
awesome tutorial as always. can you make a tutorial on profiler to optimise the performance?
@CodeMonkeyUnity4 жыл бұрын
Yeah the Profile is definitely something I'd like to cover but haven't found a good way to do it yet.
@justinwhite27254 жыл бұрын
Omg thank you. Been wanting a good tut on this,
@PedroJaimeCostaPereira4 жыл бұрын
Keep up the pro work! 👍
@omagro82673 жыл бұрын
subbed, notified and liked. U a g homie.
@TutterzoidАй бұрын
Thanks :)
@KMOONN4 жыл бұрын
Thank you for the amazing videos!
@KillerGameDev4 жыл бұрын
Amazing...absolutely amazing. Thanks! :D
@RecOgMission4 жыл бұрын
Great. I've currently got a manual swivel and stick on my game camera. The movement is too choppy. I'm going to have a look at Cinemachine, since I'm going to have to produce some cut scenes eventually as well.
@FinitiXgameDepartment4 жыл бұрын
awesome like always.
@Mikelica693 жыл бұрын
Thanks!
@aminemostefa9224 жыл бұрын
Great channel
@leonardocafissi55806 ай бұрын
why cinemachine doesn't work with Camera.main.pixelWidth? how can I fix it?
@xingu20393 жыл бұрын
I just search for a 3rd person overlook (view form top to bottom) cinamachine. And so it is 2d mode! Thx you!
@NikhilMahirrao4 жыл бұрын
Can we use it with an orthographic camera to achieve an effect like the "Tiny Room" game?
@watercat12484 ай бұрын
this priority value is the reason i don't like Cinemachine because the mest up with all the camera's i have in my game instead to stay in whatever camera i wand to. I do not know why but with Cinemachine it very likely to mest up my cameras and those values are very confusing to my. the main reason i don't like Cinemachine it's exactly the reason you have said the have one camera activity at it time my game have the option to play split scenes that mean more the one camera that needs to be active. and don't wand the camera's to mest up and become active wean i don't want.
@troyna772 жыл бұрын
does anyone know the codemonkey course that deals with the missing "PostProcessingVolume" script ? The unitypackage is playable BUT the player is just pink(Character>Body>Player outline(MArterial) > Legacy Shader "Pink Ball"). How do I convert the Texture -> (SwordTwoHAndedBack) to URP so I can see His player ?
@CodeMonkeyUnity2 жыл бұрын
Post processing in URP uses the Volume component and not the PP package unitycodemonkey.com/video.php?v=vmwdKK-GZDc Also textures don't require any conversion, only the shaders used by the material. The converter tool should fix every non-custom shader docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/features/rp-converter.html
@abhishekkumawat914 жыл бұрын
When I play on Android smartphone, the pixels of sprites burst, how can I fix it, will you help me?
@JermaineMorgan4 жыл бұрын
INTERESTING!
@adityajaiswal71583 жыл бұрын
In pakage manager, I see Unity Registry, In Project, My Assets, Build In package. I cannot find all Assets option. And i search but did not gind cinemachine anywhere. Where could I find cinemachine.
@CodeMonkeyUnity3 жыл бұрын
It's in the Unity Registry which are the official Unity packages
@adityajaiswal71583 жыл бұрын
@@CodeMonkeyUnity Thank you.
@samirehman45654 жыл бұрын
I need a tutorial on how to bake lights on prefab, I'm working on a endless runner 2.5d where platforms are instantiate on run time can you do something like that script for it?
@samirehman45654 жыл бұрын
@@bezoro-personal there's a online script that you can get for baking on prefab but result with is very bad, btw what you mean by "baking light in a level that is not preset and completly static? my platforms arre set to static and baking light is recommended for performance, tried real time and its taking lot of performance.
@anshulsingh83263 жыл бұрын
How to change camera priority using code?
@CodeMonkeyUnity3 жыл бұрын
cinemachineVirtualCamera.m_Priority
@anshulsingh83263 жыл бұрын
@@CodeMonkeyUnity Thanks❤️ Couldn't find it in documentation.
@baldipogchamp89264 жыл бұрын
Hey there! I wanted to ask you, how did you make that 2d character in a 3d world but with a nice shadow? Sprites don't tend to have shadows or interact with light sources, I thought? Thank you :)
@CodeMonkeyUnity4 жыл бұрын
The character is built using a MeshRenderer kzbin.info/www/bejne/Z2LGaqWNh9SngJo
@omagro82673 жыл бұрын
How do i trigger a cinematic camera move if my player picks up a key? In other words, if i was to pick up a key i want the camera to pan over to the door it just opened in a 2d project. Thanks ahead of time for anyone with answers!
@omagro82673 жыл бұрын
NEVERMIND!!!!! Figured it out not but a minute later. Thanks again present me!
@omagro82673 жыл бұрын
YOURV WELCOME!
@fredtchiadeu10892 жыл бұрын
Hello, thanks for this usefull and awesome video as always. I have a question, in my Unity editor in playmode my cinemachine seems fine but when I make a build of my project it become very slow(😭) can someone help me please!!???
@CodeMonkeyUnity2 жыл бұрын
Is it just the camera or your whole game is slow? Sounds weird that cienmachine would be what is slowing it down. Check the logs to see if you have any errors in the build kzbin.info/www/bejne/aKXEamCEaNCpj9U
@fredtchiadeu10892 жыл бұрын
@@CodeMonkeyUnity hi, it's only the camera
@fredtchiadeu10892 жыл бұрын
@@CodeMonkeyUnity there is no error in the build
@shivam1004 жыл бұрын
Can you make a video on 2d procedural generation ?
@CodeMonkeyUnity4 жыл бұрын
I have thought about doing a Procedural Dungeon like I made for Survivor Squad
@aarondelgado34214 жыл бұрын
@@CodeMonkeyUnity If you do such a tutorial, I'd definitely watch that one!
@magictimm40904 жыл бұрын
Hey Code Monkey, the Affiliate Link is broken.
@prroni36944 жыл бұрын
Hi love your vids. can u make a vid on celestes hair(i have 5 month im stcuk), i need to uderstand it so i cn make my game.
@dann52954 жыл бұрын
ECS! ECS!
@random_precision_software4 жыл бұрын
I am having trouble with a top-down camera I don't want the camera to rotate around the player
@CodeMonkeyUnity4 жыл бұрын
If you just set the follow field it won't rotate, just like I showed at the end
@random_precision_software4 жыл бұрын
@@CodeMonkeyUnity See It pays to watch the whole video eh? LOL Thnx!
@mohamedhazeem4114 жыл бұрын
Can i create a gameplay with cinemachine without write a camera following script? Is it possible to make a gameplay?
@williamwaap4 жыл бұрын
el enlace de Get the Mega Bundle worth over $1000 for 90% off esta roto
@Yamto_J3 жыл бұрын
why am i the only who cant add cinemachine it doesn't even show
@CodeMonkeyUnity3 жыл бұрын
What can't you do? You just need to install the package, that's it
@coffeegopher67403 жыл бұрын
Make sure at the top of the Package Manager that you have "Packages: Unity Registry" selected instead of the default "Packages: In Project". Cinemachine should show up then.
@chillclip14 жыл бұрын
Can you focus in 3D Games ☺
@jeronimocollares3202 жыл бұрын
This is ridiculous, we dont have 1 single tutrial on web about change between cameras (using cinemachine and a simple key')...nothing, ZERO...
@CodeMonkeyUnity2 жыл бұрын
You just change the priority, that's it. It will smoothly interpolate all the values when another camera has a higher priority
@jeronimocollares3202 жыл бұрын
@@CodeMonkeyUnity hey, about change the camera WITH a key (like Ooti cam). :)
@jeronimocollares3202 жыл бұрын
@@CodeMonkeyUnity I post it on Unity Forum, Cinemachine session - about it and mouse lock. *
@michaelvicente53653 жыл бұрын
very cool tut, I'm struggling to find where to remove the rotation tho, like if I want to retain some sort of isometric angle that is fixed
@deepblu73762 жыл бұрын
Thank you!
@Oxmond4 жыл бұрын
Great content! As always! 👍🤓
@MartinVaupell4 жыл бұрын
Excellent, i need something like this for schow case trailer for a steam game.
@hotsauce71243 жыл бұрын
Thank you for this, It really helped me out a lot.
@MMonis-ge6lh9 ай бұрын
Hello Hugo, I am not able to implement it on third person can you please guide me ?
@thabanglekgetho47344 жыл бұрын
Awesome. Needed this. Thank you!
@mathildebeguinot83708 ай бұрын
Hello ! I know this video is old, but I got a problem with cinemachine... I set the virtual camera, assign the player in Follow and Look At just as you did, but in play mode when I move my player the camera rotate and spin around the player, keeping him at the center. Plss help me !
@CodeMonkeyUnity8 ай бұрын
Look at the camera options, I don't remember the exact option but you want it set to Absolute position and not relative so that when it applies the offset 0,0,-10 it is always applying that offset in world space and not local space based on player rotation And make sure the virtual camera is not a child of the player
@sabythenoob4 жыл бұрын
this Character controller looks awesome... I tried to create in 3d but light unable to cast shadows
@radiagulzan4 жыл бұрын
There are no tutorials on how to use the state driven camera for 2D anywhere online :( I tried to use it but it doesn't change the perspectives depending on the animations as it should, which is the whole point
@Dritix3 жыл бұрын
Nice video!
@suvsundrawingdiy1045 Жыл бұрын
You know what! You can just make the camera the child of the player. It works just perfectly and conserves more time
@CodeMonkeyUnity Жыл бұрын
Hmm sure, making a first person camera is just one of the many possible use cases of Cinemachine. If that's all you want then sure I guess you don't need cinemachine at all.
@headrushgaming26142 жыл бұрын
is there a way to also move the camera slightly by moving the mouse? sort of like a micro pan across ? my best explanation of the thing i am looking for is the way little nightmares camera works
@CodeMonkeyUnity2 жыл бұрын
You would just need some basic logic taking the mouse world position, checking the distance from the center of the screen and moving the object that the virtual camera is following towards that direction by some fraction of that distance.
@rhapen3 жыл бұрын
it does not make any sense to me but somehow the Lerp was counting up instead of down. so i switched the startingintensity with 0... but seriously it does not make sense.. but for some reason it works cinemachineBasicMultiChannelPerlin.m_AmplitudeGain = Mathf.Lerp(0f, startingIntensity, shakeTimer/shakeTimerTotal);
@CodeMonkeyUnity3 жыл бұрын
If you are decreasing the third argument it will "count down", add a Debug.Log to see what the math is doing
@justinwhite27254 жыл бұрын
Hey have you yet (or will you soon) do a video on how you got that lighting to work on the sprite-in-3D world? I’ve been going for a xenogearsv(and other mid ps1 era games) look, but always run into hiccougs with the lighting.
@CodeMonkeyUnity4 жыл бұрын
I got it to work by using a Spotlight and Directional Light set to Realtime. If it's baked it can work with Light Probes. I did have tons of issues with lighting when making a mini-game that uses the mixed 3D and 2D world, so it's definitely not an area I'm very experienced in since up until now pretty much all of my work has been done in 2D.
@RawHunterX4 жыл бұрын
Anyone has found a fix for when the Players velocity gets too high and the camera has problems catching up with the Player?
@CodeMonkeyUnity4 жыл бұрын
What problems does it have? It should catch up immediately if the player goes into the red area.
@RawHunterX4 жыл бұрын
@@CodeMonkeyUnity In my experience, it happens when the Player jumps of cliffs for example and theres a long distance until it touches the ground. In that timeframe, the Y velocity of the player keeps increasing negatively that the camera eventually lags behind until the Player stops. Im thinking maybe the Gravity might be a factor. I am also implementing a WallJump ability and if I set the power too high, when the Player jumps off the Wall, it will be pushed in the opposite direction at a high speed that the camera again will have issues following the Player. I will play along more with the properties of the Camera. I am using a smooth damping atm, but that seems to be the issue when at higher speeds. I think that when there was no smoth damping, the camera was locked to the player. I havent got to that point yet, but Im thinking I might need smooth damping to make a Parallax Scorlling effect in the background.