Easy Grass Animation in 3ds Max with Forest Pack

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ITOOSOFT

ITOOSOFT

Күн бұрын

Пікірлер: 34
@sr1488
@sr1488 2 жыл бұрын
this is freaky... i was just trying to find videos for this yesterday and today this comes out :D thank you!
@john_zi
@john_zi 2 жыл бұрын
haha same!
@digitalesthetics
@digitalesthetics 2 жыл бұрын
same here. I've been trying to animate a scene with bend modifier. and with a map. but never got it to work properly. so this is the second best.
@intiazrahim
@intiazrahim 2 жыл бұрын
Such an underrated channel. Another useful tutorial. Keep them coming!
@Martin-q7w1b
@Martin-q7w1b 2 ай бұрын
I've been successful running the scene with live link to vantage but if I export the scene including animation using the VRay scene exporter, so I can open the scene in vantage without live link active (so I can import cosmos animated trees) the grass animation is lost?
@itoosoft
@itoosoft Ай бұрын
I'm afraid that's a limitation of this technique. Since the animation is created procedurally in FP, it does not get saved in a .vrscene file. As far as I know, live links are the only way to render this trick in Vantage.
@imflaviopires
@imflaviopires 2 жыл бұрын
I loved the tutorial!!! If you wanted to bake the animation into the timeline, how would you do it?
@itoosoft
@itoosoft 2 жыл бұрын
Unfortunately, I can't think of a way that you could do that using this technique at the moment.
@SushilAgrawal007
@SushilAgrawal007 Жыл бұрын
Is tree animation possible in Forest Pack 8? If not, then which is the best tool for tree animation that supports the forest pack?
@itoosoft
@itoosoft Жыл бұрын
Hi, I'm afraid Forest Pack cannot currently add animation to a static tree, but it can randomise the playback of existing animations. To animate an existing static tree, you might find the tips in this video of interest - kzbin.info/www/bejne/jGrCpGaiYpqjm7M
@marcusgideon
@marcusgideon Жыл бұрын
May I know how long did the process rendering took to finish all 400 frames? Thanks
@itoosoft
@itoosoft Жыл бұрын
I'm afraid we can't remember now how long each frame took, and as always scene complexity, resolution, lighting, hardware etc play an important role in determining that figure. I don't think it was too long though.
@marcusgideon
@marcusgideon Жыл бұрын
@@itoosoft That's alright... will use this technique in one of my works soon. Cheers!
@johnline
@johnline 2 жыл бұрын
thanks for the tutorial. i know it's the wrong place but my work holds all the license keys. itoo fp and rc has persisting annoying bugs with the 3dsmax ui that need ironing out. they force their icons onto the top toolbar every fresh session of max, and when you try to move them to another place on the toolbar arrangement, the next session they're back at the bottom, creating an entire line of unused grey ui space where your viewports could be. can it just behave like other plugins and scripts and not have such invasive ui implementation?
@itoosoft
@itoosoft 2 жыл бұрын
HI, Sorry to hear your facing those issues. You can email us at helpdesk@itoosoft.com, we'll reply there ASAP. Thanks
@3D_Technic
@3D_Technic Жыл бұрын
how to use vantage version?
@i-node
@i-node 7 күн бұрын
Easy Grass Animation in 3ds Max with Forest Pack
@yuriybobak
@yuriybobak 2 жыл бұрын
Thanks.
@digitalesthetics
@digitalesthetics 2 жыл бұрын
But I wonder where you get those models they use. I cant find anything on the website. Very confusing
@itoosoft
@itoosoft 2 жыл бұрын
Hello Leonard, the models used in this tutorial were from this collection: www.itoosoft.com/the3dgarden/fieldplantsgrassescollectionvol1 But you should be able to use any single plant models. Thanks!
@digitalesthetics
@digitalesthetics 2 жыл бұрын
@@itoosoft oh great! Thank you! And also! Please put out more tutorials like this. But even more in depth. Settings etc. And problem solving
@seanbyrnedesign
@seanbyrnedesign Жыл бұрын
I'm not sure why but whenever I have anything animated in Forest Pack, I get awful flickering - basically random grass clumps appearing and disappearing on random frames for example. Even tested with just a single mesh and the same thing happens! While it could just be an Octane render bug, I can't understand why static elements will render just fine, but keyframing the rotation causes this glitch, it's plagued me for years so I have to keep nature elements in my scenes static )':
@itoosoft
@itoosoft Жыл бұрын
It might be worth contacting the Octane developers. They use our API to add support so I'm afraid we have very little control over that integration.
@seanbyrnedesign
@seanbyrnedesign Жыл бұрын
@@itoosoft Alright thanks for the fast response anyways! I'll see what I can find out!
@tinko8903
@tinko8903 Жыл бұрын
How to animate forest tree
@CristianWSoza
@CristianWSoza Жыл бұрын
i think its the same way
@WaseemOnlines
@WaseemOnlines 2 жыл бұрын
You are amazing!
@piergiacomomacri492
@piergiacomomacri492 2 жыл бұрын
very nice
@mohamedabdelkader9291
@mohamedabdelkader9291 2 жыл бұрын
can i take this to UE5 ?
@guimcast1
@guimcast1 2 жыл бұрын
i believe you would have to bake the animation which is not ideal. But i suggest you'd do the wind inside unreal. Search for DVIZ plants pack(i think thats the name. He does it exactly what im saying here.
@valentinneagu2951
@valentinneagu2951 2 жыл бұрын
you can with datasmith export
@yanke8154
@yanke8154 2 жыл бұрын
good
@samippudke
@samippudke Жыл бұрын
this looks still fake bcoz whole plant moveing rather top . we cant do this with tree
@itoosoft
@itoosoft Жыл бұрын
Of course, for trees this technique wouldn't work at all. It's only suitable for grasses. For a more accurate animation you could animate grass with Bend modifiers and control the playback using Forest Pack's animation options in a similar way to this video. For trees you'd really need a custom tool to create the animation like GrowFX or SpeedTree.
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