apologies that the top-header bar of blender isnt visible in the screenrecording!
@umernazir31911 ай бұрын
HI. this is omer here. my belender screen shows multicolor when i move courser. how to remove it plz
@bird918818 күн бұрын
I watched like every single god ray tutorial and I started to give up but then I finally found this video and it actually works and it looks great, thank you so much
@habibsoufi9 ай бұрын
the best two things about this method are that it works for both Eevee and Cycle the second thing is this method doesn't depend on the light source, great video bro thanks.
@anomalyraven5 ай бұрын
Great tip! I used this for god rays lighting through two windows in my scene. I just snapped the vertices of the side the rays come from to the shape of my window and added a subtle animation on the W value.
@verne11709 Жыл бұрын
You are so underated. Thank you for the amazing tutorial.
@twanoligschlaeger Жыл бұрын
Appreciate it! Best of luck with your 3D adventures!
@lxic-bz8hf26 күн бұрын
excellent work, thank you for sharing
@broadcast4722 Жыл бұрын
Finally, eevee get lightweight god ray! volume+light has better accuracy but, really heavy for animation. This is so useful for animating beam rays, like concert laser beams. (that rays doesn't need accuracy. Just need quantities! and, this method doesn't make too foggy the field)
@antonlytvynenkoАй бұрын
Helped me hugely good man. Thank you!
@konoboi Жыл бұрын
really usefull tips and quick to get better control :) thanks :)
@twanoligschlaeger Жыл бұрын
thank you for the nice comment! best of luck with your renders!
@thelazyguy6362 Жыл бұрын
Please allow me to express my admiration for your impressive abilities.
@chiweyufortune6 ай бұрын
this worked perfectly..thank you
@matts208010 ай бұрын
Perfect for what I need!
@dennisfeikema6344 Жыл бұрын
great tutorial. I think the material bug happens because you are not applying the scale on the mesh. This happens when ur scaling objects with procedural textures like voronoi.
@twanoligschlaeger Жыл бұрын
thank you for the kind and informative comment!
@yellow13_ Жыл бұрын
Bro u saved my life
@patnor73546 ай бұрын
Pretty nice
@AIOpera-vx5pu Жыл бұрын
Great tutorial. Just what I wanted. Thank you.
@flcd_5 ай бұрын
lovely video, thanks.
@OtherPeople1594 ай бұрын
bt with this, will the rays move as i move my light source? coz im creating a scene where the sun is setting low really fast like a timelapse, and i want the the rays to change direction as it sets low accordingly to the sun's position
@humbleraider63436 ай бұрын
Thank you!
@khaotixy Жыл бұрын
thank you for the tutorial! why are the rays so solid for me tho? How do I make them transparent like yours?
@miseinensha9044 Жыл бұрын
Plug the emission node to "volume" in your material output, should be working :)
@theLazyPaa Жыл бұрын
Awesome tutorial 🤯🤯, is there any way to blend the rays where there's shadow ???
@dannagliaАй бұрын
Is there any way to have the rays appear to spread out as they get further away from the "source"?
@ih426910 ай бұрын
Awesome thank you!!
@sherzoderkinov449810 ай бұрын
thank you so much!
@tamilorejoseph4704 Жыл бұрын
Hey how do you make it have a fall off from the top to bottom. Like a taper fade
@ih426910 ай бұрын
Ever come up with a solution?
@jongo85357 ай бұрын
thanks, helpful
@PREMA-real2 ай бұрын
thanks
@JJDumonceau Жыл бұрын
Cool tutorial. Thx. Do you have an idea how to "Shape" the light ray? (in cone for exemple, like comming from a window) Because even if we change the cube, the light ray still like a "cube"
@ih426910 ай бұрын
Im an amature but maybe change the shape of the cube/container
@A_AGames_DR3 ай бұрын
what are the specs of your PC or Laptop?, because your render time is very fast
@twanoligschlaeger3 ай бұрын
enabled GPU usage, decrease lightpaths to 4, set render samples in cycles to 300, set noise threshold to 0.1, enabled denoising and GPU for denoising. That should speed your renders up a lot👍
@A_AGames_DR3 ай бұрын
@@twanoligschlaeger i have the exact same config but i assume that my RTX4060 doesn´t help too much at all, thanks any way for your fast response.
@thelazyguy6362 Жыл бұрын
amazing
@815-n8e9 ай бұрын
thank youuuu omfg
@arjunator2688 Жыл бұрын
When I try to change the color it becomes a big square
@BlueBerryFTW Жыл бұрын
This is very cool! I am not able to make my emission come in as lines, just 1 fog. Does anyone know why?
@BlueBerryFTW Жыл бұрын
I just had to tweak the scale and other values.
@ih426910 ай бұрын
and mapping too
@SaniaParveen-e7y Жыл бұрын
While sliding color ramp i dont get any lines
@jsunsherman72 Жыл бұрын
would ctrl A , apply rotation and scale fix that "glitch"?
@ginoceli52057 ай бұрын
thanks a lot
@YouthTeamProduction Жыл бұрын
Hey! Great tutorial, thank you. Just one question. my light rays are too "perfect" and linear, how I can make it softer and more random
@GonzalitoFan9 ай бұрын
Maybe a bit late but you should maximize the "Scale" in Voronoi Texture, and in Texture Coordinate node connect "Object" to "Vector" of Mapping. then just play with Random in Voronoi Texture.
@Ollacigi Жыл бұрын
WOWW!!its work with me!! Thank youuu
@connorsabean9246 Жыл бұрын
Am I the only one having major performance issues when using this method? (cycles) Like render times are absurd. It can specifically be attributes to the voronoi
@twanoligschlaeger Жыл бұрын
Maybe try lowering the amount of light path bounces, does that help?
@connorsabean9246 Жыл бұрын
@@twanoligschlaeger so I tried losing the total scene bounces from 12 to 10 (no real difference). Also I have zero volume bounces. Also tried knocking my sun lamp from 1024 to 512 and still estimating like 2 hour render time (it's about two minutes when I disconnect the node setup)
@twanoligschlaeger Жыл бұрын
@@connorsabean9246 wow a 2 hour render time is absurd! I will try and find blender file i used for this video and will send you the exact render settings i used (my total render time was something like 1 min)👍
@twanoligschlaeger Жыл бұрын
@@connorsabean9246 these were my render settings (my total render time of a single from was 55 seconds): render engine: cycles device: GPU compute resolution 1920px x 1080px samples (render): 250 no timelimit, no noise threshold denoise on (set to accurate) light path > max bounces > total 8, diffuse 4. glossy 4, transmission 12, volume 0, transparent 8. volumes > max steps 1024. performance > memory > use tiling with tile size 512
@Dushess8 ай бұрын
only disadvantage (big enough) is that light rays are fake and completely doesn't follow real geometry. SO, if you have the translucent object in viewport (like leaves), this rays will not look organic.
@peterlaverty9397 Жыл бұрын
Good job my friend. Are you from Germany? I am from Ireland but live in Germany in Heidelberg.
@twanoligschlaeger Жыл бұрын
Thank you! And no i'm unfortunately not german, very close tho, i'm dutch ;)
@peterlaverty9397 Жыл бұрын
@@twanoligschlaeger even better haha. Nice tutorial it was very helpful. Are you on IG?
@3ddin4167 ай бұрын
too bad the black parts doesn't cast shadows on the ground
@chemistryfps Жыл бұрын
followed it step by step and it looks nothing like yours.