Loving these videos so far. I know you’re heading towards a little game, but I like the way you focus on a particular technique each time. I’m applying the techniques to a completely different game. You asked what we’d like to see - I’d like to see scrolling maps and making things speed up and slow down smoothly.
@Tinker4bell5 ай бұрын
Even better, you can link a variable to mGET. That'll make things less cluttered and more efficient :)
@alejandrolemus7076 Жыл бұрын
Been watching your tutorials. Appreciate their short length and straight to the point approach. One question. In this video, the MGET function is adding +4 to the player position and I am curious as to what this is for.
@spacecat88 Жыл бұрын
It's to find the tile under the center of the player instead of the upper left corner.
@alejandrolemus7076 Жыл бұрын
@@spacecat88 Oh I see. I noticed that during attempt that my spaceship would detect the boost at the edge instead of the entirety of the sprite, good to know.
@tatsudragneel4761 Жыл бұрын
is it possible to make a Tamagotchi-like vpet in Pico-8? and if so how do you implement feeding, health and growth stages? And how do you make character sprites bigger then 8x8 work as a single character?
@spacecat88 Жыл бұрын
Great idea!
@tatsudragneel4761 Жыл бұрын
@@spacecat88 I would be so grateful if you did! I want to make my own vpet game and I have the pixel art down but have no clue where to start when it comes to coding. My sprites are 16x16 like the classic Tamagotchi/Digimon sprites.
@Luckyj714 Жыл бұрын
@@tatsudragneel4761 I'm hoping you figured it out or someone answered elsewhere, but if not: The spr() function asks for these arguments: spr(sprite number, x, y, width, height, flipx, flipy). Just change the width and height both to 2 (meaning 2 tiles or 16 pixels wide/tall). It'll draw the area indicated by that from the sprite sheet.
@ciarennhollis5847 Жыл бұрын
Do you think you’ll make a video about using flags anytime soon?