This is the best walk cycle tutorial on the earth ever! My first time I enjoyed to animate a walk cycle:)) Thank you veeeeeeeery much!
@Kayreku2 жыл бұрын
I watched a couple guides on walk cycles already but this one tought me the most things so far. I never thought about moving the keyframes of the limbs 1 frame further, it adds so much to the movement. Thanks a lot of this! Btw, in your Character Animation Launch Pad page, in the 'Do I have to pay extra to use Limber?' question, I think that you forgot to add the answer.
@TheKeyframeAcademy2 жыл бұрын
Good catch on the FAQ. And thanks for the kind words!
@tpdlddl Жыл бұрын
Thank you so much, I figured out why, and how it works finally! it was reallly helpful, and am serioulsy looking fowrad to another motion tips!! Thanks again!!
@TheKeyframeAcademy Жыл бұрын
You're very welcome!
@noha823511 ай бұрын
thank you so much😘
@animatabledotco2 жыл бұрын
Nice breakdown John!
@BridgetMelville-el9nc7 ай бұрын
thanks man! this was great
@MihelDM Жыл бұрын
Thank you so much !!!! you best ! )
@TheKeyframeAcademy Жыл бұрын
Glad it helped!
@mishy4eyes2 жыл бұрын
Clever as ever
@musicbuddy1382 Жыл бұрын
I would appreciate if you explain it from scratch bcz there are no tutorials that explains how to do it from illustrator layers to after effects shape layers.
@learnaholic17722 жыл бұрын
This is a perfect tutorial!!!
@n_aislamicstudio2 жыл бұрын
super Cool Work👍
@suraiya214 ай бұрын
Hi, I love your tutorials. Thank you so much. I have a question. I have seen you use rotate on 'right ankle controller' in your 'launchpad course'. I cant do it. it has effects applied on. How cud u rotate it? its in the part where u showed walk cycle. Please kindly let me know . Thank you.
@TheKeyframeAcademy4 ай бұрын
Open the rotation property of the ankle controller, and then open the expression on that property. The first line may have 'false' in it...Change false to 'true', and then you should be able to rotate the controller freely. That is the old way of doing it. Nowadays, I'll add an angle control pseudo effect to the ankle controller, and then pick whip the rotation property of the foot itself to that angle rotation control. That way I bypass the need to mess with the controller settings.
@suraiya214 ай бұрын
@@TheKeyframeAcademy Thank you so much.
@murejibАй бұрын
Why easing keyframes for feet? If you leave it this way you’ll have hard times moving your character along surface. Always Leave it linear, while on the ground.
@jasonpbass28 күн бұрын
how would you make the character stop and perform an action then continue walking?
@jamskof2 жыл бұрын
the problem i have, is, whats the best way to set up a story, where you need the walk cycle, but then you need the character to look good in a standing pose, have you guys covered that? great video btw!
@TheKeyframeAcademy2 жыл бұрын
This is something I have taught in the course
@filippomaisano9217 Жыл бұрын
Precious lesson! Is there a way to get this anti-pop feature or something similar inside Duik? Thanks!
@TheKeyframeAcademy Жыл бұрын
I don't think so.
@Alice-yw2ev Жыл бұрын
Thank you so much for such a detailed tutorial! I was trying to follow along, but than stuck on a problem while animating rotation of the foot. In my case the rotation property of the ankle controller is inactive, because it already has "Limber IK Start Rotation" expression applied, I can't keyframe it myself. Does anyone know how to solve this problem?
@TheKeyframeAcademy Жыл бұрын
If you've already created your rig, then in the expression on the rotation, change the first line from "false" to "true". Then go into your Limber preferences and make sure "user rotation" is checked, then you'll never have to touch that expression again.
@TheRegent9145 ай бұрын
@@TheKeyframeAcademy holy shit, thank you!!!!!
@BPquaquaa Жыл бұрын
Random question, but I rigged a character with Limber, and I don't know how to zero the arm/leg position before animating. Duik has this feature but not sure how to do in Limber?
@nikyabodigital4 ай бұрын
How do you make the walking stop? This is in loop but what if i wanted it to stop after several step how to make it stop with loopOut/In function on
@rodrigobrazao7192 Жыл бұрын
I am a bit lost of how I can do this walk cycle without limbers anti pop. Everytime I try to do It using Duik, the legs goes cazy and unfornately there are some jobs I cant use limber. Is It necessary to cut the down pose?
@Garfield_Minecraft2 жыл бұрын
Walk cycle is hecking hard! Aaaaaaaa!
@chemapaz53269 ай бұрын
When I copy the keyframes from Right Ankle to Left Ankle (X and Y position) It copies the exact value of the position, and the movement of the other leg is not correct... :S
@leon-buttter_kuchen Жыл бұрын
But how do I get the character to move forward? Do I then simply use a further composition in which I then move the character composition?
@paulicekdavid9 күн бұрын
thats my question too. if you figure it out let me know please
@ziadtosson2 Жыл бұрын
switching from ik to fk didn't work out for me, i couldn't catch up how did you do it
@PalomaMcClain Жыл бұрын
I really need help on how to stop making it look like my walking character is sliding across the floor when I want to move my character from point A to point B.
@TheKeyframeAcademy Жыл бұрын
This is somethign I cover in my course
@PalomaMcClain Жыл бұрын
@@TheKeyframeAcademy Is the course something you do at your own pace or is there a set schedule?
@TheKeyframeAcademy Жыл бұрын
Your own pace@@PalomaMcClain
@md.shahbazhossenkhan10332 жыл бұрын
Hello there, Can you provide me Take shape script link?
@elujinpk Жыл бұрын
A little too crunched to look. Someone reply with the course price please. Really enjoying this guys style of teaching.
@TheKeyframeAcademy Жыл бұрын
149
@elujinpk Жыл бұрын
@@TheKeyframeAcademy thanks.
@kalinsankey Жыл бұрын
loopin() doesn't work for me. still stops after 1 second. however loopout() works.
@TheKeyframeAcademy Жыл бұрын
if loopin isn't working, its likely because you haven't constrained your work area.
@bradbrownanimator Жыл бұрын
loopIn only works if you've moved the set animation further down the sequence. It creates a loop before it reaches the set keyframes. loopOut does the opposite. However if you want it to create a loop before and after, use "loopIn() + loopOut() - value;"
@md.shahbazhossenkhan10332 жыл бұрын
Hello there, Can you provide me Take shape script link?