I am surrounded by JS lovers. I am so happy I found you.
@ecosta10 ай бұрын
Welcome! I'm the same but also a lot of Java lovers surrounding me. I wish he could do some Java-bashing as well, but it might be like kicking a dead dog... 😆
@Ronoaldo10 ай бұрын
Fully agree with the frustration around emscripten. However, I guess the same justification you made at the end is why it was not implemented yet: the simpler port to js may require more resources than available by raylib author. Keep up the grear work!
@juniuwu10 ай бұрын
Yeah, its the main thing that holds me back from using cpp for wasm target. wasmbindgen makes emscripten look like a joke in comparison. not even comparable.
@BobbyRunout_NotGoingAnywhere10 ай бұрын
Ray is a super genial friendly and approachable guy (also he's the real deal in terms of how long and how hard he's been working on raylib, most of that time with little or no funding). I recommend just connecting with him if nothing else.
@MrKevinontube10 ай бұрын
There was a time when I thought this line was a cool intro - looks like we are ALIVE. I know I misheard.
@roastyou66610 ай бұрын
Yeah I also heard ALIVE instead of LIVE
@blackhaze385610 ай бұрын
I've been following Tsoding for years. Always thought he says 'alive' 😂
@ecosta10 ай бұрын
Amista Azozing saying Alive? Maybe you misheard... 😆
@balaururazvanandrei10 ай бұрын
You blow my mind with how much you know.
@replikvltyoutube372710 ай бұрын
If you're serious about making electron alternative, maybe call it neutron
@replikvltyoutube372710 ай бұрын
atom and proton taken, however atom is discontinued sooo..
@VVoytus10 ай бұрын
*positron, i.e. an antielecton en.wikipedia.org/wiki/Positron
@CoolestPossibleName10 ай бұрын
well it already kinda exists. it's called tauri
@charliegnu10 ай бұрын
@@CoolestPossibleName sadly, Tauri still uses a web browser. What Tsoding wants to do is more like Flutter or Avalonia but with C.
@CoolestPossibleName10 ай бұрын
@@charliegnu at least it doesn't ship with one
@jiraibozo10 ай бұрын
bro said "Please save me Linus Torvalds"
@cnfreitas4 ай бұрын
The whole effort to make it work worthwhile, however, even if this more direct approach it does not seems to pay off. I learned a lot anyway. Thanks.
@MikAlexander10 ай бұрын
Electron, Nwjs too. Used that in construct. That's why learning how to do thing in c and raylib.
@chriscoyc10 ай бұрын
tsoding, flutter basically does the thing you said, it compiles nativaly to each platform and also use a graphic engine to render its interface. So you can even make games with flutter, using a lib called flame.
@weekipi581310 ай бұрын
01:38:00. You don't need two functions to request an animation frame. Just create a function in C called NextFrame or something like that, and then in your JavaScript file call requestAnimationFrame and pass the exported C function NextFrame to be executed. Here's What I mean: game.c: void NextFrame(float dt) { // Do your drawing calls. } game.js: function updateFrame(dt) { wasm.instance.exports.NextFrame(dt); requestAnimationFrame(updateFrame); } updateFrame();
@Nate77HK10 ай бұрын
I am super sad the snake game streams are lost - that approach to multiplatform games is something I'd be interested in trying myself
@louiehoosk10 ай бұрын
Same, but this stream comes very close to showing all the puzzle pieces necessary to understand how the snake game was implemented
@ecosta10 ай бұрын
You need to define a very simple interface (like the one Tsoding describe around 4:00) and implement it in C and in WASI. I tried that - it is fun and kinda easy. I had a lot of issues trying to find online help - looks like Tsoding is the only one who cares about not using Emscript. It is really cool for simple 2D games, but the complexity of that API outgrew its benefits for me when I started more complex things like resource management.
@bekorn10 ай бұрын
58:10 - emscripten -game.wasm 89K -game.js 170K (x1.9) goddammit I will do it better 2:45:12 - handcrafted -game.wasm 1.7K -raylib.js 3.5K (x2.0) goddammit great video btw, learned a lot 👍
@theevilcottonball10 ай бұрын
Never tried compiling C to wasm, now I can't wait.
@NyanCoder10 ай бұрын
Good luck on having fun with memory allocation/freeing (or with wasi if you want to use standard library)
@theevilcottonball10 ай бұрын
@@NyanCoder Is it really that much more difficult than using C normally? If so I'll just mark all my large memory buffers as static, so I don't have to dynamically allocate/free anything. Or I'll just allocated from a big global static char array/arena, and turn strict aliasing off.
@NyanCoder10 ай бұрын
@@theevilcottonball well, some people really rely on standard library. If you do too, I'd recommend emscripten or wasi, if you not - I think you will not face any difficulties
@NyanCoder10 ай бұрын
@@theevilcottonball well, some people really rely on standard library. If you do too, I'd recommend emscripten or wasi, if you not - then I think you will not face any difficulties )
@NyanCoder10 ай бұрын
@@theevilcottonball idk why moderators or yt deletes my comments (I'm pretty sure there wasn't any insults or hate speech) All I wanted to say: if you use standard library you'll need wasi or emsdk (it basically only wraps wasi if other libs wasn't used), if you write code without libc functions - the experience would be pretty much the same as native
@ecosta10 ай бұрын
1:13:40 - I hate to double-comment, but the Tsoding way is my way as well... I love to see those streams because I can say "hey, I'm not that crazy if someone else thinks the same way as I do"... 😄
@louis100110 ай бұрын
The idea of doing Electron style development (same code for web and native) implementing just a portion of the browser is basically what the Rust gui approach has been doing for a while now. Specially everything around wgpu and egui.
@joesenenfelder68310 ай бұрын
Educational and inspirational, as always.
@hubstrangers345010 ай бұрын
Thank you....certainly education...."never complicate things until, complicate complicate things"....wise folks yester years stated...
@boccobadz10 ай бұрын
I like Tauri but it's for Rust. You can even enable usage of dev tools in production builds, if you want to give them to your users.
@muhammedyasinhanyasar53910 ай бұрын
so flutter uses that approach, native apps on android, ios, windows, linux. And also create websites. But websites are not very optimised as plain html, because it is how browser rendering systems work. But flutter also have an html renderer or something like that to be more optimised on web. Flutter allow you to create even your own shaders! damn cool.
@KingBobXVI10 ай бұрын
I think this approach might work really well when building a game/engine from scratch, but it's not very good for porting. The trick imo is to minimize the number of exported functions so you don't have to do so much in javascript. For canvas, this is kind of useless, because you're really just using the C code to drive the Javascript - the C isn't really doing anything. But if you were using WebGL, you could use WASM to build the various buffers you need, and send them all over in as few draw calls as possible. It's similar in concept to what I've been wanting to do for a project (WASM+native), which I'll be starting soon - this has been a helpful demo and example of how to do it.
@edhahaz10 ай бұрын
So you can use game logic from C but anything to do with graphics (raylib) has to be reimplemented in js. Hmm
@antonpieper10 ай бұрын
The thing that is really missing in webassembly is a WebAssembly.Instance#pause and WebAssembly.Instance#resume method. This would allow for wrapping async functions and exposing them to webassembly. Ypu could even return some kind of identifier to make APIs async in the embedded language
@ratchet1freak10 ай бұрын
IMO it's more that they made the mistake of going with the callback by default method of calling back to js, instead of a more flexible coroutine style. Though that one is a lot more convoluted to use api-wise instead of calling into the instance and having it callback, instead it will return an object containing the information about the callback (name and parameters) and then you have to call again with the new result
@MuhammadJamil-ho6wl10 ай бұрын
Could you start teaching C programming from basic to advance.
@musashi54210 ай бұрын
i dont think he'll do that lol
@nefrace10 ай бұрын
What's really funny to me is that every time someone makes something interesting with programming, someone will definitely ask to make some kind of tutorials and full courses.
@mobod682210 ай бұрын
Learning C is the easy part. You need to learn programming using C.
@pagenotfound_code_40410 ай бұрын
he's already doing that
@RedstonekPL10 ай бұрын
literally just do shit you want to do and it will learn itself
@JohnDoe-np7do10 ай бұрын
0:07 assert(program.output == "x is now 2" + " "); // yes?
@nullternative10 ай бұрын
17:43 fuqq bruh... you just slipped that in there, huh? Impressive.
@chri-k10 ай бұрын
lol. the microphone (and maybe compression) make it sound like an actual drum set
@0ne8710 ай бұрын
Probably once a stream he does a little beatbox.
@nullternative10 ай бұрын
continued at 1:05:04
@nullternative10 ай бұрын
further continued at 2:11:04
@magikworx374810 ай бұрын
Super impressive. Way cool engineering.
@RuslanQurbanov-co9hr10 ай бұрын
in st actually,you can patch scroll and a lot of other functionalities,that's how suckless applications work mr.Zozin
@unnamed147910 ай бұрын
im kind of surprised mr zozin doesnt pieces of the suckless suite like dwm and st
@babicunlo363828 күн бұрын
2:48:51 i think it's the exact same reason raysan did it with emscripten
@SCALENE510 ай бұрын
interesting. Couldn't you also use a transpiler to get 80% of the c api converted to js? Though I suppose that is what emscripten set out to do
@a.lollipop3 ай бұрын
the emscripten was disappointing to me as well, im looking for a simple way to build for web for the game engine im creating and i wanted to avoid emscripten as much as possible- I'll try to just do something similar to what you did here and see how that goes :3
@Proace1510 ай бұрын
You could solve the game loop problem with asyncify.
@nystwysrt10 ай бұрын
Anybody got the twitch link for the snake-c-wasm video ?
@troruaz10 ай бұрын
please please please tweet your Sweet Home Alabama riff!! dude, you are a multi-cultural unicorn. Where in the world did you even hear that song? I grew up in that region of the US and I never thought that song would make it out of the deep south much less across the Atlantic ocean.
@revenevan118 ай бұрын
Your take on Electron is absolutely based.
@revenevan118 ай бұрын
Your assertions that it's possible and even more sensible to just code your program platform-agnostically and then fairly easily code some wrappers for the minimum system-calling functionality you need for each platform is a breath of fresh air! It gives me hope that just maybe we can move things towards a little more efficiency and simplicity again, without making things impossibly difficult lol. I've known a little of a handful of code languages for a number of years, but I am just recently getting into learning how to really *make* an application or game. So starting that freshly, my principle is develop any real project I make to be as cross platform or extremely portable as possible from the start... but I've avoided Electron at all costs because I hate the idea of packaging a whole web browser with my 1000 lines of code and whatever script kiddie libraries I admittedly rely on lol. Electron apps just suck ime, but that could be partially due to the low barrier of entry (and so even big companies cut costs by putting the minimum effort into their Electron port 🤦♂️). I started learning Javascript through the game bitburner, the steam version, so that's the only Electron app I love lol. Again, all that means this video gives me great encouragement lol. The part about 64bit web assembly being difficult because it's javascript and would need to be the bignums type to address 64 bits was hilarious 😂
@flexzuu10 ай бұрын
i would love to see webgpu thrown in the mix
@SteveRowe10 ай бұрын
You can't say that implementation of sqrt is slow until you know how many iterations it does. Or you could inline assembly the fsqrt instruction and piss off the Mac users.
@TsodingDaily10 ай бұрын
I think clang even had some sort of intrinsic to directly emit the instruction but I was just too lazy to figure that out :P
@edinetgrunhed60004 ай бұрын
what is the font did you use? i like it
@SanjayB-vy4gxАй бұрын
Where i can find the implementation video ?
@MikAlexander10 ай бұрын
Yo, are you on the discord too? Other team ported raylib to PSP!
@felipesharkao9 ай бұрын
Locan man suffers from milliseconds
@forayer10 ай бұрын
Pretty cool video, ty
@albinekb10 ай бұрын
10:00 react-native does the thing you're talking about, making native applications, platform-independent!
@KooShnoo10 ай бұрын
Yes but have you considered that js bad? Js monkey poopoo language? Did you know? Js is toy scripting language for children, flies, and fleas? /j btw
@pat193810 ай бұрын
Hey, why do you daily drive debian? I'm curious of your opinion.
The promise of Tauri + Servo is Electron, but shipping just the parts of the browser that you actually use. Electron, no, you have to ship the whole browser. I think you even ship Node.
@hbobenicio10 ай бұрын
Would an implementation of raylib in js be efficient enough? Can it also be implemented in C/Wasm without libc and make it become the raylib implementation (avoiding libc bloat and restricting js only to web api calling)?
@diegorocha218610 ай бұрын
The time has come to create Nlutter (Not Flutter) framework!!!!
@jadBN10 ай бұрын
Can you make a video about the hardest problem you solved in c?
@BeenYT10 ай бұрын
what do you use to zoom in on the text?
@mattanimation10 ай бұрын
2:35:31 ROFL
@glowiak343010 ай бұрын
"Easy Web Games in C" then spends 3 hours figuring out how to get it working.
@Nate77HK10 ай бұрын
TBF he demonstrates the easy way in the snake game and then tries to figure out Raylib's approach, but nobody knows how long the snake game really took to figure out either
@glowiak343010 ай бұрын
I tried to compile my game to wasm many times, but it never succeeded.
@jeremyjurksztowicz627810 ай бұрын
It took me a long time, but you can get it to work in the end.
@cron3x10 ай бұрын
Did he mention why he didn't used clang anymore?
@KingBobXVI10 ай бұрын
He mentioned it was because he reinstalled his OS and hadn't installed clang yet -_-
@101abuse10 ай бұрын
Will you get back on porth?
@kevinkkirimii10 ай бұрын
Tsoding's surname is Raylib
@chriscoyc10 ай бұрын
my man wanna make a better flutter, 🗿chad af
@MonkeeSage10 ай бұрын
Seems kind of pointless to use wasm here at all since you're just writing a js lib that actually does the work and the wasm is just some function names and a little bit of static data.
@KooShnoo10 ай бұрын
yeah but its cross platform
@ecosta10 ай бұрын
So it was easy until we decided to add a third-party library... Classic software engineering... EDIT: classic *modern* software engineering...
@kwyrky10 ай бұрын
Wabt = Wabbit = Web 🐰
@itachielarbi33048 ай бұрын
You can use raylib with pascal 😂😂😂😂
@jiraibozo10 ай бұрын
18:55 `less` ftw
@KalinRangelov10 ай бұрын
"Web version of Raylib should be implemented in JavaScript". So the proof of concept failed.
@edhahaz10 ай бұрын
Emscripten is worse (supposedly). Porting the whole of raylib to JavaScript is better (supposedly).
@KalinRangelov10 ай бұрын
@@edhahaz The result of the "proof of concept" is - we need to reinvent raylib in JavaScript. An example for fail "proof of concept"
@LeFede8 ай бұрын
why it has to be soo difficult >:(
@DaviSimDoP10 ай бұрын
You misspeled "hard" in the title
@nahuellescano10 ай бұрын
I wish I could see twitch chat, :D
@flleaf10 ай бұрын
52:31
@LuizFernandoSoftov10 ай бұрын
And something like react native does? A bridge between stuff...
@weekipi581310 ай бұрын
It's so weird to see tsoding coding html5 code 😂
@nevokrien9510 ай бұрын
Uk with wasm i keep thinking "Dam we REALLY should have made it assembly to begin with" Like u could have just liked c 8n and the python or js and have the same thing
@colleenlove211410 ай бұрын
Bright 🍬 🏆🙂🙏🏼
@万宇阳10 ай бұрын
This approach is spirit of tsoding, not raylib. You should just get rid of Raylib at all. You shall not implement raylib APIs but invent your own APIs. Or just create a language takes the spirit of C but simpler than C and compiles to multiple platforms as you demonstrated. You majorly use C because other languages are worse. You don't like C as well. You do abstract programming, not programming in C or any language.