This guy really just appeared out of nowhere with a 5 video burst and then started throwing out quality content immediately. I respect it
@dragonmark92Ай бұрын
I was thinking the same... true gold piece of advice
@wolfmanhccАй бұрын
You're supposed to have at least 5 videos ready by day one.
@charlescarpenter9098Ай бұрын
He just popped up on my home page and yeah, already watched two and already hooked.
@soulmoonempireАй бұрын
And that voice is smooth as hell
@kev_whatev29 күн бұрын
If you’re actually seeing someone on KZbin, it’s *because* they started strong. There are infinite creators who have interesting things to say, who you will never see
@mchammerrock6450Ай бұрын
I could listen to DnD-Librarian-Henry-Cavill all day! Great video my guy!
@barttennekes544Ай бұрын
I agree he looks like henry cavill but also completely not
@alrikster837729 күн бұрын
@@barttennekes544 This is so funny, I started watching this and immediately thought: "So this is what Henry Cavill would look like if he leaned harder into his geeky side" :D The similarity is uncanny!
@KCBCollier26 күн бұрын
I was getting HC vibes most from the voice, but glad it wasn’t just me.
@klavczarkalafan41915 күн бұрын
@@barttennekes544 He kind of sounds and looks like Viktor (atleast the Arcane version)
@lioco61242 күн бұрын
wait why are you right
@GestaltKirin29 күн бұрын
Fun fact: The Hero's Journey isn't meant as a structural foundation. It's an observed pattern in popular stories.
@@dracos24 Stormlight Archives has a great hyperbole about exactly what you're saying. I highly recommend.
@zyrohnmng14 күн бұрын
@@GestaltKirin see you in 5500 pages :)
@GestaltKirin14 күн бұрын
@zyrohnmng And may the Storm Father find us well when we get there.
@jeffmann760429 күн бұрын
Man after watching this and the video on the five room dungeon, I was excited to have another KZbinr to start digging through all their backlog... and then I realize you just started. I'm really enjoying your content, and while I am a little disappointed there wasn't more to go through, I'm happy to be here at the beginning. as a new DM, this is exactly the content I am looking for
@Mystic-Arts-DM29 күн бұрын
We'll keep making them! There's more to come!
@roboninja56526 күн бұрын
"Cliche isn't trite [...], its why we're here" Thank you for this. I've been trying to express this sentiment for some time and that's the best way I've ever seen.
@DudeThatPlaysGamesАй бұрын
That dark-vision comment in the intro had me scared for me life for a moment
@processedsoyАй бұрын
Easily my favorite new KZbin channel. Don’t get burnt out, but please keep blasting me with this high quality content. 😮💨
@Mystic-Arts-DMАй бұрын
Inside me there are two wolves.
@LukeStrifeАй бұрын
@@Mystic-Arts-DMImpressive that they managed to fit!
@JimRFF28 күн бұрын
@@LukeStrife *slaps roof of DM* this bad boy can fit so many wolves in it
@tomsutton9544 күн бұрын
@@JimRFF lol that's hilarious
@cmykrgb146928 күн бұрын
I found this on accident because I was a new DM and simply looking for *_something_* to make the game enjoyable for my friends and I ran across the 8 Types of Encounters video. Sweet Lord this is good stuff. Thank you!
@gusteinnfannar7019Ай бұрын
I like that you are encouraging DM's to make an adventure from scratch right after a "moduled" session. Personally, I feel like a module can get in the way of my creativity, and there is no way that a writer can please everyone's playstyles. The structure you described is excellent for someone like me that always needs to make their life more complicated. Great work!
@emiliohorvath203Ай бұрын
Dude just appeared on my feed and is pumping out quality content like it’s easy
@abelsampaio389Ай бұрын
I've applied the 5 room dungeon to multiple scenarios. Town scenarios with no rooms or combat. A toll and dork guards in the gate (the entrance), some vip to bribe or get information from (the puzzle), a random ambush, a chase or a trap, or even a whole dungeon thrown towards the players (the set back), the climax (the moment you uncover who's the mastermind behind it all) and the resolution, be it loot or a plot twist. There you are
@ArgonZaviousАй бұрын
Man that Tetris analogy. 100%
@zibbitybibbitybop27 күн бұрын
It's such a good analogy, I never really thought of the idea of sticking a bit of cryptic information at the end of a quest that literally means nothing yet, even to me, and then assigning a meaning later once an appropriate tie-in presents itself. I love this so much.
@joshhighburger8869Ай бұрын
The Tetris analogy was 100%. That's a great way of describing it and helping understand the set aside idea. A big issue I have is coming up with things my party encounters during a session and needing to fully flesh them out, detailed explanations and descriptions of everything. Really I just can build what the session needs, leave it for PC discovery or understanding later, and it'll have even more impact in two or three months when that weird object they picked up ties into the big bad they stumble across, love it. Excited to learn more from you on the channel.
@Koshak87Ай бұрын
*Me, who just yesterday finished jotting down a 5-room dungeon, sees the title of this video: "Hello there...".
@greystorm9974Ай бұрын
General Kenobi
@JettSvartАй бұрын
I have a playlist of what I consider really essential GM advice. Stuff that can apply to almost any TTRPG, and that a new GM should know before getting started. This just went right into the playlist!
@BigMitchyDАй бұрын
Imagine finding a channel 20 minutes before an upload
@jobmeurkens7318Ай бұрын
We now truly have two rivers to the people. I'm here for it
@wtchrol7864Ай бұрын
0:27 I have darkv... uh, has anyone already said you have a nice shirt, Mr. DM sir?
@Mystic-Arts-DMАй бұрын
You will be spared.
@hjaltosАй бұрын
I cannot escape the cleric beast! Good video!
@ZebwakАй бұрын
Succinct and useful, even for experienced DM's. I watched this once, took a bunch of notes after, then watched it again while pausing to add to those notes.
@rickyetter28 күн бұрын
Jesus, your definition of inspiration is exactly what I’ve been doing my over 3 years of DMing, thanks you for putting it in words
@livingchivalry2561Ай бұрын
Here in the beginning and commenting for support. Keep putting out quality like this and you’re going places!
@lpjdrummer12295Ай бұрын
I think it's your voice and your cadence, but my god, I love watching your content. It's been so inspirational. I'm just finishing up my 3-year campaign, and I'm already eager to start the next one. Gotta wait for the new Monster Manual, but the story beats are coming to mind already largely in part because of this channel. Thank you, and keep doing what you're doing!
@Mystic-Arts-DMАй бұрын
Yes! Keep at it!
@ViktorTheMachineHeraldАй бұрын
A new channel with great content already? We will watch your career with great interest.
@adastra314727 күн бұрын
Why are you so amazing? And how? Is it your voice? The clarity? How useful it is? I have no idea but I'm HOOKED!
@DavlinViariАй бұрын
Amazing advice, amazing channel. Please keep up the good work. That’s exactly what I, and I bet a lot of other people out there, are looking for!
@paulreno899329 күн бұрын
Loving these videos! He gives just enough detail on things that you can take it as inspiration and run with it without telling you directly what to do. And the little nuggets of wisdom on stat blocks like just adding those actions rather than rewriting an entire stat block.
@sirelfinjediАй бұрын
I've recently fallen in love with 5 room dugeons. I run a lot of old adventures from the 80s for new players. Massive dungeons seem to lose the interest of a lot of modern players. So I replaced some of them with 5-room dungeons, and those are usually the highlights of the campaign.
@Wizard-jn1jbАй бұрын
In a week watching these videos I've learned more about DMing than in 2 years of play, this is so awesome
@jasonbarnett956529 күн бұрын
This is a great video! I have never heard of the "five room dungeon" concept, until now. I've been DMing for 30+ years, and I've come to a point where I like doing "more with less". I now focus on mini-campaigns, which I try to use to cut to the meat of the game. This video gives me great ideas that feed into that. Thanks!
@annabibibiАй бұрын
Love the tetris analogy!
@heycato-l4tАй бұрын
It was very... "fitting".
@rickybrooks2971Ай бұрын
Love your tetris analogy!
@GabeTetraultАй бұрын
Suddenly there's a new master of dungeons on the scene! Really liking your stuff! I look forward to seeing where you go from here.
@edwarduribe2910Ай бұрын
I am enjoying the content. This is a great idea.
@lk4864Ай бұрын
These ground rules are excellent, because with a little tweaking you can make something special. It gave me ideas of the 4th room being what makes the undead rise up and the PCs have to fight their way out -- a reverse 5 room dungeon escape. They inadvertently cause the worse outcome than what they planned for and have to save themselves or be buried too. Each room leading up to it has subtle clues, expending resources and building tension; then its a skill challenge to get out. I'm happy to get in on this channel so early, I really enjoy your style.
@thenukebout3Ай бұрын
I love the way these videos are made, it's like they're made to help not just show. Keep it up
@ChristopherPolackАй бұрын
👏👏👏 Terrific explanation of the 5 Room Dungeon structure for table top playing. *chef’s kiss*
@jkpelkeАй бұрын
Favorite new dnd channel. Clear information, delivered calmly, relatable. Keep it up, but please don’t burn yourself out.
@3nertiaАй бұрын
That Tetris analogy is *chef's kiss*! Brilliant!
@chazlewis8114Ай бұрын
As a video game level designer, I found this pretty interesting! (Even though I've never played D&D).
@Levacque6 күн бұрын
Wow this is really cool! I felt the whole explanation unlock when you said the five rooms are actually five scenes!
@mrjwojc1Ай бұрын
Dude, your channel is going places!
@evinoge583424 күн бұрын
This video really unlocked my ability to structure adventure. Thank you so much
@ninjunc23 күн бұрын
Tetris analogy was en pointe, sir. I can now use that mind's-eye visual to intentionally do what I accidentally did on occasion.
@Kootify1728 күн бұрын
Hello. I found your channel today, and I've watched all of your published videos. I have to say, you're doing an excellent job explaining D&D, especially for new players. I've come back to the game in the last few years, missing 4e. And I have really missed it. I've been recommending your videos to friends who are interested in trying out D&D. Keepnup the good work!
@Mystic-Arts-DM28 күн бұрын
Wow, thank you!
@klinesmoker5537Ай бұрын
Really gold stuff here. Been at this game for years but this is the best video ive seen really driving home both macro and micro campaign concepts.
@TheVTTDMАй бұрын
The fifth "room" is also described as "reward." Also, this works with forests and mountains. I just did this with hills and mountains and it was beautiful.
@greenweave3882Ай бұрын
Wow great channel! Just binged several of your videos, then this one pops up! Subscribing for sure, thank you for this!
@2Tough29 күн бұрын
I love the Celestant-Prime being the Big Bad boss XD
@judahborgwardt2860Ай бұрын
You and DeficientMaster both came out of nowhere with what I think is the greatest advice for DMing. Keep it up, I love the videos!
@chyocolatecaaake26 күн бұрын
I watched this while taking a break from setting up my Friendsgiving session, and you both covered and resolved my entire hook. Thanks dude
@DistortedSemanceАй бұрын
I want to add a counterargument here, just for the sake of fostering discussion. My play group recently completed an arc in our campaign that was pretty transparently using a five-act structure, and it was honestly one of the most boring adventures I've ever played. The plot was perfectly fine - good buildup, plenty of twists, nice narrative arc...but we didn't really DO anything. Our characters were essentially just listlessly going from hook to hook, following the route the DM had planned, just going through the motions for the sake of moving the plot forward. We weren't even being actively railroaded - every new location had exactly one lead that was obviously pointing in the direction we were supposed to go next, so it was either follow the obvious lead, or let the story stall out. We never got told "you can't do that" or got hardballed into going a certain way, the scenario had simply been engineered so that there was only ever one obvious way forward. But even though we were never being forced to do anything in particular, it felt totally passive, like our protagonists were really just side characters being swept along someone else's story. I kept forgetting minor details like names of the antagonists because I realized halfway through it genuinely didn't matter whether I understood what was going on or not - the next door was always just there for us no matter what. The thing is, our DM was doing everything "right". I have seen countless DM guides praising this exact structure as excellent adventure design, and it just completely fell flat for me. It's not because I don't like story, either - I'm one of the biggest story-gamers in our group. But I don't think having a conventional plot structure is enough for an engaging story game - in fact, I'm beginning to think it's actually counterproductive. Some of the best story-focused campaigns I've ever played in actually had terrible plots in retrospect, but they were plots I had my own hand in telling, and that's what made them compelling to me.
@CitizenMio29 күн бұрын
Yeah that happens in any media whenever the story is made to riggedly align to a structure. Structure is a tool, it's there to help you build up a story, but you should learn when not to stick to it and when to change things up a bit. It works pretty well in short form, like a one off dnd session. Or comedy/super hero movies that are entertaining you with other things than deep compelling storytelling. In long form, like a more serious movie, a novel, or a 3 year dnd campaign, you want to mix it up. I like that Tetris analogy, most good art is layers upon layers anyway. Every scene in a story is essentially a mini story of its own. You can follow some basic structure to easily create those scenes and then string them together. In DnD you should realise that your players should at least feel like they have a lot of freedom, and you can tell a great story together by fitting playing tetris with mini story elements as they pop up. You can still keep a direction in mind, but ideally it's somewhere between what the DM intended and what the players are actually doing. But the balance will depend on who's at the table.
@cheezyboy5752Ай бұрын
Really high quality content. Expected from a professional writer but still very much appreciated! You're the first person I've ever watched on youtube where I tend to actually write down notes to memorize and save the content for later DM'ing moments. Keep it up :)
@drago93939329 күн бұрын
Props on the video, useful and spry; the Tetris analogy is great honestly! Good luck on your videos, looking forward to seeing more. My favorite TTRPG gurus are Seth Skorkowsky, TheAlexandrian and Baron de Ropp (Dungeon Masterpiece) and I am hopeful you can join them. :D
@nicholasgriffiths9579Ай бұрын
Well constructed and thought out! I really appreciated the break down of the importance of each "room". There is also more than enough here even for more experienced DMs to tinker with. Awesome vid!
@zibbitybibbitybop27 күн бұрын
Dude. Dude. This advice is fookin' brilliant, maybe the most useful DM advice I've ever seen on youtube. I will absolutely make use of this constantly from now on.
@TriMarkCАй бұрын
@MysticArtsDM - in the Gek adventure, “clostrophonic” sh/b “claustrophobic”. Else, nice starter 1-shot! Thanks!
@Mystic-Arts-DMАй бұрын
Oops! Missed after two editing passes too! Ah, well. You live and you learn. Thanks for reading it! 🙃
@TriMarkCАй бұрын
@@Mystic-Arts-DMIf you’re open to suggestions, in the Kennel, I’d add a “semi-mobile” skeleton buried in the bones, w say 1/2 normal HP & 1/2 damage ability. AND an emaciated but still living dog. The skeleton ignores it, but if the dog is freed & the PCs feed it even a little bit and save it…. they gain a companion (Rangers & Druids will love it) or just a pet. But loyal enough now to them to whine and not want to go anywhere near the Table Mimic. Just a little bit of reward or warning for saving it.
@General_Degenerate27 күн бұрын
Thank you so much for this, I had one of the best games I've ever DM'd for!
@Mystic-Arts-DM27 күн бұрын
That's fantastic news! Good job!
@Lemurion287Ай бұрын
Solid stuff, I really like it. The beauty of the 5-room structure is that you can apply it to anything... for example, my current party is dealing with a Drow civil war and has the opportunity to turn one of the leaders into an "ally." I'm using the 5-room structure as a way to figure out what they can do to get this Drow on their side so she can help them get home--as they are currently trapped in what they thought was the Underdark but is actually inside an asteroid in deep space.
@Capt-Levi27 күн бұрын
Please make more videos like this. I love how you give a skeleton for us to hang our campaigns on. I’d love to see this but for more macro scale campaign design!
@Flexagoon29 күн бұрын
Beautiful video!! Makes so much sense, and I've been subconciously structuring my games like this! But now I can finally do it on purpose. I've been DMing for 10 years and this really helps, somehow have never heard of this structure. Gonna prep my next session in accordance :)
@rjbramirez27 күн бұрын
Dude. This is so good. I'm without enough words to explain.
@JohnKellyDrawsАй бұрын
Excellent video, clear concise and I look forward to implementing the suggestions here
@IonicEnderАй бұрын
Underrated! Loads of good advice, Thank you!
@MalloonTarka28 күн бұрын
Your videos are consistently landing in my "TTTRPD Advice" playlist of things where I learned something new that I want to use. I especialy like how structured your videos and advice are, so I can remember them much easier.
@negative6442Ай бұрын
Good video, dungeon creation was always a weakspot for me. Which is why im running a goblin dungeon come Monday lol
@Mystic-Arts-DMАй бұрын
Yes! It's the only way to improve!
@cthomashandАй бұрын
You are doing a remarkable job. A PDF or word doc with the structure written down, or a template for someone to look at with a ton of options would be helpful for people as well. 1. Entrance / Barrier to Entry 2. The Puzzle 3. The Setback (The Meat) 4. The Boss Battle (The Big Scene) 5. The Reward or Plot Twist Trying my hand at this off the top of my head... The Forge Underground is attacked. The characters are in an underground black market run by dwarves and artisans filled with all manner of vices, including a big pit fighting arena / gambling den (think Vegas boxing and casinos but grimdark). As the characters are Carousing, having fun after an adventure, the Darkmold Death Dealers arrive on scene to raid the place, take hostages, steal wealth, and cause chaos. Their leader is a monstrous humanoid transformed by his time in the corruptive influences of the Darkmold fungal forest. They need food for their Dark Mistress in the heart of the forest, wealth to fuel their endeavors, and enjoy sowing chaos. The Forge Underground is an easy target because it is a massive black market and unprotected. 1. The Entrance / The Barrier - Fires everywhere, people screaming, the PCs see a large group of the Death Dealers taking hostages into the largest casino/fighting hall (The Boar and the Rat). Just as they decide to act, a building collapses near them and a wild (summoned) fire elemental threatens to burn the path ahead (or behind if the players decide to abandoned things and flee). 2. The Puzzle - As the PCs clear the fight (and creature), the Darkmold Death Dealers enact a powerful ritual blocking the paths into the Boar and the Rat and out of the Forge Underground as they run cleanup. There are strange glyphs painted in fungal juices on the walls. Maybe the characters just need to remove the smear from a few. Maybe they need to counter with magic. While they are doing this, there is a chance a few straggler death dealers, or looters (this is a black market after all and everyone here is a criminal) get in the way. 3. The Setback (The Meat) - If our PCs decided to go into the Boar and the Rat to save the hostages, the enter the main floor and find the hostages trapped in the fighting pit, surrounded by Death Dealers who find it amusing to unleash a few of the prized monstrous fighters to harass the hostages and maybe kill a few of the hostages. - The PCs may ambush the Death Dealers. The longer they wait, the more likely a random monstrous creature (Giant Scorpion, Lions, a caged Owlbear) gets loose to attack a hostage. The Stakes are High! Can the PCs rescue people? - For terrain and dangers, maybe the fire catches on the Boar and the Rat and the building starts to collapse? Maybe the Death Dealers are distracted with collecting winnings from the gambling tables and some of the original guardians (dwarven artisans with weapons) break free to help the PCs? The fighting pit itself is depressed into the floor and hard to get to, but a freed Giant Scorpion could make for a complicated fight. - If the PCs decide to leave the hostages, you can do something like this to block the exit. Random Death Dealers, people running, freed pit fighting animals, fires all over. 4. The Boss Battle (The Big Scene) - As the PCs are wrapping up, handling the Death Dealers and the freed monsters, the Lieutenant of the Death Dealers arrives on the scene. He unleashes the Darkmold Corruption and raises the bodies of a few people as spore-controlled plant creatures (minions). He releases a couple of assassin servants (strikers). He absorbs life from a few chained hostages and makes himself a massive, slow moving Tank of a beast. The spores and the fires are tearing down the building (collapsing terrain each round to avoid) and the floors of the place are beginning to become unreliable threatening to fall into the basement (every other round, a random spot opens up). 5. The Reward or Plot Twist - After the defeat of the Death Dealers, the fires are put out, the characters overhear one of the hostages say to another "This is all your fault! You should not have given them the keys." Turns out one of the disgruntled pit bosses (card dealers, gambling manager) made a black deal with the Death Dealers and let them inside. IF the PCs interrogate, they will find out that this same individual figured out how to grant the Death Dealers access to two other major locations (a black market and a town). Will the PCs go to help? - Additionally, the owner of the Boar and the Rat gifts the players with a magic item or money as thanks for saving most of his employees. OR - A few of the Death Dealers got away with hostages. People overheard them saying they are offering the bodies up to their Darkmold Goddess for she is hungry, every hungry...Will the PCs pursue into the Deadly Darkmold Forest? OR - The owner of the Forge Underground decides to deputize the players as Heroes of the Forge. The proprietor of the Boar and Rat died in the fight, so the leader gifts the characters with the ruins of the casino/fighting hall as payment and asks them to help protect the place. When the characters investigate their new domain, they find documents that suggest the leader of the Forge Underground themself owed favors to the Darkmold Death Dealers and was hostile to the owner of the Boar and the Rat. Was all this a way to clean the slate? Anyway, this is fun.
@philippejean3032Ай бұрын
I love the theme and the many ends!
@mookiewilson4166Ай бұрын
Excellent calibre video. Sound is great, pacing clear, not rushed, not lagging. You have very good content and advice and your delivery is quite professional. Earned a sub. Hopefully you do a variety of general and specific topics. Off the top of my head suggestions: Designing magical items & placing magic items vs random ones. Two shot adventures. Where to break? Start of an encounter? Midway through action? End of a battle? What to accomplish in session 1 vs 2. Can you give us a “10 room dungeon” outline? Book monsters and descriptions or reskinned originals? Merits of each?
@JohnCena-qe1rzАй бұрын
“The corpse of a long dead titan that will soon awaken” we have that and it’s called Xenoblade and it’s PEAK
@EchangcosplayАй бұрын
Allow me to expand on that here as well. We also have that and it's called Bionicle and it is PEAK 😅
@robertbengel2689Ай бұрын
This video is a welcome addition to my prep videos playlist. Thanks!
@ken.droid-the-uniqueАй бұрын
This video was excellent. There are a lot of videos about 5-room dungeons but the one thing I never hear is that you can add extra rooms! Whether it's a storeroom that has no traps/obstacles/monsters to fight or just a wide and long hallway that connects multiple rooms or... your imagination can run wild. My only suggestion is to only add 2 to 3 "empty rooms" max.
@DungeonMasterQuest8 күн бұрын
The way you present the idea is as fun as the idea itself. the content is so enjoyable to watch, congrats, man!
@MrStrikecentralАй бұрын
Reminder: I have SUPERIOR darkvision. Just so you know. I roll for Subscribe. Total of... 22. Done and done.
@maul4229 күн бұрын
Did not expect this voice to come out of this man. A surprise to be sure, but a welcome one.
@RogerWoolgroveАй бұрын
This channel popped up in my feed with this video. As a gamer with decades of experience running and playing I found the materiable extremely valuable and hope that many new and less experienced DMs and GMs pay attention to what has been presented here. An excellent, clear, concise and fantastically helpful presentation, and I will add that it was delivered superbly and with style. Keep up the good work, Thank you and well done, I look forward to more.
@joshdaymusiced28 күн бұрын
Hey, really love your content! It's really good stuff! I love the way you've run with Matt Colville's "intense camera talk," but implemented more editing. Keep it up!
@gstaff1234Ай бұрын
This is great. There is terrific info and then a call to action. Let’s GO!
@RoughGalaxyYT26 күн бұрын
I'm a pretty new GM, mercifully running a game for other GM's, so I'm encouraged to use tropes and cliches while I get my feet under me. This is great advice. Anything that can alleviate some of the mental load is welcome.
@DavlinViariАй бұрын
7:14 The element I struggle the most with is The Puzzle. The riddles, intricate traps, literal puzzles or non-combat encounters in a “dungeon”. Don’t know if you have a whole video planned on that, but I’d love to hear your take/advice on it.
@Mystic-Arts-DMАй бұрын
The puzzle for this example took me the longest to think of, I'll be honest. But not that long, I think we might be able to make a video about that process.
@samchelmsАй бұрын
Instead thinking of a clever puzzle, or trap, come up with an interesting combination of mechanical elements and let the players come up with a clever solution. For example: a pit with a single cylinder of wood spanning the distance. It rotates freely on its axle. Boom, now the players have a problem they can solve in clever ways.
@DavlinViariАй бұрын
@@Mystic-Arts-DM I’d be looking forward to that 🙌🏻
@DavlinViariАй бұрын
@@samchelms that’s good advice, thank you!
@theminecraftwikimanАй бұрын
Had an idea for a reverse dungeon where on the way in everything is quiet, and nothing happens, and at the end they find a treasure surrounded by skeletons. When they take the treasure the door locks and the skeletons come to life to act as the "entrance". then do the same for each room after until the last room at the entrance you have a boss to defeat to escape the dungeon
@attykarlyАй бұрын
Immediately subbed your voice is so good
@Fnordathoth27 күн бұрын
This is one of the best explanations of the five room dungeon I've seen; should be very helpful for new DMs and experienced ones who've never gone down this track. Subbed!
@ptrlyonawesomeАй бұрын
Really like the channel I am looking forward to seeing more.
@BrimRunАй бұрын
ANOTHER VIDEO SO SOON! Life is good 🤌✨
@mikedaniel262827 күн бұрын
DMing is Tetris may be the most mind blowing image of all time. It's absolutely correct but I don't know how I never thought of it like that before.
@Elric5428 күн бұрын
This guy is giving Baron a run for his money. So classy.
@henrytwist.Ай бұрын
Love these videos they are straight quality
@scythero105528 күн бұрын
I've been a GM for a few years now and coming up with combat-filled sessions has been my main issue in session prep. I've always struggled to make them narratively satisfying. So I took the advice from this video and made a 5 room dungeon in about 40 minutes. Here's what I came up with. Feel free to use it. Feedback is appreciated. Room 1, Entrance: The party is going through a forest when they notice it getting darker and greyer, color fades as they keep progressing. They see flashes of light from between the treeline. After a pursuit, they stumble into a clearing strangely illuminated by the grey flames of a will-o-wisp. Whispers in the windless air dare the party to prove themselves to “Hirandra”. Room 2, Puzzle: The wisp is defeated in a whisper, grey fire burning a circle into the center of the clearing: a fairy ring. The surrounding trees creak and ache in the windless night. The party swears the trees move behind their backs, the branches twisting into weird shapes. They can figure out that the branches align to form letters, always to be seen from the characters’ perspective. If spoken while in the fairy ring, the treeline parts to reveal a massive tree stump with a hole inside, the entrance to the feywild. Room 3, Setback: Upon entering the treestump the party find themselves in the same clearing as before. It seems mirrored. The trees shift again, this time to align and appear as a wall around the party. Roots shift below the party’s feet to entangle them and several trees rise from the wall to attack. With each tree defeated, the wall of trees grows closer, confining the space further and further. The party just manages to stumble back into the tree stump. Room 4, Climax: Another one of the same clearing stretches before them. They notice slight alterations. A large gnarled tree creature stands in the fairy ring. It is alight with grey fire. The word Hirandra is carved into what would be its chest, in Sylvan script. The boss battle ensues. The creature is surprisingly fast and deals high damage with melee attacks. While in the central fairy ring, it’s burning, allowing it to make (weaker) range attacks and regain HP each turn. It can create cover by moving trees around the clearing. Room 5, Resolution: Back in the first clearing, an elderly woman introduces herself as Hirandra. The party was so brave, she thoroughly enjoyed the show. She offers them each a magical silver necklace, in exchange for the sweet memories of today. If accepted, the Party wakes up in the forest wearing silver necklaces with no memory of what transpired. Put together, the engravings on the necklaces spell out: “Hirandra remembers”. If refused, Hirandra becomes angry. She summons as many will-o-wisps as the party could reasonably take and attacks. She’s a damage soak with enchantment magic, setting up the wisps to deal damage.
@scottyrye12 күн бұрын
Loved this, caveat, I think having the big picture figured out in advance is invaluable to some groups. It makes your plot believable and immersive, if players can trust that they are in a fictional world with merit instead of just on a track with rails. I don't think most players care, but some do - and this is the thing that elevates a strong B tier campaign into being qualified for A tier (or S Tier if you prefer)
@noahfreeman8115Ай бұрын
This is my new fave dnd channel
@lukasbernhardt672029 күн бұрын
I was about to create a christmasoneshot, you helped me out a lot!
@lyracian28 күн бұрын
I enjoyed that. Having heard a lot of talk about the 5 Room Dungeon concept it was great to see it explained easily.
@SitharsisАй бұрын
Keep going! You got this!!!
@BioMetataderАй бұрын
Wow this is the best i fucking love the heros journey comparison
@TepigIsHotАй бұрын
The advice is very solid and I love the dramatized examples in your videos. Makes it very easy to imagine how it works and gives great inspiration
@babyatemydingo57429 күн бұрын
Great advice. Personally my biggest hangup is analysis paralysis when writing and worldbuilding so this will come in handy.
@link090909Ай бұрын
How long until we get "I am a river to my people"? Fantastic video, I really like your approach to game design from a story-writing perspective. This hobby is a tricky blend of both, after all
@GunnarWahl25 күн бұрын
I never heard of this idea, but I’ve definitely done this. Jumping to mind I had a mind flayer ship follow this idea. First room was a sanitation room that cleaned the players of the outside. The next room a puzzle room with a single intellect devourer that threatened the players while they looked how to escape the room the ID just trapped them in. The control room the players encountered a small team of mind flayers who ambushed the players. A hallway of mini rooms all of the collection and experiments of the mind flayers (loot rooms) and the engine room where they encountered a final mind flayer who was more than enough of a boss because my players were tapped out and even though he was not different than the others, 1 mind flayer resourcesless was harder than 4 with resources.
@ahowl7mx23 күн бұрын
Who else isn't ready for his voice?
@ryanbarnett59237 күн бұрын
@@ahowl7mx I was sure the car insurance guy was going to walk out from behind the camera and this guy was going to show how proficient he is at lip syncing.
@rheelgreybird427628 күн бұрын
Came out of the blue and I'm loving your vids. They speak to me very well, and you articulate ideas that I've struggled to put down for so long. Please keep up the videos, I really enjoy how you explain your ideas! One request/suggestion: it would be helpful to have a list up on your screen when you go through such reviews. Such as@ 4:00 and @14:06, when you are going through the structure list.