This method ((ELASTIC Implicit Skinning)) looks very efficient, we are now in 2019 & still not available in major 3d softwares, sadly :(
@Themindforest9 жыл бұрын
This is beautiful work! This would save riggers and animators so much time, and the results you demonstrated look fantastic. I'd love to see this tech available in popular 3D apps someday soon. Good luck!
@umarcga78234 ай бұрын
But I have seen no one apply this technique yet. And I am also watching this since late 2020 like 2016 and no one did anything with it yet not even big studios.
@autbo8 жыл бұрын
Blender needs this.
@GameDevAraz4 жыл бұрын
Blender Needs A Real Time Muscle Simulation System, Like Weta Or Ziva Both For Maya
@superscatboy4 жыл бұрын
@@GameDevAraz Step away from the shift key.
@psy2374 жыл бұрын
@@superscatboy seems he's the one creating all the game title logos in the company :'D
@RobertDigitalArtist10 жыл бұрын
Still just research or can we get the (standalone) software of it?
@mishominas8 жыл бұрын
why you don't offer your product to Autodesk Maya
@ThatZommy8 жыл бұрын
Every time I see the armadillo at 4:50 I can't help but think of the HOLIDAY ARMADILLO
@MajoraZ9 жыл бұрын
Any chance this could be made into a plugin for 3ds max?
@dejayrezme86179 жыл бұрын
Brilliant. How fast is this for games (multiple characters high frame rate) and how well does this work for clothing?
@umarcga78239 ай бұрын
how can we apply this link to the research and paper are online
@newteknix56918 жыл бұрын
I would pay for a plugin for this in maya
@stealthbrandon8 жыл бұрын
find a programmer that could do this Lol. it like alot of stuff I see in siggraph not sure why people ignore it
@newteknix56918 жыл бұрын
I completely agree after experimenting with standard this is far better. And a big time saver I believe this guy had a standalone, but I had never looked into it.
@this_is_japes74099 жыл бұрын
is there anywhere to get the code for this, or at the very least an in-depth explanation of the algorithm?
@robosergTV9 жыл бұрын
+RothranAgnos very funny. You have to pay, obviously
@Teturarsyra9 жыл бұрын
+RothranAgnos First link in the description, code is freely available.
@incbyakyabyakya62758 жыл бұрын
+Teturarsyra , there is still no plugin for blender?
@bloomingpluto7351 Жыл бұрын
2:10 that is soooo me
@pablomonfortgames67234 жыл бұрын
this is awesome, is there any news if this can be integrated with Unity ? or if would be in future? or if there is any game engine that can use this technique for skinning can you tell me? please! . and Thanks for the video , great video I love it :D
@aiber33032 жыл бұрын
Amazing work!
@edgarprotsko15582 жыл бұрын
And what is it now?
@Invisibl3GuY10 жыл бұрын
Is it possible to get this Plugin for Softimage XSI any day?
@Teturarsyra10 жыл бұрын
sofimage development was discontinued :( www.autodesk.com/products/softimage/overview
@Invisibl3GuY10 жыл бұрын
I know, but maybe there is the possibility to get it even without the official autodesk support. The future for this tool is the community and its support.
@Polytricity8 жыл бұрын
I need this for max, is it out as a plug in yet?
@Phasewalker208410 жыл бұрын
This is great but how can we use it for games??
@jacobmartincontreras7 жыл бұрын
stevekouts01 this is meant for CGI animations, not games. thus would take up a lot of resources in a game anyone but I could be done probably if thats the main focus line in nvidias flex demo
@cgcircuitLLC9 жыл бұрын
Is there a way to get this for Maya?
@tigerija9 жыл бұрын
murtisoft But broken. :D
@mmnissanzroadster99 жыл бұрын
Don't you want skin creases though? I mean if you look at fatter people, their rolls tend to have creases. Or is there another step, and faking that crease? And not only fat people, but when you bend your arm, your skin doesn't shrink, it folds.
@pablomonfortgames67234 жыл бұрын
its seems they sacrificed that reality part to a more stunning looking 3d model final visualization, I'm agree with you, but I'm agree with the fact that, the glitches of the other techniques looks bad in 3d and virtuality, so I think that elastic implicit skinning technique its awesome, I wish to be as smart as this guys so I can implement this technique on my own game . coz I want it for games more then animations , but would be nice to see this into unity and all gpu instanced and running smooth with blendshapes and all :(
@jamil19858 жыл бұрын
For Maya?
@LoffysDomain6 жыл бұрын
2:45 cell intersect witin cells intersect
@lbarthe5 жыл бұрын
If you want to see the recent advances around the implicit skinning, follow us on Facebook : facebook.com/implicit.skinning/
@khkgkgkjgkjh66472 жыл бұрын
Please share code.
@NameUserOf10 жыл бұрын
One would hope that Blender devs would implement it(as well as onion skinning, motion trail) but they never care for anything other than Cycles, sculpting and modeling tools. Everything else in a package gets an ugly kid treatment =(
@Teturarsyra10 жыл бұрын
In their defense Blender did show some interest torwards this method but it's difficult for them to find somedoby to do it (it's a lot of work) and we released our research code only last summer. Also I think it's logical people working for free want to develop the thing they find interesting. But I'm sure they listen to their comunity and if really more people want to see this kind of features and voice their expectations it would motivate developers and we may see some google summer of code on this topic :)
@RiorXD9 жыл бұрын
you can just do it through shape keys its a bit extra work but if you want results without using another program go for it
@Themindforest9 жыл бұрын
+Teturarsyra I don't think there is a single person in the blender community who has worked on a character that wouldn't be absolutely thrilled with this being added in. I sure hope that blender devs find someone to take this on.
@dejayrezme86179 жыл бұрын
+Ato Mix Well even if you can't program you could 1) start a project and collect donations for this feature 2) find an engineer who can implement this 3) hire and pay him to do it.