Please note that at around 03:00 I discuss the relationship between stats and posture damage. Please listen to the section fully before leaving a comment trying to correct me. Within 30 seconds, I indicate that what I mean is that you need higher strength to wield weapons that deal higher posture damage, *not* that character strength endows the same weapons with more posture damage.
@leo-shun2 ай бұрын
This should have been in the game as a default feature. It would be interesting to see Malenia's stance reset all the way back to full instantly after she cancels her stagger.
@michaeljohnston88912 ай бұрын
And it all goes out the window during Malenia’s waterfowl dance
@giannixx2 ай бұрын
Not when you can stunlock her by abusing the poise break mechanics 👍 And you can break her out of Waterfowl through status effect procs.
@laynerowland14972 ай бұрын
Great video. Spreading this information is always great. Biggest tip i can give anyone looking to stance break bosses more is to use throwing daggers. (Or any throwing consumable but I like the daggers the most because they are fast and easy to get) Using them when the boss creates distance or does an attack that you can't normally punish will keep the pressure on and prevent the posture bar from resetting.
@gianlucadrumond45092 ай бұрын
Specially useful on NG+7, as enemies have a tremendously high posture bar
@grogueQ2 ай бұрын
For newbies to stance damage, he's talking about using daggers in between weapon hits to keep the posture bar from resetting. Also works for building up bleed if you use the kukris.
@sahandr78012 ай бұрын
I honestly don't like posture to be visible, i like the high risk high reward more when you're about to land a heavy after some hits and you risk getting hit or even dying but you know they're is a high chance of posture break. and when it happens it feels great. and tbh it's not that hard to understand it or execute it. what people don't get is that in sekiro posture is the main mechanic. while in elden ring it's just a play style best suited for str builds and clossal weapons. cause dex builds can attack more frequently and mid combo they don't really need posture break that much based on my first and second playthrough with a dex build. but even with them you can play like this, it's just more high risk. and there's magic on the other side. strategy is way more important in souls than in sekiro.
@jermergerg2 ай бұрын
I wasn't using it to suggest this should be in the game, just as a tool to help explain it for the purposes of this video.
@sahandr78012 ай бұрын
@@jermergerg yeah I know, great video btw. the thing is people always say sekiro did this sekiro did that and somehow elden ring not doing it is bad game design and a communication problem, which is not. I could agree with jump attacks being communicated to you but eh I'm fine either way if I'm not in the mood for finding jumpable attacks I'll just go rolling/strafing way. and I mean literally half of the jumpable attacks are pretty obvious imo, like the stomps and ground slams and some horizontal swings and projectiles. people are really exaggerating about some of the complaints they have.
@nayyarrashid46612 ай бұрын
I think it adds another layer of suspense and tension to the boss fights and keep your attention fully immersed. Otherwise it is pretty easy otherwise to predict when the boss posture is going to break. But it would have been nice if there was an option to turn it on and off. But also that meter belongs in game like Sekiro where the mechanics are totally different. Otherwise players will be more concentrated on breaking the posture than actually enjoying the rhythm of the game.
@Stanzbey692 ай бұрын
Also, if you make it visible, it would just be visual noise for 75% of builds in the game.
@Grifffin9622 ай бұрын
this is a great video, and a really cool mood! i do wonder, however, if it was the best idea to talk specifically about Promised Consort Radahn in a video intended for newer players, as that could end up spoiling things for someone who watches this video and has encountered Radahn the first time, but not the second
@steadfastdreaming2 ай бұрын
Some of the best weapons for Posture breaking are: -Hammers with Cragblade. -Iron Balls and any other Fist weapon with the same R2. -Great Hammers with Lion's Claw. -Greatswords with Carian Sovereignty or Impaling Thrust. -Nagakiba with Unsheathe R2.
@jermergerg2 ай бұрын
huge impaling thrust fan over here
@zjay2 ай бұрын
I understand why people would want the posture to be visible by default, but honestly i'm glad it's not, as someone who goes for posture breaks often that would really stress me out and make me panic pretty often, i also like the risk/reward of not knowing. But there's no reason it couldn't be an optional feature.
@WLightTheme2 ай бұрын
Posture damage isn't dependant on your character's strength. Every weapon has a set amount of posture damage for their attacks. I feel like using the double curved sword moveset to try and enforce your argument is a bit disingenuous considering it does very little posture damage. Then again idk if that was intentional or not. Anyway, stance damage is a set value across all weapons and their attacks. Same almost go for AoW. However some AoW get higher or lower values depending on if you use the AoW on a heavier or lighter weapon. What is important to note however is that two-handing your weapon does have an effect on posture damage as your heavy and light attacks get higher stance damage values when two-handing your weapon.
@jermergerg2 ай бұрын
If you listen to what I said though, I explicitly said that what I was referring to was having the strength/stats to wield weapons that deal higher posture damage.
@WLightTheme2 ай бұрын
@@jermergerg Yeah i know you said that, except you can use like 99% of weapons at level one given you have the right equipment. In the video you make it sound like part of the posture damage is reliant on your stats as well, which is not true.
@jermergerg2 ай бұрын
I'm not really sure what you mean by this. It's definitely not true that you can use 99% of weapons at RL1. You'd have to get pretty far into the game to get cracked tears and talismans to get you part of the way there, and even then, there are still plenty of weapons that you can't use without upgrading. I say within 30 seconds that what I'm referencing is upgrading your character to wield weapons with higher posture damage. Regardless, I don't really want to have a whole argument about it.
@swagiro8242 ай бұрын
the actual rune level doesnt have any affect on stance damage correct? I thought its only affected by what weapon you use along with what type of attack.
@jermergerg2 ай бұрын
right, but the rune level dictates what weapons you can use as i said
@nerdothn8922 ай бұрын
One thing that I would love is if in the next game they had some visual representation of when an enemy is close to being stance broken. Kinda like in lies of P where there healthbar gets that flashy effect. But I guess for that you would have to have to combat more focused around also breaking the stance of the enemies?
@RYNO25112 ай бұрын
This is pretty much how the combat in Sekiro works
@pajeetsingh2 ай бұрын
I just go onga bonga with morningstar.
@cam_i_corn29942 ай бұрын
Great vid!!!
@austin0_bandit052 ай бұрын
Wait we've done this 😂
@jermergerg2 ай бұрын
fixed an error lol
@DrFoyer2 ай бұрын
Does poison dot avoid stance bar refresh?
@jermergerg2 ай бұрын
As far as I know, projectiles keep pressure on stance bar.
@lanzie1232 ай бұрын
ergonomics arent even touched on which is weird for a posture video
@momerathsoutgabe-mt1gc2 ай бұрын
if you're making vids intended for new players, then maybe spoiling the BIG fights isn't the move, makes the new players click away immediately before getting more spoilers. I watched the full thing though. Im not THAT worried about it, just sharing my two cents. Though I do wish I didn't get radahn spoiled lol
@jermergerg2 ай бұрын
Sorry! I mean it’s been out for two months now but yeah I can put a warning in the description.
@wojtekgaming78652 ай бұрын
The mod just crashes
@Dasqal2 ай бұрын
What did you use to respawn the boss?
@JoseViktor40992 ай бұрын
There is a mod that allows you so.
@carlostdied11842 ай бұрын
Boss Checklist Overlay lets you respawn bosses after you kill them once.
@jermergerg2 ай бұрын
CE also has a boss revival feature.
@grogueQ2 ай бұрын
I personally don't like to see a posture bar, I think Sekiro would have been better without it. I like a game to be so impossibly hard that I never actually am able to beat it. So I can play it forever and really get my money's worth. Just think how much more fun fromsoft games would be if you couldn't level up your stats or your weapons. First Playthrough Broken Sword Wretch No Summon No Horse RL1s are the best.
@jermergerg2 ай бұрын
Well that's certainly an interesting perspective! I think very few players would find an unbeatable game appealing though XD
@giannixx2 ай бұрын
Possible sarcasm aside, you CAN play it that way. Difficulty is determined by your play style and self imposed restrictions.
@RYNO25112 ай бұрын
I agree that it's not needed in Elden Ring, but in Sekiro the combat is completely based around breaking posture so I think it is good to have the visual representation, it is more important than the health bar.
@momerathsoutgabe-mt1gc2 ай бұрын
Im so pissed I just spoiled one of the fights. Well, at least it looks cool.