Elite Dangerous | Imperial Cutter | Combat Build

  Рет қаралды 7,693

The Try Hard Gamer

The Try Hard Gamer

Күн бұрын

Пікірлер: 18
@SenArmstrong-R-CO
@SenArmstrong-R-CO 2 жыл бұрын
Glad to see you’re still putting out build videos my guy!
@thetryhardgamer8387
@thetryhardgamer8387 2 жыл бұрын
Thanks! :)
@keithbeard1589
@keithbeard1589 Жыл бұрын
Love them graphs on that ship!
@JExotic69
@JExotic69 Жыл бұрын
What engineering do you have on the two Turreted pulse lasers?
@luigiistcrazy
@luigiistcrazy 2 жыл бұрын
Could you upload your build to coriolis?
@ibexthegoat3112
@ibexthegoat3112 2 жыл бұрын
In a haz rez.... pick up a elite wing assimilation mission, let's see the sheilds work
@alcoholiday6954
@alcoholiday6954 2 жыл бұрын
Why Hull reinforcement packages if you're a shield tank?
@chivayos
@chivayos 2 жыл бұрын
Some npcs and also some players use weapons with phasing sequence for the same reason he does that in this build, and since this will, although with low damage, bypass your shields completely you don't want to be naked underneath.
@big6rw
@big6rw 2 жыл бұрын
Why full throttle n not in the ...blue...maneuverability zone?
@thetryhardgamer8387
@thetryhardgamer8387 2 жыл бұрын
Because I have enough power in engines to boost when I need to. Also, the faster I can make that massive ship, the less of a target it will be.
@big6rw
@big6rw 2 жыл бұрын
Thanks Biggest ship I got is the krait mk2. Cutter is out of my price range at the moment. For most of my combat...I'm in the blue zone n boosting. Thanks for the response brother. I'll give that way of combat a try n see if it works for me.
@thetryhardgamer8387
@thetryhardgamer8387 2 жыл бұрын
@@big6rw No problem!
@chivayos
@chivayos 2 жыл бұрын
@@thetryhardgamer8387 you're talking pips, not throttle. the blue zone does not affect your boost, but the power of your directional thrusters and thus your agility, because everything except going straight forward is governed by your vertical and lateral thrusters. Operating your ship outside of the blue zone will weaken the thrusters force and by this negatively impact your agility, no matter if you're trying to stay on top of an opponent in an agile ship or just trying to do a 180 turn with the imperial beached whale. Of course pips also affect this as they directly govern power distribution and thus overall performance of a sub system, so for best turn speed and evasive flight capabilities 4 pips + speed within blue zone is the absolute optimum and vice versa. The FDL is pretty unforgiving when operated out of the blue zone, but generally this affects all ships and even more so with FA off. I recommend checking vindicator Jones' vids on this topic as it can't be explained any better than he did.
@crystalhandcs
@crystalhandcs 2 жыл бұрын
i am getting tilted because of people who is using their ships at full throtle. just use it on blue line and get more movement efficiency. seriously...
@thetryhardgamer8387
@thetryhardgamer8387 2 жыл бұрын
There are two ways to improve time on target. One is the blue line, the other is boost maneuvering, which I'm doing. Boost maneuvering decreases the chance for shots landing, especially on a huge ship like the cutter. If you don't believe me, take out an anaconda or a cutter and keep it in the blue the entire time you're in a hazardous resource extraction site and see how long your shields last.
@herardpique7302
@herardpique7302 2 жыл бұрын
@@thetryhardgamer8387 there is a third way: flight assist off, 3-0-3 pips and fly backwards keeping time on target around 100%. Like this: `kzbin.info/www/bejne/iKiuqXxsndySfc0
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