"I'm using tabs for spacing instead of multiple spaces. This will make people angry. Additionally, I am going to place opening brackets on a new line instead of at the end of the preceding line. This will also make people very angry. Actually, every single thing I do here will make people angry, because people are horrible and this is why we can not have nice things."
@Nunya5829410 ай бұрын
People that do shit like that are stupid
@GTR4872 жыл бұрын
I watched this video 2y ago but I was unable to understand it because I didn't know English. Two years later, after learning English, I'm able to fully understand the video, and that's great, because it's an amazing explication. Thanks you very much :)
@Hersatz6 ай бұрын
2 years to get this level of fluency. Good for you, mate!
@bigcrazycarboy6723 жыл бұрын
This has got to be the best tutorial on KZbin for this. It's extremely well made and rich with content. I hope to eventually get the opportunity to embed Lua in a game in Unreal Engine, but this is the first step ;)
@BlazertronGames2 жыл бұрын
Best tutorial for this on the internet, let alone youtube. I spent hours trying to figure out how to embed lua in c++, and all that came up were bad tutorials that barely mention anything. Even the official documentation doesn't cover it very well. This video covers lots and explains it really well in 35 minutes. Although, I do wish there was a text version of this video, for quick reference.
@DiegoLopesCF5 жыл бұрын
Oh! look mah I'm in a video :D
@nettoribeiro42674 жыл бұрын
que privilégio, cara
@LM555chip4 жыл бұрын
i just found this awesome channel recently. i like how you explain things simply. i also like how you approach critiques. like who cares really if you use system("pause") for convenience. nothing is taboo in programming imo, all options should be considered. congratulations for having so many subscribers, and you deserve more.
@RozzmanLists5 жыл бұрын
As always: very informative and very clear. Thank you for putting so much work and thought into your tutorials! I really appreciate what you offer
@javidx95 жыл бұрын
Thanks Rozzman, much appreciated!
@billowen32855 жыл бұрын
40k subs? Man I remember 8k, so glad you're getting the growth you deserve
@javidx95 жыл бұрын
Hey thanks Bill, both for the kind comment and the long time support.
@ragnarock8112 жыл бұрын
I was modifying minetest to add custom function interfacing the clientmods without any understanding of this concept (although it worked), and now I watch this golden video explaining the basic I supposed to understand back in the day.. Good job, keep going!
@JordanXion5 жыл бұрын
Nice video - I'd like to see videos on how to integrate Lua more broadly with C++, with unknown code, in the context of game add-ons/mods specifically
@ipa_stor Жыл бұрын
That's crazy how good is your explanation. I accidentally got this video in recommendations (0 at cpp, almost 0 at lua) but wow, this content is 🤯 thanks. and one more "thanks" for you logging operations with language tag👍👍👍 definitely must watch more
@Ruxify5 жыл бұрын
Thanks for this. I've been wanting to implement LUA in my game engine for quite some time, but never knew where to start, instead trying to manually create an interpreter for a simple C like language. I managed to get most things working except for converting the AST tree into actual instructions to run in my simple virtual machine which managed to melt my brain, so I gave it up for a while. Now I can scrap that and start implementing LUA. :)
@zadfoe3 жыл бұрын
Hows the game engine
@HTDBarsi3 жыл бұрын
hows the game engine
@Ruxify3 жыл бұрын
I'm supposed to be doing a rewrite on the render module (including implementing PBR) but I haven't touched it in a while.
@HTDBarsi3 жыл бұрын
@@Ruxify Oh thats cool!
@mooks5002 жыл бұрын
damn thats badass
@gilney.mathias3 жыл бұрын
"C++ and Lua work very well together." Couldn't agree more! Playing around with Tibia's private servers for a couple of years was very cool ;p (and knowing that its a brazilian programming language makes it even better ;p huehue)
@stanosipenko73055 жыл бұрын
Finally, lua getting the love it deserves
@floretion4 жыл бұрын
Can't recommend these videos enough!
@ashrasmun15 жыл бұрын
Fantastic! I was always fascinated with Lua from the day I've learned about it in WoW. Can't wait to use it in my C++ projects!
@harleyspeedthrust40135 жыл бұрын
I've never really bothered with Lua but I'll have to check it out because this is cool. I usually use java, and my go-to solution for settings files was the reflection API because that made it easy to deal with type checking and such. You can have a class with all the fields named exactly as they are in the file and you can go through each line in the file and use reflection to get a field in the class by name and ensure that it's type matches with the type given in the file, then set the field to the value given in the file. You can't do more complicated stuff though, so I'll definitely have to take a look at this. Nice video, as always!
@egdrei4 жыл бұрын
Instantly subscribed 3 minutes into the video. Not because of the special nature of the video. But because it's clear your understanding of the topics are solid. Your explanations are direct and concise. I like that.
@derf6060Ай бұрын
Thanks you... This video was a big help with my understand of the lua stack which has eluded me for years.
@frankluvsu214 жыл бұрын
I am a beginner and the truth is that you explain very well.
@Mythricia19885 жыл бұрын
Haven't watched yet, but I look forward to! I've spent the last 6 months or so writing Lua code so it'll be interesting to see it from the other side of the fence, so to speak. Lua is lovely! And extremely fast with LuaJIT, too.
@javidx95 жыл бұрын
Lua is awesome on its own, it gains awesomness when smashed into C++ at 100mph XD
@Mythricia19885 жыл бұрын
@@javidx9 Maybe it could be fun looking at other embeddable scripting languages too? Things like Wren seem really awesome, and is purposely designed to be embedded like this, too.
5 жыл бұрын
This tutorial opens new galaxies for hobbyists. :) thanks again!
@javidx95 жыл бұрын
Hello Gurkan. It certainly does open up opportunities for hacking and playing. Loads of fun!
@yan-amar5 жыл бұрын
I've been hearing about Lua for a long time, but this video really makes me want to use it.
@dieSpinnt4 жыл бұрын
My sneaky rascal:) In the second example, the table-based configuration, you omitted the error checks. Thank you for the video.
@giuseppefusco11895 жыл бұрын
You deserve a lot more subscribers. I'm gonna share your channel with my friends 😊
@javidx95 жыл бұрын
Thanks Giuseppe, I dont actively publicise the channel anywhere, nor do I use social media with any effort, but yes, tell your friends! XD
@storyseeker53875 жыл бұрын
ty man. You gotta make more vids explaining more stuff. Really well explained here too, I'd love to see more
@MohammadHefny_HefnySco3 жыл бұрын
Great video .. . few days ago I knew nothing about lua.... now your video gave me a great push forward... many thanks for your effort.
@aryanmn15692 жыл бұрын
A masterpiece of explanation, barely possible to make big improvements on
@wowLinh5 жыл бұрын
I love LUA!! Only discovered it a couple of years ago and simply loved it. Great video explaining things, as usual!!. Love your channel keep it up!!
@javidx95 жыл бұрын
And as usual, thanks very much wowLinh! Gotta keep track of the early supporters now XD
@winifix5 жыл бұрын
Finally I understand it, and I was not even trying to study it, now i can fix my WoW bots :)
@drorraba57754 жыл бұрын
Hi, I think im having familiar problem in other MMO-RPG game, any chance you can contact me?
@trafficface5 жыл бұрын
Thanks to this, I have Lua working in Web Assembly in node.js
@javidx95 жыл бұрын
Great stuff Adam!
@trafficface5 жыл бұрын
@@javidx9 wip: github.com/acronamy/wasm-lua-node-tidal if your interested. Also I'd love to see some content for a game engine port to WASM in either node or browser. Blazor, cpp, rust or C.
@rigbyb11 ай бұрын
Your videos are so good! I wanted to learn how to embed Lua, and this video was insanely helpful. Thanks :)
@samuelhurel64025 жыл бұрын
Grrrrr I'm so angry you don't code the exact same way as me! Nice tutorial, thanks for the video :)
@javidx95 жыл бұрын
Lol Samuel, you'd be surprised what my inbox gets these days XD Thanks buddy!
@edmondmovsisyan22244 жыл бұрын
27:45 how could I make the c program sensitive to the text file changes?
@eminioxpl66515 жыл бұрын
Hah, I was just about to write small simple game in C++ with lua scripts to learn it and boom your video, thanks. You are my most trusted C++ information. I can't wait for more advanced stuff and see implemented lua in your game.
@javidx95 жыл бұрын
Thanks Eminiox, yeah Im looking forward to abusing Lua in my game too!
@teucay73744 жыл бұрын
This is exactly what I was looking for. You are awesome!
@jamesgrimwood12855 жыл бұрын
This is a fun rabbit hole to fall down 😀
@javidx95 жыл бұрын
Yeah it is James, Ive done some crazy things with Lua and C++, they really work well as a pair
@highbrAned5 жыл бұрын
these tutorials are so comfortably helpful. thank you !
@javidx95 жыл бұрын
Thanks Klaus, Im pleased its useful to you!
@isaidstream45475 жыл бұрын
Im so happy you use Lua :D, There's a game called Transformice, and you can make minigames using Lua :D
@juhabach48025 жыл бұрын
And Roblox but the syntax is a little different
@kaleidodeer5 жыл бұрын
@@juhabach4802 The syntax is the same, it just gets a lot of extra functions, tables, methods etc to represent the C++ environment. workspace for example is really just a table that simulates OOP. So Roblox isn't doing anything weird with their implementation. (Although they did just get a new and faster VM for Lua) Gideros is probably a better example for a implementation of Lua but with different syntax. Gideros has a couple of community patches added onto it. Shorthand operators and easier array syntax for example.
@cpuwolf3 жыл бұрын
the best tutorial for me trying to embed Lua
@syne14565 жыл бұрын
have been waiting for this for soo long, thank you!
@javidx95 жыл бұрын
I hope its useful to you Syne!
@syne14565 жыл бұрын
@@javidx9 it was thanks!
@joelmanning2492 жыл бұрын
Very clear and concise with excellent examples.
@dromedda6810 Жыл бұрын
this makes it so clear, why game devs decide to use lua for modding support, or scripting. lua despite its wierdness is such a great tool to have
@MoroZ43005 жыл бұрын
Great video! I got into Lua after playing Project Zomboid.
@javidx95 жыл бұрын
Thanks Mahdi!
@paradisefallen83859 ай бұрын
Still petfect guide. I like how you show stack changes
@dirtyblasion155 жыл бұрын
Stop hacking my browser history...I was just looking for this on google a few seconds ago
@javidx95 жыл бұрын
Ive got to get my ideas from somewhere DB XD
@SoftBreadSoft5 жыл бұрын
What the actual fuck me too this was creepy LOL
@drewestification5 жыл бұрын
yeah same lol
@Music-sq8oy5 жыл бұрын
omfg same lmao idk how
@noshit11285 жыл бұрын
How the fuck are you guys still not aware of Google tracking and spying on you? Of course it will recommend videos on its own platform based on data it gathers from web pages which has Google's bullshit embedded in some way.
@btatarov5 жыл бұрын
You actually don't need to use for prints in lua :) Great tutorial
@jsflood5 жыл бұрын
Excellent explanation on a very interesting topic.
@zaspanyflegmatyk24465 жыл бұрын
PLLSSSS make a tutorial about cmake i cant find anything good and yours would be 10/10
@javidx95 жыл бұрын
lol thanks for the belief Zaspany, but I found CMake to be such a confusing mess I refused to use it. Maybe, one day... Though there are some cmake experts on the discord if you want to ask someone!
@madkouryt5 жыл бұрын
I agree that CMake is a mess mostly because of the legacy functions and the backward compatibility stuff, but it's rather a powerful tool if you are working on more than one platform or IDE, and also if you hate to go through all visual studio's properties tabs. I would recommend this talk "Florent Castelli: Introduction to CMake" by Florent Castelli: kzbin.info/www/bejne/oKWWnpiOmbVgh6s This talk uses modern CMake functions, also all the code is available at github as a tutorial.
@code-dredd5 жыл бұрын
Ahhh yes.... cmake, the thing you need to use for cross-platform project/compilation support only to discover it's a f(*&! language of its own and you can no longer focus on writing your originally intended code in the first place.... I don't like cmake and the docs suck as much as cmake itself >:d
@madkouryt5 жыл бұрын
@@code-dredd For small projects there is no need to use CMake, but if you are working on a corss-platform project/library that has dependencies on other libraries, and you have more than one contributor every one with his own favorite IDE/text editor, you have two choices: 1- Maintain multiple project files, then if you add just one source file you have to update and test all these project files. 2- Use CMake and maintain only CMakeLists.txt files, then every one generates projects files for his favorite IDE/tool chain. I would argue that for large project, it's easier to run with CMake, but if your project is small it isn't worth the hassle as you have to write some boilerplate when you can just click file-newproject and be done.
@notsalman5 жыл бұрын
Zaspany Flegmatyk are you trying to do cmake on Linux?
@Philippe-ch6uk5 жыл бұрын
I love your videos ! Keep up good work !
@javidx95 жыл бұрын
I appreciate that Philippe, I Will!
@tqwewe5 жыл бұрын
Explained it so damn clearly - Thank a lot for this video!
@raoul42465 жыл бұрын
great !! as usual its probably took me 1 week to fully understand the video :-)
@javidx95 жыл бұрын
Nah Raoul, you'll get this!
@veda-powered5 жыл бұрын
Just one thing I noticed: because lua5.3 has native support for integers it would be better to call lua_tointeger instead of lua_tonumber and casting to an int.
@javidx95 жыл бұрын
You are quite right Ben of course, it does support integers, but at this stage in the series I think just number was clear enough. The code I uploaded to accompany the video does use tointeger conversions.
@nedok47245 жыл бұрын
Great video. However, why use float for lua_HostFunction? To my knowledge, lua uses double as its internal representation for numbers and converting to float could lead to truncation errors. Maybe something to mention in the next installment
@nl31463 жыл бұрын
BIG LIKE and thank you for the video. It' was very instructive and i learned a lot about Lua :D
@atrumluminarium5 жыл бұрын
Here's a bit of a wordy question: So say I am writing a Lua script. In this script I define a function matMul(a,b) that takes in two matrices and multiplies them the normal way we multiply matrices. This function was chosen because it's generally an operation that involves a heavy workload, ~O(n³) to be exact After this video, now I know that I have two options: • write the entire function within the Lua script as "pure Lua" • write the function such that it lets C++ do all the grunt work and Lua just handles the initial and final values As an intermediate level programmer, I would be inclined to think that for large work loads, the low-level Lua/C++ would out-perform the high-level Lua/Lua since it allows for more detailed optimisation (especially if considering frameworks like OpenMP and OpenCL for parallelism). My question is, would it possible to discuss this by showing a few benchmark comparisons in a future episode? I was tinkering with this particular concept a while back but there is little info about it. Maybe having an episode about comparisons would lead people easier to this video where you discuss the "how to" aspects. Also thanks for the video, like I said this issue was driving me nuts trying to figure out before I saw this video :)
@javidx95 жыл бұрын
Hey atrum, your instincts are correct. Do the grunt work in optimised C++ code. And call that from lua. This is how most systems that use lua should work. Which can make defining the boundary between whether your program is mostly a C++ or a Lua one a little blurred. I will be following up this video showing more complex interactions between the two.
@atrumluminarium5 жыл бұрын
@@javidx9 Thank you :)
@matthewburren85635 жыл бұрын
Your channel is a blessing
@neozoan5 жыл бұрын
Excellently done. Thanks!
@javidx95 жыл бұрын
Thank you Daniel!
@sudeepgopal3 жыл бұрын
Thank you so much - Really appreciate the work you have done...
@unevenprankster5 жыл бұрын
I was waiting for this.
@javidx95 жыл бұрын
Hey Prankster, its a basic look at embedding, but I gotta start somewhere :D
@diegorosadossantos84934 жыл бұрын
That was an amazing lecture, thank you for sharing
@Shadow-bc5nr2 жыл бұрын
Thanks alot for creating this video!
@kyoai5 жыл бұрын
Hey javidx9, have you heard of the Lua wrapper SOL2? If you're working a lot with C++-embedded Lua i highly recommend using it (you can find it on Github, a user named ThePhD created it). I've been using it for years and it's absolutely amazing... though, embarassingly, while i've been using Sol2 for years i never learned how the direct Lua-C++ boundary works (because Sol2 abstracts that away), so i'm looking forward to more videos in this "series". :)
@javidx95 жыл бұрын
Hi Stefan, I have heard of it. There are numerous Lua wrappers and binders available, though Ive always enjoyed the "connection" of doing it myself. I think if I was using Lua in my professional role, I wouldnt think twice about using a wrapper.
@Octavarium666xyz5 жыл бұрын
You are reading my mind. I was thinking about starting with LUA for past few days.
@javidx95 жыл бұрын
lol, its a fun language Ales, very fast too
@asmbaty3 жыл бұрын
Great introduction! Thank you!
@BlazertronGames3 жыл бұрын
including lua.hpp will do exactly what you've done with the extern C line.
@inx18192 жыл бұрын
thanks good to know
@August0Moura5 жыл бұрын
great video, I use Lua for everything, as adding scripting to C++ programs or very quickly automate repetitive tasks without recompiling (i also use it on my ESP32) p.s.: 19:23 i would use player.title = "Squire" as it's more simple
@SrIgort5 жыл бұрын
E esse Dollynho aí kkk
@August0Moura5 жыл бұрын
@@SrIgort kkkk modelei ele só de brincadeira, queria fazer um mini joguinho de zueira mas acabei desistindo, mas depois dum tempo corrigi algumas coisas nele e adicionei ele no jogo VRChat no mapa "Dollynho Brasil" :P
@xx5125 жыл бұрын
Beautiful. More please!
@flobuilds5 жыл бұрын
Thats really awesome you could make a command line where you can enter full formulas and execute them in c++
@javidx95 жыл бұрын
Thats right Bluestroker, and effectively if you install lua properly, that is exactly what the Lua command prompt does, you can enter full functions and objects and tables, all valid lua code this way.
@flobuilds5 жыл бұрын
@@javidx9 thanks i did not know that lua is awesome
@pendergastj5 жыл бұрын
Who the hell would dislike this?
@BlazertronGames3 жыл бұрын
Thanks for making this. It's way simpler than I thought it would be. I tried reading the lua documentation to figure this out, but there's no examples, just a function reference.
@Ben-up4lj5 жыл бұрын
Good morning Javid, I'm following you about some month now and see that you're using C++ heavily. I'm a engineer and more focused on C, never learned C++ properly. I guess you are good in C too, so it would be nice if you can a video why you changed to C++ and who you see the advantages. There are already some videos about the languages but I like to watch what you think in this special case (C vs C++). Keep it going, your channel satisfying my brain :).
@javidx95 жыл бұрын
Hi Ben, I did start with C (Turbo C to be precise), but swiftly moved on to C++. It is my opinion (no doubt a controversial one) that there is literally no point in learning C anymore. Even embedded platforms have a growing number of C++ implementations available to them. The nice thing about C++ is you can pick and choose whether or not you need the Object Orientation capabilities. Again, in my opinion, these things are useful even for trivial tasks regardless of how your system design is constructed. If you can program in C++, you would find the migration to "pure" C quite trivial. BUT! And its a big but, the way C++ is presented these days is to actively avoid using C like constructions and syntax - something which I disagree with. I believe you should program in the style that solves your problem with the least resistance, and if a C like project structure is better for what you are doing, then run with it. Perhaps not necessarily the answer you were looking for, but I like to be honest. Thanks for watching though, I like to think the way I make my videos you could reproduce the core content in almost any language.
@xemuth16434 жыл бұрын
Awesome vid ! I will use it to externalise some behavior on my 3d viewer !
@fk1155 жыл бұрын
Thanks for this well explained and very educational video. One suggestion I would have, however, is that you should wear another clip-on microphone in all your videos during the side view in which you speak visibly. The differences in tone (clear off-voice compared to ambience sound with a reverb) are a little distracting and slightly semi-professional. But this is only a very small drop of imperfection, otherwise your videos are excellent and I would be happy if even more users would watch them.
@javidx95 жыл бұрын
Cheers, interesting... i used to use a clip on mic, but i didnt like the indistinct vocals at all. Personal tastes i suppose. I like the cutaways to be a little break in proceedings.
@itryen76322 жыл бұрын
É TRETAAAAA 🇧🇷🇧🇷🇧🇷🇧🇷👍🏻👍🏻👍🏻👍🏻👍🏻
@АлексейСалихов-з4ч5 жыл бұрын
0:33 It's also very useful for businesses and industry to be able to modify their programs vapidly
@alessandroculatti16134 жыл бұрын
Regarding the example of storing the settings in an external file, is there any particular reason to use a scripting language over a file type meant to store values, like a json file?
@javidx94 жыл бұрын
It entirely depends on what you need to store, but it can be pretty awesome to have a config file with dynamic attributes. An exaggerated example. You store your application window size in the config file. But a dynamic one could actually determine the best window size and provide that, without needing any modification of your existing code.
@alessandroculatti16134 жыл бұрын
@@javidx9 That would be a cool feature to have, I can see why a dynamic config file could be useful
@dynamagon2 жыл бұрын
Would this work in C? I'm actually going to use the engine I made with the help of your 3d engine series to make games!
@СергейФёдоров-щ8ш5 жыл бұрын
Very easy description for lua basics! thanx ) What about userdata, and lightuserdata, with images in next tutorial? ) (or effictive share dynamic array of structs between host and lua script, in both direction)
@javidx95 жыл бұрын
Thanks, yes I'll be covering lightuserdata in a follow up video, I find it very useful for shifting pointers to objects around.
@xTheKnallstock5 жыл бұрын
Hi David, again a very nice tutorial, as usual. I would like to ask you, if you can possibly make a video about the rvalue reference and move constructors in the future because, you always explained hard topics like polymorphism so good to me and I can imagine, you will also do it with that topic. Thanks for making this awesome videos. Greetings Knallstock
@javidx95 жыл бұрын
Thanks Kiba, I'll add it to the list. I'll need to find a suitable "delivery vehicle" that can exploit using these concepts in an interesting way.
@Gilded_God3 жыл бұрын
Very nice video I really like your content.
@CoolDude9113 жыл бұрын
I have a question about the size of the stack. Is it standard practice to pop the stack after saving a global lua variable to a C variable? When a fixed amount of global vars are read I guess it does not matter but would you pop or clear the stack at certain points as standard practice to avoid the lua stack getting too big?
@javidx93 жыл бұрын
Managing the Lua stack is "on the whole" automatic, but there are instances where you need to do it yourself. You'll realise when, because your memory consumption will always be increasing XD
@CoolDude9113 жыл бұрын
@@javidx9 Cool thank you for making these videos.
@selfhelp4412 жыл бұрын
great video! where can i find what libraries are included in lualibs?
@JAdHum4 жыл бұрын
I am following this exactly and I'm getting "error LNK2019: unresolved external symbol _luaL_newstate referenced in function _main." How do I fix? None of the tutorials on the internet are working for me
@glowiever4 жыл бұрын
you gotta wrap your lua include within extern "C" {} block. check the beginning of this video
@jurdendurden4 жыл бұрын
Love your work, thank you.
@marcoalejandrosalas10663 жыл бұрын
I want to understand and have something clear, since I am a learner in this world of programming and that, in this tutorial it is taught clearly and "practically", how to execute Lua code or Lua itself in a C ++ program. If so please affirm me to know that I have learned something great for future project applications, thank you
@justgame55085 жыл бұрын
I always store file settings as text then write my own parser and read them in using regular expression or something similar, just using Lua looks a lot safer and simpler. Nice
@shorthouse064 жыл бұрын
Great video, really easy to follow and understand. Do you still have plans to continue this series?
@javidx94 жыл бұрын
Thanks! I think i might, the #1 doesnt indicate a series, its just the first c++ and lua video. That said, theres a lot more detail to go into, so yeah, probably!
@seditt51465 жыл бұрын
You sold me, ima incorporate LUA into my engine now. Thanks, now I have to add all sorts of other scripting stuff and its all your fault!
@javidx95 жыл бұрын
What have I done!!!???
@seditt51465 жыл бұрын
@@javidx9 Its been a long time coming, I have known I needed some sort of scripter if for nothing else resource handling. Loading Sprite maps via code is a pain an is ugly, I would much rather have it in a separate source which I can define various attributes like w,h, x,y frame count etc..etc all that fun state information for various assets. I had intended on writing my own simple scripter but surely Lua will be more powerful than anything I intended to write and is already done for me.
@davidste605 жыл бұрын
Nice video, I'm looking forward to more in this series. This Lua VM seems quite forth-like, does it have a seperate return stack?
@DavePoo5 жыл бұрын
I quote the Lua manual "Whenever Lua calls C, the called function gets a new stack, which is independent of previous stacks and of stacks of C functions that are still active."
@davidste605 жыл бұрын
@@DavePoo - Thanks but I meant a stack just for return addresses, not parameters. I guess not though. Forth has two stacks.
@urugulu16565 жыл бұрын
nice one ! only one Question : what did ya do to get rid of that sorta ever neccessary stdafx.h that visual Studio puts in everytime without it complaining on that?
@cocbuilds5 жыл бұрын
Lua is great.
@javidx95 жыл бұрын
Agreed.
@szczypiorofixable5 жыл бұрын
Thank you for your tutorial! :)
@justsomedude51085 жыл бұрын
javidx9 your channel is excellent. Please demonstrate how to draw 2d isometric tiles and sprites. There's lots of tutorials showing how to draw the artwork but I find anything about the programming of them. It would be awesome if you could cover how to calculate the movement when the view is isometric too. Thanks for everything you share!
@javidx95 жыл бұрын
I would like to explore isometry too at some point so it is definitely on my list of things to demonstrate.
@justsomedude51085 жыл бұрын
@@javidx9 I can't wait until you do! I loved games like Diablo and Starcraft. I'll keep a look out for your videos. Thanks again
@Johannes004 жыл бұрын
Hi! :) I have a question. Constantly error checking every LUA variable (or parts of the external LUA script) seems very tedious to me. Isn't there a simple but speedy way to loop through the code / script that needs to get the C++ "it's not malicious LUA" stamp of approval?
@javidx94 жыл бұрын
Hi Johannes, Im afraid its not that simple. If you know your lua is just for you, then only error check what you need to. This is quite a common thing, all your lua files could be embedded in your executable for example. As soon as you open up your program to running unknown code there is risk. One way to help reduce risk is to only prime the lua vm with the libs that you need, so if you dont give it the file handling library for example, the users code wont be able to open files...
@Johannes004 жыл бұрын
@@javidx9 Thank you for the quick reply! Well, I guess I just have to buckle up and hunker down with learning the proper ways then. At least I feel that with the help of your videos over the years, I have been able to push myself past the point where I'd usually give up! (But I often have trouble staying focused on learning one thing at a time, hehe)
@rishiniranjan17463 жыл бұрын
Beautiful and interesting
@gunhatornie8 ай бұрын
SUPA REM IC
@ProgrammerSheep5 жыл бұрын
You should do an OpenGl series.
@veda-powered5 жыл бұрын
I would recommend that you look at some of these examples: www.opengl.org/archives/resources/code/samples/glut_examples/examples/examples.html to learn the basics of OpenGL, then try and transition to modern OpenGL which is much more complicated in my opinion and being able to slowly transition every thing from the old way (fixed pipeline) over to the new way is way nicer then having to write a shader just to get anything to show up
@Dadaskis5 жыл бұрын
learnopengl.com is your choice
@AquesticYT5 жыл бұрын
@@veda-powered GLUT is old. Use GLFW.
@veda-powered5 жыл бұрын
@@AquesticYT You're right, but I personally believe that it's simpler then GLFW, so easier to learn.
@inanitas5 жыл бұрын
@@veda-powered Nah modern is easier if you don't get used to old pipeline. It's like saying "Learn Basic on MSDOS before you learn C++ on Windows". On the other hand, I did start programming by learning C++ and Assembler back in 2015, so I just might find the hard things easier.
@karlkastor5 жыл бұрын
Interesting. My old company embedded Lua directly into C++ for preprocessing like e.g. internationalization. So you'd first run Lua on the source code to get the final C++ source code and then you could compile the C++.
@يمرحويتعلم2 жыл бұрын
I designed an application to protect videos, but how do I prevent screen recording and video recording programs during presentation?
@rzDmyth Жыл бұрын
any chance of covering how to set up Lua with Visual Studio 2022 and Open 3D Engine? Install, debug, watch variables, autocomplete/IntelliSense, etc... Great video btw