I like having the mega taxi service made of 4-8 cp with the fleet speed enhancement and a seeker hero. Can send over half fleet across the galaxy and back home in a single turn to pick up another. Not really efficient, but hella fun.
@Sonnymets6 жыл бұрын
I had a fleet of 5 carriers thinking they would do good. Decked them out with alot of expensive guns and defences. Then i meet a riftborn fleet made of 30 small attacker ships all with rockets. Their rockets blot out the sun and ruined all my carriers while only losing acouple of small ships. Now i have 300+ ships queued up on my main systems and starting an all out war with 6 Ai at the same time.
@PangolinAdvisor6 жыл бұрын
Sonnymets weren't you countered by any chance? Missiles are most effective in long range, perhaps enemy ships destroyed yours before you got to return fire properly. You could either change your loadout or include a few support or protector ships to draw the fire away from your carriers
@Sonnymets6 жыл бұрын
no both we're short to medium. i think its more to do with the fact that the 30 small ships only had to do 5 salvo's to take out my 5 big ones. whereas my carriers would have to launch 30 individual salvo's to take out the smaller ones. after alot of fights i have noticed that just an army of small attackers ,with either rockets or lasers that have 100% on all ranges, usually take out any of the Ai's 30 CP army's with 3-5 destroyed small ships per fight.
@joethesheep46754 жыл бұрын
@@Sonnymets thats my experience too. I mean that few big ships can be countered by many small ships. I think a ship cannot shoot multiple ships in the same salvo, which means all that firepower of a carrier goes to waste against 30 ship-fleets. My standard endgame-fleetsetup is 1 Destroyer (carrier with weapons not squadrons, mainly for the tractor beam), then 3 coordinators (equppied to tank and accelerate the fleet) and 4 hunters. Rest depends on the situation but that 27CP base does well against everything.
@ducanhluong9184 жыл бұрын
@@joethesheep4675 Yeah, I go for almost the same fleet set up. That plus a dedicated fleet to siege systems: 6 coordinators decked with extra manpower loss per turn and additional manpower. 2-3 turns and you can land your troops uncontested.
@ducanhluong9184 жыл бұрын
Pangolin Advisor: What do you do when you encounter an alien life form? *shows 2 obliterator shots on their way* Pangolin Advisor: Exterminatus with zeal!
@LOL-zu1zr Жыл бұрын
Remember my first empire game and when the fire ball showed up it was too late to save my capital system
@alvydasjokubauskas2587 Жыл бұрын
You create a siege fleet that has titanium siege cannons. They use simple colony ship design and have 2-3 titanium guns maybe an engine. They will mincemeat system easily. Another fleet: You could just build chasis alone, either slowly move them to border systems, use taxi or just put some engines. Than quick upgrade and move in the fleets, maybe remove engines like you said to increase firepower. Dust is so cheap and inflationary you want to get rid of it asap, upkeep is the same that means you can have as much as you want in long run. Third fleet: you just build gauss cannons and use lvl 3 stealth on your fleet. Use close range battle tactic, your fleet will move in their positions and shred your enemies fleet into cheese. If enemy had misiles or lasers they wont do any damage to your fleet as those long - medium battle phases was skipped and only last battle phase - short is left.
@Spawner5221 Жыл бұрын
Ive found it's way more effective to make coordinators stacked with as much siege as you can manage, some movement and basic defence/offense. Because of the module multiplier, you can have 4 of them that will tick 300-500 a turn, and that's not accounting for the max tier of siege modules. I reckon if you do the maths a siege carrier would probably work out better too. It's obviously costly, but damn does it work. They're also effective enough that if they get caught by some low level ships like pirates or small enemy fleets they can fight their way through it.
@paolomaruotti3 жыл бұрын
Hello, thanks for your useful guide... how do you reach 90983 damage at 7:20??? I have a all techs and my carrier canno do more than 33754....
@joethesheep46754 жыл бұрын
I use antimatter engine on all my ships inside a fleet AND koordinators with fleet accelerators. But i usually play on exceptional size so....
@ducanhluong9184 жыл бұрын
exceptional size plus abundant resources :D
@joethesheep46754 жыл бұрын
@@ducanhluong918 i keep ressources on normal. I just like a freakinglishy big map. Thats all. XD
@Anterran992 жыл бұрын
@@joethesheep4675 huh same here.
@TheBddan0136 жыл бұрын
i know medium size ship duble the models power, but not the effect of the model so accekerators only add 1 movement point to your fleet. to put it on a medium size ship seem like a wast to me :/
@PangolinAdvisor6 жыл бұрын
Dan ben-david fair argument, I personally prefer having support modules on ships that can do more in combat on their own than to have potentially dead-weights. But I often use small ships for this role as well, depending on what resources I have access to
@TheBddan0136 жыл бұрын
just test what you said in a game i played today and yea, it's just more calm to build a fleet that way. I personally dont like to research all the ship tech, so it's even save me same tech i dont have to research (i like to build my fleet with same coodinators and a lot of attecker) so i main my research only to dam i dont touch the protector
@lunewai1433 Жыл бұрын
gr8 video
@expat84606 жыл бұрын
thanks so much for the vids
@dennishorst93674 жыл бұрын
WTF IS A SCOUT WITHOUT PROBES ???
@neji24014 жыл бұрын
Fast.
@krocodockle25444 жыл бұрын
Yesssss
@principleshipcoleoid8095 Жыл бұрын
Sad that Taxi Ships got nerfed a bunch
@wizard3805 жыл бұрын
1 coordinator engine ship + full carriers.
@РенатТкаченко-ф8п5 жыл бұрын
F to fleet accelerators
@m3ntal_c0re5 жыл бұрын
Your grammar ia actually very good but sadly my brain has a hard time managing your accent ..