Рет қаралды 3,800
Dev-logging my process of building an engine in C++ and OpenGL for the purposes of eventually making a hand-drawn 2D/3D Isometric Rogulike game.
Covered in this video:
- Asset Management
- C++ Reflection/Introspection
- Serialization
- Editor Interface
- Application/Project Creation
- Run-time C++ Code Reloading
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