Hello, I'm a new subscriber to your channel. I'm excited and grateful for your informative and helpful videos. I'm also a 3D Environment Artist. I have a question about meshes for houses and large structures. I've learned that when creating houses and large structures, it's recommended to merge all the vertices (Boolean) together if possible and avoid inserting separate objects into each other. This helps save UVs in some cases and prevents some errors when baking lighting with AO in Unreal. I'm not sure if this is still relevant and necessary with current game standards. Do I need to merge all the vertices (Boolean)? Obviously, this will take more time compared to just snapping the blocks together.
@BeyondExtent2 ай бұрын
Thanks for the question, you can insert meshes into each other, and it's common to do so. But like mentioned, there might be limitations when it comes to the game/workflow you're working on. If this comes to your portfolio, no need to make sure that all the individual pieces are booleans though, just make them into modular pieces and use them accordinly. Hope this helps - Timothy