Hi, can I make with this system touch separate npc parts?
@jiaxinsun921010 ай бұрын
Keep it simple, stuipid and effective is the ultimate way of quality product. It is indeed your initial concept that makes this product stands out and shine, that I can't stop myself from purchasing it right after. Looking forward to your avoidance update and hopefully it can help out First person clipping issues without modifiying animations. Keep up and best wishes.
@MiddleAgedGameDev10 ай бұрын
Thankyou. If you come into my discord, I have already explained to someone how I avoid camera clipping in first person and I can flag it for you. It is simpler and more appropriate for full body first person than the avoidance third person stuff and it is in the public area of my discord. Happy to share that for free.
@BattleHVT10 ай бұрын
Oh common bro, at least make one tutorial 😢
@MiddleAgedGameDev10 ай бұрын
It's a bit tricky to do that, what I have done in this video is entirely dependent on the core asset, but this will be included in the next update: www.unrealengine.com/marketplace/en-US/product/envirosense-immersive-hand-ik
@BattleHVT10 ай бұрын
@@MiddleAgedGameDev no , um not talking about this one the very beginning one in which if a character detects something it snaps his hands on it , not the wall some specific object like lever or switch and stuff . I would be very helpful.
@MiddleAgedGameDev10 ай бұрын
@@BattleHVT If you search out tutorials for two-bone IK, that is basically what is under the hood. On your switch or button, you would place an empty Transform that marks the desired position and rotation of the hand. Then use a method to detect when the target is in front of the player and target the two bone-ik to the Transform, turning it off again when out of range or not in front. Again, this is largely built into the asset.
@BattleHVT10 ай бұрын
@@MiddleAgedGameDev ok thanks bro now I will dig into it cuz now I know what's under the hood 😅😅