Epic MegaJam 2022 - MetaSounds & Quartz Music System Demonstration

  Рет қаралды 1,019

Eric Buchholz

Eric Buchholz

Күн бұрын

Пікірлер: 10
@SelfRejectionExercize
@SelfRejectionExercize Жыл бұрын
Dang, I had no idea about calling stop on the audio component to cancel quantizations scheduled, thank you!
@unrealdevop
@unrealdevop 2 жыл бұрын
Epic man, you did a really great job on this. Thanks for the breakdown.
@herdinstinct8282
@herdinstinct8282 Жыл бұрын
Great video! Thank you for this!
@waynestrange
@waynestrange 2 жыл бұрын
Great stuff, my friend.
@YeguesSchettini
@YeguesSchettini Ай бұрын
Awesome set up! Did you create this all once the game design was finalized, or did you build it up in pieces and added parts as they were designed?
@ericbuchholz
@ericbuchholz Ай бұрын
@@YeguesSchettini I didn’t wait until anything was “finalized,” just went with our initial scope and got everything stood up in my test level so we could plug it into the gameplay systems as those came online.
@YeguesSchettini
@YeguesSchettini Ай бұрын
@ sorry, I meant more along the lines of understanding the musical parts you wanted. Like if you knew you’d need the filter changes, combat/ambience, etc before you set everything up. OR did you find out you needed a whole new layer and have to try fitting that in somehow
@ericbuchholz
@ericbuchholz Ай бұрын
@@YeguesSchettini Ahh, yeah it was pretty much all decided from the start. Tried to keep the scope manageable for the amount of time we had!
@coromotostudio9842
@coromotostudio9842 2 жыл бұрын
Hey Erick I like your work to and the way You use Metasound. I haven't used yet but it fits the style of game I'm developing. I would like to have your guidance to know where to set that system. Jhon Connor from discord referred me to your work since together participate in the MegaJam 2022. How would I get in touch? Gretting's
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