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Federal Prison, Pyrolysis Map 2, Max Risk Defender Only, 5 ops
Although the main risk is quite Defender friendly, the enemies (Archers that never get closer with +100 ASPD, Recidivists with 3000 DPS, Super Jesselton) are not, and thus pretty fun to fight. Can't do 4 ops because Jesselton DPS is too high until the Casters die. I ended up abusing the early kill gate (on the healing enemies) and because Jesselton slowly gets blockshifted out of the way, I abused aggro to get a stable stall on his phase 1.
The final stall cycle is one of my favourites, where we cycle Eunectes S3 Blemishine S3 Mudrock S3 to form a perfect loop against high physical damage. It makes great use of all their respective self stuns and SP cycles.
The total clear takes 12 minutes.
Music: Evolutionary Mechanization - Arknights