EverQuest History: talking with Jeff Butler, Producer on EQ and co-founder of Sigil (Vanguard: SoH)

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aLovingRobot

aLovingRobot

Күн бұрын

Пікірлер: 252
@russianprussian4683
@russianprussian4683 2 жыл бұрын
I’ll never forget being in beta 1 medding in s.ro on the beach and Aradune being played by Brad came up to my group and chatted us up for 15 minutes asked us how we liked the game and how things where going, didn’t know at the time how cool that was . I was mesmerized by his flaming sword
@fadedtimes
@fadedtimes 3 жыл бұрын
Great talk. I worked at a restaurant in Mira Mesa, CA running into EQ employees. I started playing, eventually became a EQ guide, and played end game in PoP and GoD. Loved my years in EQ.
@alovingrobot406
@alovingrobot406 3 жыл бұрын
Nice! We may have crossed paths.
@xordoom8467
@xordoom8467 3 жыл бұрын
WOW, as a 20 year player who absolutely loves EQ, I can honestly say this is one of the best interviews I've seen in years regarding EQ. I knew very little of Jeff Butler mainly as one of the Key-Men of Vanguard days, I had no idea of his involvement in EQ at the level he presented, this closed many of the questions I've had about EQ over the years. You made my day, thank you! Well done!!
@nulltheworm
@nulltheworm 3 жыл бұрын
Yes, seriously. This was a fantastic interview. Jeff was wonderful to listen to for his honest answers and insights.
@BubbleoniaRising
@BubbleoniaRising Жыл бұрын
When my guild started moving through PoP and we were keying up for Time, I had to F9 and go top down, no spell effects to do the content. I never saw anything but the tops of our heads for 5-7 hours a night. It got so crazy I'd run with my box open and box fan blowing on the card. Crazy times in tech!
@oldrin1876
@oldrin1876 3 жыл бұрын
Very cool interview love it. When jeff speaks about not having a minimap, having to know how to get from one area to another, and having to rely or ask/pay another person in the world to guide you. Having the world feel like oh man that is on the other continent its a tough journey to get there, I could die and lose all my gear on my corpse. That is a giant part of what made Everquest really magical to me especially compared to mmos nowadays! Also finding a druid or a shaman to sow you on journey, or finding a wizard to teleport you or a cleric to rez you. Really encouraged a lot of social interaction that is almost completely missing from modern mmos.
@satapatas
@satapatas 3 жыл бұрын
He was explains brads way of thinking on that subject , Jeff seems to be more modern and not for those types of games because they being less of a player base is what I gathered.
@cgirl111
@cgirl111 2 жыл бұрын
Who didn't have a /loc hotkey? I was a druid and always pulled my mobs to a path for root rotting. In modern games you can use death for quick travel if you know the zone well enough.
@OMeffigy
@OMeffigy 3 жыл бұрын
"The Archives" as a gaming company that kept old games running for small player bases, would be the coolest place to work in gaming, I think. Like a museum to start/end your career in.
@tarodin
@tarodin 3 жыл бұрын
I loved Vanguard, the big space, the sense of exploration, the music, the places, Khal
@shivur5073
@shivur5073 3 жыл бұрын
I miss vanguard. It was an amazing beautiful game
@jimmyeriksson8358
@jimmyeriksson8358 3 жыл бұрын
Loved the game as well. Except when you changed square on the map and your flying mount disappeared... Oh shit... Splat...
@6StringPsychedelic
@6StringPsychedelic 2 жыл бұрын
Yea vanguard was great, i liked it alot more then ESO and other crap... really a shame
@FirstNameLastName-okayyoutube
@FirstNameLastName-okayyoutube 2 жыл бұрын
The Open Spaces not used for anything made the world feel more realistic as well as added mystery because there was off whole lot of hidden passages to Giant dungeons that had no NPCs. How many of you found the giant crystal tree?
@jsega996
@jsega996 2 жыл бұрын
This content should hold me over until another quality high-fantasy/DnD-like mmorpg releases.
@InnawoodsAnon
@InnawoodsAnon 2 жыл бұрын
I was in the first rush of players, and there was never anything like it before or after. Thank you for helping deliver this experience. I can't tell you how much it means to me.
@sdp00888
@sdp00888 3 жыл бұрын
Thank you so much for this interview! Been a EQ player for 20 years on and off.
@PeaceMah
@PeaceMah Жыл бұрын
I miss Vanguard so much. So much.
@Fweepo
@Fweepo 3 жыл бұрын
As on of the EQ beta testers, I absolutely loved this very informative interview, thank you
@the_based_boy
@the_based_boy Жыл бұрын
I'm not sure how much of a stretch this would be to pull off, but it would be awesome if you could get Tigole on here. It would be super cool to hear about the high end raiding experience as well as the transition to blizzard and working on wow. Just feels like there's so much content for discussion. Also now that he's left blizzard he may be more open to talking about cool shit.
@SticksAandstonesBozo
@SticksAandstonesBozo 2 жыл бұрын
I’ve spent my whole life trying to get back to those magic moments connecting to a BBS as a teenager and discovering MUD’s. I’ve had many moments that were close. But never that level of magic.
@invismonster
@invismonster 3 жыл бұрын
That folder of 10,000 screenshots of the content/armor from Vanguard that Jeff was most proud of that he mentioned....I would really love to see those. Or even just a selection.
@MeaseMedia
@MeaseMedia 2 жыл бұрын
Ive now watched all of your Everquest history videos and I happened to save the most interesting interview til the very end without even knowing it haha! I am so glad to finally understand the history of Everquest and MMOs from the Developer side, having been a player all of my life. (EQ 21 years) I did help out with bugs on p2002 and beta test some things, but it wasnt until I decided to build my own photography Gallery in Decentraland and work on portable experiences through wearable clothing that I really started to get a feel of being a/the builder, creator, & Developer. Jeff's insights in this interview were so deep. I watch most videos at 2x speed and I had to listen to this one on normal speed and go back over and over to re-listen to what he was saying because of how profound it was. Keep the interviews coming, they are Legendary!
@FirstNameLastName-okayyoutube
@FirstNameLastName-okayyoutube 2 жыл бұрын
Luclin in my heart made EverQuest whole. When I looked up and seen that the moon had a moon, and then running around the world finding the lore about it. It was kind of a spiritual journey
@livelucky74
@livelucky74 2 жыл бұрын
Just opened this up to see its 3 hours long. I've never been happier in my life.
@chadweirick
@chadweirick 3 жыл бұрын
I actually really liked Vanguard. I felt it had a lot of promise and sort of seemed like it got abandoned when all it needed was just a bit more love. I was very sad to see EQN not make it. There were so many interesting ideas there. I have a feeling that Blizzard stumbling and WoW having a lot of core issues would have given EQN a ready audience.
@saerain
@saerain 3 жыл бұрын
Brad's dream of graphical MUDs was probably best realized by EverQuest. Of course I'd like to think it could still be done better-and evidently so did he, given Vanguard and Pantheon-but in all the existing MMOs to date, I think it's the one that still orbits nearest that goal. As long as you're in P99, that is. :p Don't think I ever played TorilMUD, but whenever lately I hear about Brad's ambitions and tastes, it sounds like they're talking about me and my playstyle, as well as the hopes and dreams I had for the genre, to which it has seemed to move so perpendicular. Jeff talking about how he doesn't want "a throwback" I understand in terms of wanting to push envelopes and innovate and refine, especially since he's had to fight against suits and VCs who wanted to dumb things down for consoles all the time. But I think too often that fear of rolling some elements back sets a trend in a prescribed direction that is The Way Forward, cutting off possibilities for other futures as it barrels on.
@gracks9262
@gracks9262 3 жыл бұрын
Yeah, WoW expanded on and purified a single element of what an MMO can do (power gain) and got rid of social interactions and discovery. Other MMOs mostly looked at WoW's success and mimicked Blizzard's core decisions. It's profoundly set back the genre. SOE is also to blame, they were unworthy of being the stewards of EverQuest.
@gothenmosph5151
@gothenmosph5151 2 жыл бұрын
Making any tech more archaic is a massive risk. People want new concepts and fresh looks, not nostalgia trips. Everquest was good because it massively pushed boundaries, not because it was remake of something 20 years old from a devs childhood. Everquest would be a text based game no one would care about if your thoughts about progress=past were taken seriously by the EQ team. I loved EQ and am excited for Pantheon because it's something new and not just an attempt to remake EQ, which would be a failure anyway.
@dawson70
@dawson70 3 жыл бұрын
Excellent interview! I didn't realize how hard it was to implement mounts. I do, however, remember a thread on the old EQ forums around that time that went into great depth about the "new" horse models. It was memorable because the dev appeared to be really interested in the community feedback based off the extensive back and forth posting. There were pictures of real horses, skeletal structure, videos of their gate, and other items comparing real world to the in game models. I believe the dev also posted design iterations based off that discussion, but I may be wrong since that was a while ago. 😀 Thank you for the trip down memory lane, and I look forward to your next interview.
@yeskatribe1
@yeskatribe1 2 жыл бұрын
I've never wanted to win the mega millions so bad in my life. Just hire the best people to create the game everyone has been waiting for since eq
@cgirl111
@cgirl111 2 жыл бұрын
I wish they had built and launched Vanguard with half the content they did and built on it slowly. Nurse it through it's birth and look towards the long term. I had, for the time, a bleeding edge computer and it could barely run it. You could build and run your own boat. I've never seen that again.
@EsrohNchainS
@EsrohNchainS 3 жыл бұрын
I’m really excited for this! Great interviews!
@Gilcroix
@Gilcroix 3 жыл бұрын
I spent 2500$ on a PC with a voodoo 2 video card and had to take a loan out on my truck to get it , when i discovered EQ back in 99' ;)
@joelbarker193
@joelbarker193 3 жыл бұрын
I've really enjoying binge streaming these tonight. I have a solid, breezy IP that I would like to release to Jeff Butler, and I'm ready at this very second to pitch it drunkenly.
@NobleNobbler
@NobleNobbler 2 жыл бұрын
I absolutely love this series of interviews. Thank you
@anderspedersen6750
@anderspedersen6750 2 жыл бұрын
Great interview. I was on the first FV kill. I jokingly said in chat when we started the raid "I bet she drops a necro robe", when we finally killed her, she dropped 2 necro robes with the same stats as the quest robes. (Still think it is in the bank on my necro).
@Jester8890
@Jester8890 3 жыл бұрын
Really interesting discussion, thanks for sharing
@rdizzy1
@rdizzy1 3 жыл бұрын
I wish one of these EQ devs would explain the presence of an actual mob hidden in many zones named "pain and suffering" and if early on in the game that is what they used for "pain and suffering strikes YOU for xx damage" when you were dying. Because I used to camp a pain and suffering mob in like the Toxx forest area that was clearly meant to be hidden away, had an instant respawn rate, was level 50, gave level 50 exp, and only hit for like 1-7 damage per hit, had the "shadowed man" model as well, but with no weapons, so it was invisible, but targetable. Power leveled very quickly on this mob and was NEVER approached by a GM/guide at all, and I did this for months.
@alovingrobot406
@alovingrobot406 3 жыл бұрын
I don't remember the "pain and suffering" npc in particular. It may have been fixed before my time. That said, we did a ton with invisible men prior to scripting being added to our toolkit. For example, the whole Coldain Ring War was run via invisible men shouting at each other behind the scenes. Check out Steve Burke's interview for more.
@rdizzy1
@rdizzy1 3 жыл бұрын
@@alovingrobot406 Nice to know, makes sense, thanks for the info.
@rdizzy1
@rdizzy1 3 жыл бұрын
@@alovingrobot406 Also, Im not sure if the mob was named pain and suffering, or that was just what came up when it attacked you. I believe when you targeted it, it just showed up as a blank name, had no name above its head, and was completely invisible, we just found it on accident messing around with levitate and seeing to where we could get in the zone. It dropped no loot, triple attacked for 1-7 damage, had relatively low health, and was level 50, and a 3 second spawn time. (But gave exp equal to a normal lvl 50 mob, we were killing it at like low-mid 30s). I really wish I had screencaps of it, but I was young at the time and didn't think of it. (Because I have NEVER been able to find out information about it, never even seen a forum post about this location/mob or anything whatsoever)
@rdizzy1
@rdizzy1 2 жыл бұрын
@@civrev Yes, I'm sure, it was totally invisible with no name plate, but was targetable and able to be attacked, and killed, had an almost instant respawn rate as well, and was hidden away in an area that I bet the devs thought was inaccesible. (Was behind a hidden wall, and the only way to get there was with levitate and slowly climbing the highest tree in the area, then going right over to it)
@exmortis4404
@exmortis4404 2 жыл бұрын
Vanguard is the only game I miss.
@Hutchie2112
@Hutchie2112 3 жыл бұрын
That was a brilliant episode, it's so good to get these little insights and glimpses into the thoughts and processes and tech used in making mmo's. Nice once.
@jphanks
@jphanks 3 жыл бұрын
A lot of SGO's issues were internal personality and private hanky panky shenanigans. The technical and creative aspects were on point.
@Hutchie2112
@Hutchie2112 3 жыл бұрын
@@jphanks absolutely. I worked in the software business for 30 or so years as a dev, analyst etc and it was the same everywhere. Crunch burnt me out eventually though
@TheSentry66
@TheSentry66 3 жыл бұрын
Awesome conversation from some REAL old school EQ'ers - nice job, Loving Robot! :)
@Nananea
@Nananea Жыл бұрын
Crazy to hear the Conquest story from your side of it. I played on Lanys and it was such a big deal at the time. I never thought it would live in infamy to this day :D
@edtrout
@edtrout 2 жыл бұрын
All of these interviews are great! Thank you 🤙🏻
@alovingrobot406
@alovingrobot406 2 жыл бұрын
Thanks! If you like them, don't forget to subscribe.
@macmacgibbon1284
@macmacgibbon1284 3 жыл бұрын
Jeff Butler: One of my favorite EQ producers at SOE
@archmagesalamar1377
@archmagesalamar1377 2 жыл бұрын
Brad man, we sure miss you
@angeloserraino5273
@angeloserraino5273 3 жыл бұрын
Another great interview. It's sad to hear of the office difficulties that impacted EQ and the staff. Sadly, it seems this is common place in workplace environments, even today.
@Fighter05
@Fighter05 2 жыл бұрын
//gm listen right? OG EQ GMs could listen in on player conversations. I am in game dev and one of the guys I work with is an ex Everquest GM. The story came up because he was telling me about how he was running around on his GM character and opened a random Kelethin hut and saw two players sitting a little to close. Curious, he used the command and found some crazy cyber-sex roleplay going on. Lots of funny stories. Also lots of crazy stories about your old parties when shit was really kicking off. Jeff seems like a great producer and someone who really cared about his community and the product itself. You don't really see that too much anymore. You see a lot of studios just trashing their products and brands for money. You really need people like Jeff who understand and stand up for the game. I was reading some histories about American comics and one of the publishing executives wanted to take Batman and turn him into a gun toting, machine gun wielding hero because Batman was selling less on the shelves then these newer action heroes. And if they didn't adapt to the changing times then Batman would be cut from their character roster. Even threatening them that if that happened that everyone in the studio would lose their jobs. But they were adamant that the only gun Batman will touch will be when hes grabbing it out of a Villain's hands. Batman survived and came back. Then from there the leaders would comb over every frame and every page from all the new artists they had to hire to ensure that Batman was always Batman. Now, 1939 to 2022, almost a 100 years of Batmans life, he is one of the most recognizable brands worldwide, in the likes of Coca-Cola. You really do need people like that. From Software has done the same. They stuck to their guns even though people thought Demon's Souls was too hard and wasn't going to compare to, hold on let me look it up. Ok the God of War out sold Demon's Souls by literally orders of magnitude. They stuck to their guns and have defined an entire genre of hardcore, western style RPGs. Players and developers literally refer to this style of game as Souls-Like, SoulsBorne-Like. Akin to Rogue-Like. You guys had that before them. When FromSoftware was making Kings Field games, you had EverQuest. If you had different management and a different vision people would be saying EQ-Like, or EverQuest-Like today.
@charlesmartel3995
@charlesmartel3995 2 жыл бұрын
GMs could not listen in on private conversations to day due to privacy rights. I was told the command was /snoop.
@JCR4990
@JCR4990 2 жыл бұрын
As someone who considers EQ one of my favorite games of all time. I have nothing but respect for a lot of these guys that had a big part in creating it and making it what it is. I will say it does seem like a difference in philosophy between someone like Brad and someone like Jeff boils down a big part of my issue with modern MMO's. Jeff appears to see a lot of mechanics as more of a "kick in the nuts". Things like corpse recoveries and losing your items and so on. All the more punishing aspects of EQ. He's not necessarily wrong but I think what Brad saw and a lot of people fail to see is those things are ESSENTIAL to the entire risk/reward premise. There NEEDS to be mechanics that kick you in the nuts for making mistakes. Otherwise you end up with the watered down bland generic MMO's we see today. Where you have virtually no penalty for misplay and you mindlessly drone your way through the game not really caring too much about your choices and never really feeling much of a sense of danger. I'm probably in the minority here since all the popular MMO's of todays age have largely gotten rid of a lot of these things. But I long for the days when you were scared out of your mind diving deeper and deeper into a difficult unknown dungeon on a character full of awesome items knowing full well there's a possibility you die and it'll be a very difficult endeavor to get your stuff back and maybe in some rare cases you can't get it back and its just gone. In 23 years of playing EQ (beta phase 3) I can say I never actually lost a corpse that mattered. A few times on an alt with gear that wasn't important sure. But I never lost my main characters corpse once. COUNTLESS times I was worried that I might though and that results in a feeling unlike any other game in recent memory. It's a big part of what made EQ magical and I wish more developers in modern times realized that.
@alovingrobot406
@alovingrobot406 2 жыл бұрын
Totally agree. You should check out the project we're working on in that vein: MonstersandMemories.com
@JCR4990
@JCR4990 2 жыл бұрын
@@alovingrobot406 Hi Shawn! I've been in lots of your streams I just don't talk much. You best believe I'm keeping my eyes peeled for news on your project. I've been through many cycles of hype then inevitable disappointment with MMO launches but I think you definitely have the right idea and I can't wait to check it out someday. In the mean time I've spent the past month and a half putting all my spare time into building a custom eqemu server. It's not quite as cool as building a new game from scratch but I've been having a blast with it. I'd love to help out with monsters and memories but I'm sure you've been bombarded with people offering to help. I'll definitely be keeping my eyes on it!
@Hylebos75
@Hylebos75 3 жыл бұрын
I absolutely would have DIED if Luclin gnomes had a Naruto run animation oh my god.
@brianmotisko6081
@brianmotisko6081 3 жыл бұрын
This was a great interview. Really enjoyed it!
@Yournamehere804
@Yournamehere804 5 ай бұрын
Vanguard Saga of heroes emulator is up, if you loved vanguard and still wanna play, hop on!
@Blizofoz45
@Blizofoz45 3 ай бұрын
Raw classic EQ story: When Kunark launched a druid hopped on the shuttle and then onto the big boat to Firiona Vie. Upon arrival for the first time in Kunark, the druid saw the huge statue of the cover girl herself! All Good Guy players welcome! The true heroes of Everquest! The druid, seeing how expansive the port city was, decided to assume wolf form to traverse the area...and was immediately killed by the town guards. LOADING. PLEASE WAIT...
@darrenthrasher755
@darrenthrasher755 3 жыл бұрын
Bring vanguard back! Fantastic game for reboot
@rdizzy1
@rdizzy1 3 жыл бұрын
A "cyberpunk" type mmo reminds me of Anarchy Online, that game was awesome back in the day, one of the only games I played other than original EQ and EQ2 back in the day for any significant amount of time.
@yeskatribe1
@yeskatribe1 2 жыл бұрын
I really just want eq1 in its entirety with new graphics but just as complicated and hard
@alovingrobot406
@alovingrobot406 2 жыл бұрын
Check out what we're doing with our new game: monstersandmemories.com/
@ckwi2245
@ckwi2245 3 жыл бұрын
R.i.P. Master Baiter Feelsgood the resident Fishing Monk of the Plane of Knowledge on Brell Serillis. Sad day when that poor awesome guy had to change his name.
@storbokki371
@storbokki371 Ай бұрын
I still remember 'EverQuest Next' taking my money and it disappeared before I had an opportunity to log on and create a character.
@Resurrection824
@Resurrection824 2 жыл бұрын
Back in the days of playing Everquest and World of Warcraft was just about to come out. I remember reading about things that were going to be in WoW and being like these are VERY cool concepts, and then look at how big it ended up being. As someone who had put money into Everquest Next (to have it turn into you've invested in landmark) I was saying the same things about features that were going to be in Next. I was hooked (more so then I had ever been for any game) I read all the little lore books that they had made for the story. When they news feed came out that they were canceling the project for "tests are proving that it's just not that fun to play" I was baffled and heartbroken.
@ernestscribner9184
@ernestscribner9184 3 жыл бұрын
I love Vanguard! I really loved that game.
@ernestscribner9184
@ernestscribner9184 3 жыл бұрын
@Hill You think I live in a cave? If the game ever comes out, I'll give it a try. It doesn't appear to be solo friendly, which is my preferred gameplay.
@JoncoreTV
@JoncoreTV 3 жыл бұрын
My buddy got to beta in oct in 1998 I never got to play the beta but I remember the feeling I had when seeing Everquest for the 1st time. Truly mind blowing moment made UO complete trash overnight.
@ShadamAran
@ShadamAran 3 жыл бұрын
I remember the night grobb was raided by the frogloks and taken over. Fires of Heaven members were physically barricading the entrance while their guildies were inside take all the spoils of the event to themselves. In 1999 my mom moved my family to TN to be with a guy she met on that server, the veeshan server. Which I picked when the game booted up for the first time. I still live in TN. such an inconsequential decision ended up shaping my life in a way i never could have anticipated, and that's just one of a few ways haha. When he said Fires of Heaven i couldn't help but get triggered they were so selfish that night lmao
@mireadur
@mireadur 3 жыл бұрын
best game i have ever played and probably ever will.
@BillWiltfong
@BillWiltfong 3 жыл бұрын
Wow, I like Jeff Butler a lot. I would move closer to him just to play D&D with him.
@trydar
@trydar 3 жыл бұрын
1:47 almost sounds like he has seen my minecraft norrath project. after eq next died and didnt respawn I began making it because the fully destructible and more importantly constructible world really grabbed me. so im making my own version of eq next for myself instead with all the cites and dungeons. sure it wont be super detailed, but to be honest I think minecraft has more polygons in it than the original zones in the first few expansions do. it was fun figuring out how to render the disjoined collection of zones into something resembling a real world terrain map. im about to add luclin soon too which you worked on, ive always loved the space cats on the moon expansion. looking forward to hearing the rest of this later tonight when I have time! 😅👍 edit: this is my most recent world tour vid if you want to click through it and see: kzbin.info/www/bejne/n4DZk2yultisiK8
@saerain
@saerain 3 жыл бұрын
I had a lot of fun reimagining the Felwithe gate and some ideas for Kelethin in Landmark. That engine and those textures really had some great and surprising promise for bringing Norrath to life in my opinion, it's such a shame it got mismanaged to death.
@trydar
@trydar 3 жыл бұрын
@@saerain yes, I was super stoked to be able to build up norrath. a great shame. but I didnt give up, I just shifted it into minecraft instead. ive already built felwithe, im working on a giant acorn city as kelethin.
@rdizzy1
@rdizzy1 3 жыл бұрын
@@trydar I was a backer for Landmark and I always wondered why they didn't just keep changing landmark into eq next, rather than separating them. I actually loved Landmark, was one of my favorite games at the time, and I wasn't even a builder.
@BubbleoniaRising
@BubbleoniaRising Жыл бұрын
I was part of the Landmark Explorers guild from day one. I was crushed to see it go.
@FirstNameLastName-okayyoutube
@FirstNameLastName-okayyoutube 2 жыл бұрын
I would like to be able to form concise explanations like Jeff.
@alovingrobot406
@alovingrobot406 2 жыл бұрын
You and me both. Also, let me tell you a 15 minute story why I feel that way...
@edwardchier3154
@edwardchier3154 Жыл бұрын
You mentioned GM's in the game...Nocnivin was our GM on Tribunal...she left right before SOL...then while raiding...we see NOCNIVIN'S book of LOGIC! pretty cool to name that item after her! She also made me name change from DRLove...but got me back the FBSS that somehow was lost in EC tunnel purchase!
@alovingrobot406
@alovingrobot406 Жыл бұрын
Bit late of a response, but Nocnivin was my ex-wife! She was very logical irl. Which might explain why we eventually split. :)
@VoodooRob75
@VoodooRob75 3 жыл бұрын
Need these on Spotify, so i can enjoy my commutes to work!
@alovingrobot406
@alovingrobot406 3 жыл бұрын
Apologies for being slow on that. I had someone helping me, but real life took over. Will be getting those transferred over asap.
@curtwarkentin2887
@curtwarkentin2887 10 ай бұрын
I seriously wish I had a chance to try eq next. That game looked so awesome.
@rorrimcigam
@rorrimcigam 3 жыл бұрын
Nice interview. I feel where he is coming from, but I also think that in a newer voxel-sandbox-eq he doesn't need as much pre-assembled work as he thinks. The thing about old EQ was that people themselves were the content. (especially on Rallos Zek where i played) If you give the players the tools to innovate, and police it properly, it will take on a life of it's own. It doesn't need as many preplanned theme park elements in it, and more can be added once the foundation is established. I'd like to see what's left of the original EQ team partner with something like Rockstar games to push out that kind of an MMO.
@Merknilash
@Merknilash 2 жыл бұрын
I also played on rallos zek in 99
@FezzelwhigsForum
@FezzelwhigsForum 2 жыл бұрын
Long time player of EQ here. So glad it's still live. I like the PeeWee Herman reference in your gnome.
@xjokesxca
@xjokesxca 2 жыл бұрын
Love the mug , its huge ! I dig it tho , need something to hold enough java for a 3hr interview! These interviews are really explaining alot of things that players only see the surface of. Thank you!!!
@Morraak
@Morraak 3 жыл бұрын
Royalties to employees?! That's so crazy to even think about. How did that work? P.S. I loved having to memorize where I was going in EQ, Brad had the right idea when it came to that.
@alovingrobot406
@alovingrobot406 3 жыл бұрын
It was essentially just a profit sharing plan. A percentage of the game's profits went into a bucket, and the bucket was divided (via some blackbox math) amongst the folks that'd worked on the game.
@bl33k11
@bl33k11 3 жыл бұрын
I sometimes just login into Vanguard emulator to remember the fun I had.
@RektYou
@RektYou 2 жыл бұрын
Great interview!
@keithm7022
@keithm7022 3 жыл бұрын
Would love to hear you guys talk about Pantheon and Ashes of creation sometime. I start EQ in May of 99 and am still playing but it seems the enthusiasm from the Devs has waned.
@TheQxx
@TheQxx 2 жыл бұрын
"Lineage 2" the way he pronounces 'Lineage' makes go into a berzerker frenzy.
@Merknilash
@Merknilash 2 жыл бұрын
We need an eq1 remake It doesn’t need that much Better combat, new models that look like the old ones but like 50x more poly count It would be amazing
@jarjarbinks3360
@jarjarbinks3360 2 жыл бұрын
I was a pre-order on EQ Next
@darczee1
@darczee1 3 жыл бұрын
That was fantastic
@foebok
@foebok 3 жыл бұрын
Everquest Next seemed like it had such incredible potential, then someone decided they would turn it into a Minecraft clone. So disappointing. There was technology being displayed that could have altered the MMO RPG genre, destructive environment, and crafting potential, but the best was the tech that would make your character's expressions mirror your own. I haven't seen any other game offer that since, and it would be incredible for immersive roleplaying. As a person who participated as a founder, I was sad to see the game disappear.
@KodaVoss
@KodaVoss 3 жыл бұрын
I miss Landmark SOOO MUCH!
@rjandrews5246
@rjandrews5246 3 жыл бұрын
EQ NEXT WAS AHEAD OF ITS TIME! IF IT CAME OUT IN 2019 IT WOUOD BLOW PEOPLE OUT OF THE WATER. I SAID WHAT I SAID.
@FirstNameLastName-okayyoutube
@FirstNameLastName-okayyoutube 2 жыл бұрын
Original Super Mario Brothers with modern Final Fantasy cutscenes. Perfectly acceptable.
@FirstNameLastName-okayyoutube
@FirstNameLastName-okayyoutube 2 жыл бұрын
Cutscenes not trailers. It seems misleading if you lead with the high graphics
@Hakeswill85
@Hakeswill85 2 жыл бұрын
So Enjoyable listening to this, so many great times, Loved both games. Nkat Burglar (EQ) Anvil Oathbreaker Vanguard. I still say Vanguard had the best Crafting in any game. The " Firsts" were Great. I even had made a BP that should not have been in the game. Had the Lead GM sit and watch me make it, twice. He said Good Job it is now in the game.
@RagnarokCo
@RagnarokCo 3 жыл бұрын
Watching this solo'ing in unrest makes me keep looking for Sean's character XD
@madprophetus
@madprophetus 2 жыл бұрын
What makes me wonder is why Jeff Butler partnered up with Brad again after Brad overruled the team on Tigole and Furor's issues.
@alovingrobot406
@alovingrobot406 2 жыл бұрын
No clue, but I know it's a small industry, San Diego's development scene is even smaller, and at the end of the day, many of us like and respect each other - even if we have (or have had) differences of opinions. One of the things I've found after 20 years is that it gets easier to identify people you'd want to work with again as time goes on. It's both a factor of understanding how many people out there we click with - and also learning to acknowledge people's unique skills, despite thinking they're weak at other things.
@MichaelLuckhardt
@MichaelLuckhardt 3 жыл бұрын
yuss, Thank you for this. Just subscribed.
@reevesterling9500
@reevesterling9500 Жыл бұрын
I always thought Brad got too much credit for EQ but the more of these videos I watch, the more it feels like he was surrounded by absolute fools. He has his Vanguard cofounder telling him the EQ1 successor should be more like WoW and minecraft?? Jeff then moves on to EQ Next and crashes harder than Vanguard, which shouldn't even be possible. Brad was the consistent voice promoting immersive, D&Desque gameplay. Though he stepped on every possible rake during Vanguard, at least he understood why Everquest was so good. Most of his coworkers did not.
@andyryan4484
@andyryan4484 2 жыл бұрын
My mate created a character called Sonysuckcock and he got into the game for 10s at most before dropping out and when he logged back in his name had changed
@mikeriddell5483
@mikeriddell5483 3 жыл бұрын
really wish you would ask the question of : why cant we just reskin eq and re release it
@heatman1177
@heatman1177 Жыл бұрын
Aw you have a Keeshond! Hope he's calmer than mine.
@charlesmartel3995
@charlesmartel3995 3 жыл бұрын
Jeff Butler should be running Daybreak Games.
@CarlKahler
@CarlKahler Жыл бұрын
It's too bad they couldn't Reboot Vanguard SOH that wouuld be super epic.
@savedbygrace2397
@savedbygrace2397 2 жыл бұрын
The worst CS sin happened to me during the debacle over claim flags in EQ Landmark. The initial selling price angered so many players that the President of the company quickly wrote a letter of apology to the community and lowered the price by 60%. But they didn't refund the difference to my account, and CS just said that 'all sales are final'. To add insult to injury, I had purchased lots of flags and more store credits from DBG specifically to support the new owners, even though I already had several hundred bucks lying around on various accounts. But I'm now grateful for that ripoff because it cured me of being a gaming Whale, then they lost lots more money rather than me when they killed the game.
@brianlhughes
@brianlhughes 2 ай бұрын
I remember reading about the clerics under the bridge at sleepers tomb and the controversy.. I was sad when EA shut down Earth and Beyond and Sims Online. Asheron's Call was another sad day.
@SomeGuyFromUtah
@SomeGuyFromUtah 2 жыл бұрын
I loved this discussion. I've moved onto other games but EQ will always be #1 for nostalgia. Currently playing and enjoying New World although it needs about 3x more content than it currently has, but taking the gamble Amazon will stick by it and keeps adding to it and pull a "no man's sky" At around 2 hr 50 min mark there's some comment about a pixel art mmo or crypto MMO currency... These are two things that really turn me off. I have a hard time playing stardew valley even though it's the best of its genre because of the graphics. And with the currency thing, there's no way to make features like crypto mmo currency possible without crossing the P2W line.
@zazikikomo7796
@zazikikomo7796 Ай бұрын
The breakdown of what Brad seemingly wanted out of a game, the remarks about "not being robbed of the experience of learning," really puts into perspective why p99's community is so unpleasant.
@BoofsBoofington
@BoofsBoofington 2 жыл бұрын
The sebilite golem models were the origin of the Naruto run.
@Brian0wns
@Brian0wns 3 жыл бұрын
I played EQ for a long time - then EQ 2. I remember the hopes for Vanguard, and the massive hype (at least for EQ players). I remember really liking the game because how they did the cleric was really cool and unique to play. I always thought it was a shame how that game fizzled out, and EQ next fizzled out. Honestly at the time it seemed like EQ2 was the start of the death of EQ... because if you wanted to do it right you would just have a reboot of EQ with maybe a new engine. I think the new players were confused on which game to go with so they just went with WoW after it dropped. EQ ate up a few years of my life at the time. Amazing gaming when it was new, and I lasted until just after Gates of Discord... then went casual EQ2 off and on for probably 10 years. Now I might log on once a year just to see what the vibe of the game is.
@mikeoscarradio
@mikeoscarradio 3 жыл бұрын
Me starting everquest was delayed by 6 months after launch due to not having a 3d graphics card. I first heard about the game during beta as one of my coworkers was a beta tester.
@fazooleq1523
@fazooleq1523 3 жыл бұрын
haha I like at 14:50 how he glances at his monitor "oh crap!" and casually casts FD
@saerain
@saerain 3 жыл бұрын
Commiserating about Stabuass, Tigole Bitties and Punk against the backdrop of Imaloner Dottie, Neehigh, and Painiscoming is still funny after the fact.
@TheWetJustice
@TheWetJustice 2 жыл бұрын
from a true everquest fan boy with massive love for the game the idea of voxels was stupid and the downfall. we didnt need to make a break through. i wish it would have just updated graphics and redone the good parts of the game play from project 1999 up to the last point where it worked but updated with focus on lore story and collectability. It would have been fun and everyone would have been playing it right now. i really hope someone gets that ip and does right by it.
@jarjarbinks3360
@jarjarbinks3360 2 жыл бұрын
What about the Swimming Exploit that would send you to the "safe spot" in a zone if you attempted to zone while swimming? I used this to traverse the Karana's in minutes.
@alovingrobot406
@alovingrobot406 2 жыл бұрын
That was a fun one. I forget the original mechanism of action, but definitely remember using it. Maybe it had to do with coordinate distance from zero or something in certain zones.
@Unchainedfury
@Unchainedfury 6 ай бұрын
This worked in the Lake of I'll Omen, Kunark Era, when trying to zone into Veksar..boom, fast travel just outside cabilis, sell, gate back to bloodgills 😊
@wyomoto1349
@wyomoto1349 3 жыл бұрын
I just want to know why all the raid content we tested before release in Vanguard disappeared and never came back.
@saerain
@saerain 3 жыл бұрын
The degree to which Vanguard changed in beta was unreal, surprised it didn't really come up here. The handoff from Microsoft to SOE saw the character models go crazy, the cities scrapped and redone, class features and whole classes removed, balance turned on its head, it was nuts.
@rdizzy1
@rdizzy1 3 жыл бұрын
@@saerain Probably the reasons they talked about earlier in the video. The new employees couldn't figure out how to use the code that the previous workers used. So they re-wrote it.
@lukehansen8593
@lukehansen8593 28 күн бұрын
Get everquest online adventures back up and running
@charlesmartel3995
@charlesmartel3995 3 жыл бұрын
Could you please reduce the bass on your microphone or on the equalizer output? The general audio levels are very low and I have to increase the volume to compensate which then boosts the bass in your microphone. Thanks.
@alovingrobot406
@alovingrobot406 3 жыл бұрын
I'll take a look. Audio has been a bit of a challenge for me, but it's been on my list of things to review. Thanks for the feedback.
@audrey6291
@audrey6291 29 күн бұрын
Jeff, please come back to the fold and help make Monsters and Memories. =)
@alovingrobot406
@alovingrobot406 25 күн бұрын
Jeff has his own start-up to manage at the moment. :)
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