Putting a request for Grant to not skip mission cutscenes when they first play, we need to see all the chaos that unfolds - like the Hyperion dying at the end here.
@adrgs122 ай бұрын
Yess!!
@silent90772 ай бұрын
Yeah
@the.68912 ай бұрын
funny as hell. hope he noticed and will notice in the future
@DumbGuy-g8x2 ай бұрын
he did not have any reaction to the hyperion just exploding
@storytale18192 ай бұрын
anyone still alive down th- dies
@Aelfraed262 ай бұрын
LOL at the Hyperion dying in the ending cutscene
@EMDakka2 ай бұрын
And grant was so enraptured discussing the nydus thing he didnt react to it.
@petrowegynyolc71082 ай бұрын
Damn Jimmy, you've been holding out on m... Nevermind.
@cheesysealAnon2 ай бұрын
Marine: The Hyperion is here were sav..... ( Hyperion gets shot out of the sky in a second) WELL FUK!!!!
@illogicalbear62002 ай бұрын
@@cheesysealAnon "We're Screwed."
@programista54022 ай бұрын
bro... spojlers....
@MysticGolem1282 ай бұрын
Mod Maker here, this is my first mod. The missions for this mod have a chaotic difficulty in part because I generally aimed for a sandbox approach if I could beat the mission, otherwise I had fun (made changes) until I got to LotV in which I had a lot of pain and fun with the SOA. I began with a crazy mod idea that was too complicated for first time touching the SC2 mod manager so I went with this idea from a Warcraft 2 custom maps where both sides had a group of units and could produce grunts for free really quick. The shield only mod reminded me of it a decade later and it seemed a reasonable idea for my first mod and I was able to explore more of the modding tools on the no build missions (Ultralisk Evolution mission is one of my favorites) and built up experience for when I got to HotS and LotV. 1st mission eases players into the 1 hp mod, 2nd mission introduces infinite minerals (which was missed) and that bases die super quick. I changed the medics to make them not pointless and to reward good micro (they are also helpful on no build missions). 3rd mission ramps up the tension, show cases the bunker and introduces alternate bonus objectives to speed up defense missions. And the tension is an interesting part of the mod. WoL and HotS got playtested a lot, LotV not since I updated the SOA for the umpteenth time, there are certain things one can only get by watching someone else play it. So I will be making the alternate objectives send a mail as well. Concerns by people who played the mod: that it would get stale for youtube since mass marines is an easy go to solution for most maps (not such a concern with HotS or LotV). True, but then you never know when GGG is going to forget static defense and lose his base to a Zergling. I have begun to create a list of fun twists to add the 1 hp universe but it would be for a future mod to see what interesting things can be done in it. If you have an idea feel free to mention it in GGGCCM. Enjoy, Mystic Golem PS GGG Play it how you want, speed run it, cheese it, do whatever you think is most interesting. I will enjoy watching it. Also, new version is out with Mail messages that point out new bonus objectives.
@Chineselegolas2 ай бұрын
Fun mod so far; thanks for expanding on the concept. Infinite minerals is nice with how often I've transitioned into losing my whole army
@semioticwish2 ай бұрын
Awesome mod, it's the little changes that always feel like they go the farthest for me. Thank you for bringing this to us!
@snperkiller10542 ай бұрын
If i may ask, do any armory/lab upgrade add life? if no have they been modified to be of some use?
@xignum2 ай бұрын
Oh infinite minerals, very neat. I love the details that goes into this
@MrLiljohn19802 ай бұрын
The fact you went beyond just setting everything to 1HP and calling it a day is amazing. This seems like it will be a lot of fun to play and watch. Great job!
@BoxheadBB2 ай бұрын
More please. This is going to be the fastest, the hardest, or both of the WoL mods.
@ericjeon27272 ай бұрын
Looks at maw of the void.
@lanteanboy2 ай бұрын
@@ericjeon2727 they must have changed how the Rip Fields work, they probably reduce range/attack speed/plain speed or something now otherwise it's physically impossible since you'd need something like 30+ range to hit a RF-Generator from outside of the field and NO units in SC2 can get that much range. the alternative is that protoss have 1 shields and 1 hp so that they still have immunity to the generators and you must now use the limited supply of DTs
@TrixterTheFemboy2 ай бұрын
@@lanteanboy I don't think you physically can get to the DTs though? Maybe Protoss and the vault have 1 HP and the mission just instantly autowins lmao
@lanteanboy2 ай бұрын
@@TrixterTheFemboy that would probably be funnier
@DavidFlrczk2 ай бұрын
@@lanteanboy maybe all units have 1 shield + 1hp on this mission?
@simonhede43812 ай бұрын
The fact Grant plays Coop with his Sister off-hour is so fucking cool, coop-gaming with siblings is so much fun
@FenekkuKitsune2 ай бұрын
I’m now genuinely curious if she’s as good as Grant - or better
@arahelis20382 ай бұрын
@@FenekkuKitsune Plot twist, it's Scarlett
@EMDakka2 ай бұрын
that bit was so wholesome.
@indominusrex16522 ай бұрын
@@FenekkuKitsune what if grant created this channel so we get only his perspective and we think he's better than his sister?
@Chineselegolas2 ай бұрын
That part was so adorable to see
@simonhede43812 ай бұрын
uuhhh, what is going to happen with the Odin? The Laser Drill? The Artefact?
@bluesbest12 ай бұрын
lol, 2 second The Dig.
@phillipk41962 ай бұрын
ded.
@Ahakenab2 ай бұрын
Asking the big questions. I was only thinking about 1 shotting Kerrigan or Maar. But now. Having Zeratur survive the first mission will be tough. Belly in the beast will be impossible too.
@ericjeon27272 ай бұрын
Tychus: This ain’t no stealth mission ladies, bring it loud and- *Tychus has died
@ambulancekun31422 ай бұрын
@@Ahakenab i think that one is even easier as they outrange almost everything and tychus has splash dmg which is also very fast, not to mention they only die when all die.
@Wrenling2 ай бұрын
"Those people need our help, Tychus. There's no way we're leaving them to rot." *walks up ramp* "Oh, um..."
@-Raylight2 ай бұрын
The medic be like *"Ze healing is not as rewarding as ze hurting"* Guess they can't lose medical license since they're war criminals xD
@timotheebrasseur61882 ай бұрын
The doctor is in(sane)
@TitanMaster45542 ай бұрын
That NEEDS to be the training sound for the medic in this mod! it's perfect!
@cranapple33672 ай бұрын
Dr. Medicgele
@heavystalin24192 ай бұрын
*PJUURE AGONYYYYY!!!*
@Rosstail2 ай бұрын
"Oops ! Zat was not MEDICINE !" Litterally "Meet the BLU/Raynor Medic"
@tyraelgoo2 ай бұрын
I feel like this mod is going to be very heavily based on... strangely enough, Marine / Tank / Viking. The key things in this mod I think are going to be range, splash, and price. Siege tanks and vikings can hit things from far away, Tanks do good splash, Marines are cheap cannon fodder (as much as 1hp cannon fodder can be). Potentially hellions might be good too?
@great_hedgehog81992 ай бұрын
Hellions are way too slow to fire, so unless they're fighting against exclusively melee units, few will even get a shot off
@simonhede43812 ай бұрын
high fire-rate is also rewarded, which also makes marines strong compared to hydralisks/stalkers.
@ixirion2 ай бұрын
as soon as you get ghosts/wraiths its gg. Ravens/banshee will be deadly also
@arahelis20382 ай бұрын
Vikings have splash with the tomahawk missiles
@lawsontse15452 ай бұрын
Marine tanks are just straight up the best units in the game, long range splash and rapid fire guns that are hitscan are unmatched in this mod. The only late game unit that are useful would probably be cloakies
@Uforianer2 ай бұрын
Cant we appreciate how the hyperion got killed by the hero spore crawler?
@ilyamoskalev4nko6762 ай бұрын
That version of Hype even has like 80% damage reduction, but spore not care
@bruh-up7kt2 ай бұрын
1 HP is nothing when it uses with damage reduction.
@danielharkins16292 ай бұрын
LMAO the surprise sister ambush whilst recording is the deadliest XD
@hebercluff16652 ай бұрын
A wild sister has appeared
@kazzi_2 ай бұрын
@@hebercluff1665 gotta catch'em all! who's that sister!? it's GiantGrantGamer!
@TortellionVSkniveS2 ай бұрын
It's nice Grant plays co-op with his sister GiantGirlGames
@ArachneTaratect2 ай бұрын
It's a bit fascinating that Grant's sis also plays StarCraft 2 and wanted to play it together with Grant
@valdonchev72962 ай бұрын
I noticed there was a bonus objective on Zero Hour labeled "Destroy All Hatcheries [win]", I wonder if that would be easier or harder to pull off. Overall, this mod clearly has thought put into it, so I'd love to see more of it!
@MysticGolem1282 ай бұрын
Harder but faster.
@heavystalin24192 ай бұрын
@@MysticGolem128 Better and stronger
@RancorSnp2 ай бұрын
In normal - non 1 hp game, destroying all Zerg hacheries is tough. I don't think I ever managed to do it in a legit non moded run. Always run out of time before destroying the last base
@majormajorasic2 ай бұрын
@@RancorSnp It's fairly easy even on normal Brutal difficulty, dedicate to rushing the bottom left base so you can expand for double base income, mass marines and dive the zerg from the top left to top right.
@FORtheSWARM1000Ай бұрын
Easier and faster
@Archphoenix12 ай бұрын
well, the one way to use bunkers is shrike turret+range+ghosts. basically you outrange most attacks so the bunker doesnt get touched. however i dont know if ghosts attack fast enough.. its up to attspeed in this mod and not anything else. also wind up animation matters
@blaurvedrur2 ай бұрын
Turret is way worse then a marine bunker, it can shoot only once against muta etc
@GATCornebre2 ай бұрын
What the alternative anyway... hp? XD
@ThisIsntAYoutuber2 ай бұрын
@@blaurvedrur That’s why you do turret + marine bunker. 5 marine shots in the same place at 6 range means you become a meatgrinder for most enemy units. Edit: 7 Marine shots at 7 range, sorry. I forgot about the armory upgrades.
@Flamewarden_Honoushugoshin2 ай бұрын
might be worth a mix of ghosts and marines in the bunkers, so the ghosts out range most everything and keep the bunker from getting sniped while the marines use their superior attack speed to clean everything else up? Either that or just a critical mass of ghosts clustered in the bunkers, like any attack wave with less units than you have ghosts should just get instant killed by your alpha strike, atk speed be damned.
@majormajorasic2 ай бұрын
@@Flamewarden_Honoushugoshin 2 marine 2 ghost or 4 marine 1 ghost depending on the amount of swarm units attacking
@zheng76362 ай бұрын
[Grant clears a Zerg hatchery cluster just to airlift his base to a new location.] "This man is Sun Tzu made manifest once more!"
@birdofthesky70622 ай бұрын
The Hyperion dying in the end cutscene 🤣🤣🤣
@yessir69192 ай бұрын
0:16 So range, attack speed, and splash is king. 2:12 Nah dude, that's too crazy. 5:25 The mod really didn't let what you said slide, huh? 6:00 They're not Medics anymore. They're Harmacists. 8:15 **rebel base gets levelled** **Get rescued immediately after** Better late than never, I guess... 12:28 You know what's as strong as tanks but not as vulnerable? Colossi and Brood Lords. Also swarms of zerglings. 27:14 The number of times this mod has made you rethink your choice of words is surprisingly impressive. Mod Summary: Good: *You breathe on your enemies, they die.* Bad: *Your enemies breathe on **_you,_** you die.*
@drfreeman39082 ай бұрын
So basically ghosts, marines and tanks
@yessir69192 ай бұрын
@@drfreeman3908 Yep.
@kazzi_2 ай бұрын
HARMacists made my day!
@drfreeman39082 ай бұрын
@@kazzi_ They swore to do harm
@bookshop73372 ай бұрын
Going into the episode, I wasn't very excited for this mod but was still aware that I would watch every video on it. I've changed my mind. I'm *very* excited for it
@inertjohnjunk2 ай бұрын
I feel like in some ways, this mod is very realistic. At least in the small scale fights. A marine firing a full burst(like 4-5 shots I think?) should kill a zergling, and zerglings have repeatedly been shown in cutscenes to kill marines on their own so long as they can get to them... It gets a little ridiculous when we get to bigger things though...
@bluesbest12 ай бұрын
And Hydras have always been monsters, so his terror is definitely lore-accurate.
@blaurvedrur2 ай бұрын
In large scale it kinda realistic as well, when it comes to TvT. If you split up and manage to get close to artillery, it should not be difficult to shut it down. The problem is how, because rushing in with 50 marines is not an option anymore. With zerg it kinda works the same way. Protoss is garbage though, maybe with the exception of HT and colossi all their units are joke
@brianlance82632 ай бұрын
@blaurvedrur, at the very least, High Templar storms are actually useful as an attack instead of just an ai pusher
@vyran70442 ай бұрын
@@blaurvedrur Well its the other wa thats the problem... A tank exploding just cause it takes one salvo of gaus rifles? A BC insta dead due to a single round from a ghost?
@blaurvedrur2 ай бұрын
@@vyran7044 bcs and air units in general are garbage. Marine/tank/ling hydra interactions are cool and fresh
@IdealIdeas1002 ай бұрын
You thought storms were scary before. Just you wait til later
@DeadlyNightshadeZ2 ай бұрын
This sounds like a great idea. Do you just auto win on the dig as soon as the laser turns on? How do you beat Maw of the Void? Turning an RTS into a puzzle is really interesting!
@TheVoidIsCold2 ай бұрын
I didnt even think of that, but its kinda hilarious. Also, Maw of the Void being an instant loss is kinda hilarious
@colonelcon2 ай бұрын
BC yamato gets insane range
@DeadlyNightshadeZ2 ай бұрын
@@colonelcon shh no spoilers
@Burred112 ай бұрын
@@DeadlyNightshadeZ Cool, thanks, now I know it's a spoiler and not just a random joke.
@DeadlyNightshadeZ2 ай бұрын
@@Burred11 I dont know if its true or not. But it might be, and if it is, SHH NO SPOILERS
@TheHarzlek2 ай бұрын
27:55 I laughed hard and GRANT while he talked about Nydus worm. Good vid.
@Jason-MOT2 ай бұрын
I found myself subconsciously shouting "MAAAAATT" as it happened lmaao
@LithmusEarth2 ай бұрын
13:01 I'm having a fun time, please keep going. This is a delight, and yeah it becomes more puzzle-orientated.
@LegendaryMapMaker2 ай бұрын
I think the Wraith might actually be good this run. It was already really fragile, but now its mobility is paired with an insane kill speed.
@aaronscott74672 ай бұрын
@@LegendaryMapMaker possibly, but it's still expensive and fires projectiles instead of being hit scan
@GeneGearАй бұрын
@@aaronscott7467 Infinite money is part of the mod design, so expenses are majorly mitigated.
@kingalphawerewolf2 ай бұрын
Oh my. This seems quite fun. And interesting. The moment I saw the they added range to raynor, it makes it obvious they tried to make it *possible*. But yeah no, this is gonna be TUFF.
@justanoman64972 ай бұрын
There are a number of fixed nydus spawn points(I think like 6-8?), all of them respawn rapidly when killed. The others should also be there, but are probably rallied to your old base first so given the short time remaining and the ramp, inconsequential overall. I know this because I sometime bunker near all the spawn points, and kill dozens of nydus in the short time window.
@spectrobeshakozorax10922 ай бұрын
Wait, zero hour is interesting? IMPOSSIBLE
@peterkershaw112 ай бұрын
Holy crap guys, the Wraith is gonna be OP in this mod! Think about it, fast, cloaks, high energy pool with upgrades, hits air and ground, and can be irratiated for AoE
@Dwurogowy2 ай бұрын
Turns out that the unit that deals almost no damage and dies instantly is pretty good when everything else also dies instantly and everyone deals infinite damage
@ericjeon27272 ай бұрын
I festers with instant fungal growths: Why hello there.
@liamholt56232 ай бұрын
It has to be - dosen't the Odin also get just one hp?
@ThisIsntAYoutuber2 ай бұрын
Also don’t forget: Wraiths have the unique armory upgrade that gives them 20% evasion when cloaked and detected. In other words, they are literally the tankiest unit in the game because they have a chance to not die in one hit.
@azimsharapov47882 ай бұрын
I played this mod (all three campaigns)! It's lots of fun! I won't spoil the strongest units, but I do think there is a simple strategy that guarantees victory in almost every mission. I do think there are two issues that are inherent to the premise : (1) unit variety is cut down. Over half the units are unviable, understandably. (2) you have to be prepared for every single attack wave ahead of time or you die. Not so bad with Terran, but more of an issue with zerg and protoss. Other than that, it's a wonderful time.
@rulke48582 ай бұрын
Where can I find this mod?
@toad6284Ай бұрын
The Nydus worm thing is because they have a sequential spawning order with designated spaces that should be filled first. Because you killed it so fast from position 'A' when it checked where to spawn in the next one it saw position 'A' was empty and put it there first. The reason the others spawned in at different locations at the end is because those are set to spawn as a group the first runs the check to see the next empty spot and the rest just spawn in the next sequential spawn points.
@CanDellJack2 ай бұрын
Tooth Hurty was bad and you should feel bad. But, like the good bad. Like the 80's when bad was good. That joke was BAD, Triple-G-diddy. Fo' rizzle~
@majormajorasic2 ай бұрын
28:10 Now replay Zero Hour with the goal of spawn-camping the entire map with *_Bunker of Death_* Coming to your cinema this christmas!
@MetalMan12452 ай бұрын
Is the temple in The Dig just going to have one hp and it's a meme mission? I assume not, but I want to see it so badly.
@ilijavirijevic38762 ай бұрын
ive been thinking the same exact thing, that and the ripfield generators are gonna be interesting to see how they work out
@GATCornebre2 ай бұрын
Only way I see it: Defence Matrix is given for free, giving you 1 shield for a short duration... but I don't know how you win with BCs... they are outranged by so many units, and they are not hitscan.
@goergebobicles13512 ай бұрын
@@GATCornebrecool down based Yamato maybe?
@mishazerg2 ай бұрын
I guess laser drill will be just turned off until the timer runs out.
@southpawdevelopment2 ай бұрын
10:07 Grant watches Ryan George confirmed
@EMDakka2 ай бұрын
Grant: MEDIC IS THE MOST USELESS UNIT *reads email* Grant: MEDICS ARE GOING TO BE REALLY GOOD!
@ExaltedToast2 ай бұрын
You can tell how interesting this mod is based on how many questions it makes you ask yourself, about unit compositions, new (and old) strategies, and maps and your positioning. Can't wait to see the rest of this. Also, it's awesome how you play sc2 with your sister, that's an amazing relationship.
@Jason-MOT2 ай бұрын
Everything i have only has 1hp? Sounds like how i feel in ladder
@DrewMiller12 ай бұрын
So is the Odin going to have 1HP?
@Jason-MOT2 ай бұрын
@@DrewMiller1 that would both be hilarious and terrifying
@tsunamie10152 ай бұрын
I would definitely love watching the entire campaign of this. The absolute chaos that can ensue from 1 second to the next is hilarious. And, as see at the end, it might result in some weird new knowledge about how stuff works, which is always interesting.
@aleksandarlazarov91822 ай бұрын
How will stim work on marines? Is it an instant game-over now?😂
@FenekkuKitsune2 ай бұрын
That’s the funny part, stim can’t kill. You wouldn’t be able to use it in the first place.
@timotheebrasseur61882 ай бұрын
@@FenekkuKitsune You can't stim if you don't have enough hp ? didn't know that
@ilyamoskalev4nko6762 ай бұрын
Is stim going to cost 0.5 hp or something?
@FenekkuKitsune2 ай бұрын
@@timotheebrasseur6188 Yep, stim can only bring the unit down to 1hp at the least. If they have 1hp, they can't stim.
@InexplicableInside2 ай бұрын
Grant at 20:00 in, as his base's east side gets annihilated by the mutas that start arriving at this point in the mission: "What _happened_?! What _happened_?! It all died! Was there a drop pod? _Oh_, dude, there's mutas." Grant for the next 4m30s: Builds not a single defensive emplacement on the east side of his base. (I enjoyed this a lot, just poking a little bit of fun. I'd happily watch the rest of this series. Like you said, some missions will be fascinating.)
@garythehydralisk60332 ай бұрын
Finally a mod where bunker auto turrets are actually good (ignore the fact that the bunker won't be used at all probably)
@hulkhooligan22412 ай бұрын
+1 range is worth 100 minerals when it saves 20 marine's lives
@christopherg23472 ай бұрын
I would like to see more. And I had a few thoughts: - In SC1, if Armor>Attack, they needed several attacks to deal 1 damage. So armor upgrades might actually work. - It is also possible that Attack Upgrades are redirected to range, Firerate or something the like. And it would still be relevant to overcomming larger armor values. So you should check them out at least - Range and Splash are the most scary thing - windup, sight range, low rate of fire - those are core weaknesses. High ground is very valuable to deny LoS. - when approaching a long range unit, take out every unit and building that scouts for it. Deny them sight range - The only way to tank, is to have bodies in front. - free Spawns will be invaluable, even a simple raven turret. It is possible that unit was changed - defense matrix is a lot of extra HP. But between it and the heal, the SciShip was probably changed drastically
@goldengolem46702 ай бұрын
Grant, i would recommend you still pick drop pods, having that as a back up might be... necessary
@Poo_Brain_Horse2 ай бұрын
I love your content so much. So relaxing and wholesome! This mod is so funny, I hope we get to see it all the way through!
@solaariel26922 ай бұрын
This is certainly very interesting, but I can potentially see this becoming stale later on to lack of unit variety, given that a large number of units have probably become inviable. Especially as most of the strong units are probably the ones that are already strong. The key factors for most units to have will be range (firing the first shot is essential), hit-scan (projectiles with travel time give their targets time to get return shots off), cost (to reduce the burden of losses), fire-rate/splash (to deal with groups).
@ilijavirijevic38762 ай бұрын
not really, mostly only the siege tank and possibly banshees -battlecruisers are too slow -diamondbacks fire too slowly so would end up needing way too much micro -thor is basically worthless waste of resources -marauder is completely inviable due to their bulk and slowing shots being their major upside -raven is a coinflip depending on what you're fighting, since if its projectiles its point defense drone is really good defense, but at the same time a single marine will one-tap it and its seeker missile is deceptively short-ranged contrary to this, the wraith will probably see way more wide use cuz of its stealth and ability to hit both ground and air, helions will be good on a few zerg/infested missions and maybe even all in, and the shrike turret basically gives the bunkers 1 extra marine dps, which have already been established to be the backbone of most of the campaign -
@avitraangelica92782 ай бұрын
@@ilijavirijevic3876 One marauder in each bunk with four marines seems like it might be just as good as normal, if not better against swarms. Remember that the slow is AOE in campaign, so it can stall approaching hydras and stalkers that bit more to let the marines get more shots off. Or maybe it just washes compared to two more marines, idk. We'll find out!
@jonsmith50582 ай бұрын
@@avitraangelica9278why slow when you can kill instead? Marauders are waaay too slow. You know what will be ironically great. Vulture bikes cause of the mines.
@avitraangelica92782 ай бұрын
@@jonsmith5058 Depends on how many ranged enemies you can slow in a big blob and if that lets the four marines in the bunker do the work of more than six, letting the bunker's range advantage stay in play. Again though, it might just be better to have more marines and hope. I'unno. Spider mines will be INSANE here, yeah! Definitely going to be one of those units to pick up ASAP. At least Trains will probably be pretty easy for getting to them!
@DeadlyNightshadeZ2 ай бұрын
Reapers and Ghost/Spectre are going to be insane because of the range bonuses. Reapers in a bunker were already good, though they lose a little on killing since they attack twice. A bunker with 4 marines and 1 ghost, however, is going to be absolutely insane because the ghosts already long range +ocular implant+bunker range
@clone28542 ай бұрын
I would absolutely love to see more of this, I feel like range is gonna suddenly be the MOST important stat. Also, I support not skipping cutscenes to see the funny 1hp chaos.
@vumasster2 ай бұрын
Vanguards must be busted in this mod! As opposed to every other form of the vanguard where it’s also busted
@rozmarinideas53402 ай бұрын
I feel like they attack too slowly.
@momom61972 ай бұрын
Two words: attack wind-up. Any unit that's not hitscan is worse. Also, they have less range than immortals.
@great_hedgehog81992 ай бұрын
@@momom6197 They don't really have "windup", though. They certainly aren't hitscan and that's a serious weakness, but they fire immediately once the enemy is in range, and killing them doesn't stop the shots from landing once they're in flight
@aaronscott74672 ай бұрын
Even without a true wind up, the fact that it is a projectile instead of hit scan means that there is going to be so much wasted damage that you're going to lose an unreasonable amount of your army while waiting for the projectiles to collide@@great_hedgehog8199
@nikitosha10002 ай бұрын
Vanguards are actually really bad.
@sar_ptolemy2 ай бұрын
from the get go: "+1 bunker range is going to be mandatory huh" grant: "bunkers will be useless" mission 2 bunker of death: mission 3: i am become the bunker of death i think its because that one nydus is inside the 'base' thats supposed to be rebuilt, so it keeps respawning. i figure there are another couple in the other bases. then theres the larger spawn wave trigger later
@legonightcore32782 ай бұрын
It looks like a good challenge and the ghost with upgrade mught be overpowered
@balazshajdu46122 ай бұрын
Writing this literally 4mins into the video, not even finished yet, end of mission one! Quick take: So far one of the most exciting campaign mod run I am looking forward to whatching you play it through. Tactical overview real quick on the top of my mind: winning strategy at first glance: -Have the longest range unit always! and make sure of proper DPS provided for those units, - for Defense : minimap awareness is key, if any attack wave comes when not expected, the base/expansion can fall in seconds! Very cool idea, very hard, but if you have above things covered should not be a huge issue, Hope you like it as well, and see it through , GL and HF! And as always thanks for keeping the SC2 community entertained in such a cool manner!
@YRhandlesathing2 ай бұрын
Ghosts in a bunker for All In air nothing survives. Not even Kerrigan. Also the dig is gonna be hell. Engine of Destruction is going to be hell trying to protect that Odin
@BekindBekbek2 ай бұрын
Before protecting Odin you'll need to somehow protect Tychus in no-built section
@YRhandlesathing2 ай бұрын
@BekindBekbek you're not wrong but considering the changes to raynor the first mission I really hope the mod maker did something for that
@aaronscott74672 ай бұрын
I don't think they have the fire rate to do that. Ghosts just have a worse fire rate than Marines do, although one or two per bunker might be really helpful for dealing with long-range enemies such as brood lords or hydralisks
@avitraangelica92782 ай бұрын
The dig will either be hell or extremely funny.
@ThisIsntAYoutuber2 ай бұрын
I want to see All In Nydus. Ghosts fire very slowly and don’t completely alleviate the bunker being vulnerable to brood lords, and watching legions of ground forces get meatgrindered by a 7 marine bunker seems much more entertaining.
@MobyShtickАй бұрын
Seeing the mutas destroy all of your barracks and then NOT parking some marines over there had me screaming at my TV lmaoooo. All, please...PLEAAASSSE defend the barracks. Ans then the second wave came. Too funny. Love the video man, you're awesome as always.
@IdealIdeas1002 ай бұрын
Vanadium Plating is going to be so broken if each armor upgrade ups their health
@goergebobicles13512 ай бұрын
Every weapon in the game already does more than 3 damage per attack though, besides roachlings, I think. Grant is probably gonna go ultra-capacitors for the attack speed.
@Adirbal2 ай бұрын
This mod seems like some really silly fun that fits the general vibe of the channel really well. And it is surprisingly interesting to see how missions unfold, maybe it gets old as the campaign progresses but I think that this has potential.
@TheHalogen1312 ай бұрын
Honestly, I'd love to see more. It's simple, yes, but with potential for very stupid things happening. Also what happened to the Legacy of the Tal'darim? Did the mod creator abandon it or it didn't get enough traction for you to consider continuing it?
@myrokin2 ай бұрын
Grant's marines in mission 2 forming like a SEAL team to hit the tank is peak humor. I need this.
@12sephiroth2 ай бұрын
mooooooore! The Hyperion xD
@RobotnikPlays2 ай бұрын
22:00 - Me thinking "Grant JUST watched a muta attack over the cliffs Destroy his production. Surely he's gonna throw down some bunkers or turrets over there now?" 22:42 - Nope, guess not :') 24:30 - HOORAY HE PUT SOME BUNKERS ALONG THE EASTERN FLANK
@ChannelMiner2 ай бұрын
Now do it deathless haha
@benignsentient67722 ай бұрын
I really like the mods you chose to highlight lately, and they are very enjoyable to watch! I'd probably finish watching this series through.
@jedenasty22262 ай бұрын
Let's do 1hp deathless :P
@daminit62 ай бұрын
more more more, this is amazing, so cool watching all the weird ways every unit works at 1 ho
@Axel-wo6qu2 ай бұрын
I wanna see more
@kamerona47232 ай бұрын
"time to be nervous" that's the understatement of the century, this sounds like anxiety incarnate
@Icedsoulx2 ай бұрын
medic wraith new strat
@sircal56472 ай бұрын
Such a simple change with such huge remifications needs a complete playthrough!
@Norrieification2 ай бұрын
The mutas wrecking your entire production was horrifying. I love it!
@Linkforlife1992 ай бұрын
I for one and definitely interested in seeing more of this, especially with the later missions. Imagine things like a single colossus moving over cliffs, talk about devastating. Oh my god, imagine the mission where you need to face Mira in space or where you are escorting the Odin around.
@Norrieification2 ай бұрын
I legitimately laughed out loud when the siege tank took out Grant's entire army.
@Xenav14Ай бұрын
Grant: Dumpsters Medic calls them worthless in this mod Medic: ... and I took that personally.
@omegadarklight2 ай бұрын
This turns the campaign into a puzzle game, and I think that's awesome. Would love to watch more!
@avitraangelica92782 ай бұрын
The Dig is gonna suck so frickin' hard, either by being impossible or the DUMBEST anticlimax. XD I love this so much.
@colinmiller513Ай бұрын
Your pitch meeting "hardly an inconvenience" had me rolling.
@jonathankinsella70792 ай бұрын
This was honestly amazing, pretty hilarious while still provoking thought.
@chron32622 ай бұрын
This mod look absolutely amazing. Ghost in bunkers will be king on all in
@cbalinefourcba46152 ай бұрын
do I want to see more of this you ask? are you kidding? This clip is one of the fastest clip I clicked after reading what kind of mod it is going to be about (as fast as the memes series at least). Expected the absolute chaos and I wasn't disappointed 😂
@zarpedon11602 ай бұрын
Backing the full playthrough. I get the funny feeling the 'easiest/shortest' missions are going to be nightmares, while the 'difficult/longest' missions are going to be a walk in the relative park. After all, it's easy to break a vault when it has one HP.
@DAKRACKEN1232 ай бұрын
I love how his mind was so blown by his discovery on the nidus spawns Grant didn't even register the Hyperion's death
@LunaPPK2 ай бұрын
hahaha the hyperion blows up and Grant is completely unfazed by it haha this is peak cinema
@524silverstripes2 ай бұрын
this mod seems really cool to see, going to be interesting to see how things go when you have to keep things like the Odin from dying when Tychus goes for a joyride, also forgot to add this in, but it makes sense that the Bunkers are so OP. they give everything in it two hits before dying horribly.
@yackemflam61702 ай бұрын
It's great to hear grant just constantly laughing throughout the video
@mrnoahboa13692 ай бұрын
I immediately thought of "The Dig" and laughed really hard at the implications. I'd love to see a playthrough with this mod.
@breathofire14492 ай бұрын
27:55 🤣🤣🤣 I can't stop laughing. Raynor: 😮 ........Guess we'll all just die now.
@KaiimeiАй бұрын
The knowledge that Grant plays SC2 with his sister is super-wholesome!
@JessWLStuart2 ай бұрын
25:21 I thought a Portland dentists favorite time would be 4:20!
@ishae31982 ай бұрын
This promises to be hilarious in ways that aren't just cheesy memes. I approve and want to see more. Also, please show cutscenes!
@KY-qy3kn2 ай бұрын
In the old Broodwar UMS days where you couldn't change some properties of units like range, ghosts were an extremely powerful unit because they had the highest range of any mobile ground unit. I think only the siege units of siege tanks, reavers, and guardians outranged them. Heroic versions of units have slightly higher attack speed and generally considered better because of that, but for the ghosts they were considered worse because the regular ghosts actually slightly outranged their heroic versions. Ghosts would probably be the most powerful mobile ground unit Grant has access to in this mod.
@seanshepherd10712 ай бұрын
I had the same thought about the uselessness of medics before that mission even started, and was just as pleasantly surprised as he was when they said "we swapped your useless heal for a nice blasty irradiate."
@justanoman64977 күн бұрын
Coming back after playing the mod myself, I have to say, bunker is THE most powerful thing in this mod. In this mod, range is king, and the range bonus it can give to marine, a hitscan, fast attacking unit, is invaluable. Bunker marine counters everything except broods, tanks and colossous, one or three bunker, depending on enemy and mission, will completely choke off all enemy attack except the noted.
@PHNTM-dh4ff2 ай бұрын
So, as someone who completed these 1hp/paintball campaigns... I look forward to see Grant strugle on The Reckoning in HOTS
@Novocane232 ай бұрын
The Nydus' do spawn everywhere but it's a slow scale up. Left, center, top right - there is 1 Nydus in each base as it takes down below 3 minutes, sending a constant small wave of enemies at you. Then several more join in the last minute and a half.
@benjaminsix51162 ай бұрын
Really enjoyed it. I would love to watch the whole 3 campaigns like this !
@J6hn2 ай бұрын
More of this please, that base clearing is so satisfying to watch
@mirghan2 ай бұрын
Please do more, it's both funny and surprisingly tactical.
@vsevolodsokolov4217Ай бұрын
6:06 this probably was mentioned already somewhere, but bunkers in campaign have an upgrade that boosts range of all units inside it by 1, so they may provide a bit of a benefit
@Antare52 ай бұрын
this is a fascinating mod. Two banshees, one to pull aggro and the other to deliver the killshot feels like it should be good enough to stop every kerrigan on all in. Wild. Chemotherapy medics LOL. "Hippocrates needs to get on my level."
@BBgun382 ай бұрын
The Nydus worm that kept spawning is the one that the "Infinite Stream of Zerglings" comes from.
@tomatlars2 ай бұрын
This is really fun to see and I want to see more. Proves that you don't have to change much for it to be entertaining. And Muta is probably the best unit in the game under this permission.
@Sonar0092 ай бұрын
Fascinating to watch the gameplay of someone who is so smart, and at the same time so foolish. Moving to the left base was a stroke of genius; losing your entire production to 4 mutas three times in a row was... less so. xD
@charlieawerbuch53522 ай бұрын
The speed at which your units were dying reminds me of Zergling Only Real Scale, where a single siege tank shot was killing entire attack waves.