I remember playing ceruli effect flawlessly and stumping opponents opponents because they think that the follow up effect after it was sp.sum on their board was my effect when at the time it was a monster in opponent control effect. I forgot what I combo it with but admin was called every time followed by a rage quit
@Savvy13es Жыл бұрын
Now this was dw was first released
@andrewgood7586 Жыл бұрын
Grapha fusion is probably the BEST boss monster dark world couldve asked for. Its almost impossible to deal with. Even if you bounce it back to deck, it will quickly be replaced by another one, as accession is most likely already set and ready to activate next.
@uncleweirdbeard86 Жыл бұрын
If you have a fair balance of spells, traps, and monsters, you can run Old Mind. If you happen to have the same type of card you randomly picked, you can discard it and give them Old Mind as well as discarding that type of card from your hand. This works best in hand control veriants and even if you dont get a type of card you have to discard, the 1000 LP you take is still worth it because you now know a card in their hand. More importantely, if you get your opponent on the ropes after succeeding with Old Mond, they may play it themselves to get the draw off it. But by then, you are already winning. So its like stabbing a guy you just shot with a cannon in that sence. Most players you give it to wont activate it if they still have a chance. But that still makes it a dead card in their hand
@blackwolfphantom646421 күн бұрын
I came top 4 at my locals yesterday
@nejathakan5521 Жыл бұрын
Good job. Well done 👍
@Savvy13es Жыл бұрын
Fabled raven into fabled valkyrus was a good old strat in a dw deck that I ran
@tcgsam Жыл бұрын
Yeah you can run fabled raven if you play a heavier synchro build or lucent, it has great value then
@andrewgood7586 Жыл бұрын
Them: Wasting extra deck space for Akashic Magician and/or Security Dragon Me: Runs triple puppetry, so I can just banish the ceruli and then add it back to my hand, while also having the capability of banishing my opponents grave during their turn. And then running Knightmare Unicorn if I want to bounce it back to my deck to search with snoww. I also only run 4 dangers currently with 3 zals. People running like 10+ dangers are severely limiting the potential of the deck in my opinion. Nessie is just not nessiessary for dw anymore. Archives gives more than enough draw power, and the deck gets thinned so much between reign beaux and snoww. You can even use one snoww multiple times.
@bosintang985 Жыл бұрын
Akashic and security dragon are essential for completing the hand loop, running more than 1 archives is never a good idea, as it only activates when a dark world monster is on field, so starting with it is always bad, you only run one to draw into it or to search it off snoww. Running like 8 dangers are necessary, Bigfoot and thunderbird while inconsistent get you access to coach King, which if you activate basically wings you the game, it’s much easier to get him with the rank 8s. Mothman and chup are also your main ways of getting dugares out with a genta or zala, which is another really powerful card that just wins you the game off of advantage sometimes. Dangers are also non once per turn which is the best part about them, drawing into dead cards is the word thing about dark worlds, and dangers are always at least 50% alive with two cards in hand. Zalamander falls into the “you want to see it but hate to see two” category, as if used once becomes dead in hand, running two is probably best. Just some observations from playing dw for a while
@andrewgood7586 Жыл бұрын
@@bosintang985 Wrong, wrong and wrong, but you keep following others and not trying anything for yourself, which you clearly havent. If anything you said was based on actual experience and not just some regurgitated bullshit someone else told you, youd know it was wrong.
@andrewgood7586 Жыл бұрын
Matter of fact, I dont even run a single danger anymore after going to locals, and I run 3 archives now.
@bosintang985 Жыл бұрын
@@andrewgood7586 I've been playtesting Darkworlds since they came out, ive tried control variants and every variation possible, and yes ones without dangers. I can confidently sayeverything im about to say is based off experiance but here we go. Dangers are essiential to dark worlds, they not only unbrick hands, but they open access to your xyz toolbox for much more consistancy, this is why you only play bigfoot and thunderbird for coach king and rank 8s, and why you play 1 of mothman and chup for rank 4s, jackalope and nessise are even better as hitting them guarantees you get the rank you want, letting you go into your rank xyz much faster. Dangers also let you board spam, and doing so lets you go into Saryuja, for again much more consistency, theres the argument that they could be replaced by by dragged by and dealing, however they both are inferior and have thier own porblems. Now into running 3 archives, what a joke, Darkworlds number 1 problem is bricking, and by running 3 archives and 3 zalamander you impair yourself on the draw way too much. Archives at 3 is terrible, playing darkworlds means you heavily rely on the draw and if you dont have a darkworld card on field or have too little cards, it doesnt do anything. Same with running 3 zala, while really good if drawn again is a dead card in hand. This is a major problem with dark worlds as they do nothing in hand unless discarded by another card, this leads to a LOT of choke points in the deck where having the chance of drawing a archives or zala leads to major bricking.
@andrewgood7586 Жыл бұрын
@@bosintang985 Nah.
@szymonsadlo Жыл бұрын
going 2nd with this deck isn't that hard. of course it depends what you are playing against but there are so many options to break boards: Grapha to destroy, Bigfoot to destroy, Akashic Magician to pop to hand for monsters that have effects on destroy or can't be destroyed and opp put them in column 2 or 4, Underworld Goddess for almost the same, Muckracker-Zelantis combo to obliterate opp board. there are also backrow removal tools. it can work through many disruptions and also bait some of them. but it can also brick heavily or be stopped by a single well timed hand trap. and I'm not even mentioning a Droll because this is a killer. but still, with a good hand you can at least make Bagooska or Dweller even when you're under D Shifter or something similar
@tcgsam Жыл бұрын
It's not that you dont have options, its usually that youre going to run into ishizu tearlaments which set up dweller and/or shufflers/bystials which make it difficult to get started. There are definitely a lot of options against decks with non oppressive boards though
@szymonsadlo Жыл бұрын
@@tcgsam I played Ishizu Tear once and game 1 was totally oppressive for me even when I went 1st. opp was also a skilled Dark World player and he knew exactly what cards to shuffle back to the deck from my GY
@zearcjustice78379 ай бұрын
main deck lava golem or radiant to break most board is the best option
@foreignwoods8138 Жыл бұрын
Which oversleeves do you use?
@tcgsam Жыл бұрын
MST.TV's, I got it from their site
@viktoriopapa49916 ай бұрын
How many times per turn can u use 1 copy of gates ?
@tcgsam4 ай бұрын
It's once per copy, so as many copies as you can play
@slowbruv5320 Жыл бұрын
Could you use Chaos Hunter (or a card like it) to counter the Bystials and the Ishizu ?
@tcgsam Жыл бұрын
It would be hard to trigger it turn 1, but maybe going second it could be ok
When the card is removed in some way, it gains an effect (i.e. if a card is destroyed by battle and it summons something from the deck afterwards)
@barnaphon6754 Жыл бұрын
Does the fusion boss card trigger dark world second effect?
@tcgsam Жыл бұрын
Yup, since it changes your opponent's effect to "your opponent (in this case you) discards 1 card" it counts as your opponent making you discard a card
@david90877 Жыл бұрын
CHAD world
@junevue9665 Жыл бұрын
Can darkworld out skill drain
@tcgsam Жыл бұрын
Grapha/bigfoot discard effect
@andrewgood7586 Жыл бұрын
I very much disagree with the suggestion of not using card destruction. You can lock out any grave effects by just setting a puppetry before using card destruction, and then just banish any problematic cards.
@tcgsam Жыл бұрын
First of all, puppetry is a quick play spell meaning you can't activate it the turn it's set. Second of all, if you're able to search puppetry/make dweller before using card destruction it means you're already playing the game, and likely don't need card destruction in the first place though. If you want to take that risk though of using it then go ahead, Im not saying its a bad card by any means but it is risky
@andrewgood7586 Жыл бұрын
@@tcgsam Since when can spells not be activated on the turn they are set? Ive been playing on and off for 20 years, and as far as I know, only traps have to be set for a turn before activation.
@andrewgood7586 Жыл бұрын
@@tcgsam Holy shit youre right? Has it always been that way? I guess I never really was in a scenario where it came up. lol You can still use it to counter grave effects though. It says you can use them from your hand during your turn.
@RaizenEx1 Жыл бұрын
Oh god
@markwalker2627 Жыл бұрын
@Raizen 🤣🤣🤣 yeah Andrew I'm Good at yugioh gets owned by people with brain cells ....
@hughj7705 Жыл бұрын
This is a horrible strategy. You need to use a holo charizard and you can beat everyone. Dislike. Unsub.