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Running through example gameplay for consistent effective playstyle. This time we are running Grass.
[Gameplay from version 5.2]
Rules of thumb:
o Work towards a strong start
- Early win streaks (Preserve health and helps gain money fast)
- Be efficient (Don’t blow all of your money early, build to 50 when you can)
- 1st Stage evolutions are effective and cheap in the early game
- Use items early on expendable units early (helps win games and sell the unit later to get items back)
o Do not force units or a synergy, play what comes to you
- Build around a strong unique and/or early baby/hatch
- Units are expendable (placeholders are fine as your work towards your end goal)
- Not all synergies are created equal, keep in mind what you lean towards
- Do not go on spending sprees to hunt for evolutions
o Items are crucial
- Use items that play towards a unit’s strengths (Defensive items on tanks, offensive items on DPS units, etc.)
- Stack items on your main/carry units (Do not disperse items throughout your team, focus them on your main units)
- Do not force item combinations, hang on to item components for better items that fit your team if possible
There's much more, but stick to the basics and let experience iron out the details.
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Fan/Non profit game, All rights to The Pokemon Company®. Pick your favorite Pokemon, build powerful synergies, unlock items, and defeat your enemies!