Explaining Sora's Soaring Hitboxes (Smash Ultimate)

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Rekzius

Rekzius

Күн бұрын

Пікірлер: 271
@Howardpower679
@Howardpower679 3 жыл бұрын
fun fact: his invincibility on down smash works just like in kh2 and can even dodge grounded moves from a lot of enemies
@yoshi_705
@yoshi_705 3 жыл бұрын
It’s fun at ledge.
@ShupperDupper
@ShupperDupper 3 жыл бұрын
Accuracy is the best reason for BS, I like it.
@lavadragon6444
@lavadragon6444 3 жыл бұрын
Wait do all finishers in KH2 have invul? I know guard break and zantetsuken have it but everything else I don't know
@Howardpower679
@Howardpower679 3 жыл бұрын
@@lavadragon6444 actually yes even explosion has on startup
@taffmeister584
@taffmeister584 3 жыл бұрын
@@Howardpower679 it doesn't actually have I frames on start-up from what I've noticed, you mainly get the I frames while the explosion orbs are out
@Greenomb
@Greenomb 3 жыл бұрын
I kinda like how the "trailing" hitbox on a lot of his swings makes his moves look like a key.
@moronribbons5774
@moronribbons5774 2 жыл бұрын
I like how it follows in his slash trail too
@SeVeRSamus
@SeVeRSamus 3 жыл бұрын
Missed opportunity to call the video Sora’s Simple and Clean hitboxes
@YoyIeCake
@YoyIeCake 3 жыл бұрын
But the hitboxes aren't really simple or clean are they?
@SeVeRSamus
@SeVeRSamus 3 жыл бұрын
@@YoyIeCake it doesn’t help that the song isn’t even in smash :(
@devonm042690
@devonm042690 3 жыл бұрын
@@YoyIeCake Neither is Kingdom Hearts, so...that's the joke, I guess?
@JulieLamia
@JulieLamia 3 жыл бұрын
@@SeVeRSamus well... Sort of? Pit's special taunt on his stage has it sung acapella.
@tiago64sp59
@tiago64sp59 3 жыл бұрын
@@JulieLamia it’s not a real version, it was a fan made one
@SunshineRey
@SunshineRey 3 жыл бұрын
Sora’s Nair is a hitbox lottery. It as a tumble hitbox, weak launcher hitbox, a bunch of stunner hitboxes that send in weird directions.
@BelianTamashi
@BelianTamashi 3 жыл бұрын
Thats where they added all his "Luck" skills
@RTMP_
@RTMP_ 3 жыл бұрын
Good old Lucky Strike
@genericname4168
@genericname4168 3 жыл бұрын
10:40 one thing to note about Sora’s counter is that it has priority over every other move in the game. Even Wonderwing
@jackbordar2727
@jackbordar2727 3 жыл бұрын
That is good to know.
@WizardCraft-ox4pe
@WizardCraft-ox4pe 3 жыл бұрын
Three things: 1. The Priority you're talking about is just the additional stagger property that this counter has, it has a 1.4x dmg multiplier, and also has full intangibility until the end of the counter's hitbox which also grows in size as the hitbox is out 2. The counter hits below ledge and can screw up some characters' recoveries (Such as King K Rool's Up B) 3. It also has some unique properties for some characters, like B&K's Wonderwing (Staggers & counters) and Charizard's Side B (The game treats it like a projectile and has barely any start-up because Sora's counter has effectively 2 different start ups depending on if its a projectile or a direct hit, and keeps Charizard along his current course while dealing kb at the same time)
@namenamename390
@namenamename390 3 жыл бұрын
By the time you've covered every Ultimate Character's hitboxes, the next Nintendo Console will be released lol
@SuperDarwinFAN
@SuperDarwinFAN 3 жыл бұрын
Just like last time!
@aidenzorn8322
@aidenzorn8322 3 жыл бұрын
But no pressure
@kairo2sis762
@kairo2sis762 3 жыл бұрын
@@aidenzorn8322 bro you just reminded me when my teacher said "this test will be your grade for the entire 9 weeks but no pressure
@King-ij4mr
@King-ij4mr 3 жыл бұрын
perfect business model
@wetube6513
@wetube6513 2 жыл бұрын
ᵀᴹNintendo Sphere
@Avriel_Mimiga
@Avriel_Mimiga 3 жыл бұрын
"Sora doesn't have any dlc mechanics." His mechanic is him being in the game in the first place JOKE ALERT SINCE PEOPLE ON THE INTERNET TAKE STUFF TOO SERIOUSLY
@StoryTeller796
@StoryTeller796 3 жыл бұрын
And Nate Lecard said "Loops for Days". Both of you are brilliant and make sense. And to be honest, his mechanic is probably how unique of a character he feels like.
@PotofGlue
@PotofGlue 3 жыл бұрын
Neutral special? Jump?
@moosesues8887
@moosesues8887 3 жыл бұрын
@@PotofGlue that’s every character
@PotofGlue
@PotofGlue 3 жыл бұрын
@@moosesues8887 his neutral special and double jump are unique dumbass
@inkara3771
@inkara3771 3 жыл бұрын
@@PotofGlue double jump… ehhh, looks like Ness and Lucas’s. Haven’t played him yet personally because I haven’t had time. But that definitely looks like that jump was stolen.
@natelecarde962
@natelecarde962 3 жыл бұрын
"Sora doesn't have any dlc mechanics." His mechanic is loops for days
@bananaspice1967
@bananaspice1967 3 жыл бұрын
*lööps*
@Lightmagician60
@Lightmagician60 3 жыл бұрын
What about noops? (For those that don't know nair > fast fall nair2 combos back into nair)
@theshoe17
@theshoe17 3 жыл бұрын
@@Lightmagician60 I mean compared to something like minmin cheese or one wing it isn't a game changer persay, maybe because I know the matchup idk
@raheemaslam7363
@raheemaslam7363 3 жыл бұрын
He can loop for 358/2 days
@michaelfletcher684
@michaelfletcher684 3 жыл бұрын
@@raheemaslam7363 or until the game is re:coded
@SuperHalo-rn4rr
@SuperHalo-rn4rr 3 жыл бұрын
"It can't be a coincidence that they called it *Sonic* Blade" Shockingly though it is. Sora actually learns the Sonic Blade move from Cloud (funny right? lol) in the KH games xD. Although it would make for a funny meme if Sonic said he taught Sora the Homming Attack xD
@tysongubatan5062
@tysongubatan5062 3 жыл бұрын
Huh, Sakurai wasn't kidding when he said they intentionally made Sora's moves really active
@Alex-lc5dz
@Alex-lc5dz 3 жыл бұрын
This is his vision, do you think he would be kidding?
@ASA-ux7cg
@ASA-ux7cg 3 жыл бұрын
His hitboxes were the weirdest ones I’ve ever seen, some of the hitboxes do not look ok without the particle effects.
@Cri_Jackal
@Cri_Jackal 3 жыл бұрын
Yeah part of the whole thing with the keyblade is how it emits energy and stuff, most of its range and power comes from that rather than the physical keyblade itself.
@callmefleet
@callmefleet 3 жыл бұрын
5:34 YO, Rekz just got mind-gamed by a Ganon CPU
@davidkekstroll5836
@davidkekstroll5836 3 жыл бұрын
xDDDDDDDDDDD
@KevSB07
@KevSB07 3 жыл бұрын
the small trailing hitboxes almost give the hitbox structure the shape of a key themselves
@nicocchi
@nicocchi 3 жыл бұрын
The Down Smash intangibility doesn't seem too egregious when you see at K. Rool or Incineroar leaping much higher than Sora seems to do. If you compare the visuals, he does just a tiny hop, but if you compare the hitboxes, the full body (and then leg) intangibility probably compensates for not jumping as high.
@the_bookworm8281
@the_bookworm8281 3 жыл бұрын
Additionally, the intangibility on his down smash wears off before even the hitbox comes out, so that is another thing to note.
@themetalmastah666
@themetalmastah666 3 жыл бұрын
To be fair, K. Rool and Incineroar are way bigger than Sora. Not to mention that Sora doesn't attack with his own body like the others do, which means that he can't be attacked with a down tilt or down smash, while the heavis can be hit. And the last thing is that Sora's down smash has like no end lag...at all. Definitely a better down smash than those two.
@lavadragon6444
@lavadragon6444 3 жыл бұрын
It doesn't seem bad until you realize he will have the worst case of spot dodge to DSmash. And Sure K Rool and Incin jump higher but it can still be hit. That invul can be used to avoid even some forward attacks like Marth ftilt which covers a pretty wide area. There are still some advantages for incin and K rool but compared to Sora, it's not much better. K Rool is at least compensated with belly armor
@InsomniaDaydreamer
@InsomniaDaydreamer 3 жыл бұрын
Love it when I jump as Sora and all of a sudden I can't touch the ground
@velvetbutterfly
@velvetbutterfly 3 жыл бұрын
You can either Dair or just go off ledge and recover low
@InsomniaDaydreamer
@InsomniaDaydreamer 3 жыл бұрын
@@velvetbutterfly I'm talking about his floatiness.
@velvetbutterfly
@velvetbutterfly 3 жыл бұрын
@@InsomniaDaydreamer he still has tools to get back to stage
@illford
@illford 3 жыл бұрын
@@velvetbutterfly i think the art of comedy is lost on you. Also the point is that he's very floaty, not that he doesn't have tools to get back to stage
@velvetbutterfly
@velvetbutterfly 3 жыл бұрын
@@illford you made no attempt to make a joke, all you did was complain you personally can't get back to the ground. If you were trying to be comical there were better ways of making the same joke
@F0XD1E
@F0XD1E 3 жыл бұрын
Thanks for all the hard work through all these dlc fighters. Glad to have Sora in smash. Waited so long.
@JforJonas
@JforJonas 3 жыл бұрын
Now I know it wasn't only hurtbox shifting making my moves whiff against Sora's Dsmash haha Thanks for the shout-out, by the way! Happy to help with my modded switch any time
@researchinbreeder
@researchinbreeder 3 жыл бұрын
The point of the trailing hitboxes on moves like jab1 and up air (the actual trailing one, not the fat blob at the start) is to give the move the feeling of being more active without making it last for a year. Remember that hitbox interpolation exists, so the actual active area on each frame is pretty massive and trails just behind the blade to match the particle effect.
@goon5665
@goon5665 3 жыл бұрын
Back air can trip for some reason. It only will trip at 0 but it exists
@jeremyslather
@jeremyslather 3 жыл бұрын
I mean, the trail is for the key part of the sword I assume.
@Hal_142
@Hal_142 3 жыл бұрын
"sora doesn't have dlc mechanics" oh yeah aerial 3 hit combo and 3 neutral B's don't count I guess. I forgot only meters are mechanics.
@imdabous1970
@imdabous1970 3 жыл бұрын
The down-smash invulnerability isn't exactly excessive. Samurai did specify the move is good at beating low attacks much like incineroar's and k.rool's down-smashes. I guess they just really wanted to make sure it functioned as intended. Maybe full body invulnerability is a bit much but it's fine.
@SilverGreyscale
@SilverGreyscale 3 жыл бұрын
Sonic blade, named after Sonic? nah it's an actual ability in KH 1 and 2
@obeserob5027
@obeserob5027 3 жыл бұрын
4:19 well, technically he's not a SquareEnix swordfighter. SquareEnix don't own him and the keyblade is more of a bat despite the name.
@skeletorthebest7204
@skeletorthebest7204 3 жыл бұрын
It’s co-produced by Square Enix and the Keyblade gets boosted by sword damage increasing spirits. It’s a sword, buddy.
@Robbie_Haruna
@Robbie_Haruna 3 жыл бұрын
@@skeletorthebest7204 that literally doesn't make it a sword lol. Obviously they weren't going to have an entire new class of spirits just for blunt weapons when nobody else uses them.
@FurutaChinchilla
@FurutaChinchilla 3 жыл бұрын
@@Robbie_Haruna Only sora and mickeys keyblades look more like clubs. Even xigbar in a cutscene called the keyblades "Key shaped swords"
@Robbie_Haruna
@Robbie_Haruna 3 жыл бұрын
@@FurutaChinchilla There's a decent chunk of them that resemble clubs though, most of them in fact.
@FurutaChinchilla
@FurutaChinchilla 3 жыл бұрын
@@Robbie_Haruna True true, I'll give you that, but still, about what xigbar said and how Sora defeated roxas, it is more about a magical cut even if they aren't sharp (most of them) but still, If it wasn't a sword why refer to it as keyblade if it is used and treated as one ?
@farhaxai9948
@farhaxai9948 3 жыл бұрын
It's good that he doesn't have any cheap DLC mechanics. Now people won't bitch when I beat them with Sora like I did with Hero.
@BainesMkII
@BainesMkII 3 жыл бұрын
His cheap DLC mechanic is how his various almost acceptable DLC mechanics interact. His supposedly inescapable nair loop can take you from 0% to 90%, his down smash safely hits below the ledge, he can easily ladder you off the top of the screen, his freeze is wonky good, some of his attacks are active for longer than you'd think and get hit boxes filling empty space just because, ... The silliest thing though is that all those DLC goodies might not matter in the long run, just because it still might not measure up to what others are capable of.
@dtech1693
@dtech1693 3 жыл бұрын
Agreed. Sora works up to be a big carry because of this. Shows how little practice you need with him to take stocks. This irks me because there's because there's other characters.....(Ryu) (Meta Knight) ...and more I cant think that require some decent amount of practice, just to net the same results. An imbalanced mess really
@Snowshill
@Snowshill 3 жыл бұрын
thank you for the dlc road its been a good travle, look forward to the rest \o/
@outofideasexe
@outofideasexe 3 жыл бұрын
I love how the trailing hitbox make it look kinda like a X-blade It's spelled with a Greek letter but idk
@deadbvg7062
@deadbvg7062 3 жыл бұрын
9:26 it actually is a coincidence it’s named sonic blade but at the same time it’s not because (just like sonic) you just mash and it goes very fast
@foxdragon2967
@foxdragon2967 3 жыл бұрын
4:02 this has to do with the move's interaction with items and stage hazards that you can "send". They are meant to have a different effect than when hitting opponents.
@unironicpanda
@unironicpanda 3 жыл бұрын
If I was a Smash Ultimate dev I would watch your vids to figure out where to add buffs/nerfs.
@futureghost3868
@futureghost3868 3 жыл бұрын
I have been knocked out so many times being like " That freaking missed! How does this keep happening!?" Now I see why and I'm still mad.
@zeldrio6079
@zeldrio6079 3 жыл бұрын
Sora also marks the last DLC stage in ultimate, meaning Rekzius can cover the legality of the DLC stages (I hope)
@emilyganguly277
@emilyganguly277 3 жыл бұрын
lol the hitbox break down...... this game is so intricate and well done
@metuos.3651
@metuos.3651 3 жыл бұрын
Look at Sora's face during F-Smash. He knows. *He knows what sins he is committing.*
@jacemasood3019
@jacemasood3019 3 жыл бұрын
holy shit that mod!! I want to see that footage for everything. you can finally recognize association to particle effects and asset scaling and weapons. also I think a few of soras moves have a slight tipper mechanic.
@kalanipierre273
@kalanipierre273 3 жыл бұрын
5:35 what level is that Ganon cuz that shit felt personal💀
@peterduprey7286
@peterduprey7286 3 жыл бұрын
Still waiting for Mii Brawler’s Mind-Boggling Hitboxes.
@DavidCosmology
@DavidCosmology 3 жыл бұрын
It's nice to see this type of video her and there, and I'm very happy that Sora is in Smash now On other note, it would be interesting to see a video where you show the moves that had more hitboxes in the game, or just very weird ones
@webrunner42
@webrunner42 3 жыл бұрын
The up B has multiple blank frames between the front and back parts, is that why those vids of them going through each other happened?
@yxungblxxdrxbin
@yxungblxxdrxbin 3 жыл бұрын
Yes.
@vilenebula6982
@vilenebula6982 3 жыл бұрын
This video is incredible, now ik exactly what moves to depend on when I need to use em.
@christiandelcarmen1278
@christiandelcarmen1278 3 жыл бұрын
I’m surprised no one’s made any ‘Lingering Hitbox’ jokes yet…
@gian8389
@gian8389 3 жыл бұрын
Can't wait to see the video of the banned DLC stages.
@o_vivian0975
@o_vivian0975 3 жыл бұрын
I mean, I think the intagability is meant to make it so the long start up doesn't directly contradict with the hurtbox shifting the move was designed to do
@playathesaints9599
@playathesaints9599 2 жыл бұрын
I don't get what you're saying. What if he didn't have the invulnerability?
@mudalubricant9603
@mudalubricant9603 3 жыл бұрын
Could have said Summarizing Sora's Soaring Hitboxes.
@lemguins7031
@lemguins7031 3 жыл бұрын
That last hitbox in that uptilt before the launcher is for heavies hit on the side of the move if they're only hit by that second to last first and if pushback values mess with that hit. If that last set of boxes before the launch didn't connect with anything else before to accumulate enough launching power to scoop them into the launcher swing, that second to last hitbox must be to ensure they are high enough to still get the launcher hitbox. That also might be why the launcher hitbox style is a swing to make sure that all three angles above are covered instead of a large one in the center that might miss the sides more.
@SonicTheCutehog
@SonicTheCutehog 3 жыл бұрын
Really the finally DLC Hitbox Analysis!
@diegot143
@diegot143 3 жыл бұрын
The 10:42 the counter is good for boomerang like projectiles. Like crowns boomerangs and crosses for example
@laserbeamlightning
@laserbeamlightning 3 жыл бұрын
I still don't understand why that when you talk about a certain hitbox for something like jab, you cutaway to a match that has nothing to do with that actual hitbox
@GigaflareInNeutral
@GigaflareInNeutral 3 жыл бұрын
8:47 ah yes my favorite characrer with 2 up airs
@GMKGoji01
@GMKGoji01 3 жыл бұрын
Please cover Lucina's hitboxes! I need to know why it BARELY spikes!
@randychavezjr6050
@randychavezjr6050 3 жыл бұрын
True subs drop everything to watch 👍
@TheSonicFan4
@TheSonicFan4 3 жыл бұрын
I will never understand why when you cut away to gameplay you don't actually show the move you're talking about being used in a match. It's like... Why cut away at all? You've shown us generic gameplay for 2 seconds then went back to hit boxes, what's the point?
@Buglin_Burger7878
@Buglin_Burger7878 3 жыл бұрын
For anyone who played KH1, Sora's Counter is weird... since guarding a projectile almost always sent it back at the user or destroyed it. Also I'm surprised more of his attacks didn't count as reflectors... as attacking projectiles would send them back in KH.
@Telescreen5
@Telescreen5 3 жыл бұрын
The last frame of Uptilt at exactly 3:50 gives me The Exorcist vibes
@Egghead012
@Egghead012 3 жыл бұрын
7:10 probably forgot to mention how Sora's fair pushes him and his foe further than the nair jab, and that both can have their final hit canceled for a sorta of an infinite so you can use fair1, fair2, then rinse repeat until you drag them near the blast zone for an easy kill with fair3 (can do this with nair but that requires a bit more precision with movement)
@penguinmcswaggn2936
@penguinmcswaggn2936 3 жыл бұрын
Can't wait for Ike's hitbox analysis
@Tsukidal
@Tsukidal 3 жыл бұрын
I've heard that falling bair to down smash is a really good option on shield bc the invincibility ignores most shield grabs and if they continue shielding, down smash can break it very easily
@WindWerehog
@WindWerehog 3 жыл бұрын
Sora's F-Smash has a Lingering D-box.
@spindash64
@spindash64 3 жыл бұрын
I guess his mechanic is those unholy Hitboxes and a possibly incredible combo game
@FourthRulerEntity
@FourthRulerEntity 3 жыл бұрын
VERY informative, thank you!
@Srelathon
@Srelathon 3 жыл бұрын
8:49 got me confused for a second there when he called that up-air
@blaziken_blue
@blaziken_blue 3 жыл бұрын
You should do Robin next or put them in the next vote. I know KZbin comments don’t normally decide videos, but going from DLC hit boxes to Levin hit boxes won’t be much of a change
@travisowens8905
@travisowens8905 3 жыл бұрын
One special property of Sora's counter is that it can still punish moves that grant invincibility like banjo wonder wing, rest, pika thunder, etc.
@stefanfr13
@stefanfr13 3 жыл бұрын
Sheesh, I haven't played smash for a while now but Sora's hitboxes look kinda terrifying to be on the receiving end of. With that in mind, does anyone know which characters in the roster would be best at directly countering Sora, or at least have some kind of advantage over him? Again it's been hecking ages since I played so I don't really know much about how any characters have changed since Joker's patch.
@immaculatus5526
@immaculatus5526 3 жыл бұрын
Palutena bodies him
@rompevuevitos222
@rompevuevitos222 3 жыл бұрын
@@immaculatus5526 Doesn't Paluteno body everybody with her huge ass hitboxes?
@nautilus2342
@nautilus2342 3 жыл бұрын
As Sora, I struggle with Wolf. His speed and combo game easily overwhelm Sora and blaster is obnoxious to deal with since Sora is so slow and floaty in the air.
@laserbeamlightning
@laserbeamlightning 3 жыл бұрын
Byleth is the biggest one. Just go under him and Up B him to death. MKLeo mentions this in a recent video. Anyone who can go offstage to counter him. Other than that, you generally need someone with a ranged neutral so that you can zone him cause he catches a lot of jumps. Just keep your feet planted and learn the timing for when to hit him for down air or side B (run away from that)
@maxieprimo2758
@maxieprimo2758 3 жыл бұрын
_not_ little mac
@redhotpearl6427
@redhotpearl6427 3 жыл бұрын
I'd love to see a final smash hitbox video or maybe another boss one like April Fool's giga bowser
@Lincdup
@Lincdup 3 жыл бұрын
I’d actually like to see a hit box analysis for Samus. She has interesting projectiles, snappy aerials, large and long smash attacks, and a Zair which is too good for its own well being What do you think
@fortidogi8620
@fortidogi8620 3 жыл бұрын
The trailing hitboxes seem to be for the 'hitbox smearing' effect. I think its a good mechanic and might be nice to have on everyone, tbh.
@raze1669
@raze1669 3 жыл бұрын
8:49 you mean up b
@tekkitbeasting604
@tekkitbeasting604 3 жыл бұрын
Huh, you know, I never saw the connection between Sora's Sonic Blade and Sonic's homing attack, but fair enough
@kungfudragon321
@kungfudragon321 3 жыл бұрын
Out of curiosity, why don't these videos include hitboxes for final smashes, or certain throws like Fox's up throw?
@marleyjr.bobert6639
@marleyjr.bobert6639 3 жыл бұрын
Watch try to explain the name of Sora's moves and explain his moves and you never played KH.. is nerve wrecking.
@TheMayorofSpace
@TheMayorofSpace 3 жыл бұрын
id love to see you cover ness's hitboxes someday
@maxieprimo2758
@maxieprimo2758 3 жыл бұрын
His hitboxes just last for fucking ever.
@edwardgamerx9061
@edwardgamerx9061 2 жыл бұрын
Yep! Smash 4 Cloud's up air is back!
@Vulgun
@Vulgun 3 жыл бұрын
What's weird is that Sora's down air, despite having a landing hitbox, ends up not using it if the move had just been shielded.
@shadowridin913
@shadowridin913 3 жыл бұрын
Gotta love how you don't show the moves being used after you explain the hit boxes of each move lol
@karisasani7006
@karisasani7006 Жыл бұрын
Sora's up smash has a weird quirk youll only see if your opponent is running a super armor spirit. Apparently the scooper has fixed knockback that is just disgusting.
@roycks12
@roycks12 3 жыл бұрын
Am I crazy forgetful? Because I swear that I heard sakurai say that you can hit sora's counter from behind and it wont trigger.
@dustymcwari4468
@dustymcwari4468 3 жыл бұрын
As long as the attack doesn’t completely go through Sora, the counter won’t trigger and he’ll get hit
@lunarkomet
@lunarkomet 3 жыл бұрын
Bayo and Meta Knight have always had a combo ftilt, I don't know why people act like Sora is so unique in that regard
@TinkC43
@TinkC43 3 жыл бұрын
10:58 Pretty sure that’s a wind box
@rinoiya
@rinoiya 3 жыл бұрын
I though they were joking when they said his shoes have no hurtbox...omg
@gurvaldemaziere6825
@gurvaldemaziere6825 3 жыл бұрын
Everyone have waiting for this
@zombb6387
@zombb6387 3 жыл бұрын
Rekzius, my man.
@BabuBabu-ip6oh
@BabuBabu-ip6oh 3 жыл бұрын
Remember how you did giga bowser? What about doing the other bosses hitboxes?
@5y9h3r
@5y9h3r 3 жыл бұрын
How do you view their hit boxes in the first place.
@mr.sheeppeehs4204
@mr.sheeppeehs4204 3 жыл бұрын
Yes! Finally
@aerospherology2001
@aerospherology2001 3 жыл бұрын
better finish covering every character in ultimate before the next smash game releases
@Nekotaku_TV
@Nekotaku_TV 3 жыл бұрын
So well designed. Except nair and fair being so similar... F tilt and jab too I guess. And I would have added a bit more uniqueness like grabbing with the keyblade and 4:00 Because it's spinning. 9:40 They really should have made it cover the whole blade, I hate when they do this.
@birdn3ck741
@birdn3ck741 3 жыл бұрын
Have you thought about doing videos on melee hitboxes
@yuujin8194
@yuujin8194 3 жыл бұрын
His hitboxes remind me a lot of Robin's
@TheLobsterCopter5000
@TheLobsterCopter5000 3 жыл бұрын
Are you going to do one of these for Little Mac at some point?
@qthepup7362
@qthepup7362 3 жыл бұрын
Hey quick question when you do a Luigi move-set video could you explain how his wind box works?
@The_Jho
@The_Jho 3 жыл бұрын
So, I looked through the videos, didn’t see one on it, may have missed it, could you do one on Olimar, I am very curious how those hit boxes work
@hououinkyouma5539
@hououinkyouma5539 3 жыл бұрын
Not the Bayonetta I expected
@aguywithgames3135
@aguywithgames3135 3 жыл бұрын
One could say Sora’s counter counters too many things.
@hongkongphooey4292
@hongkongphooey4292 3 жыл бұрын
Counter those boomerang spamming Links! Give em a taste of they own medicine!!!
@SpacedOutCatz
@SpacedOutCatz 3 жыл бұрын
What a way to end Smash
@untouchable7024
@untouchable7024 3 жыл бұрын
Satan himself made these fucking hitboxes
@mpdacey
@mpdacey 3 жыл бұрын
Who is that tiny person that's on the blizzaga icon at 11:14? looks like a little marth to me.
@zichithefox4781
@zichithefox4781 3 жыл бұрын
When will we get a Bayonette video for Ultimate?
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