Exploring the REAL WoW Map

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720 Zone

720 Zone

Ай бұрын

I've always been intrigued with the World of Warcraft map, how the zones fit together and what's behind the areas you can't see.

Пікірлер: 256
@mwhighlander
@mwhighlander Ай бұрын
One thing the players ACTUALLY wanted for "Classic /Vanilla +" was the completion of the original map, adding new zones for the dozens of missing areas, and finishing the incomplete questlines.
@niqhtt
@niqhtt Ай бұрын
Twilight Dream as it would have been
@DJDekgit
@DJDekgit Ай бұрын
That takes effort, and more importantly, CARE and LOVE for the game. That of which, left with the forefathers of Blizzard. Just a small indie dev company now. Sad times.
@el3ndir97
@el3ndir97 Ай бұрын
How about Grim batol in classic etc 🤔 Its there could be easily made like 60 dungeon If i remember right theres even stairs leading to closed area of dungeon. Close cataclysm era part of dungeon and open stairs leading to dark and twisted version of ironforge
@BadMaalox
@BadMaalox Ай бұрын
⁠​⁠​⁠​⁠@@el3ndir97 you guys should look into Turtle WoW if that interest you, they're mainly focusing on completing vanilla wow unfinished content while keeping a blizzlike feel, they already added Tel'Abim, Gilneas, Hyjal, the "Thalassian Highland" which is basically northern lordearon iirc, it's also the high elf starting zone, an Emerald Dream raid and a lot more. Next patch is Tower of Karazhan but Grim Batol is supposed to be released in another patch at about the end of the year.
@postgarodegoogle2389
@postgarodegoogle2389 Ай бұрын
@@BadMaalox yeah this serv is gold :)
@Minorou
@Minorou Ай бұрын
One thing I always found interesting with the real version of the map is how so many of the regions are roughly square or rectangular in shape - likely somewhat intentional so that they fit the map screen while in a zone. It's much more pronounced in the Eastern Kingdoms since the developers worked on those zones first. By the time they got around to Kalimdor, they started experimenting with more unique shapes that, for the most part, still fit well on a square or rectangular map screen.
@720zone
@720zone Ай бұрын
Exactly! My friend and I were discussing last night and think that it looks like the early zones were designed independent of each other, perhaps by different devs, and made in a loose shape, then just placed on top of the larger map, which is why the borders between zones are such a mess.
@Theigzorn
@Theigzorn Ай бұрын
duno if its still that way but back when they made the vanilla wow they basicly stringed together wc3 maps (square form) because wow was running on a extremly modified wc3 engine. so you could say every zone is basicly one or multible map,s on its own that are connected with a sort of cell loading tech to load in the new map and assets when you cross certain points that reminds me of gamebyro (morrowind).
@theMedicatedCitizen
@theMedicatedCitizen Ай бұрын
The game designers saw the Canadian province of Saskatchewan and thought: "PARADIIISSSSE"
@kyleellis1825
@kyleellis1825 Ай бұрын
This is why I love the private servers that are playing around with these spaces as their version of classic+.
@189Blake
@189Blake Ай бұрын
Indeed, Azeroth was incomplete when WoW came out. I think many developers thought at the time they would finish in later expansions, but is very likely they never had the chance as new expansions were always the priority. I wonder from time to time what would have happened if instead of expansions, the team would have kept working in the same map until finished
@IsmaelSantos-xv9qf
@IsmaelSantos-xv9qf Ай бұрын
I once played a heavily modified 3.3.5 private server. How modified it was? You started at lvl 80, standard, but there were no mobs. Only way to get gear, aside from White statless starting gear, was by getting honor. Which meant fighint players or enemy npcs. *All* towns, cities and outposts had their NPCs replaced by guards, leaders and subleaders. And all zones were capturable by a faction, by controlling all towns in it. How you gained control? You just had to burn a flag and hold it for five minutes, but the flag wasn't vulnerable unless the Town/City/Outpost Commander was dead, and if there were several buildings, some would have in them subcommanders that buffed the Commander, AV style. And the Commanders, particularly in large outposts, were no joke, even unbuffed. Every daily reset you go paid some gold, honor and arena depending on your contribution to the war effort, as well as how many zones your faction controlled. What if you were losing? Well, you would also get extra HP and Damage depending on how many territories the enemy controlled, and this applied to your faction's npcs as well. This applied by continent however, so Kalimdor and EK had their own buff stacks. I played rogue, and forming druid/rogue groups or even raids to go stealth, infiltrate and capture zones behind enemy lines was amaizing. Sadly that server died years ago.
@DrRhyhm
@DrRhyhm 28 күн бұрын
Epoch WoW this summer.
@Riael
@Riael 4 күн бұрын
@@IsmaelSantos-xv9qf Ascension needs to make something like this with their money Buff professions so people craft gear that is competitive and turn it into a better version of Albion Online
@IsmaelSantos-xv9qf
@IsmaelSantos-xv9qf Ай бұрын
One noteworthy thing to mention about Azshara: The old mountain at the center of the main landmass had the Alliance and Horde entrances for the scrapped Crater of Azshara BG. Supposedly they were going to do a MOBA style BG in it, in which waves of NPCs clash while the players tip the balance by fighting and completing objectives, kind of an expansion of what they already done in Alterac Valley. Sadly they weren't able to finish it due to AI Pathfinding being wonky at the best of times and later, with TBC, players began to gravitate towards shorter BGs, which meant that a very long BG, as Crater was meant to be, wouldn't be played. And so the BG was scrapped and later with Cataclysm the zone was reshaped and the mountain leveled by Goblins.
@TTMS-Khaz-kun
@TTMS-Khaz-kun Ай бұрын
I love how this just has an early WoW kind of feel when there were videos, screenshots and stories about the small, less known things about the game that little to no people had seen or knew about. It gives off that charm of the world, about its wonders and the nooks and cranies that you need to actively search for to find them - the treasures that may not be tangible, but where the finding them and their tales are the reward by itself. Really well done.
@720zone
@720zone Ай бұрын
Can't thank you enough for this comment, and your excellent point; very well said. Thank you!
@LordEmilous
@LordEmilous Ай бұрын
Man, this kinda put me back 18years ago, very nostalgic watching these places from up above and remembering myself questing there as a teenager... WoW lives like a very fond memory in my brain, almost as a past life or something like that. I'm happy you did this on classic, I stopped playing just after WotLK
@angelmusicvideos
@angelmusicvideos Ай бұрын
holy moly what a time travel experience you took us through. I loved your ending or when you rapped it up to show us the details the dev team done.
@doopness785
@doopness785 4 күн бұрын
I’ve been playing Wow since 2005 and I didn’t notice until your video that Duskwallow Marsh is the shape of a dragon head breathing fire.
@RaimaNd
@RaimaNd Ай бұрын
10:39 I love how they implemented GM isle there. I still have screenshots of a friend going there. We were in a group and I followed his dots on the minimap and he went there way in the northwest of kalimdor at the exact spot where it is on the map you show.
@br9377
@br9377 Ай бұрын
Pls more content like this!! I’ve never even played WoW but I was enthralled from start to finish of this video. Subbed.
@720zone
@720zone Ай бұрын
Hey man - I can't thank you enough for this comment and the sub. You made my day. I definitely have some similar stuff in the works.
@Leeches-
@Leeches- Күн бұрын
One of the things I always liked about looking at the WoW map this way is how colourful it is, or rather how obvious the splits are between the zones. You're in Swamp of Sorrows and its this cloudy yellow / green colour, head south and its immediately bright orange, head west and its completely grey in Deadwind Pass. Theres no blending, or basically none at all. One second its orange, now its grey. One second its grey, now its green. They got better with this in later expansions, but in these early ones I always found the transitions fascinating for some reason. I loved standing in the canyon thing that connects Redridge Mountains to Burning Steppes, or the gap in the hills that connects Duskwood to Stranglethorn Veil. I liked looking at the floor texture and the texture on the hills next to me and watching them rapidly and abruptly shift as I moved just 20 or 30 yards into the next zone. Skyboxes, same deal. Being in the Zangarmarsh skybox while looking into Nagrand for instance. Later in the game, I think around Legion, they introduced a potion called the Inky Black Potion, which when drank, changes all of the skyboxes in the game for you to be pitch black dead of night with a few stars here and there. It completely changes the vibes in zones.
@pelagir1548
@pelagir1548 Ай бұрын
Its a strange deja-vu seeing videos like these pop up 15 years after seeing videos like these. 😁
@720zone
@720zone Ай бұрын
Its the way it goes, what's old becomes new. Appreciate the comment!
@pelagir1548
@pelagir1548 Ай бұрын
@@720zone Old??? I was there 17 years ago, at BestBuy, picking up a little brown box with some angry elf dude on the cover.... We entered the Dark Portal, broke into Tempest Keep, and brought justice to Kael'thas Sunstrider. :-D
@lethalchicken1able
@lethalchicken1able Ай бұрын
Super interesting. I understand that the area above Stormwind was originally planned to be an area where deathwing would surface from and they were going to make a raid there. But they eventually decided not to as it would have been difficult for Horde to get there with it being between Stormwind and Ironforge so they just removed it and made him come out of the Maelstrom instead.
@720zone
@720zone Ай бұрын
WOW Really!?! That's awesome!
@kyleellis1825
@kyleellis1825 Ай бұрын
Well, not the original plan. It was the original plan for the cata update. WE don't know what the vanilla plan for it was.
@Lahiss
@Lahiss 27 күн бұрын
This is even reflected in the Cataclysm cinematic: After leavign Deepholm, Deathwing first bursts out from a snowy mountain range: kzbin.info/www/bejne/jaKXimqwqd-hgcU
@good-questions
@good-questions Ай бұрын
Wow, thank you for this video. Great explanations and breakdown. Kudos and hope you continue to make content you are bound to get big
@720zone
@720zone Ай бұрын
Much appreciated!
@SnarlyCharly
@SnarlyCharly 7 күн бұрын
Back in the very beginnings of vanilla classic in 2019, my 36 shadowpriest was on a flight path one day that crossed between Mulgore and Desolace, when I got dc'ed. Once I logged back in, I was no longer on the gryphon and fell down onto an area similar to the dwarven airport: an area that was rendered and meant to be flown over on the flight path, but not meant to actually be traversed on foot. (You can see these areas at 15:51: this cut-through where I fell is directly west of Stonebull Lake and north of the gray rectangular unfinished area.) After I fell, I ran east out of that pathway, and then south along those brown-topped mountains that form Mulgore's western border. To the east, I could look down toward the Tauren staring area of Camp Narache. To the west was an absolutely massive 90º cliff down into that gray unfinished zone. The "ground" in that gray area is down at the bottom of the world, quite a ways down from the Mulgore mountaintops... (levitate ftw!) When I ran south through the gray void, I made it into the brown area underneath Dire Maul. I could look up and actually see and target the elite ogres patrolling around the big courtyard far above me. Heading back north from Dire Maul, there was a small valley entrance cut into the giant vertical walls, with an actual rendered path leading north into that massive bowl-shaped crater on the map. Just like the map shows, the ground texture changes in a perfectly straight line in the north of the crater, it looks pretty trippy in person. Those were the only areas I was able to access after jumping down into the gray area, unfortunately. It was a unique and memorable little experience for sure. Getting to see what all of this actually looks like on the real physical map is really cool!
@iagopineiro9233
@iagopineiro9233 13 күн бұрын
This video is like teleporting 15 years back: Classic Wow graphics, bad microphone, no annoying background music, long duration and paused and relaxed explanations. Back when internet wasnt overrun by rats without focus and emotional problems. 10/10
@720zone
@720zone 13 күн бұрын
No joke. One of my favorite comments ever. Thank you so much man.
@spongerobert
@spongerobert 2 сағат бұрын
I used to explore a lot of the inaccessible areas around Stormwind in game as there was a very easy spot to clip out of the map. You had to jump on a box, then a wall torch, then kinda wedge yourself between the top of the archway and the roof and mount your mount and it would push you out of bounds. I don't think you can do the glitch in current WoW classic though. I also used to do a ton of "climbing" with the forward + jump tap. I spent more time trying to climb places than lvling my character. My greatest climbing achievement was climbing up Northshire Abbey all the way up into that tower bit at the top. Also climbing the rafters of the AH and doing a little dance at the top. Just climbing up to the tippy top of the fountain in front of the bank in Stormwind was pretty cool. We didn't have very good internet at the time and I didn't have millions of hours to spend on the main game so instead I just screwed around and tried to glitch myself into strange places, having to message a GM every now and again to TP me back because of getting stuck and unable to Hearthstone.
@neckreth
@neckreth Ай бұрын
Nice how you returned to your first question in the end and answered it.
@rjrulz327
@rjrulz327 Ай бұрын
Love the content! Your dagger farm video helped me finally get it !
@720zone
@720zone Ай бұрын
YES!!! grats!
@lichy2390
@lichy2390 12 күн бұрын
awesome video, ive always wanted to see the world from this perspective :)
@NeilRoy
@NeilRoy 14 күн бұрын
Oh man, this brings back SO MANY memories! Back during classic, made it a point to get into all those areas in the game, on the servers, no hacks and I managed to get into all of them, including UNDER Stormwind and into that large area, which was actually easy as there was a bug in Stormwind where if you jumped up on a wall, north of the bank near the exit that went to the left, there's a spot where two sections clearly join along the wall and you could "fall" through it if you jumped at it right, and end up under SW. You could get behind the portal, into different parts of SW and of course that huge zone. It was awesome. I miss those days.
@720zone
@720zone 13 күн бұрын
LOVE this comment man. Exploration and getting to the broken spots in the game was the best part of the game back in the day. I'm with you - I miss our ability to explore; many of the small defects that made it possible were fixed even for classic, and of course they're all gone in Retail. The entire architecture of SW sitting above the texture map was completely redone as of Cataclysm, so there is no more "under" Stormwind. When the game is "fixed" it loses something. Really appreciate you commenting man. Thanks.
@fandyllic1975
@fandyllic1975 Ай бұрын
Seems like there is a general lack of Warcraft lore knowledge in this video, but it is interesting for those who are newer to the game or started with Classic. The “worgen starting zone” is the Kingdom of Gilneas and was done dirty in later WoW expansions, although its king, Genn Greymane gets a decent role in events going forward. I may add more missing tidbits of lore after I finish this video. …okay I finished the video. No major complaints except that Lordaeron, which is a very important zone lore-wise, was skipped since it I guess the BC parts were instanced and not available in the viewer used. It should have been at least mentioned that this huge chunk was not covered so no Silvermoon City or the zones around it or the Isle of Quel’Danas with the Sunwell.
@720zone
@720zone Ай бұрын
Really appreciate your comment - especially that you still took the time to charge through the entire video. Thank you, and thanks for the follow-up piece. You're right on that I missed quite a bit of the lore, and a few locations even. I was originally only pointing out a few points to orient the viewer to each zone, but ended up screwing up a few. Anyway, like I said, thanks for checking in!
@fandyllic1975
@fandyllic1975 Ай бұрын
@@720zone You still did a good job overall. You could make a few more videos plugging some holes and maybe covering Nothrend, Pandaria, Outland/Draenor. etc.
@samflood5631
@samflood5631 5 күн бұрын
You forgot Eversong Woods along with the Sunwell Isle and Ghostlands, and of course Azuremyst Isle.
@G4BOG4BO
@G4BOG4BO 27 күн бұрын
Would be cool if you can actually see the map from the side and compare how high the zones are related to sea-level.
@Scabbalate
@Scabbalate Ай бұрын
1:53 I would have loved it if there had been a mountain pass from Stormwind to Dun-Morogh. With strong winds and snowdrifts, even without questlines and only with some mid-level yetis. That would be epic in my opinion to pass this mountain instead of take the train.
@720zone
@720zone Ай бұрын
Oh man that would have been EPIC! Great suggestion. I've got a job on the wow team for you... :)
@Scabbalate
@Scabbalate Ай бұрын
@@720zone oh man, the best days of wow (and blizz) are long ago - i wouldn't like to join a sinking ship.
@Blackadder75
@Blackadder75 Ай бұрын
@@Scabbalate if you had joined in the golden days, you would have to work 60 hours (or more) a week for 40 hours pay....
@Pompomatic
@Pompomatic 2 күн бұрын
14:15 tiny mistake: Wailing Caverns is by the oasis to the southwest of Crossroads, not northwest. You can see a grey square on the map which is the entrance
@Moldfingers
@Moldfingers 25 күн бұрын
Great video idea! Was definitely a good watch!
@DrewPicklesTheDark
@DrewPicklesTheDark Ай бұрын
In the alpha client the outdoor dungeons didn't have instance portals or even dark portal placeholders like Scholo and such, so places like ZF might have been planned to be similar to Jintha'alor before deciding on being made dungeons.
@720zone
@720zone Ай бұрын
Really?!? I never knew that, but it makes sense for sure. Love hearing tidbits like this; thank you.
@kyleellis1825
@kyleellis1825 Ай бұрын
Huh... So instead of making all the elite areas into normal mob areas in Wrath, they could have made all of the elite areas into dungeons. Stromgard, Alterac Ruins, Hearthglen, Jintha Alor, Durnholde, etc.
@DrewPicklesTheDark
@DrewPicklesTheDark Ай бұрын
@@kyleellis1825 Turning them in to dungeons would have taken way more work since they would have needed new dungeon maps (even if they were mostly copy + paste jobs) and tuning and stuff like that. I mean by the time TBC was out, the mindset "End game is real game" was already prevalent, that's why 2.3 turned a lot of elites in to normals so questing to the "real game" was smoother, it was just easier and more effective to remove the elite status in those areas. While I personally didn't like this, I understand why they did it considering by Wrath that was clearly the way they were taking the game. It makes me wonder why leveling is still a thing in retail considering the experience is extremely neglected and you can hit max in a day or two. I am digressing from the topic a bit, but I always thought, in retail WoW, they should have (by this point) removed leveling and converted questing in to an "end game pillar" and hide gear, transmog, mounts, etc. behind it. instead of making it some boring obstacle that doesn't reward you with anything useful it is now (as opposed to vanilla where you leveled slow enough gear mattered and mobs didn't scale, so leveling up actually felt like an increase).
@m0002856
@m0002856 Ай бұрын
@@720zone Yup! They were originally debating whether or not to have instanced zones. I guess previous MMOs didnt even have instances. If you wanted to kill a raid boss, they were all outdoors and you needed to be the first guild to get to them and slay them. Kinda wild in hindsight, isn't it? But this is my guess for as to why so many of these places in the open world exist as little mini dungeons like Stratholme, ZF, and ZG. They probably intended to make those areas the full dungeons before scaling them back in size as weird placeholders and making the instances a thing.
@Blackadder75
@Blackadder75 Ай бұрын
@@m0002856 yes, and the whole idea of instances was kept secret for quite a while, even after they finally decided that that was the way to go. The decision was before E3 (Electronic Entertainment Expo) 2003 but they didn't want to showcase it then because they didn't want the competition to copy it.
@MoosePolo
@MoosePolo Ай бұрын
The level 50-60 zones are the zones I have the least, if any experience with even after starting playing in early TBC. Very much looking forward to next phase
@eskaban_edits
@eskaban_edits Ай бұрын
make sure to visit winterspring, ashara, silithus, etc. lvl 50 - 60 zones are among my favorites theyre so vibeful
@BAFitz
@BAFitz 10 күн бұрын
Thank you for the great video and for sharing the source! That‘s exactly what I‘ve needed!
@zeitok8
@zeitok8 17 күн бұрын
Good video, I'm always interested in those inaccessible places, I remember trying to climb mountains for many hours haha.
@adriangar95
@adriangar95 10 күн бұрын
What a curious way to see the map, that was cool!
@IS4Studio
@IS4Studio Ай бұрын
Ah, the memories. It was amazing getting to all those secret places.
@alphawoolf5981
@alphawoolf5981 19 күн бұрын
You used to be able travel (be patient, it takes some doing) from Kargath to SW and then glitch into a basement in that town. Got "under" Orgrimmar by going up the mountains to the west of the southern instance entrance. Saw Hyjal by dying and rezzing on the other side of the instance portal. The Hydraxian guys are on the little island to the north of the one you indicated. 😄
@pickle0177
@pickle0177 Ай бұрын
As of last week, you can still access Hyjal in SoD. A friend and I got into and took a bunch of screenshots together, explored the whole zone. We never got ported out.
@720zone
@720zone Ай бұрын
Whoa really? I was able to climb in via Azshara and got ported out instantly. I'm going to try again. Appreciate the comment!
@pickle0177
@pickle0177 Ай бұрын
@@720zone We went in thru darkwhisper gorge
@shawnganske8731
@shawnganske8731 29 күн бұрын
Bad lands was always my favorite place to go, it just looked beautiful and no one quests there much, had it all to myself
@phaethos
@phaethos Ай бұрын
Wrath client priests with levitate can explore these places pretty easy since you'll stick to the side of sheer drops
@SampoPaalanen
@SampoPaalanen Ай бұрын
Just one minor correction, Wailing Caverns is the oasis south of the Crossroads, not the one in the north that you pointed out, you can even see the entrance of the instance, it's the light grey portion of the map there.
@720zone
@720zone Ай бұрын
Thanks so much - I completely missed a few places; mostly Horde side stuff. Wish I'd have researched a bit more before blowing through this. Appreciate the correction.
@kyleellis1825
@kyleellis1825 Ай бұрын
I always assumed it was just the entrance at that one and the caverns kind of went to all three pools underground.
@SampoPaalanen
@SampoPaalanen Ай бұрын
@@kyleellis1825 No caves in the other pools (well at least caves deep enough), there's only 1 entry way, I used to level there a lot back during Vanilla
@kyleellis1825
@kyleellis1825 Ай бұрын
@@SampoPaalanen No, I'm saying the other pools filter through looser ground to reach the wailing caverns underground, with only the one entrance big enough for a person.
@modestanu
@modestanu Ай бұрын
very beautiful the map from above
@MajorSquiggles
@MajorSquiggles 11 күн бұрын
I think the most interesting is how "video gamey" the map ends up being. Obviously it was built for a purpose. Every zone being perfectly gated by conveniently huge mountains despite the environment being flat grassland, the square shape so it would fit nicely on a square map, but also the vastly different climates of neighboring zones. Dun Morogh is completely frozen over despite being directly on the equator, and right next to Burning Steppes and Searing Gorge. I guess maybe the excuse is it's elevation in the mountains. Though it's really utilitarian it's fun to look at it and see why it was built this way, what were the designers trying to accomplish. The Dwarf airfield is a good example. They know you will be flying through these areas and it's purpose is to make long flights more interesting.
@TheSabotaje
@TheSabotaje Ай бұрын
Wow! Just wow! Such an incredible video I’ve just witnessed!
@matthewrheinschild6818
@matthewrheinschild6818 Ай бұрын
I don't even play these kind of games, but this was super interesting!
@720zone
@720zone Ай бұрын
Nice! Really appreciate your watching!
@shokeya
@shokeya Ай бұрын
I remember using priests levitate to reach off limit zones like plateau next to Ironforge, Hyjal, Gilneas.
@NPC-nn4qe
@NPC-nn4qe Ай бұрын
*_"Interesting stuff!"_* -720 Zone
@720zone
@720zone Ай бұрын
Dude - not a joke - I thought about trying to edit out saying that so much. I was cringing while editing. ...interesting right?
@NPC-nn4qe
@NPC-nn4qe Ай бұрын
@@720zone Lol it's fine I do shit like that, too. 🤣
@albuquerqueThomas
@albuquerqueThomas Ай бұрын
Would be nice to know whats the actual % of playable map (including finished mountains) vs non playable map, Its actually a quite decent area, all put together.
@Wegetsignal
@Wegetsignal 25 күн бұрын
Extracting the map textures and pasting them together in photoshop was a personal hobby of mine archiving each map update by build number.
@KevinArcade87
@KevinArcade87 Ай бұрын
You should look at the maps and then compare it with maps which we used in Warcraft 1, 2 and 3 and you see how the continent slowly changed or that they had area's developed but never finished because something was there in WC1, 2 or 3.
@720zone
@720zone Ай бұрын
Dude such a good idea.. I might check those old maps now.
@BlueEclipse2305
@BlueEclipse2305 Ай бұрын
That was really interesting, plus this map tool will be helpful for my conan exiles buildings :)
@720zone
@720zone Ай бұрын
Glad to hear!
@BoomixDe
@BoomixDe Ай бұрын
You can also setup a private server and fly around, visit hidden areas and even edit and add your own content
@user-yt8kb9jk7g
@user-yt8kb9jk7g 26 күн бұрын
I always forget about GM Island. Every single time I see a video like this and it comes up, I get absolutely blindsided by memories of the first time I heard of it, but it's like it doesn't exist in my brain outside of that
@Aimeen_
@Aimeen_ 25 күн бұрын
All the desert and rainforest at the south end of the map makes me think that’s the equator more than it is the bottom of the map.
@brandoncastellano1858
@brandoncastellano1858 25 күн бұрын
If you haven’t, try mentioning some of the stuff that we don’t typically see. There’s something off of Westfall and another off of durotar.
@veo16
@veo16 Ай бұрын
Eggsellent video. Cheers from a fellow explorer. Used to glitch 20 years ago myself.
@720zone
@720zone Ай бұрын
awesome! Much appreciated.
@Blackadder75
@Blackadder75 Ай бұрын
WHAT is the sand colored square box just below Zul Gurrub , at 10:11???
@g2n1337
@g2n1337 Ай бұрын
this is just a cave in a mountains (there's rumor that you can buy a Tigre in that cave but its false)
@LightisMyStrength
@LightisMyStrength Ай бұрын
Awesome video thanks!
@jynx0riZ0r
@jynx0riZ0r Ай бұрын
Thanks for the nostalgia! ;-) Wailing Caverns is one hill to the south, I think... you can actually see the entrance on the map. ;-)
@720zone
@720zone Ай бұрын
Thanks for that!
@emazio4122
@emazio4122 4 сағат бұрын
I can't find the website, can anyone share a link?
@foxmoulder7724
@foxmoulder7724 Ай бұрын
I can see why it's difficult to dice that to put there. Its a vulnerable space between 2 major cities. I'd have made it an area accessible by booty Bay, and enclosed enough that you can only exit through a ship, or flight path.
@MajkaSrajka
@MajkaSrajka Ай бұрын
Or a zeppelin for the horde. IIRC zeps were added a little bit into classic too.
@selwrynn6702
@selwrynn6702 Ай бұрын
"The starter area of Brill" Deathknell in SHAMBLES.
@Ivyeeee
@Ivyeeee 10 күн бұрын
great video
@Quick-Silver206
@Quick-Silver206 Ай бұрын
I love these exploration videos. I love WoW so much.
@720zone
@720zone Ай бұрын
Glad you like them!
@AndreasHontzia
@AndreasHontzia Ай бұрын
I looked at this, as I was on my first playthrough. I was fascinated, that humans basically spawn right next to an end game zone. 😂 I love the whole forensical / archaeological stuff, where you can see, what game development back then meant.
@MajkaSrajka
@MajkaSrajka Ай бұрын
Humans spawn right next to an end game zone but cannot go there as there is no path. Undead on the other hand... lol
@_shogun_gaming_
@_shogun_gaming_ 10 күн бұрын
great stuff...would be fun the see what difference TBC did to this one :)
@Scott89878
@Scott89878 Ай бұрын
You can use far sight to explore areas like Hyjal. I will say, many of the unfinished areas are unsettling. One time I was in Ghostlands and I far sighted over the portal to EPL and got to the edge of that particular map and the world just ended with a huge drop off and that made me feel very unsettled.
@niqhtt
@niqhtt Ай бұрын
You could get into Hyjal by collision glitching the gate. But I dunno what patch that was fixed.
@SetAngelGreen
@SetAngelGreen Ай бұрын
I had the TBC version of the game and I was able to get to old Hyjal. In the place of the World Tree there is the skeled Archimonde in armor. It was possible to get there using various manipulations with the character’s speed, the length of the jump and long flight with the help of a pen. This is something worth seeing. In principle, it is worth seeing what kind of entrance was planned to Naxaramas through the portal in Stratholme. (i hope i can publish this link here with Archimonde 4.bp.blogspot.com/-d_3aAQSztQU/TlkWMaHo56I/AAAAAAAAAZs/RhkGz4rjCkw/s1600/WoWScrnShot_103010_150931.jpg)
@breed4659
@breed4659 20 күн бұрын
You can still sneak into hyjal by squeezing through the hills in the high lvl demon zone at the very south of winterspring
@Malikor
@Malikor Ай бұрын
Is there a tool like thus but have higher resolution maps? Do I can zoom further.
@720zone
@720zone Ай бұрын
Yes! old.wow.tools/maps/
@Malikor
@Malikor Ай бұрын
@@720zone it zooms but the resolution stays the same. can't get more detail
@lethalchicken1able
@lethalchicken1able Ай бұрын
I don't know if this is right or if I am making it up but I thought I heard that they might be adding new areas in SOD with endgame content and putting it in places that were undeveloped like some of the plain flat areas. Maybe I dreamt this
@trisst9370
@trisst9370 Ай бұрын
They did say that, and thats what the incursions are. Those portal areas were never really used.
@720zone
@720zone Ай бұрын
It would have been awesome if they added more.
@brandoncastellano1858
@brandoncastellano1858 25 күн бұрын
They also did it with a thing off the coast of arathi as well.
@JoachimFosse
@JoachimFosse Ай бұрын
06:50 ALL the way to the right of Arathi The small patch of land a long the coastal line is a secret zone :)
@Blackadder75
@Blackadder75 Ай бұрын
Home of a dwarf farmer and his wife, the most wholesome npc's in Azeroth
@InfernalPasquale
@InfernalPasquale Ай бұрын
Interested in Northrend!
@Eskoxo
@Eskoxo Ай бұрын
Would be nice if they actually started remaking most of the game based on classic finish all the zones with content graphics etc
@720zone
@720zone Ай бұрын
Totally agree.
@katalinks
@katalinks Ай бұрын
I love that in Hyjal zone you can find Archimonde’s skeleton stucked to the Nordrassil tree
@720zone
@720zone Ай бұрын
The little details like this were amazing. Definitely. Really appreciate your commenting man. Thank you!
@viprkings4418
@viprkings4418 28 күн бұрын
I was able to get this map in my classic era addons but sadly it didnt work in Bc or Wotlk
@blazed4948
@blazed4948 Ай бұрын
I wish someone would do this for Fallout 3 I always wondered what the Capitol Wasteland looks like
@danteeightsix9069
@danteeightsix9069 Ай бұрын
It's weird how long it takes to get to Blackrock Sprire from Stormwind, but they are practically right next to each other.
@720zone
@720zone Ай бұрын
Yes! You feel like its so far away...such a long journey. Really appreciate the comment man; thank you.
@nb-xc8rk
@nb-xc8rk Ай бұрын
do you have a link to this game files map?
@720zone
@720zone Ай бұрын
You know I really should have added that and explained better. Appreciate you commenting! -- old.wow.tools/maps/
@regntonne
@regntonne Ай бұрын
Great memories.
@JohanA-uh1yg
@JohanA-uh1yg Ай бұрын
This brings memories😄
@exajoules
@exajoules Ай бұрын
cool video
@KevinArcade87
@KevinArcade87 Ай бұрын
I believe most of Dun Morogh was not supposed to be there to begin with. The starting zone probably was supposed to be somewhere else and included the Ironforge airport. As for the Plaguelands they were supposed to be much smaller too with Stratholme located more South where they raised the terrain and created hills.
@CarlosSpicyweiner-iv8mq
@CarlosSpicyweiner-iv8mq 5 күн бұрын
how do you not understand layers?
@720zone
@720zone 5 күн бұрын
Not sure what you mean man? I think I understand them? Appreciate the spicy comment nonetheless. Cheers man!
@TurkishSupremacy
@TurkishSupremacy Ай бұрын
Haven´t played in many, many years, so why is every inch of this map still etched into my memory? *sigh* ;-(....
@Quackerilla
@Quackerilla Ай бұрын
cool vid
@othsasaa5386
@othsasaa5386 Ай бұрын
15:03 which book ? my knowledge is limited XD
@720zone
@720zone Ай бұрын
My bad! Its a bag, not a book: Karnitol's Satchel - horrible frustrating drop-rate quest.
@HotNHorny
@HotNHorny Ай бұрын
Why didn’t they make the map like the most recent version but keep the classic lifestyle in SOD? That would have been better. SW with ports would be awesome in SOD. Same classic game style.
@liamvg
@liamvg Ай бұрын
Hey Jeff it's Telli. Basically a lot of the stuff you covered was what should have been in SoD - without all the extra nonsense we have in it now. Side note - you glanced right over Troll Village! One of the best hidden farm spots.
@720zone
@720zone Ай бұрын
Telli! - Hope you are well dude! Good callout on the troll village, should have pointed that out.
@Blackadder75
@Blackadder75 Ай бұрын
I know how to get to most of these 'hidden' spots, but how do you get to that Troll village?
@liamvg
@liamvg Ай бұрын
@@Blackadder75 Enter on the northern hill in Winterspring outside the furblog cave. The steps to get down there are slightly complicated so I'd suggest looking at a video on YT. You can get stuck and have to hearth or die and have to spirit res if you do it wrong, .
@nfc14g
@nfc14g Ай бұрын
What a rich history, just need someone to remake it in UE5 and it will be the best moderm mmo
@Blackadder75
@Blackadder75 Ай бұрын
lol, you would need 50 people working on it for 3 years straight, or 5 years if you kept civilized working hours and conditions
@parashkevdraganov2395
@parashkevdraganov2395 Ай бұрын
Subscribed!
@720zone
@720zone Ай бұрын
Appreciate it very much man. Thank you!
@andreisv
@andreisv Ай бұрын
The “monumental” work - put it under water 😂
@CathrineMacNiel
@CathrineMacNiel Ай бұрын
If you don' t know what to put in the unfinished spot? Add Water!
@Avrelivs_Gold
@Avrelivs_Gold 5 күн бұрын
reminds me of Hayven Games explorations
@720zone
@720zone 5 күн бұрын
Thanks so much man, I love that guy.
@pecoliky8793
@pecoliky8793 2 күн бұрын
Ruins of Deathholme (12.0 dung)
@slidewineder3953
@slidewineder3953 Ай бұрын
this shit is fascinating
@720zone
@720zone Ай бұрын
Yea I thought so too. Appreciate the comment!
@user-wz5gw8ef3w
@user-wz5gw8ef3w 4 күн бұрын
Holy shit this map is so goood
@plukkie070
@plukkie070 Ай бұрын
The entrance of uldaman is a bit more north near the border with Loch Modan, you hovered over a dwarven fortress.
@720zone
@720zone Ай бұрын
Yes! Missed that, and Wailing Caverns.
@PerciVN
@PerciVN Ай бұрын
typical alli doesn't know where wc is
@720zone
@720zone Ай бұрын
RIP - totally fair.
@wladynoszhighlights5989
@wladynoszhighlights5989 Ай бұрын
As an alli player I have to say, typical alli spents 90% of gametime outside of closed instances in goldshire dueling and trashtalking randoms 😎
@noctusowl
@noctusowl Ай бұрын
And this is a good example why sticking to just one faction in vanilla is just playing half of the game.
@JeffTheGroyper
@JeffTheGroyper Ай бұрын
his name is Jef
@RingoRoad
@RingoRoad Ай бұрын
biblically accurate wow map:
@Korelock990
@Korelock990 Ай бұрын
could use a private server. and explore Emerald dream in person
@720zone
@720zone Ай бұрын
true! good call!
@petethethirdboo
@petethethirdboo Ай бұрын
is this steven from ashes of creation
@Wanthor26
@Wanthor26 Ай бұрын
👍
@mariannejensen349
@mariannejensen349 15 күн бұрын
erhm.... west is to the left hand side, east is to the right hand side. Kalimdor, is west of Eastern Kingdoms :)
@user-ur1mr7yx6d
@user-ur1mr7yx6d Ай бұрын
Classic world has so much potential. I really hope Blizzard realizes it.
@tehjamerz
@tehjamerz Ай бұрын
Blizzard didn't make wow, and they will never understand it. It's over
@RocoPwnage
@RocoPwnage Ай бұрын
One of the worst things Blizzard ever did for WoW was making these formulaic "new expansion = new continent" updates. Imagine how amazing the continents would be if they polished them to perfection. Kind of like how that tiny unfinished blip became the entirety of Gilneas, or what they did with Hyjal in Cataclysm. Retail looks like a joke partly because there's always some new super important continent that becomes completely useless the moment a new expansion comes out. When's the last time you reckon anyone's been to Draenor?
@720zone
@720zone Ай бұрын
THIS - really well said.
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