Export LODs from Blender to UE5

  Рет қаралды 6,804

CG Krab

CG Krab

Күн бұрын

How to export LOD for static meshes from blender to unreal engine.

Пікірлер: 35
@pault4web
@pault4web 3 күн бұрын
Thanks for posting this! Absolute life saver compared to importing LODs one-by-one. In case anyone else has technical issues like I did: - Under "Include" in Blender's FBX options, at least on my machine, clicking one item deselects the rest unless I'm holding Shift. (On my first try I clicked Empty, then clicked Mesh, and I didn't notice that grayed-out Empty again. Without the Empty, my FBX came in as multiple assets instead of a single one with LODs.) - When importing the FBX, I initially didn't see “Import Mesh LODs” because "Advanced" was collapsed. With that sorted, everything worked fine. Great tutorial, and thanks again!
@TJ-tu5xc
@TJ-tu5xc 2 ай бұрын
Hi thanks for this video. How do I do this when my Blender model has a rig and animations? When I add the empty and import to Unreal, it will import the LOD's but it will not create a skeleton. Any other way I tried to import creates a skeleton, but no LOD's. I also tried to import the mesh and rig/animations separately but when I choose to apply the mesh to the previously imported skeleton, it tells me they couldn't be merged.
@Youshisu
@Youshisu 7 ай бұрын
Thanks, quick and essential, bye, I hope when I am gonna need next tutorial I also will find one of yours :D
@Wahooney
@Wahooney 3 ай бұрын
Fantastic, thanks! Adding this to my automation tools.
@userINTICE
@userINTICE Жыл бұрын
Thanks! This would be useful when making enterable buildings because they have a lot of plain geometry that can not be decimated but some complex details too. That's why buildings are "a bit" long and difficult assets to create
@skyseed3005
@skyseed3005 11 ай бұрын
Thank you so much!
@surajprakash3181
@surajprakash3181 5 ай бұрын
Thankyou for short and concise tutorial!
@sergeyfilin5204
@sergeyfilin5204 10 ай бұрын
Brilliant! Thank you!
@mrxcs
@mrxcs 10 ай бұрын
This tutorial is absolutely awesome.
@60secondss_
@60secondss_ 7 ай бұрын
Thank you. U are my hero
@intrepidneon
@intrepidneon 6 ай бұрын
How do you determine the order the LODs import in? My Asset_LOD0 keeps importing as LOD1 and the Asset_LOD1 imports as LOD0.
@GullyverToad
@GullyverToad 6 ай бұрын
It imports them in order depending on the creation time of the mesh with the oldest being LOD0. You can duplicate your meshes in order from most complex to least, then parent them to the empty and export the new meshes.
@intrepidneon
@intrepidneon 6 ай бұрын
@@GullyverToad Thank you!
@jakewoods2935
@jakewoods2935 5 ай бұрын
@@GullyverToad Thats so weird that it works that way!
@oostenmusic
@oostenmusic Ай бұрын
@@GullyverToad Thank you so much for this. I thought I was going insane. Used to work great until I had them out of chronological order 🤐
@halo1of1the1sun
@halo1of1the1sun Ай бұрын
I have armature, and it said it doesnt find a skeletal mesh when i try this.
@halo1of1the1sun
@halo1of1the1sun Ай бұрын
So i placed the armature outside the empty and it worked, but the LODs are swizzled. Not even flipped. They are all over the place
@cgkrab
@cgkrab Ай бұрын
Hello - you can auto-generate skeletal mesh LODs inside of UE, it is not so straight forward to export them for blender (what is described here is for static meshes only).
@halo1of1the1sun
@halo1of1the1sun Ай бұрын
@@cgkrab Eh, tbh i didnt really need to do it, but have terrible OCD and couldnt let it go xD. LODs are so frustrating and make me so angry. But yeah, i will just nanite it lmao
@fleewortep6288
@fleewortep6288 6 ай бұрын
my LODs are imported with the opposite order
@tragnemalm
@tragnemalm 8 ай бұрын
Thank you so much. Very straight forward and clear tutorial. I'll keep your channel in mind for future experiments in unreal
@cgkrab
@cgkrab 8 ай бұрын
Cheers!
@MikolajF
@MikolajF 8 ай бұрын
Coool!! sad it does't work
@cgkrab
@cgkrab 7 ай бұрын
It does ;)
@d.sanchez7687
@d.sanchez7687 7 ай бұрын
It doesn't work for me too. But the tutorial is so good
@d.sanchez7687
@d.sanchez7687 7 ай бұрын
I restarted the computer, the programs, I deleted and tried again from 0 and now it works. I don't understand what was wrong, I've done it the same way, but try doing the same @MikolajF
@cgkrab
@cgkrab 7 ай бұрын
@@d.sanchez7687 haha well...it is working on my end still, so unsure what the issue is. It is a bit finnicky to set up, so probably you are missing a step or a setting has changed in Blender 4.0
@cgkrab
@cgkrab 7 ай бұрын
@@d.sanchez7687 very strange, but at least it's working.
@jhonyfernandez2703
@jhonyfernandez2703 10 ай бұрын
Thank you so much! It's the same for Skeletal Meshes LOD's?
@cgkrab
@cgkrab 10 ай бұрын
Cheers! Unsure about SKM LODs. Try it and see what happens maybe. If you export an asset from UE as a .FBX and import to Blender, you will see the hierarchy of LOD meshes and how they are structued this way. I suspect for SKMs this will be different though, because they must be parented to the skeleton (rather than an empty with custom data as described here for SMs).
@coolboygfx
@coolboygfx 8 ай бұрын
Thank you !
@BigChiken44
@BigChiken44 Жыл бұрын
In 99.99% cases you don't need to do it. UE5 can generate LODs or you can use Nanite. Making LODs in 3d software makes sense may be only with some complex characters... But even for characters UE5 does pretty good job
@cgkrab
@cgkrab Жыл бұрын
Sure....the information is here for those who need it in cases where LODs would be desired.
@mrxcs
@mrxcs 10 ай бұрын
Well, I think all characters need Loads since Nanite don't work with deformation.
@fuglong
@fuglong 7 ай бұрын
Also if you want to have full control over the verts, like with grass. I'm not gonna leave my grass optimization up to nanite, that would be stupid. Instead I can know my low LOD grass blades are only using 3 verts
Blender to Unreal: Custom Collision for UE5 (E02)
16:24
CG Krab
Рет қаралды 20 М.
Improve UE5 Performance with LODs - AUTOMAGICALLY!
11:13
Game Dev Academy
Рет қаралды 27 М.
Bike Vs Tricycle Fast Challenge
00:43
Russo
Рет қаралды 102 МЛН
哈哈大家为了进去也是想尽办法!#火影忍者 #佐助 #家庭
00:33
Amazing Parenting Hacks! 👶✨ #ParentingTips #LifeHacks
00:18
Snack Chat
Рет қаралды 23 МЛН
UE5 Game-Asset OPTIMIZATION (Blender & UE5 Workflow)
9:48
Royal Skies
Рет қаралды 6 М.
E01 - Making Clothing for Game Engines in Blender
16:29
CG Krab
Рет қаралды 55 М.
How to export LODs as a single FBX from Blender 3.0 to UE5
7:13
Annexed Games
Рет қаралды 7 М.
UE4 - Generating LODs & Creating Custom LOD Groups
18:31
Ryan Manning
Рет қаралды 25 М.
Mastering Cinematics in Unreal Engine 5: A Beginner's Tutorial
30:28
ProductionCrate
Рет қаралды 204 М.
Stylized foliage with Wind in Unreal Engine 5 & Blender
27:01
ALL THE WORKS
Рет қаралды 39 М.
Bike Vs Tricycle Fast Challenge
00:43
Russo
Рет қаралды 102 МЛН