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Mr. Game & Watch's double there is multi-talented isn't he?
Playlist: • (Native 60 FPS GBA) Wa...
More 60 FPS GBA Videos: www.youtube.co...
Stay tuned for the final battle to see his secret revealed!
I run through the items you can buy from the item shop and pummel the bosses with 'em! I like how Wario just sits back and let's the shopkeeper get the job done. I start out with the weaker items but once I get to the transformation items I show which bosses take the most damage from 'em! And they'll do a TON of damage, too! This was on Super Hard mode!
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Some additional notes for those technically inclined:
The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because KZbin requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!
Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that KZbin will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!
The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!
Enjoy the crystal-clarity!