CTDP F1 2005 and FSone 2009 being the only offline-mods (realistic performance) in this list 💀
@vintagemotorsportyoutube3 ай бұрын
If multiple groundbreaking rFactor mods are struggling with this one corner on this one track, then I'd rather blame poor AIW work than the mods themselves. That being said, I'd argue your AIPerfUsage is significantly better tuned for tighter tracks, at the cost of AI difficulty (their overall speed) may be lessened.
@Whills3 ай бұрын
Actually, I didn't tune down AIPerfUsage, I am currently using (0.93, 0.975, 0.97). In comparison, CTDP is using (0.965, 0.989, 0.900), FSONE is using (0.87, 0.87, 0.90). Instead, I modified AIDamper and AISpring values to give the AI a softer suspension compared to the player’s. This adjustment prevents AI cars from bouncing over the curbs when they take this corner since their physics is less calculated than the players.
@vintagemotorsportyoutube3 ай бұрын
@@WhillsVery good solution. Exemplary work, Whills. I tip my hat, modder to modder!
@exequielpomilio85582 ай бұрын
Its surprised me even CTPD strugles. How you calibrate the suspension of the AI? I know you make the Rear Brake very low for more stable braking of the AI but still dont understood the part of the suspension. Also how you make the AIAimspeedPerWP?
@Whills2 ай бұрын
I am using these values: AISpringRate=0.5 AIDamperSlow=0.4 AIDamperFast=0.0, which gives AI softer suspensions. I also set AIMinPassesPerTick=7 to make the AI physics more calculated. I didn't set the rear brake very low; the front and rear have equal power. According to my observation, AIAimSpeedsPerWP doesn't have much impact on AI behavior, I am using (33.0, 58.0, 76.0, 92.0, 110.0, 135.0, 170.0, 210.0). I hope this helps!
@exequielpomilio85582 ай бұрын
@@Whills great mate, thanks for your information for more stable AI and great mod quality you made
@Vice_872 ай бұрын
Can you make a Grand Prix or F1 Challenger pit animation plugin for Rfactor, please.