I'm addicted to this playthrough (especially because I don't have patience or skill to do it myself)
@Krigalishnikov17 күн бұрын
I tried x100 and gave up 10 hours in, this madness is hypnotizing for me.
@DEMEMZEA17 күн бұрын
I'm loving this series so far. I'd never be able to do x1k without at least disabling expansions, and even then I'd probably wouldn't abe to do it
@krystilize157317 күн бұрын
I think that waiting a couple hours while fixing up your base is much preferred to restarting - you could also take the time the build any future infrastructure you will need
@ЮраБаранов-т3о17 күн бұрын
Started playthrough myself 10x death world marathon on rail road settings, with expansion. And yet your game is 1000 times harder. Keep it up
@almechs487915 күн бұрын
i really love your editing style of minimal editing but cutting out the boring parts. when im streaming i feel like i always have to be talking
@kuviboy_15 күн бұрын
I think talking is important for streaming, I do try to talk all the time. But if I was just doing KZbin I would only try to talk only about the important bits in order to actually make it a lot easier to edit, maybe even a voice over after I do something. But I like streaming and talking with chat
@derikferreira332116 күн бұрын
Just a thought, but what if you deal with the polution by opening the piped spawners. Kill the biter spawners and then open the spitter spawners. The spawner wil start absorbing the polution, and killing spitters with yellow ammo might be more cost effective than fighting attacks
@Tumbolisu17 күн бұрын
the biter attacks got pretty nasty. if i were to ever do this myself, i would play it so much slower just to have a smaller pollution cloud.
@saltblood17 күн бұрын
If you could find a speed of science production that doesnt trigger the biters overly much then just stockpile how much science you need, and once you have all the science stockpiled have a very large number of labs go through it very quickly, think it might be doable but it would be slower
@bjorn987516 күн бұрын
I think that the balancer at 23:03 only helps IF the draw is uneven, not if the supply is. (And I am assuming you are consuming a full belt.) If you want the supply to be balanced, you need to put the balancers before the merging of the different belts. :) A mistake I make all the time as well :)
@bjorn987516 күн бұрын
This is some amazing persistence! I would likely have restarted by this point. A early game where you clear out more nests, and also a map with a LOT more trees might help? (Less water as it spreads "far" over water?) I wonder how the math is for the evolution from killed nests vs all the extra ammo you had to spend to enclose the nests. (Assuming they are unable to still absorb pollution, if they can absorb pollution, then the math might favor piping them in more?) That + the time spent doing so, meant that you were able to get rid of less nests. :/
@kapytanhook17 күн бұрын
Sick attempt, but it seems rough to recover from this. You are going to get behemoth before you get flamethrower at this rate. Also might not even make it on the copper front. Not sure if a restart will do that much good. If you clear a bigger area you will spend more time walking, less time building, I feel like you need richer patches and a bigger starting area. Good luck, whatever you pick
@cubedout347817 күн бұрын
im so invested in this, really looking forward to the factories you make in the future and in space! :D
@DavidLindes16 күн бұрын
oops, I'd missed this video... and now I see you talked a bunch about the expansion chunks stuff. Cool. :)
@ShakerFS16 күн бұрын
bro is an absolute beast, pls don't restart if possible!
@sankang942517 күн бұрын
If spitters are easier to kill can't you only kill biter nests and let the spitter nests absorb the pollution? Can the spitter nests spawn a tiny bit of biters or expand to create new biter nests?
@kuviboy_17 күн бұрын
Might be a viable strategy but I guess would require automating the ammo going to the turrets for that huge base and need to make sure I don't go around repairing too much, since that can't be automated at all yet, and spitters kill the turrets kinda quick, so a solid wall of turrets or even a double would be needed?
@mytiliss68217 күн бұрын
Looks like very slow rush (LOL) to the flamethrowers is the way to go. Close oil and peninsular starting area to box it easier. I find it hilarious that you can eventually just forget about nauvis and beat space age without ever returning to it.
@Liwet.16 күн бұрын
Maybe I'm missing something but how are you handling power needs on your spaceships to Aquilo if you give up Nauvis?
@mytiliss68216 күн бұрын
@@Liwet.solar panels are only 60% efficient in Aquillo orbit (5 times less than in Nauvis orbit). Ships will be suboptimal, but feasible. Though effective x2 SPM from biolabs is too ludicrous to abstain from returning.
@Rageinater17 күн бұрын
Another banger episode
@cocogus16 күн бұрын
20:00 Foreshadowing...
@StaticRemorse17 күн бұрын
Big biters eat the pipes too quick for blocking spawners, sure, but what about walls? Would placing gun turrets also block the spawns if placed properly?
@StaticRemorse16 күн бұрын
@@Krigalishnikov He... already has walls, they're needed for military science.
@sensha547017 күн бұрын
I think you're just barely short of the finish line, sadly. Even if you did halt attacks by scaling down. Which sucks because I'm pretty sure you'll be extremely close. I think the strat is to clear as much space as possible minimum-science via disabling nests and pipes to prevent spread, before you start any unnecessary science, then make the flamer beeline a little slower to not make as big of a cloud. I dunno, but I think you only need slightly better to pull this off, not huge sweeping changes.
@thespaghetti695717 күн бұрын
1000 engineer gaming tf2
@isadora-6th17 күн бұрын
I guess it's polution killing trees and they are finally stopping consuming pollution at all, therefore pollution cloud grows
@rerwrererwewr254017 күн бұрын
This is so stressful to watch cant imagine playing that😅
@drorbedrack872017 күн бұрын
I think stop production, let pollution dissipate, and start production again slowly. Also - have you considered pollution costs of items? I bet turrets cost more than walls
@DanyjilKuzmenko17 күн бұрын
Better just wait
@sussysenpai171217 күн бұрын
dont let them win :)
@Cyber_Cheese16 күн бұрын
The edited vods of this run are a few days behind the twitch stream
@user-he3gn5bb2y17 күн бұрын
pollution factor looks too high, i think some of those piped spawners are contributing way too much to the evolution you should check all of them to make sure you are not making a mistake also if you decide to restart please pick a seed with lotsa forest, the trees are just so good for holding earlygame pollution
@kuviboy_17 күн бұрын
it doesnt matter if pollution is absorbed by tiles or spawners, the biters evolve when you produce it, them consuming pollution only makes them create attack groups. The evolution would still be the same even if the starting area was 1000% and I never saw a single nest
@user-he3gn5bb2y17 күн бұрын
@@kuviboy_ oh i get it so the only thing that matters is the cloud spread, and resourses used the trees would be even more important then to contain the cloud also you should still check why some nests consume pollution when piped, this might helf if you find a way to make them all consume the cloud without spawning
@thonker784817 күн бұрын
this inspired me to start a 1000x run myself changed some settings though
@aihtrvfuh49816 күн бұрын
@dragonturtle270316 күн бұрын
Just my opinion, it's your game, but really hate when people just blatantly exploit the system like this. Like, winning the game by finding every glitch and exploit. Still, over all good series so far.
@kuviboy_16 күн бұрын
I don't like doing it either on a normal, or at least not such insane settings. But for x1000 I'm ok with using every trick I can
@dragonturtle270316 күн бұрын
@@kuviboy_ Fair enough. I would have just turned down the evolution factor semi-proportionally (see the cost multiplication as just a way to force efficient and automated production for steps one might just try to skip over as fast as possible), but since he didn't do that, guess he's sort of forced to in order not to die.
@awemowe283016 күн бұрын
"no cheating" >uses debug cheat menu to cheese expansion areas dude cmon... i thought you said no cheating... why did i watch all 4 previous videos for this garbage?
@kuviboy_16 күн бұрын
I literally said we are going to cheat in the first 5 minutes of the first video 🤔