Farcry 2 Online Gameplay: Duck Hunt

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Farcry 2 Online Gameplay: Duck Hunt By Mo-ron
Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America,[2] October 23, 2008 in Australia[3] and October 24, 2008 in Europe.[2][4] It was made available on Steam on October 22, 2008.[5] Crytek, the developers of the original game, were not involved in the development of Far Cry 2. Its successor Far Cry 3, released first on November 29, 2012 in Australia, is the third and latest installment of the main Far Cry franchise for Windows.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. The game takes place in a modern-day Central African nation in a state of anarchy and civil war. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal," a notorious gun runner. As of January 23, 2009, the game has sold 2.9 million copies.
Far Cry 2's map editor has been designed specifically for ease of use. It includes features such as easily raising/lowering terrain and applying textures. A video was shown showcasing the editor, including an Eiffel Tower made completely from in-game pieces.[21][22]
The map editor features hundreds of objects found in the single player game including vehicles, buildings, bridges and more. Fan mods for the map editor can unlock more objects. However, weapons (with the exception of mounted guns) cannot be placed on maps to support the game's class-based gameplay. Nor can people or wild animals. And you can not edit real map of the game.
The objects in the player made maps, such as buildings and structures are all just links to the objects in the game's install directories, making the map files smaller. This means that uploading and downloading maps is quick and easy. It was announced at the GC 2008 that there will be a memory space limit for each map.
The map editor uses a real-time rendered freecam view, without a heads-up display or other screen elements such as a hand-gun combination. Time-of-day can be freely chosen in the editor. Trees and grass animate in the real-time preview.
Multiplayer in Far Cry 2 attempts to include the dynamic elements of the singleplayer game (such as fire propagation) and to provide as accessible gameplay as possible so that it is available to all skill levels and so that players have specific gameplay aspects to keep in mind when designing their own maps in the map editor.[11] It also includes a vast number of vehicles.[12]
Online matches can be held for a maximum of 16 players. Four modes are available with the shipping of the game, consisting of Deathmatch, Team Deathmatch, Capture the Diamond (a slight variation of the standard Capture the Flag as the flags are replaced with diamonds), and Uprising. The Uprising mode provides a twist on a node-capture match by including a captain for each team. Only captains can capture the designated points across the map, and a team must assassinate the enemy captain after capturing all the points to win the round.
Multiplayer gameplay is class based, with six classes available. The Commando is the standard grunt class, with an assault rifle; the Sharpshooter specializes in long range with conventional sniper rifles; the Guerrilla excels in close combat and ambush with shotguns; the Rebel uses explosives and fire with flamethrowers and rocket launchers; the Gunner provides heavy firepower with light machine guns and rocket launchers; and the Saboteur uses stealth and silenced weapons . Each class can choose an appropriate primary weapon and a side arm, as well as explosives such as frag grenades or Molotov cocktails. Players are able to unlock more powerful weapons within each class by spending up to three "blood diamonds" on a class; the diamonds are earned through the experience points from killing other players and completing objectives. Potential upgrades for individual weapons within a class include operation manuals, maintenance manuals, and bandoliers.
The Multiplayer has a ranking system which awards points for killing enemy players, reviving friendly players, capturing control points, and capturing diamonds.

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