Fastest way to animate objects on curves!

  Рет қаралды 13,246

Voxyde VFX

Voxyde VFX

Күн бұрын

Did you know about the EXTRACT option in the carve node? I didn't know about this for years.
Tutorials : voxyde.com/

Пікірлер: 20
@nikita14529
@nikita14529 2 ай бұрын
Path deform and nothing else;)
@voxyde
@voxyde 2 ай бұрын
CHAD
@zurasaur
@zurasaur 11 ай бұрын
So complicated for such aa simple task, that’s crazy
@voxyde
@voxyde 11 ай бұрын
blender user?
@zurasaur
@zurasaur 11 ай бұрын
@@voxyde 😂 maya
@wenchanna
@wenchanna 11 ай бұрын
Well, simple or not, it depends on your skills, experience and preparation
@varunthapliyal8960
@varunthapliyal8960 3 ай бұрын
Maya blender boy😂
@bUildYT
@bUildYT 28 күн бұрын
@@voxyde 🤣
@varunthapliyal8960
@varunthapliyal8960 3 ай бұрын
Guys there is a button in shelf tool as well
@kewa_design
@kewa_design 9 ай бұрын
Gosh at this point I would rather do this in C4D with 2 clicks
@voxyde
@voxyde 9 ай бұрын
whats stopping you from doing that?
@kewa_design
@kewa_design 9 ай бұрын
@@voxyde nothing haha I do it always in C4D or Blender. Houdini only for things the others can't do like complexer fluids or vellum stuff but I would never model or build scenes completely in Houdini because things that usually takes seconds would take hours over there
@Mati_Motion
@Mati_Motion 11 ай бұрын
I always asking myself, Why the f this is "easy" in compare to blender where its only one button for this.
@dirtcreature3d
@dirtcreature3d 11 ай бұрын
I mean if you wanted you could easily save this as an HDA and in one button do either exactly what blender does or that + 1000 other things that you might want depending on the context. Blender is a toolbox, houdini is a fabrication plant. I have hdas that in one click can do something that would take you an hour to do in blender
@Mati_Motion
@Mati_Motion 11 ай бұрын
@@dirtcreature3d yes i like houdini more i switched from houdini. But some thing in houdini should be easier
@Denomote
@Denomote 8 ай бұрын
ex blender user, blender doesn't have a button for this you would have to use a curve modifier but there's no way to stop it from deforming the object unless you just do it with geometry nodes
@servo69
@servo69 11 ай бұрын
I know an easier way...
@NicoMahlerCG
@NicoMahlerCG 11 ай бұрын
how?
@servo69
@servo69 11 ай бұрын
@@NicoMahlerCG ill tell you next week
@jimmysprinkles150
@jimmysprinkles150 9 ай бұрын
you didnt tell him@@servo69
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