Did you know about the EXTRACT option in the carve node? I didn't know about this for years. Tutorials : voxyde.com/
Пікірлер: 20
@nikita145292 ай бұрын
Path deform and nothing else;)
@voxyde2 ай бұрын
CHAD
@zurasaur11 ай бұрын
So complicated for such aa simple task, that’s crazy
@voxyde11 ай бұрын
blender user?
@zurasaur11 ай бұрын
@@voxyde 😂 maya
@wenchanna11 ай бұрын
Well, simple or not, it depends on your skills, experience and preparation
@varunthapliyal89603 ай бұрын
Maya blender boy😂
@bUildYT28 күн бұрын
@@voxyde 🤣
@varunthapliyal89603 ай бұрын
Guys there is a button in shelf tool as well
@kewa_design9 ай бұрын
Gosh at this point I would rather do this in C4D with 2 clicks
@voxyde9 ай бұрын
whats stopping you from doing that?
@kewa_design9 ай бұрын
@@voxyde nothing haha I do it always in C4D or Blender. Houdini only for things the others can't do like complexer fluids or vellum stuff but I would never model or build scenes completely in Houdini because things that usually takes seconds would take hours over there
@Mati_Motion11 ай бұрын
I always asking myself, Why the f this is "easy" in compare to blender where its only one button for this.
@dirtcreature3d11 ай бұрын
I mean if you wanted you could easily save this as an HDA and in one button do either exactly what blender does or that + 1000 other things that you might want depending on the context. Blender is a toolbox, houdini is a fabrication plant. I have hdas that in one click can do something that would take you an hour to do in blender
@Mati_Motion11 ай бұрын
@@dirtcreature3d yes i like houdini more i switched from houdini. But some thing in houdini should be easier
@Denomote8 ай бұрын
ex blender user, blender doesn't have a button for this you would have to use a curve modifier but there's no way to stop it from deforming the object unless you just do it with geometry nodes