FATAL FURY: KING OF FIGHTERS - Arcade (SNK) 1cc

  Рет қаралды 308

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18 күн бұрын

Fatal Fury: King of Fighters (Furia Fatal: Rey de los peleadores; en japonés: 餓狼伝説:宿命の戦い, Hepburn: Garō Densetsu Shukumei no Tatakai, "La leyenda del lobo hambriento: La batalla del destino") es un videojuego de lucha del año 1991 lanzado por SNK Para el arcade Neo Geo y las plataformas domésticas. Fatal Fury fue el primer videojuego de lucha de SNK para el sistema Neo Geo y sirvió como el videojuego inaugural en su serie Fatal Fury, así como el primer videojuego para representar el torneo ficticio "King of Fighters" (que se convirtió en la base para el posterior saga The King of Fighters). Muchos de los personajes principales de SNK, incluidos los hermanos Bogard Terry y Andy, su amigo Joe Higashi y su enemigo Geese Howard, hicieron su debut en este videojuego.
El videojuego fue diseñado por Takashi Nishiyama, el creador del Street Fighter original (1987). Fatal Fury, que Nishiyama imaginó como un sucesor espiritual de Street Fighter, se desarrolló casi al mismo tiempo que Street Fighter II (1991). Mientras Street Fighter II ponía más énfasis en los combos, Fatal Fury ponía más énfasis en el momento de los movimientos especiales y la narración de historias, que son dos características en las que falló durante el juego de Street Fighter original .
La trama de Fatal Fury se centra en un torneo de artes marciales conocido como el torneo "King of Fighters", que se realiza en la ciudad ficticia de la Ciudad del Sur y es patrocinado por el jefe del crimen local Geese Howard. Diez años antes de los eventos del videojuego, Geese asesinó a un artista marcial rival llamado Jeff Bogard que estaba en su camino. Ahora, los hijos adoptados de Jeff, Terry y Andy, junto con su amigo Joe Higashi, entran al torneo para vengarse de Geese.

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@rasteryx123
@rasteryx123 17 күн бұрын
Where I come from, when it arrived in the arcades, my friends were convinced that the best was Andy because he had one more special attack than the other 2, Terry and Joe, also because during the various battles only 3 special attacks of each of the 3 were shown but in reality there were 4 attacks for each, the difference was in the fact that Andy had an attack that was easier to perform, it could be learned casually because of how easy it was, but I knew that it wasn't like that because I often observed the demos without playing, even because it was impossible to clash against Terry and Joe led by the CPU, in short, sometimes in the demos, special attacks were noticed that were not listed, to add that in those days, there was no internet, no particular guide and it was one of the first games they used that type of execution but as if by intuition, I imagined that it was necessary to reverse the half moon and it worked on the first try, in the end I was the only one in my area who knew how to carry out Terry and Joe's hidden attacks, the funny part is that my friends were very curious and were on me to discover the secret that I was jealously keeping hidden
@pressstart9092
@pressstart9092 17 күн бұрын
Many anecdotes and experiences in the arcades. The great players were forged in those years. Thanks for your comment.
@rasteryx123
@rasteryx123 17 күн бұрын
At that time I had become very good, I finished everything even without special attacks and with all three fighters
@pressstart9092
@pressstart9092 17 күн бұрын
Without special attacks it is very hard. It's a great game
@rasteryx123
@rasteryx123 17 күн бұрын
@@pressstart9092 I had to make do with some cabinets, the controls were much less manageable
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