Рет қаралды 1,099
3-in-1 chapter. Starting at the rest area where the party can visit the 3 trials, the party will be back after each trial, similar to The Last Promise's constellation postgame.
The left trial is to rout within 10 turns, the one that I like the most because there aren't any reinforcements, pretty straightforward.
The middle trial is to seize the gate, also to protect the pillar from enemies. Obviously this one has reinforcements, not only that, the flying ones are difficult to reach, and you might have to bait them. There's a major glitch where your characters can potentially have unlimited actions.
The right trial is to hit the 4 switches, the only thing to note is the boss being able to move twice. Also, the reinforcements coming from the bottom that has items which require either prior knowledge or by coincidence. I would have missed a statbooster if I didn't field Kassandra.
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"Stop! Hama time!" - MC Hama