I think the fishing is a great small update. I’m glad they added it
@Daletoland3 ай бұрын
I've started fishing outside my settlement. I love it
@ClassicShocker3 ай бұрын
I think the fishing update is fine I just don't like how it was teased, for a small update they should just shadow drop it so people don't get hyped and think it was a bigger update :p
@tufflucal40372 ай бұрын
@@ClassicShockerFor those her are curios cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@tufflucal40372 ай бұрын
@ClassicShocker For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@tufflucal40372 ай бұрын
@ClassicShocker I couldn't agree more and for those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@feyindecay9123 ай бұрын
A war update, bringing more combat events and active warfare on planets in waring systems would be really interesting... mercenary quest? Adding holdings or sth to conquer? Yes please
@tufflucal40372 ай бұрын
For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@feyindecay9122 ай бұрын
@@tufflucal4037 some of these were probably removed because of practicality. For example people got confused by rotating planets when they tried to land in the same place.
@tufflucal40372 ай бұрын
@feyindecay912 I do want to clarify, it was not players who have said that, it was closely related people associated with Hello Games as this game was NEVER open beta tested. I hate explaining this to people and I feel this is an excuse to defend Hello Games when all it does just makes the game more stale and boring. *There's Ways to get around That Problem believe it or not.* How do I know this, cuz I resolved the problem myself even based it around arcade like gameplay. Also Games like Star citizen already have rotated planets and Elite Dangerous has both rotation and orbit! Players haven't complained about that! So you see, the point is, Hello Games removes because it was too time consuming and they were running out of money as well. This is the Main reason why they did not reach expectations back during it's initial launch............so we are told.
@echobucket3 ай бұрын
I've actually seen a predator chasing a herd of prey animals on one planet, but I've only seen it one time.
@cripsgangpitic13 ай бұрын
I see that a couple of times
@ericlondon26633 ай бұрын
Me too....after Worlds Part 1
@tufflucal40372 ай бұрын
@@cripsgangpitic1For those her are curios cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@tufflucal40372 ай бұрын
@@ericlondon2663For those her are curios cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@tufflucal40372 ай бұрын
@@cripsgangpitic1For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@TheRedJadex3 ай бұрын
2:58 It's not just how the creatures act, but their level of interaction with the environment. That rhino was kicking up dust and bending trees as it ran, and the diplos were deliberately languishing in the water. Even after 8 years, something as basic as that is still lacking! Hopefully, with how focused the current series of updates is focused on improving aspects of planets on a systemic level, this finally gets addressed.
@bluesteve1243 ай бұрын
I absolutely agree, and I'm cautiously hoping for improvement as well. As much as I love this game, (I've played since day one), one thing that has always really broken immersion for me is how they really seem to have phoned in the creatures. They really could have made them ANYTHING, yet we get random assemblages of Earth creatures. Oh look, that bird is exactly the same as on every other planet in every system. Oh, and so are those fish. And so are those hippo-dino things. Fixing the creatures would GREATLY improve my personal experience in the game.
@tufflucal40372 ай бұрын
@bluesteve124 For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@shadw47013 ай бұрын
We really need the original fleet combat and enemy frigates flying through the atmosphere
@shadw47013 ай бұрын
Also something not in the trailers but the game has needed since day one is npc ground combat. It really breaks my immersion that there's no ground battles happening
@tufflucal40372 ай бұрын
@@shadw4701For those her are curios cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@tufflucal40372 ай бұрын
@@shadw4701For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@tufflucal40372 ай бұрын
For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@evirustheslaye3 ай бұрын
What gets me is, with that clip of the ship fleeing to the planet’s atmosphere… the speed of it, there’s no pulse drive effects a the ships are in full control of movement. Not only is it missing from an emergent POV, but the game doesn’t let you control the ships in such a way to have a high speed chance like that.
@LarsV623 ай бұрын
One thing I'm wanting in relation to frigate expeditions is to get actual information about the damage to shops when they occur, including how far into the expedition it had traveled. It's fair to recall the ship of it's just a short distance into the expedition, but may be unnecessary if they have travelled almost to the end of it.
@marcusnimako50193 ай бұрын
5:56 actually, i have had some occasions where a point of interest was being attacked by pirates and i got into my ship and engaged them in a dog fight in planet, only for us to continue into space. I know this is different from what you described but i find it hard to believe that the vice versa has never happened before.
@BunkzGaming3 ай бұрын
@@marcusnimako5019 yeah that was added a couple of years back. You'll never ever see it in the opposite way though going from space to a planet, unless they add it in.
@tufflucal40372 ай бұрын
@@BunkzGaming 👋 Just putting this out there, cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@JoesCaribbeanVanLife3 ай бұрын
Skydiving animation when falling great distances would be really cool.
@astro8373 ай бұрын
"Fly like Iron man" mod its the way to go
@tufflucal40372 ай бұрын
@@astro837For those her are curios cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@magusi90293 ай бұрын
Frigates on expeditions do actually go to other systems. It’s marked where they are on Galactic Map. Be nice if you had to battle with them though.
@RoboHead64Күн бұрын
I'm a new enough player, (6 months about) but my only problem with the game is I've already discovered everything. There's no more "what's this do?" "is this thing friendly" "wow I'm not going near that thing". They should add more planet types and general interactions, like the planets and animals are randomly created, so maybe the interactions to. Like imagine your in a space station and fight between a korax and a vy'keen breaks out and everybody start paniking and breaking out there multi tools? That's just my take though and I love the game.
@xplay7513 ай бұрын
Why the fishing came along is because some fan drew a picture of his character fishing off his ship wing and posted it on hello games Twitter and Mr Murray loved it and that's what brought the fishing into the game
@ericlondon26633 ай бұрын
I have had dogfights begin in space only to end in atmosphere due to a combative chase ...and vice versa. Happens more with pirates.
@trumpisacrybabydictatornar9143 ай бұрын
In 2016 I spent $49 for this game used from GameStop and here we are in 2024 and I’m still playing it. They have given us so many updates and they haven’t charged a single penny. I will say its A bit laggy on my original Xbox one , but I know everyone else is enjoying it on the newer consoles and PC. What other game can you say has done this much for free. So if anything, maybe be a little bit nicer in your tone when you’re talking about what this game hasn’t done, and don’t forget to thank them at the end of your video
@BunkzGaming3 ай бұрын
@@trumpisacrybabydictatornar914 twice in this video I said this is me not complaining and I also said I absolutely love Hello Games for what they've done over the years 🤷
@emilianop.colome7353 ай бұрын
Bro he said multiple times that he loves it, yet it lacks some features. Is it wrong to love something but find it boring every now and then because of the monotony of the game? Noup, and it should be right to say when something feels off.
@spankyjeffro53203 ай бұрын
No. Until NMS gets 6DOF flight mechanics in ALL ships the devs deserve absolutely no praise.
@LSmallCatL3 ай бұрын
I loved Star Wars Galaxies Creature Hunter mechanic. Would love to see something similar in NMS, including creatures trying to hunt you if you get close to their babies, which you could tame. Space scripted fleet combat would be great.
@copester12043 ай бұрын
I want them to add Animal Husbandry on freighters. I can grow acres of plants for food and resources, but not animals. It would also be nice to have pens for your pets so you can admire them like you fleet of ships in the hangar.
@zLuckyMedic2 ай бұрын
Im a returning player, found my first colossal animal. Was a huge worm they dove into the ground and back out. Absolutely amazing moment ❤
@jackochainsawАй бұрын
That is a titan worm. You can find those on infested planets. They make quite a racket when they yeet themselves into the air. You fight their grubs (and the grubs provides lots of nanites). They were brought in with a particular expedition.
@pemonline33953 ай бұрын
Walk around on a Nest planet and see what happens. You get attacked by giant flying toxic centipedes with a bad attitude.
@Mangoneko113 ай бұрын
i do agree combat needs more, but if you are near a trade outpost or some building, pirates can come down at start attacking., granted the building itself doesnt take damage and nothing really happens, they just end up shooting at you or some other ships while on the ground. also its very rare this happens. well rare for me.
@rnick36653 ай бұрын
I agree the planetary interactions need to be updated a bit. Maybe they could include something like elite or legendary creatures that spawn rarely and behave dramatically differently. These legendary creatures could be the example of some sort of mutation and thus not count towards the planets fauna. I don't mean a full fledged abomination but more of an s-class version of some creature on the planet. As for the atmosphere frigate battles they've already got the frigates. They could just take those random attacks on ground targets by pirates and make them also occur on the frigates.
@lionelwhiskerknot3 ай бұрын
They could put those diplos in if they wanted to. I've see the mod that can add them to your game although I'm sure they come with a load of broken mechanics and they don't have any variety.
@MyDamnYouTube3 ай бұрын
Can we talk about the lighting!? The lighting mechanism is an absolute fail, its dim and it doesnt light interior places appropriately
@charleee-__-34683 ай бұрын
I feel as if reworking the icon system so that players won’t know until they come across certain items. certain places. Certain systems. I think that would give players that feel of achievement as well beinging more enjoyment towards exploration.
@tufflucal40372 ай бұрын
For those who are curious cuz theres actually MORE than a Few! Lol Here's a list of all that I saw or was said back then and was "supposed" to be in the game: -rotation/orbiting of planets and moons -an actual physical sun -stars aren't a sky box -astroids were stationary and did not pop in like what we have now -freighters & frigates Actually move through space -Frigates can be seen shot down from the surface -faction or races actually interacted more realistically and remember previous events thar you did good or bad -planets can be seen crushed by its own sun -space battles were more dynamic and Actually real time. -Ships with specific jobs like traders, can be seen flying to space stations and back down to the planet. -I don't know how to describe this, but lighting is atmospheric lighting was a lot more accurate on planets And in space! Like solar eclipse could happen, darkening a part of the planet -Fauna was more ecosystem based and reacted more realistically with its environmental. -Bigger animals could bend trees -Sand worms could slither across the surface -Herds could be seen walking across their planets or moons. Sometimes kicking up dust trail if it's in a desert -Portals acted like portals and not like a loading screen -Sentinel walkers were more organic and can be seen walking around or getting up from its resting place Things removed since launch: -Seamless transition of getting in and out of your ship -snake terrain on planets or moons -Sentinels walking around, this was shown in the Next Trailer back in 2018 and was mysterious removed. In fact I've noticed more things in their trailers ever since the Next trailer that was removed for the final game! -now this part involves with the better lighting of the og build, but I've noticed in the earliest Earliest of trailers, they slowly add planets with a halo outline. Not sure why, but with the better atmospheric lighting without the halo outline, planets blended in better with the scenery, infact more 3d like. Idk with all that better lighting, it made space seemed more tangible and prettier and less artificial you know As you can see, there's Quite of bit. Infact Most features we got was never around these og features, strangely avoiding them! This is odd because these OG Features was the reason why I wanted this game in the 1st place and what MADE it Special compared to Other space games. Hello Games mysteriously decided to not go that route and opted for a more traditional stuff seen in modern gaming like the focus on the multiplayer aspects as an example. This is unfortunately at least for me, cuz it lost it's original flavor or it's art design and purpose. 😢 Yes, the art design Also changed and now moving for a more realistic approach. 😔 Shame. For me, they have not redeem themselves........... yet.
@deanm3753 ай бұрын
Clearly you haven't been on the ground and been attacked by pirates.
@Purplinessky3 ай бұрын
Still more stuff like that would be cool
@BunkzGaming3 ай бұрын
@@deanm375 I mean I have, multiple times. But this game needs more than just that, which is rare in itself
@emilianop.colome7353 ай бұрын
Bro, watch the entire video, then you’ll understand his point. The game still lacks features
@deanm3753 ай бұрын
@@BunkzGaming It's not that rare but I get you. There should be more random encounters in the game. some indigenous cultures both modern and primitive on these planets. dungeon like ruins to explore. my biggest gripe is the individual solar systems don't operate using celestial mechanics. Moons don't orbit planets. Planets don't orbit their star etc.
@jackochainsawАй бұрын
I liked the fishing update personally. That was a highlight. People may disagree and that's okay, but I've been enjoying it. Some of the expeditions have been weak this year. I wish there was more customisability to the ships beyond simply colour and components. I wish that upgrades had upgrades to make them unique. Pretty much every save game I have has a similar feel, even if the ships and freighters are different. My review on Steam is negative for the game. I get enjoyment out of it, but I often fall into this grind state which kinda sucks. I think because of the age range they opted to focus on for this game, it holds it back from true greatness. The Vy'keen, Korvax and Gek are cool but 1 dimensional.
@ClassicShocker3 ай бұрын
This stuff is important to talk about because it gives Hello Games an idea of what they need to do to improve their game, I see too many people in the No Man's Sky community argue against criticism like Hello Games can't handle it for some reason :p one major problem I have with the game is just how boring the graphics and planets have been for the longest time, ever since the Next update it's gone for this more "realistic" look which would be fine if they kept the variety and colors from the Atlas Rises version, I swear the planets have been boring as hell due to them removing assets for not looking "realistic" enough and not to mention the terrain has also been massively downgraded as well, back in the atlas rises version I remember finding way more unique stuff and interesting terrain then what I find in the modern version of the game, everything generated in such a unique way back in atlas rises and I miss it quite a bit. 8:25 also I'm so glad someone else has noticed this, this animation missing has bugged me for the longest time, I hope they either add it back in or they add a new and improved version of it eventually.
@JoshuaFurlong3 ай бұрын
Great Video, but I have encountered a random Walker, it didn't attack but it was there without me progressing the combat levels. I've only seen it once in the 500 or so hours I've played, but it was a nice find and a quick battle got me a Walker brain and another notch in my belt. :)
@777Looper3 ай бұрын
I've seen a few on extreme sentinel worlds. Only guarding secure sites though.
@Daletoland3 ай бұрын
I had an encounter like that with a Walker too! Once in 500 hours like yourself. My guess was that there was some multiplayer jank involved.
@Danielsworlds3 ай бұрын
Nms is very much a game where you happen to the world. You must go out and choose to interact with things. The game won't really do anything to you on its own. It can make the game tough to get into at first because many people get lost at what to do and how to progress
@spankyjeffro53203 ай бұрын
6DOF is still missing from NMS. They NEED to update the flight mechanics, it's the only thing preventing NMS from being more than a 0/10 game.
@PerisemioticsАй бұрын
the animation when boarding the ship... it's pretty much the same if you have ship mode in first-person instead of third.
@OTBASH3 ай бұрын
100% agree with you on everything. It's nice to see someone not afraid to call out the major flaws this game has. I'm still enjoying the game with my first playthrough, but I can't help but notice how...bare boned many of the features in this game are. Planets became so boring to explore after only a few hours in because of how empty they were. No vast forests, no rivers/waterfalls, oceans are just puddles, and every planet only has one biome stretched across. The fauna designs are a huge hit or miss, with some looking awesome and others looking like rejects that were drawn up by a 5 year old, with awful AI making them feel like mindless wandering robots. The alien settlements just don't feel that good either. Random generic buildings that get beyond tedious after the first few discovered, and although I'm enjoying improving a settlement I discovered, it doesn't feel...alive. NPC's either staying frozen in place or wandering into walls left and right. Wouldn't it be amazing if you were flying over a planet and ran into an ACTUAL settlement, that felt like a city? With things to do in it, characters to meet, missions to take? This game has so much potential to be something special, but instead from what I've experienced, it's just too shallow.
@JCtheSAVIOR.IDK-Mans_Sky3 ай бұрын
Nailed it. The lack of emergent gameplay mechanics becomes obvious within a few hours of starting the game. Theres still a lot to do, but it’s entirely scripted. Every battle the same, every encounter the same. Im hoping they are just laying down the ground work though. They need to script these events before they can throw them into the generator. And the universe would probably require a reset before it could take effect. IDK
@spankyjeffro53203 ай бұрын
NMS has a story. NMS is also a sandbox. If you're bored it's entirely YOUR fault. FIND something to do.
@BasegFarmer3 ай бұрын
i actually like fishing a lot, the problem is that they did it very poorly instead of making it exciting. If youre going to add fishing, make it good, all it is rn is cast n click cookie clicker gameplay.
@byroneveson3 ай бұрын
I want more agressive huge and gigantic creatures, make some of those space faring cratures attack your ship. Maybe a new agressive empire or empires that starts taking over star systems that players own but haven't maintained. Planet eaters. pvp combat. Faction based combat both pvp and pve. arm our freighters to fight some of these baddies. gun emplacements on our bases to defend our creations. basically give players a sense of neccessity to do what they do other than a pavlovian "git er done" "grab bag of pointlessness.
@Mike-zm3 ай бұрын
"pvp combat" - This exists. Honestly I would rather PVP not exist at all. It's tolerable if it is off by default and not required for anything. The only people who want PVP on by default or required are griefers who enjoy ruining other people's games.
@byroneveson3 ай бұрын
@@Mike-zm PVP needn't be compulsory it can be zoned or voluntary. Dust off the snow snowflake :P
@Mike-zm3 ай бұрын
@@byroneveson Even with "voluntary", there's a world of difference between opt-in and opt-out. PVP should always be opt-in. Calling me a snowflake...how cute. People who call others snowflakes are the ones who can't handle anything.
@byroneveson3 ай бұрын
@@Mike-zm So are you an alinski fan, a Marxist or a Goebbels follower? LOL Snowflake hahahaha
@------YeahOK------3 ай бұрын
Crashed freighters are all the same
@brentonseastron84153 ай бұрын
I think your game is bugged @BunkzGaming, I have the latest update and I still get animation when entering a ship 🤷
@Quagmire17713 ай бұрын
How can anyone gripe!? All this is free after you purchase the game. Whatever they offer next for free, i will be excited and grateful.
@spankyjeffro53203 ай бұрын
They STILL have not added 6DOF flight mechanics to EVERY ship in game. Until then, no praise. Do better.
@Emerild3 ай бұрын
there are some rare planets with gigantic sauropods*
@ldshasnobrain6 күн бұрын
The animal sounds need updating they all sound the same
@plo6173 ай бұрын
Thank you! While I love the ever growing list of free updates, I believe a lot is being lost amongst the glowing possitivity. I see two groups of people falling for some of this. The first group is the people who do not know a lot about NMS. They casually followed the hype and focused on the wrong missing feature when the game released. Largely the multiplayer. And even though Sean did lie about the feature being in the game, he always maintained that it would be a tiny part of rhe game. He compared it to something found in the game Journey. Once the Next uodate released and the further bombardment of free updates, that crowd (the majority) was quelled. Then there are the vets, who found aomething to love qith what we were given and every update gave them a bit more to chew on. Sadly, I'm one of those people who saw the vast potential of the game that was sold to me, but have yet to see it truly realized. Don't get me wrong. I have enjoyed what we've gotten to a certain extent. Been playing since launch and have countless hours on it. I've seen every update, played through every Expedition. Experienced the game last gen, current gen, portable and VR. However, still to this day, when I watch thise early trailers, I still get a bit frustrated with how far away we still are from that experience. Chasing ships into planets looked exhilarating. That doesn't happen in the game. Ships attack you and you have a few options. Kill them. They kill you. You flee and outrun them. But they have absolutely no care for thier lives. They will never flee even when their deaths are eminent. The game still feels so static. Hopefully with the Worlds update that begins to change. Personally I just think they focused on fixing or implementing the wrong features at the expense of promised features still not realized. The Companions update was completely useless. As was Bytebeat, Frontiers and (yes even Fishing as well) Aquarius. I wouldn't mind extra featires like that, once the 4 original pillers got their proper overhauls. Features like Base building recieved so much attention, but core features like creature behavior and animation, creating an engaging game play loop and an overall AI overhaul was put to the wasteside. And now with LNF on the way, I fear that we're heading towards the end of NMS updates. I have so much more to say, but this comment is freakishly long already..
@jasariisari11 күн бұрын
I am all about npc behaviors 💖
@Bamisaur3 ай бұрын
I would love a creature update, but I do not want "random encounters". RNG Encounters with animals would be cool at first, but just like every other RNG element of NMS, it'd eventually get tedious with the "Fun" of it falling off after your enth encounter with your 32nd Creature. I would also like the animals to look better, there are some RNG elements that get paired together to create really weird animals and I get that it's part of the point- Since alien planets would be vastly different, but some of them just look... "Low Quality". I would even prefer less animal variations, if the animals just Looked better. Why do the Space Battles HAVE TO include us? Why do we never see battles happening that we aren't FORCED into? We don't get to travel into the system and have the option, it's always us warping in behind the Dreadnaught and Freighters and choosing if we want to take part in it. The only time MY Freighter is even useful is if I summon it in for a Space Fight and even then, they're hardly worth it. Since you have a large possibility of bugging out that fight, not being able to lock on, or flying into the Freighter.
@jamesvan22013 ай бұрын
the rhino thing and the stampede, i think were just for hype and not an actual thing they meant to put in the game. im not defending anyone here, just stating that it doesnt seem very realistic that they actually intended for that to be a thing. i could be wrong, but games are limited. could you imagine seeing that for the first time would be like oooh, wow. then the 2nd and 3rd time, wow, thats cool....4 and 5th times. cool....6th and 7th times....neat......8th and 9th times.......meh.
@OTBASH3 ай бұрын
Then they shouldn't have added that in the trailers to begin with, further driving home just how misleading and dishonest these devs were in the beginning before the game launched.
@simon883973 ай бұрын
How can you complain about getting a fishing update right after we got worlds part 1.
@BunkzGaming3 ай бұрын
@@simon88397 I'm not complaining I just think it's a totally pointless update in a space exploration game..
@emilianop.colome7353 ай бұрын
Bro, there are many features missing and other more engaging activities that could be added, yet they decide to add fishing… it’s quite pointless
@copious9833 ай бұрын
now I'm pretty sure you said this video is not a complaint, but damn dude it sounds like you complaining quite a bit about the fishing. you are probably one of a handful that don't like it, the fishing is great I think. Quick word also, maybe stop watching the original add
@spankyjeffro53203 ай бұрын
No. The devs still have to fulfill everything that is in the original trailer. They also need to add 6DOF flight mechanics. No excuses.
@copious9833 ай бұрын
@@spankyjeffro5320 so I'm guessing every game you made is perfect.
@skrunklyOwO3 ай бұрын
🥱🥱🥱
@travelswithmybelly3 ай бұрын
I'm not complaining but... Complains a lot
@Primacron3 ай бұрын
8 years later people still whining about “missing” content? Games are changed all the time get over it 😂
@emilianop.colome7353 ай бұрын
He ain’t whining, and even if it was, that’s how it should be, he’s been playing for a long time so he and so many other hace the right to complain or mention what features are missing and which are pointless, such as fishing…
@Primacron3 ай бұрын
@@emilianop.colome735 it is whining and I have been playing since DAY ONE the game has been changed and improved a million times over since then
@spankyjeffro53203 ай бұрын
No. The trailer LIED, that is criminal. The devs HAVE to fulfill every single feature of the trailer. No excuses.
@Primacron3 ай бұрын
@@spankyjeffro5320 you don’t probably know this but their original studio flooded and almost totally had to be restored from memory these issues are not worth complaining EIGHT years later get over it
@midnightprince303 ай бұрын
After their f'up with save migration from ps4 to ps5 I was upset. Now that they released another update with still no fix, I'm on a self prohibition from them. Wasted over 600 hrs and I won't give them the opportunity to treat the player base as a b**ch anymore. Middle finger to them and same finger to their next game.
@jmike20393 ай бұрын
This is the most unreasonable take I've ever heard. How many game companies can you name that 8 years later are adding tons of content to the game for free. I can count 1, hello games.
@servusmortis98883 ай бұрын
@@jmike2039gta v online updates are technically free (if you don't buy shark cards) and they've been out for 11...
@cobracommander1923 ай бұрын
Sorry for your loss, but it sounds more like a Sony issue than their issue. If anyone deserves those middle fingers, it’s you. Get over it and move on.
@midnightprince303 ай бұрын
@cobracommander192 if it was Sony it wouldn't be only No Mans Sky. Every single other game was fine. And reolution also isn't on Sony website, it's on hello games.