Arma 3 Editor Theory - Event Handlers

  Рет қаралды 9,000

Feuerex

Feuerex

Күн бұрын

Пікірлер: 20
@BGLENN-dp4tx
@BGLENN-dp4tx 3 жыл бұрын
Extremely professional approach to syntax and implementation. Discovering and watching your video is VERY rewarding and helpful. Your organization skills are superb too. Thanks for your time sir.
@Feuerex
@Feuerex 3 жыл бұрын
cheers!
@Michaelsampson85
@Michaelsampson85 7 жыл бұрын
Love your videos, things just make so much more sense the way you break them down.
@dondimon3910
@dondimon3910 5 жыл бұрын
Thank you very much for this video and the links in the description. Your code really helped me!
@BGLENN-dp4tx
@BGLENN-dp4tx 3 жыл бұрын
I'm back here again and once again thanking you for the detail and terrific presentation. Please keep up the good work. I don't mind "SKIP AD" options and I will remain subscribed. Should KZbin options not include "opting out" of the intro commercialization, I will unsubscribe and look for content elsewhere. Thanks again for your choices and decisions regarding these options. Your videos are outstanding.
@Feuerex
@Feuerex 3 жыл бұрын
regarding ads, it's all youtube's doing. My channel settings have any and all ads disabled, and I make no revenue from youtube. So any video ad you see is out of my control completely and goes straight to youtube. Feel free to use any browser extension disabling ads - makes no difference to me.
@BGLENN-dp4tx
@BGLENN-dp4tx 3 жыл бұрын
@@Feuerex Once again you've explained things so even I can understand them! Thank you sir.
@wuflenso
@wuflenso 4 жыл бұрын
bro ur the guy. So sad that u dont post tutorial videos anymore, but im subbing anyway
@matthieupoirot8879
@matthieupoirot8879 7 жыл бұрын
Excellent video, really helpful as usual. Many thanks for your work.
@PauloHenrique-bx7ft
@PauloHenrique-bx7ft 3 жыл бұрын
how can I make the EH "incomingmissile" to work with CMIMMUNITY = 0 ? The idea is like when a locked on missile is fired, the missile loses its target after the CM is launched. any thoughts on this pleasseee?
@mattiamastrangelo3035
@mattiamastrangelo3035 5 жыл бұрын
Hi! I want to know the ammo id of an artillery piece modded "ww1 mod" how can i do the same EH that you used for the rifle but with the art?
@nicolamarizza1521
@nicolamarizza1521 7 жыл бұрын
very well explained, keep it up
@RYANRYAN1234567
@RYANRYAN1234567 6 жыл бұрын
Is it possible to add a SP kill counter in campaign missions ?
@Alpinegremlin
@Alpinegremlin 7 жыл бұрын
Another great video! I would be very interested to what you have to say about BIS functions :)
@redbelettetgv2079
@redbelettetgv2079 7 жыл бұрын
Thanks for the video. I was wondering about eH. Is it possible to create a personal event?
@Feuerex
@Feuerex 7 жыл бұрын
a personal event...? is it possible to assign the EH to only one unit? yes, by default. is it possible to create a new EH that reacts to whatever I decide? well it's possible in a mod, CBA does it, but it's not the easiest thing to make. I don't have any personal experience with it.
@redbelettetgv2079
@redbelettetgv2079 7 жыл бұрын
Ok thank you for your answer, I will learn about its operation in CBA. In fact, I try to improve the framework of our team, we have a "system of action", it is managed by triggers. But I think that in some cases, a new type of event could be more efficient. github.com/RedBelette/TGV_MissionFramework_Template/tree/master/library/function/server/cronjob
@einstein255
@einstein255 6 жыл бұрын
Thank you so much. Nice Video!
@TennessseTimmy
@TennessseTimmy Жыл бұрын
I replaced the projectile with a rabbit that explodes on impact
@serra_edoardo
@serra_edoardo 4 жыл бұрын
Hi, thank you for your great video. I wanted to know if it is possible to execute a script that removes the EH wich is executed from and then adds it back. Something like this: x addMPEventHandler ["MPKilled", {execVM "script.sqf"}] allPlayers; where the script is: x removeAllEventHandlers "MPKilled" allPlayers; x addMPEventHandler ["MPKilled", {execVM "script.sqf"}] allPlayers;
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