Extremely professional approach to syntax and implementation. Discovering and watching your video is VERY rewarding and helpful. Your organization skills are superb too. Thanks for your time sir.
@Feuerex3 жыл бұрын
cheers!
@Michaelsampson857 жыл бұрын
Love your videos, things just make so much more sense the way you break them down.
@dondimon39105 жыл бұрын
Thank you very much for this video and the links in the description. Your code really helped me!
@BGLENN-dp4tx3 жыл бұрын
I'm back here again and once again thanking you for the detail and terrific presentation. Please keep up the good work. I don't mind "SKIP AD" options and I will remain subscribed. Should KZbin options not include "opting out" of the intro commercialization, I will unsubscribe and look for content elsewhere. Thanks again for your choices and decisions regarding these options. Your videos are outstanding.
@Feuerex3 жыл бұрын
regarding ads, it's all youtube's doing. My channel settings have any and all ads disabled, and I make no revenue from youtube. So any video ad you see is out of my control completely and goes straight to youtube. Feel free to use any browser extension disabling ads - makes no difference to me.
@BGLENN-dp4tx3 жыл бұрын
@@Feuerex Once again you've explained things so even I can understand them! Thank you sir.
@wuflenso4 жыл бұрын
bro ur the guy. So sad that u dont post tutorial videos anymore, but im subbing anyway
@matthieupoirot88797 жыл бұрын
Excellent video, really helpful as usual. Many thanks for your work.
@PauloHenrique-bx7ft3 жыл бұрын
how can I make the EH "incomingmissile" to work with CMIMMUNITY = 0 ? The idea is like when a locked on missile is fired, the missile loses its target after the CM is launched. any thoughts on this pleasseee?
@mattiamastrangelo30355 жыл бұрын
Hi! I want to know the ammo id of an artillery piece modded "ww1 mod" how can i do the same EH that you used for the rifle but with the art?
@nicolamarizza15217 жыл бұрын
very well explained, keep it up
@RYANRYAN12345676 жыл бұрын
Is it possible to add a SP kill counter in campaign missions ?
@Alpinegremlin7 жыл бұрын
Another great video! I would be very interested to what you have to say about BIS functions :)
@redbelettetgv20797 жыл бұрын
Thanks for the video. I was wondering about eH. Is it possible to create a personal event?
@Feuerex7 жыл бұрын
a personal event...? is it possible to assign the EH to only one unit? yes, by default. is it possible to create a new EH that reacts to whatever I decide? well it's possible in a mod, CBA does it, but it's not the easiest thing to make. I don't have any personal experience with it.
@redbelettetgv20797 жыл бұрын
Ok thank you for your answer, I will learn about its operation in CBA. In fact, I try to improve the framework of our team, we have a "system of action", it is managed by triggers. But I think that in some cases, a new type of event could be more efficient. github.com/RedBelette/TGV_MissionFramework_Template/tree/master/library/function/server/cronjob
@einstein2556 жыл бұрын
Thank you so much. Nice Video!
@TennessseTimmy Жыл бұрын
I replaced the projectile with a rabbit that explodes on impact
@serra_edoardo4 жыл бұрын
Hi, thank you for your great video. I wanted to know if it is possible to execute a script that removes the EH wich is executed from and then adds it back. Something like this: x addMPEventHandler ["MPKilled", {execVM "script.sqf"}] allPlayers; where the script is: x removeAllEventHandlers "MPKilled" allPlayers; x addMPEventHandler ["MPKilled", {execVM "script.sqf"}] allPlayers;