Рет қаралды 176
Check description for info.
Battle Conditions:
Limited Crystarium Use
No Equipment Upgrade
No Shrouds
No Auto-Battle
Starting Weapons Only (Bladed/Airwing/Wild Bear)
Doc's Code & Growth Egg Accessories Only
Sub-3:00 Battle Duration (2:15)
Full Playlist:
• FFXIII - Low Developme...
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=Start of Battle=
Use a Librascope (not Libra Technique) to reveal all Intel on both enemies. Jabberwocky (big, green) has higher HP, is naturally weak to all elements, and must be taken down with physical attacks. Bandersnatch (small, blue) has lower HP, is resistant to all elements, and must be taken down with magic attacks.
Both are susceptible to Imperil, Poison, Slow, Curse, and Fog. Only Jabberwocky is susceptible to Deprotect while only Bandersnatch is susceptible to Deshell.
Prioritize Slow and Curse on both Woodwraiths since they can relentlessly interrupt the party with just their regular attacks.
Breath of the Beast, Jabberwocky's unique AoE ability, can be particularly deadly on characters who are low on HP so prioritize killing Jabber first. Bandersnatch’s unique ability, Mucosphere, isn’t as dangerous since it’s only a single-target attack.
Don’t bother with Fog since Jabber and Bander are only 10% susceptible to it, so trying to stick it may waste time which could've been spent inflicting other debuffs or doing damage.
=Jabberwocky=
Despite its higher HP, Jabber is the easier one to take down first due to its innate weakness to all elements. Use the appropriate buffs (especially EnElement) and debuffs then just hammer away.
Imperil isn't actually needed against Jabber, or on enemies with multiple innate elemental weaknesses in general. That Highwind in 1:36 was also unnecessary (just think it looks cool, lol) since character Unique Abilities (except Death) don't carry over bestowed EnElements so Highwind ends up much weaker than regular attacks in this case.
=Bandersnatch=
Bander has the lower Stagger Resistance of the two Woodwraiths and, coupled with Imperil, its Chain gauge builds up really quickly.
For this case, Highwind was absolutely useful for a speedy kill since character Unique Abilities ignore any type-based resistances. So despite Highwind being a physical attack, and Bandersnatch being Immune to physical damage, Fang will still be able to do damage based on her Physical stat using Highwind. Just make sure to raise the Chain and lower Bandersnatch's HP enough to ensure the kill. Otherwise, the Chain gauge will reset and you'll need to Stagger all over again.
=Setup=
I had Snow learn Vigilance, his Stage 2 SYN ability, since it's the one SYN ability that Hope doesn't learn. I could've brought Sazh instead if I wanted access to Vigilance and the team would've been Fang/Vanille/Sazh. But having Snow and Hope work together shortens the buffing phase, hence shortening the Battle Duration. Losing access to Poison with this team wasn't much of an issue.