FFXIV: Endwalker Melee Role Actions Guide

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WeskAlber

WeskAlber

Күн бұрын

Пікірлер: 30
@nemothesurvivor
@nemothesurvivor 2 жыл бұрын
If you play multiple jobs, my advice is to keep these skills in the same spot on all your hotbars. You want to have the muscle memory to hit these skills reliably, so always having them in the same spot will save your bacon when you need to. This includes similar skills in other job roles like Surecast (Arm's Length) or Addle (Feint)/[insert Physical Ranged Raidwide Mitigation here]. I don't see it often discussed but it is immensely helpful.
@dragonhearthx8369
@dragonhearthx8369 2 жыл бұрын
Completely agree. Especially for healers and ensuna.
@StriderZessei
@StriderZessei 2 жыл бұрын
ESPECIALLY Bloodbath.
@callmeobsequious
@callmeobsequious 2 жыл бұрын
Yes! This has helped me so much with not fumbling when playing a new job.
@ronnieblastoff4083
@ronnieblastoff4083 2 жыл бұрын
You can do this with all melee job skills. All my AoE combos, enemy stun, defensive skills, 2 minute raid buffs, 1 min or 90 second buffs are in the same places.
@BlitzedNostradamus
@BlitzedNostradamus 2 жыл бұрын
Absolutely. Universal setups are best setups.
@NeroNyte
@NeroNyte 2 жыл бұрын
I'm glad I'm not the only one that thinks that SAM job quest is a weird difficulty spike lol
@Zezepo
@Zezepo 2 жыл бұрын
The Costa Del Sol duty was crazy 😭. I cheesed it with potions because the monster enemy kept slapping me with its hard hitting aoes.
@Cassapphic
@Cassapphic 2 жыл бұрын
In endwalker content and a few shadowbringers fights tankbusters are denoted by a big red arrow on the tank, so there's an easy tell for feint, in earlier stuff or for raidwides you have to either remember, or guess by the name. Most tankbusters have names like "heavy slash" or "Ultra pummel" that sound like a big hit, raid wides tend to have less consistent theming but any cast with no mechanic tells with a name that sounds like a generic attack and nota massive hit is probably a raidwide.
@krise99391
@krise99391 2 жыл бұрын
oooh, i was actually just thinking about how a guide like this would be useful as i've been trying to use "minor" stuff like feint and addle more often
@holschermarc
@holschermarc Жыл бұрын
Arms Length is hands done my favorite Role Action together with faint and Bloodbath. Everything that makes me defy normal roles and tank as a dragoon is awesome
@johnnyD_166
@johnnyD_166 2 жыл бұрын
It seriously frustrates me when I go an entire duty without ever seeing a Feint or Addle debuff marker on an enemy. Thank you for this!
@dragonhearthx8369
@dragonhearthx8369 2 жыл бұрын
It's difficult to know where to put it. The duration is so short and long cool down. So you may put it up just to have it drop off right before a tank buster.
@callmeobsequious
@callmeobsequious 2 жыл бұрын
@@dragonhearthx8369 I will say it matters more for things like extremes (and even normal trials, ESPECIALLY when people keep dying) and high-end raids than stuff like MSQ dungeons, level cap dungeons, etc., but people will love you if you do it in those "less important" places. For dungeons, it's literally acceptable to just use it in trash pulls, especially if the tank seems to be struggling, or the healer's dead, or the tank isn't using mitigation (tanks, please use mitigation). Trash is more dangerous than bosses in a vast majority of cases! As for trials and dungeon bosses, this can be a bit trickier if you don't know the boss beforehand, especially if you prefer going in blind and don't watch guides. If you do know the fight and/or watch guides, keep and eye on cast bars and animations. But if you don't, at the very least, you can use it during those Big Raid-wides. You know the ones: The enemy becomes untargetable and does their ultimate move, which is big and cinematic. Feel free to use it them, especially if it's one that had a gauge that filled a lot before the move went off. :P It doesn't matter (as much) anymore if the damage is physical or magical (though it's usually magical for Big Ultimate Attacks, I think? I don't know, the ranged phys "equivalentsc mitigate all damage, and I'm a ranged phys main, so pardon my ignorance)-Addle and Feint mitigate both! I hope this helped at least somewhat.
@dragonhearthx8369
@dragonhearthx8369 2 жыл бұрын
@@callmeobsequious the problem with using it in trash is that, it's single target. So it won't help you there. That's my only criticism.
@itskazzyd
@itskazzyd 2 жыл бұрын
Ayyy been waiting for these
@Narlaw1199
@Narlaw1199 2 жыл бұрын
I like to use Arm's length to deny healers who try to deny me a last second backflip!
@StriderZessei
@StriderZessei 2 жыл бұрын
Great stuff as usual, Wesk. Can I ask if you would be interested in doing a video about your favorite Jobs?
@kayatsa
@kayatsa 10 ай бұрын
I swear I'm always the only one using Feint. To the point I started wondering if I was missing something since nobody else seems to be using it 😅 tbf I am only doing casual content and just reached Endwalker so I guess the effect isn't super noticeable, but at least I'm getting into the habit of using it.
@Kate-ms2mn
@Kate-ms2mn 2 жыл бұрын
Does second wind still scale off strength for ninja/rogue?
@WeskAlber
@WeskAlber 2 жыл бұрын
Dex. Forgot nin is Dex. Consider it as I meant attack strengrh
@Kate-ms2mn
@Kate-ms2mn 2 жыл бұрын
@@WeskAlber thanku senpai
@just_d3spairity
@just_d3spairity 2 жыл бұрын
Doesn't feint also reduce the damage of enemy auto-attacks? Most of those are physical, so if the tank is being pummelled by those (and that can be as scary as busters) you can help the healer keep up with that too
@WeskAlber
@WeskAlber 2 жыл бұрын
Busters and AoEs are way scarier
@just_d3spairity
@just_d3spairity 2 жыл бұрын
@@WeskAlber fair, I was more thinking that while those two are important to aim for, it's more of a waste not to use it.
@Edzter
@Edzter 2 жыл бұрын
TIL feint has a 10 range
@WeskAlber
@WeskAlber 2 жыл бұрын
I learned it during TEA prog. I somehow Feinted a Jagd Doll from across the arena.
@armando1461
@armando1461 2 жыл бұрын
ρɾσɱσʂɱ 🙌
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