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@donovanphoebus9416 Жыл бұрын
I'll admit, I severely underestimated the differences that field mods granted. Recently, I've been questioning which mods I should use based on my playstyle (Tier 10 mediums in specific). This video was a tremendous help and I appreciate the work you put into it. Keep it up!
@irmep1847 Жыл бұрын
By far this is the best video you have done. It's opened my eyes to field modifications. It will help countless new/old/and average players for a more enjoyable game play.
@MaxGamingFPS Жыл бұрын
Thank you 🙏
@tankicat Жыл бұрын
Thanks Max that was excellent, very informative, especially the tracking protection info 🙂
@failp1ayer435 Жыл бұрын
very interesting on the track stats,never thought about that also I always choose any field mod that reduce my HP so everyone will have a bad time to mark their tanks
@andycrawley1961 Жыл бұрын
Great vid, lots of screenshots taken so I can check my mods :) A good spg on your team is a massive bonus, a good spg on the enemy team is an absolute nightmare.
@tomconnors91267 ай бұрын
Very helpful mate. Thank you.
@tyabely9691 Жыл бұрын
Referring to the first field mod topic on heavy tanks: doesn't ground resistences also decrease the time it takes to reach max speed? Also remember that the max speed values are only for flat terrain, so even if max speed values are the same for soft/medium it can differ depending on the terrain
@MaxGamingFPS Жыл бұрын
Yes, but in testing it made no difference at all. It was just as fast as using the left field mod as it was with the right as long as the top speeds are the same.
@__NoMoS__4 ай бұрын
Great video! Thx man!
@Wyr3d Жыл бұрын
@13:50 - Gotta say, I'd still choose the Reinforced Joints here, coz it also applies to ramming damage recieved, and even though ramming isn't a tactic I would employ often, opponent tanks charging one's assualt tank is a frequent occurance. @25:30 - I don't play SPG much either, but I'm told Engine is the way to go, so I go with that.
@ChrisRaptor1 Жыл бұрын
As someone who played during Beta and all the way up until 2016/17 before quitting and coming back Dec of 2021, the field mods for me were VERY confusing at first to get used to and understand which was what. This really does help, even for me, to understand WHY to go with certain modifications. Thanks! Also, I did notice you missed the Versatile Tank Destroyer Role and figured I'd throw it in here! My Object 268 has: Tier 7: - Matte Paints: (+5% Concealment and -2 km/h Reverse Speed) or - Additional Reverse Gear: (+2 km/h Reverse Speed and -5% Concealment) Tier 8: - Overhead Camshaft Engine: (+4km/h Top Forward speed and +2% Reload Speed) or - Improved Gun Rammer: (+2% Reload Speed and -4km/h Top Forward Speed)
@MaxGamingFPS Жыл бұрын
I knew I would have missed a few things, it appears the 268 is the only versatile TD... or at least one of the only ones at tier 10. Tier 7: Probably the concealment or leave it as nothing. Depends if you really want the reverse speed. Tier 8: Very situational. For the 268 probably take the reload time since top speed isn't that needed.
@ChrisRaptor1 Жыл бұрын
@@MaxGamingFPS figures I would have the only Versatile at T10 lol. I have had the OG Object 268 since day 1 when T10 TDs were introduced. Cool, that's what I was thinking for tier 7, current camo with that mod is around 37%. For Tier 8 it is kinda hard as reload and top speed are nice to have with the 268. Thanks again!
@mahmoudmonther4733 Жыл бұрын
Your guides are awesome .. watched the most of it last days :)
@TheRidDlerX Жыл бұрын
Hi there. Firstly just want to start off by saying I recently discovered your channel and up to date pretty much been watching every video you have posted the past year. Thank you for your great contribution to the game. I certainly feel your pain when certain rounds just don't hit when they are supposed to. The channel has greatly improved my gameplay, for which I'm ever grateful. I have noticed in alot of your grinding series you seem to swap to HE rounds for certain tanks and this picqued my curiosity as I've always known my HE rounds to only be a last ditch effort when I cant pen. Would you perhaps consider making a video like this one outlining which/when/where HE rounds are going to be beneificial in damage? Regards
@MaxGamingFPS Жыл бұрын
It’s hard to make a video on it, since you just need to know the tanks and what can and can’t be penned by your HE rounds depending how much pen the tank has.
@tohkia8840 Жыл бұрын
Yes max i know u still love spg players so you help them for there field mods such a nice guy 🤣🤣
@pmbeavis44676 ай бұрын
I've watched a half dozen videos on field mods...not one person explained how much XP is needed to unlock. I'm assuming tier 10 would be more than tier 9,8,7,6 etc. A complete breakdown of the XP would be helpful
@MrRez808 Жыл бұрын
Great Video. I learnt something new today :)
@user-sg9ql8nk1u Жыл бұрын
for heavy best to use only these 3 more important field mod if u wanna save credit : mod IV,VII and VIII,those are the 3 u wanna go for as other pretty much useless unless u got some cred to spare
@ivoryfoxmusic Жыл бұрын
haven’t really played heavies before, thanks for the tips. i think the Strv 103 should leave the reload or aim circle empty
@MaxGamingFPS Жыл бұрын
It's actually better to go for the -reload time. Since when you are in siege mode the tank is already super accurate.
@carlhvs9437 Жыл бұрын
I really don't think you need the left hand field mod for number II on the Jagdpanzer E 100, because the track health is already healthy enough without needing improved hardening.. and the biggest weakness of this tank is the traverse speed.
@johnhall9695 Жыл бұрын
Wow Max, helping spg,s , I never thought I would see the day, ha ha ha , I often play this class due to the daily missions, it’s easier to cause a lot of critical hits or damage lots of tanks to do the missions quickly 👍😂😂😂
@MofueMofue Жыл бұрын
If you're a new player that is grinding their way to tier x should they take field mods or skip it ?
@almaestro71713 ай бұрын
Hi i have tog 2 opened all field modifications but i press brfore battle and after battle icons are disabled and enabled but not i cant change both like sheels and first kit and cant also change the gun rammer and others equipment only i can change 1 thing with ctrl +1 or ctrl +2 not both how can i fix that 😢 shall i destroy field modifications,?
@kingkongtiger Жыл бұрын
How do you know the critical value for track health against a certain calibre gun? Is that info available somewhere
@MaxGamingFPS Жыл бұрын
You can check tanks.gg but I also went into a training room and tested it all.
@kingkongtiger Жыл бұрын
@@MaxGamingFPS For most 120mm guns the module damage are 165. From the video I guess a 120 mm gun can deal 363
@sabba_dabba8649 Жыл бұрын
don't be hating on SPG players, there are SPGs on your team too that help you
@MaxGamingFPS Жыл бұрын
Wish they weren't
@yeet_the_heat6328 Жыл бұрын
you mean that one crybaby who just flames the team 24/7 and is only able to kill-steal - if he hits at all - ? Also on a sidenote that bitch is the reason why there‘s an Arty in the enemy team in the first place.
@Interdiction Жыл бұрын
Players like me will never get mods so why are we being penalised ?
@diesdasAnanas74 ай бұрын
there is quite a bit of wrong information mixed in. people buy it up anyways, lmao
@exitar16 ай бұрын
Thanks wargaming for adding something that nobody asked for and makes the new player experience even worse...ever wonder why you losing players...