FIGHTING THE BIGGEST EMITTER EVER! - CREEPER WORLD 4

  Рет қаралды 81,375

Angory Tom

Angory Tom

Күн бұрын

Пікірлер: 102
@danielmills7972
@danielmills7972 2 жыл бұрын
Lower left corner: change the creeper display from "total" to "delta" More streamlined way to display the changes.
@MGSLurmey
@MGSLurmey 2 жыл бұрын
I don't have the game myself but for anyone curious about this: Delta is a common symbol used (mostly in physics, but also elsewhere) to show rate of change in a system. Essentially instead of looking at the total number change, the game will actually display "the creep is dropping/rising by x amount every second".
@PierceArner
@PierceArner 2 жыл бұрын
Until 11:16, I'd never gotten to notice how pretty the sky in Creeper World 4 is.
@Golden_Raijin
@Golden_Raijin 2 жыл бұрын
Not as pretty as your eyes 🥺
@WeirdYoutuber69420
@WeirdYoutuber69420 6 ай бұрын
@@Golden_RaijinThis isn’t tinder
@noah.2B
@noah.2B 2 жыл бұрын
Love that time lapse, the seismic charges sound, Tom's inner 40k commander coming out with the mass bombardment from orbit, love it! Also if I understand it correctly, the amount/height/volume of Creeper is measured as a numerical value, and Anticreep is literally just the negative version of that number. So when the Creeper reaches a certain height, it will start turning into Anticreep at its very peaks, as the number wraps back around to negative once it hits the limit. I'm pretty sure that's how it works, and what was happening here.
@MGSLurmey
@MGSLurmey 2 жыл бұрын
Thought so, that's why at times you can see pillars of anticreep appearing around the emitter.
@PointOfExclemation
@PointOfExclemation Жыл бұрын
it is creep overflow.
@noah.2B
@noah.2B Жыл бұрын
@@PointOfExclemation Stack overflow manifesting as creep overflow. Although perhaps this is actually some interesting lore revelation....
@haxie4516
@haxie4516 7 ай бұрын
​@@noah.2B technically thats integer overflow, not stack overflow, but yes
@xavierburval4128
@xavierburval4128 2 жыл бұрын
Yeah the emitter is about 660000 creep per second. 20k creep times 33 per second equals 660k per second
@siondwenneker7250
@siondwenneker7250 2 жыл бұрын
That's 40million creep per minute! That's a lot of creep
@donovanmahan2901
@donovanmahan2901 2 жыл бұрын
it was so much that it was causing the nearby area to overflow and turn into AC periodically.
@akunog3665
@akunog3665 2 жыл бұрын
@@donovanmahan2901 exactly, there is a limit to how much creep can be placed. once the pillar becomes too tall it is no longer making more.. so the 600k per second is not realistic. This can be proven by the fact that when he changed it all to anti-creep he had more than 2.8 million anti creep, and by the time he nullified he still 1.6 million AC. The game time passed was about 75 seconds.. that's 1.2 million creep per 75 seconds, or 16000 per second. This is a 42x exaggeration. When the map was empty it was much closer. At the 20 second mark the creep is up to 1.33 million. That's 65,000 per second.. Still 1/10th the amount it's labeled.
@sculkwizard
@sculkwizard Жыл бұрын
Ur math process confusing
@RadiantCataclysm
@RadiantCataclysm 7 ай бұрын
@@sculkwizardthat’s how you do math?
@mpm165
@mpm165 2 жыл бұрын
The creeper wall was too high to look up at it, so we built rockets to look down on it
@ucheehQ
@ucheehQ 2 жыл бұрын
Whenever a new Creeper World 4 video comes out, I like to check the name of the map and play it myself before watching the entire video. My solution here was a little less rocket intensive, but I did have to baby-sit it and it took longer to get through to the emitter. I just placed a damper on the emitter every 15-18 seconds (they last 20), and any spare rocketry I had left was occasionally put in conversions and rains. Took a while and I had to keep close attention to the time, but it worked damn well. The total conversion strat is way more effective, but there's just so much passive time waiting for enough rocketry.
@trickygamer555
@trickygamer555 2 жыл бұрын
Yes, angory do really be searching out the worst regular maps out there. It's like a gift at this point. Unless they have a twitch account, that could also explain everything because of twitch going to recommend the most tedious maps ever.
@MGSLurmey
@MGSLurmey 2 жыл бұрын
I've literally never once seen him use the damper. I'm pretty sure he doesn't realise it exists!
@ucheehQ
@ucheehQ 2 жыл бұрын
@@ShadeScarecrow It's in the top right of the screen lmao. This one's "GOD EMITTER"
@steurtv
@steurtv 2 жыл бұрын
thats was some solid maths in the beginning, XD
@PlokgiH
@PlokgiH 2 жыл бұрын
yup, "point 3 (0.3)" indeed
@skyfish77
@skyfish77 2 жыл бұрын
that guy with the "1 tower is giant and creeper are people" headcanon must be shaking in his boots
@levioverturf9435
@levioverturf9435 2 жыл бұрын
So many games are designed around the 'idea' of strategy, and yet they were so ham fisted in the execution, you can be ham fisted in your response. Good to see one that thrives on strategy above brute force, making these maps silly, but fun to tackle
@christopherg2347
@christopherg2347 2 жыл бұрын
My understanding is: Cannons do deal more DPS. But mortars are more energy efficient and cam hit from longer range.
@aaronharper1209
@aaronharper1209 2 жыл бұрын
Berthas would be insanely useful in destroying the creep. Big Berthas use lots of energy but do massive damage like they are mini nukes.
@mythmurzin
@mythmurzin 2 жыл бұрын
berthas with both ern portal upgrades and ern held, is about 4.1 k dps. highest dps unit in the game, next closest is airship at like 1.2k
@shrimpisdelicious
@shrimpisdelicious 2 жыл бұрын
If only he could have built one of those doom lasers!
@risjut2146
@risjut2146 2 жыл бұрын
I am pretty sure that Tom could have ordered the mortars to be more effective here.
@fishpop
@fishpop 2 жыл бұрын
1:12 Was that the Seismic Detonator sound? Also 144 mines? That's the High Grade number.
@J3553xAnotherFan
@J3553xAnotherFan 2 жыл бұрын
That time-lapse was pretty sweet
@fiofofionomoto
@fiofofionomoto 2 жыл бұрын
That music during the time lapse was very cute!
@theBadgammer
@theBadgammer 2 жыл бұрын
"Ecobel-Toys in Space" is the name of the btw :)
@dermathze700
@dermathze700 2 жыл бұрын
11:16 Man, Moons of Madness was such a fun series.
@elistewart3435
@elistewart3435 2 жыл бұрын
What is that soundtrack called?
@dermathze700
@dermathze700 2 жыл бұрын
@@elistewart3435 Toys in Space by Ecobel
@elistewart3435
@elistewart3435 2 жыл бұрын
@@dermathze700 Thanks.
@DrFilch
@DrFilch 2 жыл бұрын
*We have a tiny island, with ALL THE RESOURCES IN THE WORLD!*
@jordan6508
@jordan6508 2 жыл бұрын
Love the fun videos, thank you for your work Tom and Josh.
@Hazlius
@Hazlius 2 жыл бұрын
This was such a cool and different puzzle map!
@sebbes333
@sebbes333 2 жыл бұрын
*@Angory Tom* 3:08 (-_-)... *MORTARS for deep creep!* Cannons for SHALLOW creep (like knee-waist deep), and sprayers for the shallowest creep (like ankle deep)
@rhystaylor851
@rhystaylor851 2 жыл бұрын
9:57 Creeper World camera confirmed as a dog
@zarnox3071
@zarnox3071 2 жыл бұрын
How?
@akunog3665
@akunog3665 2 жыл бұрын
@@zarnox3071 because, mechanically dogs can't look straight up.
@Alex-fn2hl
@Alex-fn2hl 2 жыл бұрын
This was a neat little puzzle map!
@liammontgomery1825
@liammontgomery1825 2 жыл бұрын
Loving the Creeper World 4, keep on keeping on!
@joshsnell7649
@joshsnell7649 2 жыл бұрын
I was going to wonder how they got past the bug where if you spawn too much creep at once it becomes anti creep, but I see they didn't at all lol
@darkpixel1128
@darkpixel1128 2 жыл бұрын
so thats why i was seeing little spikes of anti-creep! i though Tom had just done something offscreen.
@klaxoncow
@klaxoncow 2 жыл бұрын
Too much creep becomes anti-creep? Ah, so anti-creep is literally a negative amount of creep in the code, and we've got a wrap-around bug? If that's really how it's coded, that's a really elegant solution - a single integer to keep track of both creep and anti-creep, where positive numbers are creep and negative numbers are anti-creep (and the trick with that is all you have to do is add it up, when they collide). But the one problem with it is that, yeah, if you go beyond the max positive integer, it wraps around to the max negative integer - so too much creep suddenly turns into tons of anti-creep.
@loyaldrone7365
@loyaldrone7365 2 жыл бұрын
I don’t think it is a bug I remember reading something that talked about it and how it happened too son to be a wrap around and is more than likely purposefully put in though it has been awhile since I saw the person talking about it
@joshsnell7649
@joshsnell7649 2 жыл бұрын
@@klaxoncow It's most easily obvious when you play a PAC mac and you buff a stash a couple times, it is interesting that here the output of creep was still clearly higher for a lot of it, though Tom didn't have the delta showing so that's just a guess, but it could maybe wrap back around to creep at a high level
@zarnox3071
@zarnox3071 2 жыл бұрын
@@techno1561 Not to mention, over/underflows could have catastrophic consequences for neighbouring data.
@jacobseyba6019
@jacobseyba6019 Жыл бұрын
It might seem impossible but you can use conventional weapons like mortar's and cannons. It is also faster too. Good job for pulling that off its obviously near impossible to do this any way but you did it good job!
@midnightexe7248
@midnightexe7248 7 ай бұрын
20,000 creep every 0.03 seconds...hm... that's 666,666.67 creep every second
@thedoctor1204
@thedoctor1204 2 жыл бұрын
Anyone else found this satisfying? 1:14
@dagansmith5354
@dagansmith5354 2 жыл бұрын
cool idea for a map! I am off to try it my self :) thank Tom
@zephron28
@zephron28 2 жыл бұрын
No kill like overkill.
@ekong1729
@ekong1729 2 жыл бұрын
As always, love the Creeper World vid :D
@ianpellegrom2310
@ianpellegrom2310 6 ай бұрын
the math goes to 60/.03 witch is 2000 witch multiplying by 20000 equals 40,000,000
@DeltaInTheDark
@DeltaInTheDark 2 жыл бұрын
for future, you might have beaten it easier if you used damper orbitals cause it stops creep flow, making it stack up and your rain will then be more effective
@Dragonmagus6
@Dragonmagus6 2 жыл бұрын
Woo! Angory time!
@bobboy61
@bobboy61 2 жыл бұрын
Eyup.
@jakewilson5418
@jakewilson5418 2 жыл бұрын
Liking this video was... barely an inconvenience.
@thefallenraven746
@thefallenraven746 Жыл бұрын
20,000 creep every .03 second 6,666 2/3 creep every .01 second 666,666 creep every second (I rounded a bit cause thirds and such but wowza)
@joerf1188
@joerf1188 2 жыл бұрын
New map-type: creep vs creep
@Emile50
@Emile50 2 жыл бұрын
Mortars do the most creep damage by far. They just dont brag about it
@kezmsfilms1300
@kezmsfilms1300 2 жыл бұрын
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 801 Wow, that quite a bit of Creep isn't it XD Very impressive :D well done Also, loved the use of the Seismic Charge XD
@TheRealMirCat
@TheRealMirCat 2 жыл бұрын
Anything worth doing is worth overdoing.
@miikaelkaup811
@miikaelkaup811 2 жыл бұрын
is it just me or did the emitter not work later? at the start it poured out massive amounts, but later nothing
@Pancakeli
@Pancakeli 2 жыл бұрын
I think there is a "creeper cap" that limits how much creep can exist on the map at once, but also when you have only 1 creep, adding 20,000 creep is a 20,000% increase, but when you have 20,000 creep, it's only a 100% increase, which is proportionately much smaller. While it might be adding the same amount per second, the rate that it increases over time gets smaller and smaller the more creep you have
@miikaelkaup811
@miikaelkaup811 2 жыл бұрын
@Lunar Flare oo ok, so it didn't generate anything later is because of the rate of flowing
@akunog3665
@akunog3665 2 жыл бұрын
@@miikaelkaup811 it didn't generate later because it was covered in 2.6 million anti creep. it was eating the AC up with every release, but the AC was too tall.
@knightwolf3511
@knightwolf3511 2 жыл бұрын
motors are good for taking out areas with large creep area, cannons are really good for a front defense / offense line, i always back up cannons with motors
@ghost_ship_supreme
@ghost_ship_supreme Жыл бұрын
Did he ever use damper at all?
@user-rz4kl4fv3d
@user-rz4kl4fv3d 2 жыл бұрын
i have a feeling... (woo ooo)
@________________________9
@________________________9 2 жыл бұрын
probably could just carve in with conversion idk
@ShadeScarecrow
@ShadeScarecrow 2 жыл бұрын
Anyone got the name of this map? I love tom playing this game but I wish he would put that somewhere in the description or title...
@akunog3665
@akunog3665 2 жыл бұрын
"God emitter" the names of the maps are always at the top right of the UI
@stiang9756
@stiang9756 2 жыл бұрын
What is the song name in the time lapse?
@joshuahansen5486
@joshuahansen5486 2 жыл бұрын
Why don't you try putting urns on the orbital factories
@ninjakivi2
@ninjakivi2 2 жыл бұрын
What is the music at 11:16?
@MGHellhound
@MGHellhound 2 жыл бұрын
What song is that played at 8:21 to 8:25?
@erinhames102
@erinhames102 2 жыл бұрын
More Creeper World
@jake_russ
@jake_russ 2 жыл бұрын
wow, we're still here on creeper world 4... yeeesh tom, yeeesh
@cretin2025
@cretin2025 2 жыл бұрын
Large emitter
@Potato8884
@Potato8884 2 жыл бұрын
Interesting map :0
@waterierStone
@waterierStone 2 жыл бұрын
Good video
@operator8014
@operator8014 2 жыл бұрын
Do it again without converting!!
@JennaRussell-u3t
@JennaRussell-u3t 7 ай бұрын
just round so 700 000
@chip1604
@chip1604 2 жыл бұрын
i have played that map
@blinking_dodo
@blinking_dodo 2 жыл бұрын
creepaaaa! yay
@Michael-qp2cz
@Michael-qp2cz 2 жыл бұрын
Tom what ever happened to that map u couldn’t complete and u said u would return to? U should be skilled enough now to complete it
@FoxDog1080
@FoxDog1080 2 жыл бұрын
66,666.666... Creep/sec
@NoxFlex
@NoxFlex 2 жыл бұрын
Epic
@majesticsatyr3877
@majesticsatyr3877 2 жыл бұрын
I love you
@Stanehable
@Stanehable 2 жыл бұрын
627
@Talon771
@Talon771 2 жыл бұрын
I don't like the excessive editing.
@trickygamer555
@trickygamer555 2 жыл бұрын
oh god it's this terrible map with the joke emitter where the only point is to dampen+singularity+convert spam and nullify. I mean, sure it's different from normal gameplay I guess.
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