The reason the VOLUME TO MESH NODE does not work before realizing the geometry is because the STRING TO CURVE NODE instances STRINGS on CURVE POINTS. Observe the spreadsheet and you'll see that only when you realize instance does your STRING INSTANCES becomes real geometry data. AWESOME tutorial BTW, Ducky! Was working on something similar too myself...
@libero87505 ай бұрын
Great tutorial Ducky, but adding a collection is far from complicated in my opinion🤔 Just for the sake of completeness, here the steps: - Drag and drop your collection into the geometry node window, check "Separate Childen" and connect on Instance (like you would do with Object info. - On Instance on Points, check "Pick Instance". Your Welcome ☺
@goldinhma2 ай бұрын
Thanks for sharing
@dreadwinter5 ай бұрын
3:10 Turn on Face Orientation and Flip Faces the faces that are red. This depends on your extrude direction. After that Join Geometry and then Merge by Distance.
@Mr-dk1dh5 ай бұрын
This needs more likes
@rbettsx4 ай бұрын
... And of course you can make a little 'Solidify' group that will sort the flipping / merging out for you.
@nGonsАй бұрын
Instead of stocking the merged-by-distance nodes, you can use the repeat node instead and choose how much you want to repeat
@_blender_man_5 ай бұрын
New tutorial ! Yes! lets go. Thanks!
@_blender_man_5 ай бұрын
It's done! Cool stuff. Interesting method with multiple "merge by distance" nodes.. I love especialy how quick, good and simple your light setup is! Thanks !
@TheDucky3D5 ай бұрын
Glad you like it!
@kunemann4 ай бұрын
I just tried it, but after the first "merge by distance" the result remains the same. Which makes sense when you think about it :D
@luanmaia4 ай бұрын
Super Cool. Will be using this in my design work at some point. You rock, dude. Thanks.
@GinoZump5 ай бұрын
personally I think using distribute points on faces and poisson disk to remove overlapping instances looks good enough but nice to know about this trick.
@TheDucky3D5 ай бұрын
Yes love that! Unfortunately I didn’t see poisson disk available in this process
@mmuldoon5 ай бұрын
Really great that some of this stuff for Mograph is coming to Blender!!
@roni.rsnstn5 ай бұрын
that is the most visually appealing 3d text ive ever seen
@TheDucky3D5 ай бұрын
I appreciate that!!
@swapnilsays5 ай бұрын
Wait a minute. Your name is not Ducky. 😵😵😅
@princeneville2 ай бұрын
I too was surprised
@goodgremlinmedia275715 күн бұрын
That is a Nut good sir
@darrennew82115 ай бұрын
Extrude in geometry nodes shouldn't leave the old geometry there. If you had a subdivided cube and extruded some of the faces in the middle, you'd wind up with interior faces. It is very cool, and there's probably some math you can do with the bounding box of the instances vs the merge-by-distance distance to get exactly the right overlap if you were going to turn this into (say) a node group you reuse over and over and over.
@pile3335 ай бұрын
Yeah. I was testing something like that too; to simulate Chucky tv series intro 3D text animation and with traditional physics is pretty a nightmare, right because of the collisions and intersections. With geonodes at least it could be more feasible. Well done!
@mickyr1715 ай бұрын
Probably already been mentioned but instead of stacking the merge by distance, its a good use of the repeat zone
@TheDucky3D5 ай бұрын
I need to try that!
@garrysalisbury2115 ай бұрын
Thanks. At 12:40 an alternative for Blender v4.0 and higher is to use a repeat zone.
@blenderizeroriginal5 ай бұрын
Thanks for Sharing!
@TheDucky3D5 ай бұрын
No worries!
@RealeMarco10 күн бұрын
I think your solution for connecting the sides would be Merge by distance.
@Saimonn235 ай бұрын
This was an excellent video. The exact amount of explanation. Kudos
@TheDucky3D5 ай бұрын
Thanks!
@XEONFX235 ай бұрын
:) all done was grate, added the wire frame set up, noise texture in a set position and a particle with stuff coming up. lol i basically combo tutorials
@ezlos17365 ай бұрын
Thank you ducky. Love typography animation
@TheDucky3D5 ай бұрын
I’m glad you like it!
@goldinhma2 ай бұрын
Amazing as always!❤
@frocximo17074 ай бұрын
Thank you so much
@babakjamcg4 ай бұрын
this is awesome nathan thanks, i was wonder how can i use my mesh object instead of using text.
@mystery_guy4 ай бұрын
tale a look at the geometry nodes tree, starting on the left look for the node 'Mesh to Volume' at that point 'Realize Instances' is plugged into 'Mesh' on the 'Mesh to Volume' node that's where you add a new mesh instead of text using the 'Object Info' (drag and drop from the outliner) now you are working with a different mesh instead of text... hope this helps
@trevorbarney17965 ай бұрын
that Thumbnail is Nuts!
@TheDucky3D5 ай бұрын
Wow
@Ivan_Balakirev5 ай бұрын
U could use repeate zone instead 4 merge nodes
@TheDucky3D5 ай бұрын
Ahh I’ll try that
@Ablumz5 ай бұрын
@@TheDucky3D just tested and it works
@giftmukupe15 ай бұрын
Thank you so much @Ducky 3D🖖
@multimicah5 ай бұрын
you never miss
@MaxSonicUA5 ай бұрын
Thank you
@StarfalIYT4 ай бұрын
It looks to be that the size of the instanced objects on the points is exactly half the size of the merge by distance value.
@aboelainin5 ай бұрын
that's sick! I'm amazed, what a brilliant! Keep it up
@TheDucky3D5 ай бұрын
Thanks a lot!
@aboelainin5 ай бұрын
@@TheDucky3D don't mention it 🌻
@jeffg46865 ай бұрын
My advice. Take that 100 minutes, and make that the start of a course on this very subject. Text in Geonodes is likely a huge subject area with tons of things that can be done of course. Endless. Make it a course. Give us some geonode setups with it and some training. like $60 course... I know it's probably in the works, but they should have a distance min option so you don't have to merge by distance... (like in distribute on faces, poisson disk) Pretty darn easy to get a nice custom result. They kicked ass with geonodes. I tried learning Houdini. Nothing against it - I know it's great. But not easy to get into.
@ellopropello5 ай бұрын
super cool and short tutorial :D lovely
@TheDucky3D5 ай бұрын
Thanks!
@edisonfernandez33975 ай бұрын
I'm guessing this is how they do the intro in every chucky episode. Pretty neat! Thanks!
@TheDucky3D5 ай бұрын
Pretty much!
@adi67765 ай бұрын
Big salute to you Sir! ❤
@joe_fabricator5 ай бұрын
Oh mannnnn. And I'm suppose to be able to focus on work now, knowing this is out to watch! lol.....BRB
@TheDucky3D5 ай бұрын
Do your best haha
@paulmuresan95235 ай бұрын
Great channel, glad I discovered
@TheDucky3D5 ай бұрын
Glad you enjoy it!
@mrdr95345 ай бұрын
Thanks for another great tutorial :) Best regards
@TheDucky3D5 ай бұрын
My pleasure!
@djdrh5 ай бұрын
Loved it, thanks
@hercules58435 ай бұрын
connect the back using MERGE BY DISTANCE
@TheDucky3D5 ай бұрын
I tied that I couldent get to work right
@iamthenightfly5 ай бұрын
@@TheDucky3D You have to realize instances first and then you can use the merge by distance node (some nodes need actual geometry to work) you can also apply a bevel modifier after that. You might need to flip the initial face using a flip face node to get all the normals pointing in the same direction, depending on the extrusion direction.
@anderdob5 ай бұрын
Great tutorial. Can you please explain how to make that elements in shape have different colors/materials?
@mystery_guy4 ай бұрын
@anderdob to accomplish this, you have you create a collection of meshes in the outliner, then drag the collection into the Geometry Nodes window. Details have been provided by @libero8750
@DmitryKokorin4 ай бұрын
That's so useful! Thank you! *you look like Vincent Bennett, a vocalist of the American deathcore band The Acacia Strain. 🤓🤘
@serhiikotliarov71595 ай бұрын
Thanks! Cool video.
@egorsorokin27605 ай бұрын
Thank you for the tutorial. But I couldn't understand the necessity of four stacked Merge By Distance nodes. Why can't we just use one?
@AArmstrongC5 ай бұрын
awesome tut!! :) thanks
@mohforwork5 ай бұрын
thanks man great tuts
@TheDucky3D5 ай бұрын
No problem!
@_Pawelski5 ай бұрын
Your "Random Value" isn't using degrees so these large values are incorrent. If you want to use degrees then you should multiply random value's output vector by (pi/180) with vector math node.
@sknazibulalam91905 ай бұрын
Waiting for this video ❤
@TheDucky3D5 ай бұрын
Hope you enjoyed it!
@riccardofasoli57265 ай бұрын
3:30 just remove doubles to make a bevel work
@oriental_275 ай бұрын
you best teacher
@mmmoon55555 ай бұрын
THANKS!!!
@Mr_Cartoon27 күн бұрын
0:42
@sandeepkolikapudi3732Ай бұрын
Hey! Great Tutorial and great concept. .. I was wondering, what do i do if i need to add 4 or 5 different objects with different shapes, instead of using just one roundy nut that you used in the tutorial. . . thanks!!
@axcod164 ай бұрын
How to animate them like you do it?
@RussDnB5 ай бұрын
You know what I’ve never worked out. How to fill an object with smoke. Not a cube. Something like a font.
@lewisguapo4 ай бұрын
How to do it with different objects on a single letter/word?
@吴郭明2 ай бұрын
Can multiple types of objects be filled?
@lolledopke5 ай бұрын
I don’t understand what the difference is between doing merge by distance once and doing it four times, if the distance is the same?
@dodatkidominecrafta47623 ай бұрын
weren't that better if we added material on instances level?
@ericnguni15425 ай бұрын
Me and his tutorials🤞🏽🙂
@ExoticGenesis-sv8fd2 ай бұрын
Wonderful tutorial. I wonder how you are deciding colors and lighting which mesmerizes. Also, where you refer geo node details? Any guide or web links? My viewport lags (not rendered view) with Nuts added in instances. I got i7-10870 processor with 3060RTX GPU laptop. 32GB RAM. Any optimization suggestion?
@chimpana5 ай бұрын
Thanks as always! What does the repeated Merge by Distance achieve?
@damnfail93165 ай бұрын
cool, how about, an object pass through the nuts and it collide with the object maybe not to fast.
@TijnPeters-iu9ig3 ай бұрын
when i tried to rotate the instances individually around their origin, like in the video, they all rotated around some random point in space, creating a waterfall of the object i was trying to rotate. how do i keep this from happening?
@cgnerf5525 ай бұрын
dude that is very nice. i am searching how to make objects on a floor fly up and assemble to make a text like this or any other shape i want, i can't find a tutorial how to animate objects. for example, i want to make a monster creature wake up by getting his shape from random scattered rocks on the ground. please help.
@mystery_guy4 ай бұрын
try this: at the far right of the geometry nodes tree you see the node 'Group Output' add a new node between that and the previous one, use 'Set Position' add a new node beside the 'Set Position' , 'Random Value' set to Vector plug the output from that into the 'Offset' of the 'Set Position' at frame 1, in the 'Random Value' node, type in weird values for Min and Max, you decide, then keyframe all six of them at the last frame on your timeline, change all random values to zero and keyframe those play animation this might give you what you are looking for
@DavidRamos-fh7qn3 ай бұрын
new to blender. Is it possible to do more than one object? lets say a nut, a bolt, and a screw?
@carlosrg19074 ай бұрын
How could I use mesh instead of the " String to curve" setup?
@mystery_guy4 ай бұрын
I answered this, see my previous post
@RELEVANT3D5 ай бұрын
There is must be insane animation to create if you add an empty and a circle curve and make the empty rotate along that same curve circle with follow path constraint, THEN you add to your geo node setup that sane empty object (did i really need to tell you to drag and drop.. ahaha) connect the location of this buddy to a mesh line (1) then connect it to a geometry proximity set as ''points'' aiming for any node that'll animate your scale considering the location of your empty,,,,, not gonna lie writing words for words what to do in blender is a pain.
@mystery_guy4 ай бұрын
interesting...hard to imagine the results though...can you post a link to your video please?
@RELEVANT3D4 ай бұрын
@@mystery_guy i tried it once very quickly and yes result was weird according to a circle curve. I know that the position of the empty on the first frame have a strong importance on the whole thing.. honestly i wrote it down here because i am also wondering how to make the whole thing to build properly and was hoping ducky could make the idea further interesting ;P
@RELEVANT3D4 ай бұрын
this addition to the whole node setup he built is beyond my knowledge to be honest but now that you make me believe it could lead to somethig i'll give it a couple try again
@mystery_guy4 ай бұрын
@@RELEVANT3D most excellent! report back!
@fhfdgddggdg5 ай бұрын
hey ducky3d wow that was
@ImpacDezyn5 ай бұрын
Wow, how simple is that....
@vanguardart7320Ай бұрын
followed along exactly in version 4.2 but when I use random value into instance on points my objects fly everywhere. even used all the same valuses as you did. the random value was set to vector as well
@vanguardart7320Ай бұрын
Nvm found out why. My instance object did not have the origin set properly
@pro100maxx4 ай бұрын
how to make carbonated bubbles on fruits that form under water
@elixonavila3345 ай бұрын
Hi How can I make sure they don't collide with each other?
@tallyman1385 ай бұрын
Great as always! Thanks. Is ist possible to use the 'Merge by Distance' node to join the back faces with the rest of the geometry in order to close the volume?
@TheDucky3D5 ай бұрын
I tried but couldn’t get it to work
@Meerkat0005 ай бұрын
Dope!
@TT-rl4su5 ай бұрын
Much easier in C4d, no? or Maya?
@abdulhadihassanchughtai71305 ай бұрын
Why are my key frames not registering the rotation. I am rotating and no key frames are added in the timeline. Please help
@mystery_guy4 ай бұрын
in this case, keyframes will not appear on the timeline, you have to go to the Graph editor to see the keyframes
@muhamadrashvand92595 ай бұрын
I don't have "String to Curves" in the geometry nodes
@mystery_guy4 ай бұрын
are you using Blender 4?
@US3RVIBE4 ай бұрын
This is Great! Any idea how to convert it to mesh? i tried but it disappeared
@US3RVIBE4 ай бұрын
i add realize instances and worked
@10MinuteEditing5 ай бұрын
How can I add multiple objects?
@pofo47865 ай бұрын
First they have to have approximately the same size. Then you can put the objects you want in a collection and then use the collection instead of the object (at 6:09 you will see him dragging the bolt from the outliner drag the collection instead) but make sure to separate and rest children in the collection info node and check the pick instances box in the instance on points node and maybe plug a random value node in the instance index. I hope that helped.
@reaganmonkey85 ай бұрын
3:24 Why doesn’t Merge by Distance merge the points so the bevel works?
@TheDucky3D5 ай бұрын
I tried it, personally I couldn’t get it to work
@shura88175 ай бұрын
is it possible to fill the volume but in "textured" way? to get a more random distribution
@TheDucky3D5 ай бұрын
I believe so
@milty665 ай бұрын
how similar is it to the poisson disk spacing option?
@TheDucky3D5 ай бұрын
Pretty much the same
@phatsuppliuk5 ай бұрын
is this possible with a logo rather than just a font? i'm super new so sorry if that's a noob question
@TheDucky3D5 ай бұрын
Yes any object can work
@DroidZzz5 ай бұрын
great question, could you please explain how? thanks!
@phatsuppliuk2 ай бұрын
@@DroidZzz agreed i'd love to see how
@AndromedaBeta5 ай бұрын
This is possible in which version, sir? 2.9, 3.0, 4.0/.1 ???
@ricardopitta82725 ай бұрын
will the neon sign be on youtube eventually?
@TheDucky3D5 ай бұрын
No it will just be on Patreon
@ricardopitta82725 ай бұрын
@@TheDucky3D good to know. When it It's possible, I'll contribute and take a look
@AbdulrahmanblenderAyman2 ай бұрын
7:35
@Leo570815 ай бұрын
can this be done with a SVG imported logo?
@TheDucky3D5 ай бұрын
Yes!
@Leo570815 ай бұрын
@@TheDucky3D thank you brother! I am going to try it
@Kris_misra5 ай бұрын
ok i have a problem. i have a laptop of rtx 2050 where i know rendering animation is almost 0. still i want to render some stuff through animation. so can anyone tell me how can i bring my laptop to render small animations smoothly.
@mystery_guy4 ай бұрын
just start the rendering and wait
@Kris_misra4 ай бұрын
@@mystery_guy wdym can u explain
@mystery_guy4 ай бұрын
@@Kris_misra If I understand your problem correctly, your rendering takes a long time and is not smooth. take some video tutorials on how to render. Render settings should by either EEVEE or Cycles, depending on your scene. Max samples no more than 100. Under Output, change the frame rate from 24 to 30. Hope this helps.
@Kris_misra4 ай бұрын
@@mystery_guy ok I will try
@Luke775 ай бұрын
Is there a way to animate it and have it all come together to create the text
@TheDucky3D5 ай бұрын
I will have to look into that!
@mystery_guy4 ай бұрын
I answered this previously. Check it out...works great!
@juliusfucik40115 ай бұрын
It's a nut, but those are details 😂
@TheDucky3D5 ай бұрын
Haha yes
@leosh90265 ай бұрын
Hi c:
@th.e.nglish5 ай бұрын
He said we should use a black font but I don't have JamalSans installed
@ВиталийЛаптев-ъ7в5 ай бұрын
How make this in blender? kzbin.info/www/bejne/hqmxkJijmL6KqZIsi=OTcNAxxC-BHJOMpT
@svensubunitnillson15685 ай бұрын
are you nuts?
@TheDucky3D5 ай бұрын
Yea
@ABCDEFart5 ай бұрын
You wasted your time just use tissue addon instead this lenghty nodes process
@mystery_guy4 ай бұрын
good idea, however, no time is wasted if you learn something
@MadquakeCreative5 ай бұрын
3.24 - Not sure if you can find this useful. When you extrude, the back of the object is not filled. Therefore you can join geometry as you did... But again a level modifier would not be applied to that edge. This is because the faces you extruded have the normals flipped inside. You actually extruded in the direction of the normals. To sort this out before joining the geometry, flip the normals with a flip normals node. Now, to make sure that the whole mesh is connected, just use a merge by distance node. The overlapping vertices will be merged and in this way you achieve the solidify effect. Hope this helps!
@samthesomniatorАй бұрын
Can't spot any intersection of meshes in your Thumbnail. Cherry picked that, or is there another special trick? 😁
@Aravind-mn6bx4 ай бұрын
at 2:47 as i apply the extrude mesh, the letter is extruding way way longer than normally shown here. how can i fix that. in the first try i got it, but blender crashed in midddle, and after that its not extruding correctly. i tried re installing. plz help me im in middle of making a commercial for a client.
@seannarae3 ай бұрын
Suggestions on how to go about animating or otherwise changing the string in the String to Curves node? Think: A countdown that starts at 10, and counts down to 1. How might we (for lack of a better word) keyframe the string value?