Filling Objects is Easy Now (Blender Tutorial)

  Рет қаралды 69,123

Ducky 3D

Ducky 3D

Күн бұрын

Пікірлер: 160
@cluelesstooth4552
@cluelesstooth4552 18 күн бұрын
The reason the VOLUME TO MESH NODE does not work before realizing the geometry is because the STRING TO CURVE NODE instances STRINGS on CURVE POINTS. Observe the spreadsheet and you'll see that only when you realize instance does your STRING INSTANCES becomes real geometry data. AWESOME tutorial BTW, Ducky! Was working on something similar too myself...
@libero8750
@libero8750 5 ай бұрын
Great tutorial Ducky, but adding a collection is far from complicated in my opinion🤔 Just for the sake of completeness, here the steps: - Drag and drop your collection into the geometry node window, check "Separate Childen" and connect on Instance (like you would do with Object info. - On Instance on Points, check "Pick Instance". Your Welcome ☺
@goldinhma
@goldinhma 2 ай бұрын
Thanks for sharing
@dreadwinter
@dreadwinter 5 ай бұрын
3:10 Turn on Face Orientation and Flip Faces the faces that are red. This depends on your extrude direction. After that Join Geometry and then Merge by Distance.
@Mr-dk1dh
@Mr-dk1dh 5 ай бұрын
This needs more likes
@rbettsx
@rbettsx 4 ай бұрын
... And of course you can make a little 'Solidify' group that will sort the flipping / merging out for you.
@nGons
@nGons Ай бұрын
Instead of stocking the merged-by-distance nodes, you can use the repeat node instead and choose how much you want to repeat
@_blender_man_
@_blender_man_ 5 ай бұрын
New tutorial ! Yes! lets go. Thanks!
@_blender_man_
@_blender_man_ 5 ай бұрын
It's done! Cool stuff. Interesting method with multiple "merge by distance" nodes.. I love especialy how quick, good and simple your light setup is! Thanks !
@TheDucky3D
@TheDucky3D 5 ай бұрын
Glad you like it!
@kunemann
@kunemann 4 ай бұрын
I just tried it, but after the first "merge by distance" the result remains the same. Which makes sense when you think about it :D
@luanmaia
@luanmaia 4 ай бұрын
Super Cool. Will be using this in my design work at some point. You rock, dude. Thanks.
@GinoZump
@GinoZump 5 ай бұрын
personally I think using distribute points on faces and poisson disk to remove overlapping instances looks good enough but nice to know about this trick.
@TheDucky3D
@TheDucky3D 5 ай бұрын
Yes love that! Unfortunately I didn’t see poisson disk available in this process
@mmuldoon
@mmuldoon 5 ай бұрын
Really great that some of this stuff for Mograph is coming to Blender!!
@roni.rsnstn
@roni.rsnstn 5 ай бұрын
that is the most visually appealing 3d text ive ever seen
@TheDucky3D
@TheDucky3D 5 ай бұрын
I appreciate that!!
@swapnilsays
@swapnilsays 5 ай бұрын
Wait a minute. Your name is not Ducky. 😵😵😅
@princeneville
@princeneville 2 ай бұрын
I too was surprised
@goodgremlinmedia2757
@goodgremlinmedia2757 15 күн бұрын
That is a Nut good sir
@darrennew8211
@darrennew8211 5 ай бұрын
Extrude in geometry nodes shouldn't leave the old geometry there. If you had a subdivided cube and extruded some of the faces in the middle, you'd wind up with interior faces. It is very cool, and there's probably some math you can do with the bounding box of the instances vs the merge-by-distance distance to get exactly the right overlap if you were going to turn this into (say) a node group you reuse over and over and over.
@pile333
@pile333 5 ай бұрын
Yeah. I was testing something like that too; to simulate Chucky tv series intro 3D text animation and with traditional physics is pretty a nightmare, right because of the collisions and intersections. With geonodes at least it could be more feasible. Well done!
@mickyr171
@mickyr171 5 ай бұрын
Probably already been mentioned but instead of stacking the merge by distance, its a good use of the repeat zone
@TheDucky3D
@TheDucky3D 5 ай бұрын
I need to try that!
@garrysalisbury211
@garrysalisbury211 5 ай бұрын
Thanks. At 12:40 an alternative for Blender v4.0 and higher is to use a repeat zone.
@blenderizeroriginal
@blenderizeroriginal 5 ай бұрын
Thanks for Sharing!
@TheDucky3D
@TheDucky3D 5 ай бұрын
No worries!
@RealeMarco
@RealeMarco 10 күн бұрын
I think your solution for connecting the sides would be Merge by distance.
@Saimonn23
@Saimonn23 5 ай бұрын
This was an excellent video. The exact amount of explanation. Kudos
@TheDucky3D
@TheDucky3D 5 ай бұрын
Thanks!
@XEONFX23
@XEONFX23 5 ай бұрын
:) all done was grate, added the wire frame set up, noise texture in a set position and a particle with stuff coming up. lol i basically combo tutorials
@ezlos1736
@ezlos1736 5 ай бұрын
Thank you ducky. Love typography animation
@TheDucky3D
@TheDucky3D 5 ай бұрын
I’m glad you like it!
@goldinhma
@goldinhma 2 ай бұрын
Amazing as always!❤
@frocximo1707
@frocximo1707 4 ай бұрын
Thank you so much
@babakjamcg
@babakjamcg 4 ай бұрын
this is awesome nathan thanks, i was wonder how can i use my mesh object instead of using text.
@mystery_guy
@mystery_guy 4 ай бұрын
tale a look at the geometry nodes tree, starting on the left look for the node 'Mesh to Volume' at that point 'Realize Instances' is plugged into 'Mesh' on the 'Mesh to Volume' node that's where you add a new mesh instead of text using the 'Object Info' (drag and drop from the outliner) now you are working with a different mesh instead of text... hope this helps
@trevorbarney1796
@trevorbarney1796 5 ай бұрын
that Thumbnail is Nuts!
@TheDucky3D
@TheDucky3D 5 ай бұрын
Wow
@Ivan_Balakirev
@Ivan_Balakirev 5 ай бұрын
U could use repeate zone instead 4 merge nodes
@TheDucky3D
@TheDucky3D 5 ай бұрын
Ahh I’ll try that
@Ablumz
@Ablumz 5 ай бұрын
@@TheDucky3D just tested and it works
@giftmukupe1
@giftmukupe1 5 ай бұрын
Thank you so much @Ducky 3D🖖
@multimicah
@multimicah 5 ай бұрын
you never miss
@MaxSonicUA
@MaxSonicUA 5 ай бұрын
Thank you
@StarfalIYT
@StarfalIYT 4 ай бұрын
It looks to be that the size of the instanced objects on the points is exactly half the size of the merge by distance value.
@aboelainin
@aboelainin 5 ай бұрын
that's sick! I'm amazed, what a brilliant! Keep it up
@TheDucky3D
@TheDucky3D 5 ай бұрын
Thanks a lot!
@aboelainin
@aboelainin 5 ай бұрын
@@TheDucky3D don't mention it 🌻
@jeffg4686
@jeffg4686 5 ай бұрын
My advice. Take that 100 minutes, and make that the start of a course on this very subject. Text in Geonodes is likely a huge subject area with tons of things that can be done of course. Endless. Make it a course. Give us some geonode setups with it and some training. like $60 course... I know it's probably in the works, but they should have a distance min option so you don't have to merge by distance... (like in distribute on faces, poisson disk) Pretty darn easy to get a nice custom result. They kicked ass with geonodes. I tried learning Houdini. Nothing against it - I know it's great. But not easy to get into.
@ellopropello
@ellopropello 5 ай бұрын
super cool and short tutorial :D lovely
@TheDucky3D
@TheDucky3D 5 ай бұрын
Thanks!
@edisonfernandez3397
@edisonfernandez3397 5 ай бұрын
I'm guessing this is how they do the intro in every chucky episode. Pretty neat! Thanks!
@TheDucky3D
@TheDucky3D 5 ай бұрын
Pretty much!
@adi6776
@adi6776 5 ай бұрын
Big salute to you Sir! ❤
@joe_fabricator
@joe_fabricator 5 ай бұрын
Oh mannnnn. And I'm suppose to be able to focus on work now, knowing this is out to watch! lol.....BRB
@TheDucky3D
@TheDucky3D 5 ай бұрын
Do your best haha
@paulmuresan9523
@paulmuresan9523 5 ай бұрын
Great channel, glad I discovered
@TheDucky3D
@TheDucky3D 5 ай бұрын
Glad you enjoy it!
@mrdr9534
@mrdr9534 5 ай бұрын
Thanks for another great tutorial :) Best regards
@TheDucky3D
@TheDucky3D 5 ай бұрын
My pleasure!
@djdrh
@djdrh 5 ай бұрын
Loved it, thanks
@hercules5843
@hercules5843 5 ай бұрын
connect the back using MERGE BY DISTANCE
@TheDucky3D
@TheDucky3D 5 ай бұрын
I tied that I couldent get to work right
@iamthenightfly
@iamthenightfly 5 ай бұрын
@@TheDucky3D You have to realize instances first and then you can use the merge by distance node (some nodes need actual geometry to work) you can also apply a bevel modifier after that. You might need to flip the initial face using a flip face node to get all the normals pointing in the same direction, depending on the extrusion direction.
@anderdob
@anderdob 5 ай бұрын
Great tutorial. Can you please explain how to make that elements in shape have different colors/materials?
@mystery_guy
@mystery_guy 4 ай бұрын
@anderdob to accomplish this, you have you create a collection of meshes in the outliner, then drag the collection into the Geometry Nodes window. Details have been provided by @libero8750
@DmitryKokorin
@DmitryKokorin 4 ай бұрын
That's so useful! Thank you! *you look like Vincent Bennett, a vocalist of the American deathcore band The Acacia Strain. 🤓🤘
@serhiikotliarov7159
@serhiikotliarov7159 5 ай бұрын
Thanks! Cool video.
@egorsorokin2760
@egorsorokin2760 5 ай бұрын
Thank you for the tutorial. But I couldn't understand the necessity of four stacked Merge By Distance nodes. Why can't we just use one?
@AArmstrongC
@AArmstrongC 5 ай бұрын
awesome tut!! :) thanks
@mohforwork
@mohforwork 5 ай бұрын
thanks man great tuts
@TheDucky3D
@TheDucky3D 5 ай бұрын
No problem!
@_Pawelski
@_Pawelski 5 ай бұрын
Your "Random Value" isn't using degrees so these large values are incorrent. If you want to use degrees then you should multiply random value's output vector by (pi/180) with vector math node.
@sknazibulalam9190
@sknazibulalam9190 5 ай бұрын
Waiting for this video ❤
@TheDucky3D
@TheDucky3D 5 ай бұрын
Hope you enjoyed it!
@riccardofasoli5726
@riccardofasoli5726 5 ай бұрын
3:30 just remove doubles to make a bevel work
@oriental_27
@oriental_27 5 ай бұрын
you best teacher
@mmmoon5555
@mmmoon5555 5 ай бұрын
THANKS!!!
@Mr_Cartoon
@Mr_Cartoon 27 күн бұрын
0:42
@sandeepkolikapudi3732
@sandeepkolikapudi3732 Ай бұрын
Hey! Great Tutorial and great concept. .. I was wondering, what do i do if i need to add 4 or 5 different objects with different shapes, instead of using just one roundy nut that you used in the tutorial. . . thanks!!
@axcod16
@axcod16 4 ай бұрын
How to animate them like you do it?
@RussDnB
@RussDnB 5 ай бұрын
You know what I’ve never worked out. How to fill an object with smoke. Not a cube. Something like a font.
@lewisguapo
@lewisguapo 4 ай бұрын
How to do it with different objects on a single letter/word?
@吴郭明
@吴郭明 2 ай бұрын
Can multiple types of objects be filled?
@lolledopke
@lolledopke 5 ай бұрын
I don’t understand what the difference is between doing merge by distance once and doing it four times, if the distance is the same?
@dodatkidominecrafta4762
@dodatkidominecrafta4762 3 ай бұрын
weren't that better if we added material on instances level?
@ericnguni1542
@ericnguni1542 5 ай бұрын
Me and his tutorials🤞🏽🙂
@ExoticGenesis-sv8fd
@ExoticGenesis-sv8fd 2 ай бұрын
Wonderful tutorial. I wonder how you are deciding colors and lighting which mesmerizes. Also, where you refer geo node details? Any guide or web links? My viewport lags (not rendered view) with Nuts added in instances. I got i7-10870 processor with 3060RTX GPU laptop. 32GB RAM. Any optimization suggestion?
@chimpana
@chimpana 5 ай бұрын
Thanks as always! What does the repeated Merge by Distance achieve?
@damnfail9316
@damnfail9316 5 ай бұрын
cool, how about, an object pass through the nuts and it collide with the object maybe not to fast.
@TijnPeters-iu9ig
@TijnPeters-iu9ig 3 ай бұрын
when i tried to rotate the instances individually around their origin, like in the video, they all rotated around some random point in space, creating a waterfall of the object i was trying to rotate. how do i keep this from happening?
@cgnerf552
@cgnerf552 5 ай бұрын
dude that is very nice. i am searching how to make objects on a floor fly up and assemble to make a text like this or any other shape i want, i can't find a tutorial how to animate objects. for example, i want to make a monster creature wake up by getting his shape from random scattered rocks on the ground. please help.
@mystery_guy
@mystery_guy 4 ай бұрын
try this: at the far right of the geometry nodes tree you see the node 'Group Output' add a new node between that and the previous one, use 'Set Position' add a new node beside the 'Set Position' , 'Random Value' set to Vector plug the output from that into the 'Offset' of the 'Set Position' at frame 1, in the 'Random Value' node, type in weird values for Min and Max, you decide, then keyframe all six of them at the last frame on your timeline, change all random values to zero and keyframe those play animation this might give you what you are looking for
@DavidRamos-fh7qn
@DavidRamos-fh7qn 3 ай бұрын
new to blender. Is it possible to do more than one object? lets say a nut, a bolt, and a screw?
@carlosrg1907
@carlosrg1907 4 ай бұрын
How could I use mesh instead of the " String to curve" setup?
@mystery_guy
@mystery_guy 4 ай бұрын
I answered this, see my previous post
@RELEVANT3D
@RELEVANT3D 5 ай бұрын
There is must be insane animation to create if you add an empty and a circle curve and make the empty rotate along that same curve circle with follow path constraint, THEN you add to your geo node setup that sane empty object (did i really need to tell you to drag and drop.. ahaha) connect the location of this buddy to a mesh line (1) then connect it to a geometry proximity set as ''points'' aiming for any node that'll animate your scale considering the location of your empty,,,,, not gonna lie writing words for words what to do in blender is a pain.
@mystery_guy
@mystery_guy 4 ай бұрын
interesting...hard to imagine the results though...can you post a link to your video please?
@RELEVANT3D
@RELEVANT3D 4 ай бұрын
@@mystery_guy i tried it once very quickly and yes result was weird according to a circle curve. I know that the position of the empty on the first frame have a strong importance on the whole thing.. honestly i wrote it down here because i am also wondering how to make the whole thing to build properly and was hoping ducky could make the idea further interesting ;P
@RELEVANT3D
@RELEVANT3D 4 ай бұрын
this addition to the whole node setup he built is beyond my knowledge to be honest but now that you make me believe it could lead to somethig i'll give it a couple try again
@mystery_guy
@mystery_guy 4 ай бұрын
@@RELEVANT3D most excellent! report back!
@fhfdgddggdg
@fhfdgddggdg 5 ай бұрын
hey ducky3d wow that was
@ImpacDezyn
@ImpacDezyn 5 ай бұрын
Wow, how simple is that....
@vanguardart7320
@vanguardart7320 Ай бұрын
followed along exactly in version 4.2 but when I use random value into instance on points my objects fly everywhere. even used all the same valuses as you did. the random value was set to vector as well
@vanguardart7320
@vanguardart7320 Ай бұрын
Nvm found out why. My instance object did not have the origin set properly
@pro100maxx
@pro100maxx 4 ай бұрын
how to make carbonated bubbles on fruits that form under water
@elixonavila334
@elixonavila334 5 ай бұрын
Hi How can I make sure they don't collide with each other?
@tallyman138
@tallyman138 5 ай бұрын
Great as always! Thanks. Is ist possible to use the 'Merge by Distance' node to join the back faces with the rest of the geometry in order to close the volume?
@TheDucky3D
@TheDucky3D 5 ай бұрын
I tried but couldn’t get it to work
@Meerkat000
@Meerkat000 5 ай бұрын
Dope!
@TT-rl4su
@TT-rl4su 5 ай бұрын
Much easier in C4d, no? or Maya?
@abdulhadihassanchughtai7130
@abdulhadihassanchughtai7130 5 ай бұрын
Why are my key frames not registering the rotation. I am rotating and no key frames are added in the timeline. Please help
@mystery_guy
@mystery_guy 4 ай бұрын
in this case, keyframes will not appear on the timeline, you have to go to the Graph editor to see the keyframes
@muhamadrashvand9259
@muhamadrashvand9259 5 ай бұрын
I don't have "String to Curves" in the geometry nodes
@mystery_guy
@mystery_guy 4 ай бұрын
are you using Blender 4?
@US3RVIBE
@US3RVIBE 4 ай бұрын
This is Great! Any idea how to convert it to mesh? i tried but it disappeared
@US3RVIBE
@US3RVIBE 4 ай бұрын
i add realize instances and worked
@10MinuteEditing
@10MinuteEditing 5 ай бұрын
How can I add multiple objects?
@pofo4786
@pofo4786 5 ай бұрын
First they have to have approximately the same size. Then you can put the objects you want in a collection and then use the collection instead of the object (at 6:09 you will see him dragging the bolt from the outliner drag the collection instead) but make sure to separate and rest children in the collection info node and check the pick instances box in the instance on points node and maybe plug a random value node in the instance index. I hope that helped.
@reaganmonkey8
@reaganmonkey8 5 ай бұрын
3:24 Why doesn’t Merge by Distance merge the points so the bevel works?
@TheDucky3D
@TheDucky3D 5 ай бұрын
I tried it, personally I couldn’t get it to work
@shura8817
@shura8817 5 ай бұрын
is it possible to fill the volume but in "textured" way? to get a more random distribution
@TheDucky3D
@TheDucky3D 5 ай бұрын
I believe so
@milty66
@milty66 5 ай бұрын
how similar is it to the poisson disk spacing option?
@TheDucky3D
@TheDucky3D 5 ай бұрын
Pretty much the same
@phatsuppliuk
@phatsuppliuk 5 ай бұрын
is this possible with a logo rather than just a font? i'm super new so sorry if that's a noob question
@TheDucky3D
@TheDucky3D 5 ай бұрын
Yes any object can work
@DroidZzz
@DroidZzz 5 ай бұрын
great question, could you please explain how? thanks!
@phatsuppliuk
@phatsuppliuk 2 ай бұрын
@@DroidZzz agreed i'd love to see how
@AndromedaBeta
@AndromedaBeta 5 ай бұрын
This is possible in which version, sir? 2.9, 3.0, 4.0/.1 ???
@ricardopitta8272
@ricardopitta8272 5 ай бұрын
will the neon sign be on youtube eventually?
@TheDucky3D
@TheDucky3D 5 ай бұрын
No it will just be on Patreon
@ricardopitta8272
@ricardopitta8272 5 ай бұрын
@@TheDucky3D good to know. When it It's possible, I'll contribute and take a look
@AbdulrahmanblenderAyman
@AbdulrahmanblenderAyman 2 ай бұрын
7:35
@Leo57081
@Leo57081 5 ай бұрын
can this be done with a SVG imported logo?
@TheDucky3D
@TheDucky3D 5 ай бұрын
Yes!
@Leo57081
@Leo57081 5 ай бұрын
@@TheDucky3D thank you brother! I am going to try it
@Kris_misra
@Kris_misra 5 ай бұрын
ok i have a problem. i have a laptop of rtx 2050 where i know rendering animation is almost 0. still i want to render some stuff through animation. so can anyone tell me how can i bring my laptop to render small animations smoothly.
@mystery_guy
@mystery_guy 4 ай бұрын
just start the rendering and wait
@Kris_misra
@Kris_misra 4 ай бұрын
@@mystery_guy wdym can u explain
@mystery_guy
@mystery_guy 4 ай бұрын
@@Kris_misra If I understand your problem correctly, your rendering takes a long time and is not smooth. take some video tutorials on how to render. Render settings should by either EEVEE or Cycles, depending on your scene. Max samples no more than 100. Under Output, change the frame rate from 24 to 30. Hope this helps.
@Kris_misra
@Kris_misra 4 ай бұрын
@@mystery_guy ok I will try
@Luke77
@Luke77 5 ай бұрын
Is there a way to animate it and have it all come together to create the text
@TheDucky3D
@TheDucky3D 5 ай бұрын
I will have to look into that!
@mystery_guy
@mystery_guy 4 ай бұрын
I answered this previously. Check it out...works great!
@juliusfucik4011
@juliusfucik4011 5 ай бұрын
It's a nut, but those are details 😂
@TheDucky3D
@TheDucky3D 5 ай бұрын
Haha yes
@leosh9026
@leosh9026 5 ай бұрын
Hi c:
@th.e.nglish
@th.e.nglish 5 ай бұрын
He said we should use a black font but I don't have JamalSans installed
@ВиталийЛаптев-ъ7в
@ВиталийЛаптев-ъ7в 5 ай бұрын
How make this in blender? kzbin.info/www/bejne/hqmxkJijmL6KqZIsi=OTcNAxxC-BHJOMpT
@svensubunitnillson1568
@svensubunitnillson1568 5 ай бұрын
are you nuts?
@TheDucky3D
@TheDucky3D 5 ай бұрын
Yea
@ABCDEFart
@ABCDEFart 5 ай бұрын
You wasted your time just use tissue addon instead this lenghty nodes process
@mystery_guy
@mystery_guy 4 ай бұрын
good idea, however, no time is wasted if you learn something
@MadquakeCreative
@MadquakeCreative 5 ай бұрын
3.24 - Not sure if you can find this useful. When you extrude, the back of the object is not filled. Therefore you can join geometry as you did... But again a level modifier would not be applied to that edge. This is because the faces you extruded have the normals flipped inside. You actually extruded in the direction of the normals. To sort this out before joining the geometry, flip the normals with a flip normals node. Now, to make sure that the whole mesh is connected, just use a merge by distance node. The overlapping vertices will be merged and in this way you achieve the solidify effect. Hope this helps!
@samthesomniator
@samthesomniator Ай бұрын
Can't spot any intersection of meshes in your Thumbnail. Cherry picked that, or is there another special trick? 😁
@Aravind-mn6bx
@Aravind-mn6bx 4 ай бұрын
at 2:47 as i apply the extrude mesh, the letter is extruding way way longer than normally shown here. how can i fix that. in the first try i got it, but blender crashed in midddle, and after that its not extruding correctly. i tried re installing. plz help me im in middle of making a commercial for a client.
@seannarae
@seannarae 3 ай бұрын
Suggestions on how to go about animating or otherwise changing the string in the String to Curves node? Think: A countdown that starts at 10, and counts down to 1. How might we (for lack of a better word) keyframe the string value?
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