Ff16 is basically dmc5 combat with certain limitations and cooldowns. I was a bit bummed out that you couldn't equip all eikons at once. Was hoping threre would be accessories that would let you equip all of them at the same time or an accessory that would nerf the attack power but would also remove the cooldown from some of the eikon abilities
@白百合-z3t Жыл бұрын
DMCのアクションは本当にお手本 PS2で初めてやった時かっこよすぎて真似してた小学生時代
@justsomeguy4422 Жыл бұрын
I'm not gonna lie, FF16 literally feels like DMC/KH combat with a FF story. and I'm here for it. I would love if 16 got a second installment just to see what they would make with regards to all the reviews and comments on it as a whole.
@DeltafangEX Жыл бұрын
Might be possible considering Yoshi-P is currently godking of Square Enix's Creative Business Unit III. He's no long just the man that revived FFXIV from the grave, but the man who reinvigorated a lot of love for FF in general with FFXVI....while working on both games simultaneously. It's no wonder he was sleeping during FFXIV livestreams - _and the fans are all okay with it_ - because the guy was putting the finishing touches on FFXIV's biggest expansion and the end of the story arc that was 10 years in the making, all while FFXVI was deep in the most crucial stages of its development. I'm sure the Board thought they made a massive mistake when he made the executive decision to delay Endwalker - they probably thought he bit off more than he could chew pulling double producer/director duty. Oh ye of little faith. It's truly tragic how FFXIII and FFXV were built as these huge extended universes from the beginning, but Square Enix played it so conservative with FFXVI that I'm sure the sales numbers were a complete slap in the nuts to the board of directors when they realized how much money they lost by not putting more faith in their golden boy. They will undoubtedly revise their DLC plans going forward (read: greenlight DLC when they originally had no plans to do any at all) - presumably something to do with Leviathan and how she became "Leviathan the Lost" to begin with. Maybe another Eikon or two in addition.
@marcosdheleno Жыл бұрын
to be fair, KH2 has alot of moments that feel like they came out of DMC3. and its even funnier because there are so many moments that you see in 16 that look like a HD version of the same scene in KH2.
@JazneoGaming Жыл бұрын
the "combat director" for FF16 is a designer from DMC5
@ineedhelpwhy5736 Жыл бұрын
IMO it does feel like it has that KH combat vibe. Specifically BBS since i kinda see the Eikon abilities like that game's command deck system. Ramuh's circle is basically a shotlock.
@Rizingfz08 Жыл бұрын
It's not because isn't a hack n slash.
@deadspace297 Жыл бұрын
I feel this is a way of combining all three movesets so that the next dmc game nero has a complete sword skillset incorporating both Dante and vergils influences
@gurnoorsekhon6402 Жыл бұрын
Dante and Vergil are quite opposites. Plus it might be too complicated since DMC 5 Dante already has a million moves. So they'll have to find a middle ground
@JayceCH. Жыл бұрын
? Nero has a bigger moveset than Clive if you're talking about melee.
@x_NB3 Жыл бұрын
I think next dmc neros devil bringer should have its own separate moveset and be able to used as a separate weapon. The only thing his devil arm is good for is grappling enemies which they could do so much more with his devil bringer than just a grappling based weapon. His devil bringer needs to be a attack based weapon in next dmc while keeping the grappling movesets in
@gurnoorsekhon6402 Жыл бұрын
@@x_NB3 have you not played DMC 5? Because they already did that.
@DevoutMeteor582 Жыл бұрын
@@gurnoorsekhon6402 Bringer nuckle isn't much
@TheShockVox Жыл бұрын
Props for using this track. It was made for action, and is by far my favorite track in 16
@BReWeDKnOwLeDGe Жыл бұрын
Hell yes! Titan boss fight was sick with this soundtrack! I was hyped whilst playing it.
@everrunic8375 Жыл бұрын
Anyone knows the title of the music?
@shiroutheherotraceon3313 Жыл бұрын
@@everrunic8375 Do or Die. It plays for the first phase against Titan Lost.
@Tsukidal Жыл бұрын
for mainline DMC stuff, Clive's parry punish with Zantetsuken (Arm of Darkness) is nearly 1:1 with Rapid Slash, and aerial Burning Blade is very similar to Roulette Spin. there's also un-upgraded/non-extreme Downthrust being Helm Splitter and Charged Shot/Magic existing for DmC stuff (not the same director), the Titan abilities are more similar to Eryx charged attacks with the giant disembodied fists, Mesmerize is basically Aquila's Buy In (aerial version too), Clive's normal Precision Counter is like Angel Evade, and Berserker Ring changes Precision Dodge to Demon Evade, complete with the temporary damage boost. while not similar in function, aerial Cold Snap looks and moves similarly to Angel Boost when used straight forward
@starrynight4602 Жыл бұрын
Ahh the titan lost ost, absolute banger
@joewakile636 Жыл бұрын
So Clive is 30% Nero, 30% Dante, 30% Vergil and 10% V. That’s some Smokin Sexy Style right there.
@blessanabey8386 Жыл бұрын
I completely forgot V was a thing.
@gavinerickson9392 Жыл бұрын
Some Final Fuckn Fantasy.
@dimondblade Жыл бұрын
Before the game came out i was wondering how much of dmc influenced it. Then i saw the first 3 abilities were helm beaker, sringer and double jump.
@virhilios3789 Жыл бұрын
*Enemy step.
@solracstormhunter3023 Жыл бұрын
Bahamuts Megaflare is identical to DMC2 Lucia's ultimate DT move "Seraphic Rain", where she showers balls of light. Also all the Eikons mirror all the basic Style actions of the dmc series and even share the circle button: Phoenix Shift (Phoenix) = Dark Slayer - Air Trick; Deadly embrache (Garuda) = Snatch; Blind Justice (Ramuh) = Gunslinger - Multi Lock; Titanic Block (Titan) = Royal Guard - Royal Block+Eryx combo 1; Arms of Darkness (Odin) = Swordmaster/Dark Slayer (DMC4 Dante); Cold Snap (Shiva) = Trickster - Dash; Wings of Light (Bahamut) = Air Raid+Seraphic rain (DMC2); *And last but not least* Limit Break (Ifrit) = Devil Trigger.
@MuhammadSalman-qr2fg Жыл бұрын
Finally a FF game with better combat system than previous installments I always wondered, why no one uses DMC combat system in any of their action game? Finally someone realized the best action combat system in the entire genre and incorporated it into their game.
@Cerenduil Жыл бұрын
its not that popular tbh and if we talk about qte... even less. Arpg is great but tactics or turn based makes you think twice what you're about to do, which still is interesting. In other words; communitty is still very divided with the combat system in rpgs.
@nahuel3433 Жыл бұрын
@@CerenduilIf we are talking popularity turn based always falls short to AAA action games like assassin's creed Thr only exception is Pokemon but that has mostly to do with the giant multimedia empire the series has made, every time one comes out all people do is complain about it.
@ErdingerLi Жыл бұрын
If only the guy in charge of the RPG elements for Capcom (weapons and armours crafting for MonHunt) got involved in FF16 as well, it would have been a perfect game. Imagine hunting multiple Morbols to make an armour set damn...
@Kirusei Жыл бұрын
Not everything has to be like DMC's combat It's more interesting to have variety
@MuhammadSalman-qr2fg Жыл бұрын
@@Kirusei True
@TheMightyKite Жыл бұрын
omg i'm not the only person who felt this way!, i've goten up to getting Bahamut's power so far, but my favorite Boss fight I've encountered so far has to be Titan Lost, It felt like a Devil May Cry game and it felt so damn GOOOOD!!!
@brianrodriguez2721 Жыл бұрын
this is a love letter to DMC, it's basically advertising lol, the only thing it's ever lacked is a deep story, a world. and FF excels in that.
@user-kr2lb1pk2o Жыл бұрын
@@brianrodriguez2721 dmc has a deep story, it just doesn't focus as heavily on it.
@shimsokshim2995 Жыл бұрын
I swear to god, during that fight, they didn't even hide the fact the DMC combat director was on board, lol.
Love both games. But I'd say visually 16 is similar to DMC 5 but the actual feel of the gameplay is more similar to Kingdom Hearts. All in all though its a pretty fun game and a welcome into the franchise.
@OblivionsAbyss Жыл бұрын
Well the KH4 team helped too make their combat system
@treywiley5294 Жыл бұрын
@@OblivionsAbyss yup and the director from DMC 5. I enjoyed the combat in the game.
@rappercentral703 Жыл бұрын
I think it’s a very less complicated version on dmc’s combat system. One thing I like and don’t like at the same time are the cinematic attack sequences but that also means you get locked into the animation and are much more prone to getting hit :(. Still I think the positives outweigh that one negative. I feel like I can be a real badass in 16 without being a nerd like in DMC5
@crunchy8832 Жыл бұрын
@@rappercentral703So far in my playthrough, the cinematic down attacks can be canceled with other actions, other than that i'm not sure of any that really leave you open.
@LayangSeto-lu1tc Жыл бұрын
@@treywiley5294'ahem' and i heard Platinum Games Helped too
the "combat director" for FF16 is a designer from DMC5
@starwarsfan2851 Жыл бұрын
Ik and I'm like this game feels like devil may cry 5 but easier
@Vin-DSL Жыл бұрын
Well that answers the similarities. I'm glad to know they collab for this game. The combat in both game is one of the best so far.
@starwarsfan2851 Жыл бұрын
@vindslscorner6410 yes definitely when I saw a friend play it I'm like wait this is dmc but final fantasy
@TheGreatAmarant72 Жыл бұрын
@@starwarsfan2851that’s not a good thing…. I can’t wait for call of duty:tales of Iraq, a fantasy turn based jrpg…. FF7 remake has great combat..why didn’t they just use that?…
@Mirage4492 Жыл бұрын
@@TheGreatAmarant72 bro no one here is gonna take your side, you keep crying to the comments section lmao sure your example is as absurd as you as if a company is gonna take that much risk for their game title
@gregl6455 Жыл бұрын
fyi, Ryota Suzuki, the combat director of DMC5 also working on FF16 :)
@godofsin4604 Жыл бұрын
For the bahamut beam(aka megaflare) its more akin to dmc4 where dante gets pandora, and that has a powerful beam also where dante just floats for a bit
@King-yj2jx Жыл бұрын
I was thinking more of Kalina Ann in DMC5
@Groudon466 Жыл бұрын
The beam is Gigaflare. Megaflare is the rain of blasts.
@joshwest9373 Жыл бұрын
In previous games gigaflare was called megaflare
@godofsin4604 Жыл бұрын
@@joshwest9373 way before tetraflare was a thing too
@RuneKatashima Жыл бұрын
@@godofsin4604 Tera, but yes.
@jdogzerosilverblade299 Жыл бұрын
best part of ff 16 having dmc combat is how they added it. it doesnt have the extreme complex button combos dmc has but still has the bad ass style as well as needing some skill and game knowledge to show skill. an example being the parry system. and i dont mean the titan parry system but the normal one. also its not an exact 1 to 1 copy but still has similarities.
@marcosdheleno Жыл бұрын
im not gonna lie, i think they should've added the style system to the game. having it add a multiplier to the AP you get after battles would be a great incentive to try to be as stylish as possible.
@jdogzerosilverblade299 Жыл бұрын
@@marcosdheleno they already have a 20% ap boosting item so i think thats why they didnt add it. though on the other hand they could have added a consumable thats like 20k per piece that increases ap gain for like 5 minutes but you can only hold one at a time.
@nathanw8048 Жыл бұрын
honestly glad they didn’t include the complex button combos because i can’t remember abilities unless they’re shown in the UI for me during battle
@33link333 Жыл бұрын
@@marcosdheleno The game does have a style meter and rating, it just only appears on stage replay.
@vgc_ivan8391 Жыл бұрын
I do want the fun combat input system. I am okay with button press because it gives newcomers to enjoy the game
@damariuswingfield2144 Жыл бұрын
Lol people in the comment section don't know that the combat designer is the same person yet.
@gagank478 Жыл бұрын
Great video. I'm a huge DMC and Final Fantasy fan. This game hits all my buttons
@LENA-cb9cv Жыл бұрын
どちらも面白いゲームですよね❤
@TheGreatAmarant72 Жыл бұрын
It sounds like you’re a DmC fan at least…
@gagank478 Жыл бұрын
@@TheGreatAmarant72 please don't presume you know anything about me.
@TheGreatAmarant72 Жыл бұрын
@@gagank478 but you’ve told me. You’re happy with final fantasy being replaced with more DmC.
@superizillian957 Жыл бұрын
@@TheGreatAmarant72 being fun?
@Gleamoz Жыл бұрын
I didn’t know Dante can back flip in the air after taking damage 😮.
@sardarasadkhan2753 Жыл бұрын
Thats his aerial hit recovery animation. Kingdom Hearts games and FFXV also have this cool feature.
@benkraze3103 Жыл бұрын
He has that since DMC4
@Gleamoz Жыл бұрын
@@benkraze3103😮, I’ve never seen it trough out my gameplay and I replay it a couple of times , is there a time I have to press a button ?
@СашенькаБоров Жыл бұрын
@@Gleamoz it's Flipper move Trickster style "Press ◯ while being sent flying by an enemy attack"
@marcosdheleno Жыл бұрын
its good that you compared with DMC5 because lets be honest, there's no way it would look as insane as Vergil in DMC4. i dont think we will ever see a character that goes as hard that...
@theslickdevil8560 Жыл бұрын
DMC 5 Vergil = Beautiful Precision DMC 4 Vergil = Raw unrivalled POWER
@marcosdheleno Жыл бұрын
@@theslickdevil8560 yep. i mean, DMC4 vergil is so broken, when played, people will think the video is sped up.
@anvy1231 Жыл бұрын
I’m playing this game and it definately feels like devil may cry with a dab of Final Fantasy. 70/30
@alexanderlow919 Жыл бұрын
Combat director is from DMC
@xrenka Жыл бұрын
I wish FFXVI's combat was as good as DMC....
@Megarock90001 Жыл бұрын
The song in the background is called "Do or Die" FF XVI's Soundtrack
@V.VIIIBeanman Жыл бұрын
The Ice thing that cold snap leaves behind looks exactly like the crystal shield thing Urizen uses.
@mikeoakeshart3823 Жыл бұрын
Somehow DMC5 animation look smoother. It almost like even a simple move has more animation frame than FF16.
@Aripuni1 Жыл бұрын
Because DMC 5 is pure hack and slash while FF16 is RPG with hack and slash combat, FF 16 as RPG has more cooldown and recovery animation
@mikeoakeshart3823 Жыл бұрын
@@Aripuni1 i think you're reading my comment wrong. DMC5 has more "animation frame" compared to ff16. Like how old Disney classic animation compared to Anime. Not the other way around.
@TAKAGI-x9o Жыл бұрын
こうやって見るとデビルメイクライって結構偉大だったんやな
@cloudywolf00 Жыл бұрын
スタイリッシュアクションの先駆けや
@aa-sk3ki Жыл бұрын
結構もクソも元から偉大ですが
@鳩-q5e Жыл бұрын
今となってはバイオハザードの面影まったくないほどかっこよさに振り切ったな
@Barnbootsnblossoms10 ай бұрын
Didn’t realize how close the skills were 😅
@thejuryofwolves Жыл бұрын
"You Shall Die" And discovering (consciously) that Nero is left-handed was a surprisingly cool surprise!
@yeeterteeter Жыл бұрын
Being amputated by his own father didn't really leave him with many choices
@thejuryofwolves Жыл бұрын
😂😂😂 very true 🤣 just means you really gotta _hand_ it to Nero
@Kruggov Жыл бұрын
@@yeeterteeter he was left handed way before that. Though idk if he was left handed before the injury that transformed his right into the Devil Bringer, or if he had to relearn after the injury.
@dra6o0n Жыл бұрын
The Attack stance of Clive with his sword is the same as Gladiator/Paladin of FF14, it's a lot of reference to FF14 for some of the moves.
@SushiBurritoPapi Жыл бұрын
They hold their sword out, but it’s not the same. Paladin crouches down some, their arm is not so relaxed, and I’m sure I missed other details but you get the point
@matheusmedeiros3349 Жыл бұрын
There is a LOOOOT of Ff14 things on FF16, my fav is the Ifrit vs Bahamut using Zettaflare (pretty the same of the Loisoux vs Bahamut)
@TheGreatAmarant72 Жыл бұрын
@@matheusmedeiros3349 that’s not a good thing! Final fantasy 16 shouldn’t just be a mosh mash of whatever the developers had laying around….. devil may cry combat, final fantasy 14 enemies and models and animations…it’s final fantasy 16 for Pete’s sake..
@d2solo Жыл бұрын
@@TheGreatAmarant72dumb comment
@TheGreatAmarant72 Жыл бұрын
@@d2solo well tell me, is it ok for a game to literally copy the gameplay from another arguably less popular franchise? Is it dumb to then not be happy when a game changes it very core? not like ff7 remake where they make there own unique system and maintain at least the ghost of the old but literally stealing it from another game franchise?
@keinpk8942 Жыл бұрын
わざわざ同じ人呼んで同じように作らせてるんだからハイタイム付けてほしかったよね
@ユウサマン Жыл бұрын
マジでハイタイム欲しいと思う事めっちゃあったわ
@kirin2033 Жыл бұрын
かち上げ技があるのとないとじゃコンボルートの組み立て易さがダンチなんよな……
@-ratto- Жыл бұрын
そこまで似せると さすがに訴えられるとビビった説
@Gsengun Жыл бұрын
@@-ratto-制作に携わった人同じでもダメなんかな
@tkym1204 Жыл бұрын
あるよ 空中限定だけど溜め攻撃で撃ち上げられる
@dezmundtv962 Жыл бұрын
my only complaint with aerial combat in FF16 is needing to spam stomp and garuda's grappling claw just to get some actual height during combo's, or needing garuda or phoenix for most aerial combat when it should be achievable with or without them.. I much preferred the simplicity of holding the attack button to go into an automatic aerial combo in DMC.
@LENA-cb9cv Жыл бұрын
FF16は少し難しいですよね
@grantgarbour Жыл бұрын
If you have an enemy in the air, you can do attack, magic burst, attack (hold attack), magic burst and if you upgraded burning blade you should charge enough to do an aerial burning blade before you land
@Kaliospectre Жыл бұрын
Hold your magic button, launch with torgal, release magic for charged lift, phoenix shift, hold melee during, once the sword is fully charged release it. Doing that will give you more height than spamming stomp and deadly embrace twice. Edit: forgot to mention that there should be an accessory ring that should function like Easy Automatic in DMC, if I’m not mistaken.
@Sero4 Жыл бұрын
There are also no launchers, except for Torgal
@Kaliospectre Жыл бұрын
@@Sero4 Aerial charged melee is a launcher, and charged magic is also a launcher if an enemy is midair or downed.
@kaisarantonn7225 Жыл бұрын
Devil Fantasy 5? Final May Cry 16? I love both of then 👍👍
@Ilyak1986 Жыл бұрын
I believe the proper term is: "Devil May Clive."
@Lunaticluna19 Жыл бұрын
Clive may cry 16
@king.canute21 Жыл бұрын
@@Ilyak1986😂
@Jjk58174 Жыл бұрын
It's almost like a lead combat designer from dmc5 worked on ffxvi.
@white_hetero Жыл бұрын
今、FF16進めてるけどDMC5もやりたくなってきた…クリアしたらやってみよう!!!!
@sirlosealot2597 Жыл бұрын
Capcom was to busy with their RE Remakes that the character with a kit that would be perfect in DMC 6 is now in another game
@sardarasadkhan2753 Жыл бұрын
Thats fine I think, People who play Capcom games tend to enjoy Square games as well. FF16's success will likely bring character action to a broader audience which will in turn help the next DmC market wise.
@blessanabey8386 Жыл бұрын
Dmc 4 life, but still i kinda don't mind the Final fantasy gameplay change, Atleast in other parts it does feel like Final fantasy since most Ff games have core gameplay changes before. But I get the criticisms surrounding it.
@briansilva3765 Жыл бұрын
Considering Square literally hired the DMC V combat designer/lead for XVI's combat, this was the obvious result, if ain't broke, don't fix it.
@marloges Жыл бұрын
Now imagine being able to use these abilities without having to wait for cooldowns to wear off ...
@MWOPPDLX Жыл бұрын
That would be too busted
@marloges Жыл бұрын
@@MWOPPDLX It doesn't have to do the same amounts of damage, lol. It could make the game fun, though.
@MWOPPDLX Жыл бұрын
@@marloges the cooldowns aren't even that bad plus you can equip items to further reduce cooldowns
@marloges Жыл бұрын
@@MWOPPDLX Okay, the combat system is good then
@crazysmokin Жыл бұрын
Was thinking the same thing. They could've included an accessory that would nerf attack power but would remove cooldowns from certain abilities
@もっちゃり-r7b Жыл бұрын
元祖スタイリッシュは伊達じゃない
@testhekid Жыл бұрын
back in dmc3, everyone was longing for freestyle to use all styles at once, but i never thought that wed want Clive to have all skills from the 4 characters in dmc5 he is the ultimate action game protag
@OblivionsAbyss Жыл бұрын
Bruh it's too scripted their sum wiggle room but Dmc5 shits on FFVI combat so hard
@aidan4031 Жыл бұрын
@zeppelinbudda2368 If you think that, then you haven't played around with the combat enough. Once you start doing stuff like charging mid combo/ability, and riftslipping to extend combos, you will find that that Clive is just as Complex as Nero, some of his abilities are just tied to a submenu (R2 + attack).
@OblivionsAbyss Жыл бұрын
@aidan4031 it's not as smooth ether I've done high lvl combos I get it. He's definitely not as good as dante or vergil and Nero is still more complex with his devil breakers
@aidan4031 Жыл бұрын
@@OblivionsAbyss Hard disagree, I legit think you need to spend more time in training mode and you might change your mind :) Also, Eikonic abilities = Devil Breakers
@Darkernorakeln Жыл бұрын
@@aidan4031 LOL pls... its cooldowns with enemies literally frozen in time up to 20 seconds to make sure your hits land, YOU have no idea how DMC5 plays if you make such a shit comment.
@PixelleHearts Жыл бұрын
DMC wins in the neutral game style... that is to say, the neutral animations like ddoging and priming of the next animations for combos looks way better; however, I feel like FF16 has a better presentation simply because instead of just using new weapons, you are manifesting aspects of the gods/Eikons which is just cooler in my opinion.
@somaoni8806 Жыл бұрын
This is a cool video! I love seeing stuff like this (and I’m also biased because you chose my favorite FF16 theme lol) I will say though that I feel like Titans’ Windup skill is closer to Helter Skelter for Nero’s Devil Breakers. I even remember it having nearly a 1:1 animation as well.
@unfinest Жыл бұрын
Perfect! However its looks similar but they feel WAY different to control tho! Its a WIN regardless :D
@benkraze3103 Жыл бұрын
FF16 is like the simplified version of DMC but you still can play like DMC
@treywiley5294 Жыл бұрын
Yes! That's what I've been saying. Visually they're similar but they feel completely different
@newgodv9624 Жыл бұрын
That boy wants to be a son of Sparda so bad..😂
@GooseTheSorcerer Жыл бұрын
I finally understand why I’m liking 16 more than any other final fantasy. It’s just devil may cry in a scooby-do esq final fantasy disguise. And frankly I’m ok with that. 👌🏻
I know that the same combat director participated in both games, but there are so many identical motions that it's a bit off as a fan of Devil Maycry. I would like to make a unique motion that fits the game separately.
@shiroutheherotraceon3313 Жыл бұрын
Final Fantasy with Devil May Cry is awesome!
@PringlesMan5148 Жыл бұрын
You know what could be insane. Mixing elements - Like you do Garuda Aerial blast and then Phoenix rising flames. So it's become a giant Fire tornado.
@everrunic8375 Жыл бұрын
Of course it has to end with jce. This channel is best for comparison videos like this
@rexcyjones9416 Жыл бұрын
Id be so hype if ff14 added a new class based on Dominants. I mean we have SMN but a melee who can wield the powers of Eikons sounds fun.
@wolfytennobr8485 Жыл бұрын
The combat director worked on DMC 5.
@editing5157 Жыл бұрын
I like the fact that FFXVI is way flashier in terms of attacks than even DMCV. One of the things I was most disappointed about FFXV was how bland the attacks and magic system looked. Playing DIablo IV recently was the same. Where the spectacle?
@Darkslayers_son Жыл бұрын
I don't think it was flashier but definitely way better than the past installments, ff16 is my new favorite
@WineRedEchos Жыл бұрын
it's kinda nice to see just how wrong people were about them "literally just using dmc animations" as I saw people saying. like. no. they're different animations. there's just only so many ways you can swing a big sword with 1 hand.
@Aripuni1 Жыл бұрын
You know DMC fans is r******d and yeah FF 16 counterpart skill is actually pretty original, some move maybe little bit similar but bruh its not the same
@ummehabibaa58802 ай бұрын
I bet if you would've played wwf no mercy and def jam 2, you would've said the same 💩
@PixelleHearts Жыл бұрын
FF16 needs the KH treatment in that they come out with like a Final Mix/Re:Mind cut of the game. Just make a shitton of hard bosses and add like 1 more node to each Eikon ring.
@DanielMartinez-uo2vo Жыл бұрын
I can't wait to play this on PC, god damn it! release it already!!!.
@gofyjeans Жыл бұрын
You gonna spend more time watching cutscenes than playing it actually
@spiroskarv8341 Жыл бұрын
@@gofyjeans FF is about the story anyways
@Astreon1236 ай бұрын
@goofyjeans and?
@jdogzerosilverblade299 Жыл бұрын
so anyone else figure out the stupidly broken like 100 hit combo in 16? its so satisficing to use. basically when you stagger an enemy throw down lightning rod then use the defense orbs you get from ifrit that do damage as they spin around you and then once you cast that use dancing steel and you hit the enemy and lightning rod with both dancing steel and the orbs resulting in a fuck ton of hits. if you also throw in diamond dust before dancing steel you get the 1.50 damage multiplier on top of that. shit shreds health bars. best part is after the combo you can use level 5 zangetsu while they are still staggered. basically as soon as dancing steel ends you go into limit break and use the level 5 zangetsu you got from the entire combo. even managed to make it close enough that i can cast 1 level 5 zangetsu do the entire combo and cast another just in time for the stagger bar to finish. and even better is if you saved diamond dust you can basically throw them into another near stagger depending on the enemy. and thats only utilizing 4 out of the 6 skills you can have. want extra credit throw in level 4 megaflare on top of the dancing steel combo. can also use i think it is reime on top of the lightning rod too for more hits but i havent done so.
@Astreon1236 ай бұрын
Yeah but thats a fucking lame playstyle
@shimsokshim2995 Жыл бұрын
Yeah, okay, now I can't unsee the Zantetsuken/Ultimate Judgment Cut similiarities.
@Bthakilla4rilla Жыл бұрын
More than half of Clive's moves look like DMC literally stole them....
@everrunic8375 Жыл бұрын
The squeenix and capom collab I’ve been waiting for, in one game! Honestly square enix and capcom should merge. I bet those two alone would give xbox, playstation, and nintendo even more competition considering how much classic games they have in their list
@jdogzerosilverblade299 Жыл бұрын
if they merge that's less great games getting made. so no they shouldn't merge. but they should do a lot more partnerships.
@marcosdheleno Жыл бұрын
@@jdogzerosilverblade299 AGREED. also, people are serioulsy sleeping on the amount of amazing IPs square has by it self. they probably have multiple times the amount nintendo has...
@yuseigallenger3165 Жыл бұрын
Imagined final fantasy in RE engine just like dmc5 and re2-4 remake
@mysterymeat1216 Жыл бұрын
@yuseigallenger3165 the RE engine is not special in the slightest. Putting it on UE5 would make for some interesting improvements
@ArchetypeoftheHero Жыл бұрын
@mysterymeat1216 Considering FFVII:R and the sequel and also KH4, I think SE are going to prioritise UE over any other engine for future mainline titles of all their big games.
@Midrangedrodent Жыл бұрын
As someone with a old gen console who can't even play final fantasy 16 I'd have bought it right now just because of this video.
@Astreon1236 ай бұрын
Dude check my combos
@I_Am_Tron Жыл бұрын
Even the V Shadow Uppercut animation? Interesting…..
For those who say the game's combat as not as deep as DMC's, I say you're right and that it would have been strange if you were wrong. Honestly, the director said it himself that even as is, he wasn't sure what the reception to this game was going to be. So at least with what I think is this game's success, you can expect deeper action-oriented combat systems going forward. Or at least with a sequel/spinoff/dlc if they do one.
@Noushauga Жыл бұрын
FF16 is probably the closest thing to a DMC6 that DMC fans can get for now
@andrieputra Жыл бұрын
People noy realize that Final fantasy XVI its devil may cry clone cos the combat director of dmc 5 now build final fantasy XVI combat
@lloydaaronmenioria4447 Жыл бұрын
FF: has weak and corny characters Dmc: superior, invincible, lore and indestructible
@Astreon1236 ай бұрын
Dante is dmc franchises only good character 16 at least had clive and cid
@raytheidiot7004 ай бұрын
Wtf did final fantasy do to you 😭
@kermitwithamustache3885 Жыл бұрын
5:45 I think that’s based on Beowulf’s Lunar Phase
@Prominexus Жыл бұрын
I think it's a bit of both ngl
@Aripuni1 Жыл бұрын
This video is wrong, Its more similar to lunar phase vergil
@nigelblythe6627 Жыл бұрын
>literal plagiarism >everybody in comments: "wow this is so cool"
@lstsoul4376 Жыл бұрын
Same combat director
@nigelblythe6627 Жыл бұрын
@@lstsoul4376 He was the combat designer of DMC5, a lot of the moves and the combat system itself originate from older DMC titles.
@sekainokojikoji Жыл бұрын
いやまんまだなこれ
@doubleaaj5792 Жыл бұрын
07:50 I didn’t even know you could do that with the blades 😳😳😳
@Zayindjejfj Жыл бұрын
With Devil sword dante on swordmaster, hold the style button until the blades appear.
@darkslayer5079 Жыл бұрын
Any reason why the video upload is just 720p? Regarding certain abilities, I feel some of them bear more resemblance to the ones in previous DMC games, like Raging Fists having more in common with Hyper Fist from DMC3 Beowulf or Upheaval with DMC4 Shock! from Gilgamesh. Outside of that, I believe most of them are pretty good.
@frosty6845 Жыл бұрын
Because the game is 720p in performance mode
@toukah4390 Жыл бұрын
@@frosty6845 it isnt, its 1080p but can sometimes dip lower closer to 720
@marcosdheleno Жыл бұрын
my one gripe with the combat is the long cooldown. i think it severely diminishes the flow. yeah you can change around. but compare it to DMC3, even having only 2 weapons, the fact you have so many options at all times makes it feel better to combo. in 16 you dont really have to think much on when to use them, at least not in nearly in the same way. specially since so many of them have such long wait times in between uses. i do think there should've been some limit, but either halving the cooldowns, or instead of CD it had a mp cost, and the mp is the thing that regenerates would probably make it feel more fun.
@juju7462 Жыл бұрын
@@toukah4390it is always 720p in the combat
@darkslayer5079 Жыл бұрын
@@frosty6845 As commented above, the game uses DRS in performance mode, ranging from 1080p to 720p, though, only in the most demanding moments does the game drop that hard, In any case, it's better to upload a 4k video as KZbin's video compression adds a lot of macro-blocking to fast movement and particle effects, of which this game has a lot. For better image clarity, playing in Resolution Mode (Dynamic 1440p-1080p reconstructed to 4k) would have been a better choice.
@skdns168 Жыл бұрын
love the combat system in ff 16 and they can do it in future games, but please give us back true party members, equipment system, buffs- and debuffs etc (the true ff or jrpg if you want). ff7 remake is better
@DeceptionIsTruth Жыл бұрын
Ff16 made me get the remake, ad I gotta say, combat in the remake is much more satisfying cause it feels strategic kind of
@Konpekikaminari Жыл бұрын
@@DeceptionIsTruth FFVIIR combat is turn-based disguised as an ARPG
@edwaaard468 ай бұрын
LOL, thats not influence, thats straight up copy of DMC5, a reskin :D They change a bid the animations so that it not looking 1:1. But still, you can clearly see all the DMC moves.
@ハルカのゲーム動画 Жыл бұрын
デビルメイクライやったことないけどめっちゃ面白そうやん!
@elijahpree7046 Жыл бұрын
8:40 nahhhh, music Sync was too FIRE 🔥 🤣🔥🔥🔥🔥😍
@MelaniAlarcon Жыл бұрын
Many of the movements FF16 attacs (from Clive, other protas or bosses, are copy/paste from FF14)
@GamerGuyOG Жыл бұрын
"Hey man can I copy your homework?"
@ManBig4621 Жыл бұрын
Fun fact: one of the dmc combat directors worked on ff16
@lstsoul4376 Жыл бұрын
You mean the main combat director
@Potidaon Жыл бұрын
You're both mistaken. DMC doesn't have a combat director title, and he wasn't the combat director of DMC5.
@redgravecity4728 Жыл бұрын
Ya know I'm all for games taking a note from the Dmc series with combat, but when some of these are legit copies of the same move it's very lazy looking.
@malcolmxe54 Жыл бұрын
The same guy made both these combat systems and the kingdom hearts combat system.
the combat director just ripped ever thing straight from DMC 5.
@user-kr2lb1pk2o Жыл бұрын
the combat director of ff16 is the combat director of dmc5
@temera7712 Жыл бұрын
Well Final Fantasy series already made big Influence on game industry. Other companys already used and using their ideas but nobody care about it. I mean I know that this is totally copy of DMC. But cut them some slacks idc. If we looks closely, some of the moves in FF 16 was taken from Nier Replicant and Automata. Hitting with big Hand that appears from the thin air for example. And most of the moves are just classic normal human sword swings.
@mbeeel Жыл бұрын
FF16 is a somewhat Berseria themed Hack n Slash FF with DMC system
@omidiartgaming4102 Жыл бұрын
they were done by the same combat designer if I remember right. So yeah, I can see that. As long as they are not ripping code off of DMC, its all legit XD
@martingoode6994 Жыл бұрын
I knew something felt too familiar when I played ff15 just to show how dmc changed the industry.
@king.canute21 Жыл бұрын
15? sorry dude maybe you refers wrong final fantasy
@justinrazon7200 Жыл бұрын
So you're telling me that I can play DMC5 again but in the Final Fantasy world? I see absolutely NOTHING wrong with this.
@madeofmars Жыл бұрын
I was about to cry plagiarism until I remembered this game used a lead DMC combat developer
@kuruma2174 Жыл бұрын
デビルメイクライまたやりたくなったよ(笑)
@alekhaalrem1408 Жыл бұрын
I love this game, Devil may fantasy - final cry - Im surprised not many people criticize this.
@king.canute21 Жыл бұрын
I know it since demo release too similiar with dmc mechanic