final # uma & karthi vs jothi & arun

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WOLF game - shuttle point

WOLF game - shuttle point

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ஓர் ஆட்டத்தில் எத்தரப்பினர் 21புள்ளிகள் எடுக்கிறார்களோ அவ்வணி வெற்றி பெறும். ஒரு போட்டியாட்டத்தில் மூன்றில் இரண்டு மோதல்களில் வென்ற அணியே வெற்றி பெற்ற அணியாகும்.
இருவர் ஆட்டத்தில் ஒருவர் முதலெறிதலில் (சர்வீஸ்) ஆட்டம் இழந்தால் இரண்டாம் நபருக்கு வாய்ப்பு அளிக்கப்படும். அவருக்குப் பின்னரே எதிர் அணிக்கு கொடுக்கப்படும்.
இரு அணிகளும் சமமாக 20 புள்ளிகள் வென்றெடுத்தால் 2 புள்ளி வித்தியாசம் பெறும் அணி வெற்றி பெறும் .
SCORING SYSTEM
1. A match consists of the best of 3 games of 21 points (games cap at 30 points). Each game
starts at 0-0. If the match goes to the third game that third game will be played to 15.
2. Every time there is a serve - there is a point scored.
a. A rally is won when a shuttle is hit over the net and onto the floor of the opponent's
court.
b. A rally is lost if the shuttle is hit into the net, or over the net but outside of the
opponent's court. A rally is also lost if the shuttle touches the player's clothing or
body, or if it is hit before it crosses over the net.
3. The side winning a rally adds a point to its score.
4. At 20 all, the side which gains a 2 point lead first, wins that game.
5. At 29 all, the side scoring the 30th point, wins that game.
6. The side winning a game serves first in the next game.
INTERVAL AND CHANGE OF ENDS
1. A 2 minute interval between each game is allowed.
2. Teams switch sides at the end of each game.
3. In the third game, teams switch sides when the leading score reaches 8 points.
SERVING
1. The first serve of the game is always made from the right side of the court to the opposite
diagonal side. Only the player standing in the proper service court may return the serve.
2. The server must obey laws designed to force underhand delivery of the serve, and the receiver
must stand still until the service is struck.
3. Following the serve, players may move anywhere on their side of the net.
4. A player continues to serve (alternating service courts) as long as a player scores points.
5. The service passes consecutively to the players as shown in the diagram 6. When the score is even, the server serves from the right service court. When it is odd,
the server serves from the left court.
7. If the serving side wins a rally, the serving side scores a point and the same server serves
again from the alternate service court.
8. If the receiving side wins a rally, the receiving side scores a point. The receiving side
becomes the new serving side.
9. The players do not change their respective service courts until they win a point while their
side is serving.
10. If the server completely misses the shuttle on the serve the server may re-serve.
11. A serve may not be delivered until the receiver is ready. If the receiver attempts to return the
serve, the receiver is to have been considered ready.
12. During the serve, it is a fault if:
(a) The shuttle is contacted above the server’s waist or the racket head is above any part
of the hand.
(b) The shuttle does not fall into the diagonally opposite service court.
(c) Some part of both feet of the server and receiver are not in contact with the
appropriate court until the shuttle is contacted by the server. Touching a line with the
foot is considered out of the court.
*If players commit an error in the service court, the error is corrected when the mistake is discovered. GENERAL PLAY
1. A shuttle falling on the line is good. Use outside lines all the way around, except for serves
where you use the shorter back lines.
2. A shuttle which touches and passes over the net is in play (including the serve)
3. Faults Include:
(a) The shuttle fails to pass over the net or lands outside the boundary line.
(b) The shuttle contacts the walls, ceiling, player or player’s clothes.
(c) The shuttle passes through or under the net.
(d) The player touches the net.
(e) The player reaches across the net to contact the shuttle (following through across the net is
allowed).
(f) The shuttle is hit more than once or comes to rest or is momentarily caught on the racquet
and thrown.
(g) The player obstructs an opponent or invades the opponent’s court.
(h) A player is hit by the shuttle whether the player is standing inside or outside the court
boundaries.
(i) It is illegal for a player to hold up his/her racquet to block a return at the net. However,
he/she may hold it up to protect his/her face or if he/she is returning it from within the
appropriate receiving court.

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