Finally some ACTUAL EVOLUTION in Evolv.io.

  Рет қаралды 855,010

carykh

carykh

7 жыл бұрын

WARNING: There's a Steam notification sound at 6:11. I didn't notice it before it was too late! :(
TWOW is coming tomorrow, guys. Stop panicking.
It took long enough for this to show up.
Music:
"Showtime" by Reaktor Productions
from PremiumBeat.com
www.premiumbeat.com/royalty_fr...
"The Pyre" by Kevin MacLeod
incompetech.com/

Пікірлер: 1 000
@lock_ray
@lock_ray 7 жыл бұрын
I think creatures should be able to "feel" what's directly underneath them without having to use their eye... Basically their body acts like a secondary sensory organ. That way they could utilize their eye for looking around them more
@HanBurritoz
@HanBurritoz 7 жыл бұрын
Yes! It doesn't make alot of sense for a ceature to see what's going on a couple meters in front of it and not directly underneath them. Sensory detection is a must.
@kyrovlogz8036
@kyrovlogz8036 7 жыл бұрын
Is it going to be online or a download? :D
@KohuGaly
@KohuGaly 7 жыл бұрын
exactly... if you think about it, nearly half of your senses are contact senses (touch, taste, heat/cold, pain) and second half are ranged senses (sight, hearing, smell and partially heat/cold detection). More primitive the creature, bigger preference for the contact senses).
@williamverhaeghe
@williamverhaeghe 7 жыл бұрын
Thought so too, we humans can see in a straight line. If you can only see one point, it is better for that point to be beneath you...
@zoranhacker
@zoranhacker 7 жыл бұрын
I thought it already worked that way and they also had vision (in front of them)
@beanny39
@beanny39 7 жыл бұрын
One thing that might be an interesting feature would be automatic temperature variances, so some winters would be mild, others especially harsh, etc.
@nicholasstephens9311
@nicholasstephens9311 7 жыл бұрын
"its a very southern thing to be white" LELELELELEl
@an2qzavok
@an2qzavok 7 жыл бұрын
And then blacks took over the world by outbreeding everyone else, just like my racist grandma told me they would.
@sigininti7728
@sigininti7728 7 жыл бұрын
+failing@commenting no that was muslims
@ocatwam5890
@ocatwam5890 7 жыл бұрын
It used to be blacks.
@zerotwoisreal
@zerotwoisreal 7 жыл бұрын
LOL when did he say that?
@thisisnotinteresting5679
@thisisnotinteresting5679 7 жыл бұрын
+Orange Xylophone 4:40
@yoavtamir7707
@yoavtamir7707 7 жыл бұрын
Add another "eye" that looks to the ground so creatures will be able to look both on the ground and around them at the same time
@MasterNox
@MasterNox 7 жыл бұрын
That's what I was thinking
@cheydinal5401
@cheydinal5401 7 жыл бұрын
Or not a "one point 'eye' " but something more like an actual eye, where the creature sees the first thing that crosses a certain field of view (I would suggest three lines for that in the simulator to keep it simple). So if the next creature (or stone) is one meter away in the direction that this "vision line" faces, is blue then it gives a certain input based on its colour. Also, to imitate the blurriness that comes in the real world when you look at stuff hundreds of meters away, he could automatically multiply that input by the sigmoid funcition times the distance, so the further things are away, the less certain the creature can be of its colour.
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@MartClips
@MartClips 6 жыл бұрын
yoav tamir they can its just the evolotion that decided they didnt earn anythin on doin it.
@genericuser1546
@genericuser1546 7 жыл бұрын
cary you should make it so that if 3-4 rocks are on the same tile then it should become a land tile and there should be flooding so that the land changes and maybe add earthquakes to generate more rocks to restart the rock circle
@koenbrink
@koenbrink 7 жыл бұрын
you. i like you
@genericuser1546
@genericuser1546 7 жыл бұрын
KOEN - Vulcano thx
@ThatOneXander
@ThatOneXander 7 жыл бұрын
+
@galladeguy123
@galladeguy123 7 жыл бұрын
Good idea!
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@BlueGlowingLight4
@BlueGlowingLight4 7 жыл бұрын
If you introduced predation or rapidly fatal tiles they would need to expand their vision in order to avoid them. While the predators would need vision to hunt effectively.
@patriciusvunkempen102
@patriciusvunkempen102 5 жыл бұрын
this, also that would pave the way for group dynamics , like hunting in packs, or when the non predetors can deal damage in some way the formation of herds
@logicbuilder1204
@logicbuilder1204 3 жыл бұрын
Is that not what the fight command does, allow conflict between creature, i.e. predators.
@nopecopter9353
@nopecopter9353 7 жыл бұрын
I suggest a camouflage effect where creatures on a color they almost match, fighting is less effective on the creature. Also, on fertile soil, certain plants should grow. There should be a few kinds of plants, plants should give extra food, and different species should evolve to get more mass from a certain plant, or from soil fertilized through fighting or dying creatures. (Which should be a separate type of fertilization in my opinion) by adding new food sources (maybe a water-based food source and aquatic creatures too), biodiversity should hopefully skyrocket.
@thepinkbunnyempire1027
@thepinkbunnyempire1027 7 жыл бұрын
some plants should also be poisonous
@Pyronaut_
@Pyronaut_ 7 жыл бұрын
That might be something that happens naturally if the creatures evolve to look in front of themselves. If a creatures color matches a terrain type they would be less likely to be attacked.
@nopecopter9353
@nopecopter9353 7 жыл бұрын
+Matthew Connelly I see. That makes sense. I just didn't notice the invisibility because the creatures weren't looking around. Sorry!
@cheydinal5401
@cheydinal5401 7 жыл бұрын
Nah, that would 1. take up too much computer power (as far as I know) so you couldn't simulate as many years anymore, and also that would take away the simpleness of the game to a point where it's pretty confusing to look at
@WwZa7
@WwZa7 7 жыл бұрын
Adding carnivores, that naturally would not eat plants, but gain power by successfull kill, would naturally fix problem of creatures not willing to watch enviroment. With that, creatures would also have to learn path finding to avoid areas, where they would be cornered or slowed, while they are being chased, and/or find a way to protect themselves (poisonous meat anyone?), and after that, predators would have to have some kind of priorities which spieces they like to attack more, and which are not worth chasing.
@CRT601
@CRT601 7 жыл бұрын
"most creatures are either yellow or black, and they have very long names"-cary 2k16 edit:youtube thought it was smart to delete a-lpha of Zeldaforme Gaming 's comment, it said "+Ethan Messinger and Grant Thonpson"
@SherrifOfNottingham
@SherrifOfNottingham 7 жыл бұрын
I mean he did say "It's a very southern thing to be white"
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@ethanmessinger4798
@ethanmessinger4798 7 жыл бұрын
That explains Detroit
@TheAnantaSesa
@TheAnantaSesa 6 жыл бұрын
+a-lpha of Zeldaforme Gaming, deleted comment refers to the king of random.
@purplenanite
@purplenanite 7 жыл бұрын
if the probability of two 'cells' mating was inversely proportional to the distance between the two genomes, speciation events might occur, instead of one global cell population. That might also help with the overpopulation problem.
@cheydinal5401
@cheydinal5401 7 жыл бұрын
Good idea, although if the outcome is a baby whose neural network is the middle between both parents, if these parents' neural networks worked completely differnent, the baby would die soon anyway. The only thing that is necessary for evolution to evolve creautures who are less likely to mate differet species, is that creatures can know what colour (basically representative of the species) the other creature is. I solved that problem by replacing the single "vision point" with a "vision line", which gives the creature the colour of the next object (stone or creature) that is in that line. Also I would add a sigmoid function proportional to the distance that this object is to the creature, so that the further away it is, the "blurrier" the "picture" gets for the creature and the less certain the colour is. I would actually want 3 of these vision lines, to create something like a field of view For the ground sensing, I would just add one indicator that ONLY senses the colour of the ground, and also 3 others whose distance the creature can vary, which work just like the vision points that are already in place. BTW I also wrote a lot more (I think very good) ideas in the comment I wrote 1 hour ago, but I don't want to copy n paste everything here
@BasedGob
@BasedGob 7 жыл бұрын
PLEASE release the source code, I'd love to add a more complex neural net to this!
@thavrisco1632
@thavrisco1632 7 жыл бұрын
+Based Gob That would be amazing.
@peepopalaber
@peepopalaber 7 жыл бұрын
If you could do that, then programming a game like this should be a easy task for you.
@thavrisco1632
@thavrisco1632 7 жыл бұрын
He did now
@betotrono
@betotrono 7 жыл бұрын
I like this guy's personality
@cortster12
@cortster12 7 жыл бұрын
Same. His voice does grate on me a bit, but it's easy to get over.
@gferraro18
@gferraro18 7 жыл бұрын
Why does it grate on you?
@cortster12
@cortster12 7 жыл бұрын
Gabriel Ferraro Because it's a male version of those annoying preppy girls. "Like, OMG! Totally fabulous!" I get it -- he's effeminate. No need to annoy everyone by ramming it down our throats.
@gferraro18
@gferraro18 7 жыл бұрын
Cortster I never heard him use mannerisms like "OMG" or "Totally fabulous". Even if he did whats wrong with being effeminate? I struggle to see how anyone could so offended by such a thing.
@cortster12
@cortster12 7 жыл бұрын
Gabriel Ferraro I wasn't saying he said that, I was making an example of the accent. And it's not the effeminate that's wrong, it's the obnoxious voice that rubs me the wrong way. Also, who said I was offended? It's just annoying. I'm not telling him to stop, just that, personally, I dislike it. Is that so wrong? It's not him I dislike, only his voice. No matter his reason for talking like that, it just feels like he is going "HEY! I'M GAY! HEAR HOW GAY I AM! COOL, HUH?" Even if that isn't the case. But eh, I can't help how he sounds and I can't help how I think. So I just tried to ignore it. It's hard, but I was able to block out the accent to watch the videos.
@KEL5isGodrules
@KEL5isGodrules 7 жыл бұрын
At 6:11 i checked my steam.
@danturner1104
@danturner1104 7 жыл бұрын
hahaha me too
@judef
@judef 6 жыл бұрын
same
@jadenlilly6113
@jadenlilly6113 6 жыл бұрын
same
@gametrain5780
@gametrain5780 6 жыл бұрын
same.
@user-ny4he5lw7d
@user-ny4he5lw7d 6 жыл бұрын
same
@boomerboxer3574
@boomerboxer3574 7 жыл бұрын
"colors dont affect them" very wise words
@boomerboxer3574
@boomerboxer3574 7 жыл бұрын
BlueDiamond What I meant was colors don't affect their sociality, meaning that none of them are racist.
@brainmaxxing1
@brainmaxxing1 7 жыл бұрын
Also it doesn't matter in this simulation because the creatures can't see each other.
@medchs
@medchs 4 жыл бұрын
@@brainmaxxing1 "I don't see race." _creature
@limecyanizer4394
@limecyanizer4394 3 жыл бұрын
@@medchs "I don't see" - also creature
@kipper1668
@kipper1668 7 жыл бұрын
You should somehow fuse evolvio with evolution simulator to run generation walking simulations that determine how fast they actually move :D
@DRIFT_CORE
@DRIFT_CORE 6 жыл бұрын
wow just found this channel and just spent 3 hours watching it , it's 5am right now and although I studied programming I really didn't enjoy it however this style content really excites me. god bless you.
@JohnSmith-yx4py
@JohnSmith-yx4py 7 жыл бұрын
You should add a specialization trait to the guys. So they could specialize in hunting down other guys making that more energy efficient but they have a increased cost to eat grass. Then you would end up with predator and producer species instead of one homogeneous species that acts one way.
@JohnSmith-yx4py
@JohnSmith-yx4py 7 жыл бұрын
Also you could add socialization into being like a swimmer or walker. So some circles are much better in the water so they could stay in the water for protection.
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@thavrisco1632
@thavrisco1632 7 жыл бұрын
I think some creatures should be good in the water.
@thavrisco1632
@thavrisco1632 7 жыл бұрын
And most should be okay without being surrounded by nutrition all the time.
@thavrisco1632
@thavrisco1632 7 жыл бұрын
And maybe that green graph should be available to be seen in full size with a setting.
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@miles2770
@miles2770 7 жыл бұрын
This is a simulation. NOT an interactive game.
@ariamae-922
@ariamae-922 7 жыл бұрын
It should be based on name to make it easy to pass down through generations
@anthonynunya.8082
@anthonynunya.8082 7 жыл бұрын
"It's very south to be white" XD IM DEAD!!!
@odinlindeberg4624
@odinlindeberg4624 7 жыл бұрын
honestly, I wish the map was larger. like, creatures can't possibly cross it in one life large.
@mysteryman7877
@mysteryman7877 6 жыл бұрын
"It's a very southern thing to be white." -Cary Huang Don't share this quote out of context.
@kantoros
@kantoros 7 жыл бұрын
You must add something to be able to make your own creature.
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@RobinHilton22367
@RobinHilton22367 7 жыл бұрын
Any chance of having the source code putting on GitHub or similar so others can play with it and experiment with additional features?
@MuteObserver
@MuteObserver 7 жыл бұрын
Robin Hilton I would also be interested in this.
@joakimdahlstrom2532
@joakimdahlstrom2532 7 жыл бұрын
I love your recordings, I am not most likely the first and the only one to see that the movement throughout all the generations process is to go clock wise, even though some variations of it occur. How ever, great work and cudos for the time and enegery spending, just so other can watch, enjoy and learn!
@channelclosedsorry8231
@channelclosedsorry8231 7 жыл бұрын
Man I love your channel, it's so good.
@Cartografinch
@Cartografinch 7 жыл бұрын
Maybe add multiple vision points to the creatures, so they can see both what's near them and further away from them?
@michaelkim753
@michaelkim753 6 жыл бұрын
More videos plz? Don't forget about all your evolution thingies, a lot of people miss them
@mr.questionmark5038
@mr.questionmark5038 6 жыл бұрын
keep these coming!!! these are my favorite videos! SUBSCRIBED :DDD
@kaptenr3
@kaptenr3 7 жыл бұрын
LOVE the evolution simulators! keep up the great work! :)
@gallerdude2000
@gallerdude2000 7 жыл бұрын
do you think more hidden layers would also encourage more diverse evolutions?
@astronot1997
@astronot1997 7 жыл бұрын
I really like these videos, it teaches a lot
@roberthelm41
@roberthelm41 7 жыл бұрын
been waiting all week for this vid. you rock cary!
@tenzinangio2744
@tenzinangio2744 6 жыл бұрын
Really impressive how the ai keeps perfecting itself. Great job making this software it really does capture the essence of evolution.
@AlbySilly
@AlbySilly 7 жыл бұрын
I kinda wanna see one more "hidden" layer in the neural network as well as more memory nodes
@MichaelSephiroth
@MichaelSephiroth 7 жыл бұрын
Its proven, we let the different colors mix up and the only color left in the end is black.
@smeechdog
@smeechdog 7 жыл бұрын
I don't even understand what you've done here...but I think I love it!
@nickbelanger5225
@nickbelanger5225 5 жыл бұрын
This is probably hands down the coolest project I've ever seen on the internet. Period.
@timothydy
@timothydy 7 жыл бұрын
Yay TWOW! Is the game available now?
@_underscore_60
@_underscore_60 7 жыл бұрын
It's very southern to be white - carykh 2016
@connorstone7602
@connorstone7602 7 жыл бұрын
This is very cool! I think you could help them with there ability to see by giving them maybe four "eyes" that are in fixed locations. One looking where they are, one that is one block ahead and one on each side. They can still evolve sight as they need to develop the NN to use the information.
@aeliar
@aeliar 7 жыл бұрын
Have you considered adding different weather conditions and/or temperature regions? Like cold in upper+lower edges of map and warm in the middle?
@Rutious4
@Rutious4 7 жыл бұрын
In reality, you can't look in the center of your head, because it;s solid" I'm not sure every human has something in his/her head.
@TorrenceL0179
@TorrenceL0179 7 жыл бұрын
Wait What's the point of having a "This button does nothing" button if it does nothing? 1:45
@thisisnotinteresting5679
@thisisnotinteresting5679 7 жыл бұрын
Maybe it does something gasp
@canatronYT
@canatronYT 7 жыл бұрын
to make it look even
@manalacazu
@manalacazu 7 жыл бұрын
Torrence Lettsome If it "does nothing" TECHNICALLY it does something...
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@mapelaanjakoodaansuomeksi3432
@mapelaanjakoodaansuomeksi3432 5 жыл бұрын
That's the point of the button
@stephenwaldron4213
@stephenwaldron4213 7 жыл бұрын
Awesome vid, can't wait for the next one. For the rocks, you could have them be more difficult to move in water for the creatures, as well as drift to the nearest land (or rather white land, to avoid build up on coast) (speed of drift determined by size of rock). Perhaps also, give them a sink time value, for sinking as you mentioned (which could also influence drift speed), so that when in water, sink_time += size/some_const (sinks faster when larger), and if sink_time > size then destroy the rock (visible size = size - sink_time). Along with this, you could randomly generate rocks on land (you may want to restrict the amount of rocks that exist). I wonder if ever rocks would be used by creatures tactically for some purpose, that would be cool.
@deenanthekemoni9821
@deenanthekemoni9821 7 жыл бұрын
this is awesome bro. you are an ingenius entertainer. love the whole idea. bravo
@javasea8097
@javasea8097 7 жыл бұрын
the video is 13:37 long and there a steam notification at 6:11, 6:11 in reverse is 9:11
@ThatZommy
@ThatZommy 7 жыл бұрын
No, 6:11 in reverse is 11:6.
@thisisnotinteresting5679
@thisisnotinteresting5679 7 жыл бұрын
He ment flipping it over.
@Wren6991
@Wren6991 7 жыл бұрын
That would be 11:9...
@ThatZommy
@ThatZommy 7 жыл бұрын
This is not Interesting but that'd be 9:LL
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@TylerTV04
@TylerTV04 6 жыл бұрын
Does this power your cars battery?
@autumnrayne9522
@autumnrayne9522 7 жыл бұрын
This is amazing... I've been waiting for someone to do this for years! @.@
@tellurium3754
@tellurium3754 7 жыл бұрын
"You can't look in the center of your head because it's solid." -cqrykh, 2017
@firstnameiskowitz8493
@firstnameiskowitz8493 7 жыл бұрын
There was a problem while playing... WHAT IS THIS STUPID PROBLEM?!
@firstnameiskowitz8493
@firstnameiskowitz8493 7 жыл бұрын
Rumorousness
@a-lphaofzeldaformegaming7907
@a-lphaofzeldaformegaming7907 7 жыл бұрын
Add captions
@cheydinal5401
@cheydinal5401 7 жыл бұрын
How about you add a rule that creatures always have to spend energy to get their body temperature to 1deg? This way in winter they will probably move less and use the fat they saved from summer to survive. Without that rule they will just kinda run in constant circles which is boring. BTW since accelerating also causes them to lose energy by unwantedly increasing their body temperature, that could also mean they move MORE in winter but that's just speculation And here's the even more fun part: In real life, every warm object emmits heat radiation, so how about you also add that, so that if another creature is close to another one (like 50% of lost heat/radius^2), both are able to survive much more easily, which will likely cause tribes to rise up. Thinking about tribes (and after reading The Selfish Gene) I figured it would be absolutely necessary to give the creatures some sense of how closely related another creature is related to them. As far as I know, this can be done by measuring the difference in the skin colour between a different creature and its own one. And here's how I want to do that: You give the creature not one "vision point" (you also don't just "see" what is at one single point one meter below and two meters ahead of you, you see what's closest in front of you) with a certain radius which they can see, but an entire line, so that their input gives them the colour of the closest object in that direction. To give them the opportunity for some kind of field of vew, you couls give them not one such line, but 3 of them, and mutations control how those are arranged. These three lines would be a normal input, BUT the further the closest object is away, the less certain the input is (sigmoid function). Of course the creatures would also have to know how far away the object in this vision line is, so that should be another input. Of course it would be incredibly confusing to have like 1500 lines of vision on the map, so you could maybe make it so that these lines blurr away after a few meters or even less. Those 3 lines were for stones and other creatues, but of course they als need vision of the ground, so I think they should get one input of the ground directly below them (they're gonna want that anyway) and another 3 that they can place as single points - of the kind that you have the vision input right now- so they can also see the ground. Also if the creatures can see who'se related how closely, you might even see some "altruism" (The Selfish Gene explains that perfectly, but for that to happen it definetly needs to see whose related) Another feature I would really like to see is communication. How about you let creatures emmit signals - which are simply one or two nodes that every other creature inside a certain radius gets as an input in its own brain; one frame delay of course. This signal is simply a number - which can be taken directly from another node or as a combination of different nodes. This communication could for example enable group "hunting" (I so wanna see that) or much more efficient "farming" , because creatures can indicate how much food is left where they have just been. Also you could make it so that the temperature changes slower the closer the tile is to water (just as in real life) And I'm not sure if this is already in place, but do "heavy" creatures move slower (through both more friction and more energy going into acceleration) than light creatures? BTW, did you give the creatures a sensor input of when they are being attacked? That would be extremely important All these features that I mentioned here would probably be able to lead to very complex behaviours, but I am worried that it might not be able to happen, when the neural network mostly only consists of the input nodes. How about you add some more in between? I mean otherwise the creatures' behaviour will never get more complex than single circles going after food and in case it finds a creature of another race it kills that or something. But not much more than that, only with additional neurons tribes could possibly evolve, I think I guess that just was enough ideas for an entire weeks of programming :D
@RINB3R
@RINB3R 7 жыл бұрын
That's a lot of good ideas, sick!
@cheydinal5401
@cheydinal5401 7 жыл бұрын
RINB3R Thanks. Sadly he went into a completely different direction :D
@HappyLeeHL
@HappyLeeHL 5 жыл бұрын
Again, so cool. Thanks for making it!
@nickbelanger5225
@nickbelanger5225 7 жыл бұрын
I just found this channel... but this work you do is amazing
@merikmalhads1676
@merikmalhads1676 7 жыл бұрын
Dam man, the skill it must take to make something this complex. I'm not a programmer but to make a functioning brain (however simple) is extremely difficult no matter how u do it
@cheydinal5401
@cheydinal5401 7 жыл бұрын
If you created the creature itself, yes, you would need extremely much trial n error. But luckily that's just what evolution is doing, so what Carykh did is "just" typing in useful information that evolutoin can use
@merikmalhads1676
@merikmalhads1676 7 жыл бұрын
Cheydinal Ya but he had to generate the base brain and and it's internal interactions
@cheydinal5401
@cheydinal5401 7 жыл бұрын
Merik Malhads If I saw that correctly, he just connected everything to everything and if evolution doesn't need one axon, it just doesn't use it
@merikmalhads1676
@merikmalhads1676 7 жыл бұрын
Cheydinal What program decides what to do? There is a feedback loop between the environment and the organism that needed to be preprogramed
@cheydinal5401
@cheydinal5401 7 жыл бұрын
Merik Malhads No, that's the entire point of evolution: No feedback loop has to be preprogrammed, at all, other than that well working creatures are more likely to survive. And that already happens per definition
@omgmeepmeeeplol
@omgmeepmeeeplol 7 жыл бұрын
I'm just glad for Twow 17B. xD' I swear if it's 2 parts. xD
@tntmaster3708
@tntmaster3708 7 жыл бұрын
TWOW 17B Part 1 is tomorrow xD
@verxite6737
@verxite6737 7 жыл бұрын
But what about 3 parts? XD
@ryanmurray5973
@ryanmurray5973 7 жыл бұрын
Part 3 is coming out after the next full moon in which Michael uploads a video.
@verxite6737
@verxite6737 7 жыл бұрын
why is here so many Disney references!
@verxite6737
@verxite6737 7 жыл бұрын
And part 6 will come when the sun goes supernova
@quin2910
@quin2910 7 жыл бұрын
You are amazing. Thanks so much for these awesome videos I hope the next one is coming soon. A good idea would be to make a creature that only attacks others and one that only eats grass, this could also mean that they would evolve to look up.
@TheWogStrikesBack
@TheWogStrikesBack 7 жыл бұрын
Have you considered putting food source in the ocean? I think it would be interesting to see if certain creatures evolve to take on the high risk high reward.
@guillaumelafleche9477
@guillaumelafleche9477 7 жыл бұрын
Do you think that WE live in a simulation?
@m1scaelskvarftz
@m1scaelskvarftz 7 жыл бұрын
Just subscribed because of evolution videos! just saying :)
@Skelpolu
@Skelpolu 7 жыл бұрын
Stay awesome, man! You're the reason we still evolve.
@RedeyeGaming
@RedeyeGaming 7 жыл бұрын
Were can I find this? Or if this was made is there anything like it? This is epic.
@alfonso8582
@alfonso8582 7 жыл бұрын
Cary, I'm disappointed in your use of clickbait.
@lelcetz7628
@lelcetz7628 7 жыл бұрын
he said he called it evolvio to attract agario fans
@henrystickmin3735
@henrystickmin3735 7 жыл бұрын
+lelcetz he said he named it evolv.io because it's kinda like agar.io
@lelcetz7628
@lelcetz7628 7 жыл бұрын
Asriel Dreemurr he said both
@zorkmeadd
@zorkmeadd 7 жыл бұрын
Atleast he was honest xD
@menacingarc2297
@menacingarc2297 7 жыл бұрын
How to play?
@menacingarc2297
@menacingarc2297 7 жыл бұрын
I mean where to get it
@MaintainMundane
@MaintainMundane 7 жыл бұрын
TELL US
@TheRolemodel1337
@TheRolemodel1337 7 жыл бұрын
@ Your Mom maybe he just asked how to play because he had a sad childhood and never played before "you fucking imbecile" btw games are not the only thing you can play and you can play around with simulations
@fish-lordsilvers1290
@fish-lordsilvers1290 7 жыл бұрын
Seeing all of these evolution videos is inspiring me to make my own evolution game. The only problem is I'm too god damn lazy
@kevinguo5924
@kevinguo5924 7 жыл бұрын
Maybe there could be RGB variables for the thing the circle's looking at, and the square it's on.
@gangreneday
@gangreneday 7 жыл бұрын
I love these! Keep them coming!
@vedritmathias9193
@vedritmathias9193 7 жыл бұрын
Highly sophisticated simulation proves humanity will be become blue for no explained reason.
@sevret313
@sevret313 7 жыл бұрын
Give them two eyes, so they dedicate one to look below them, and another they can use to look in front of them.
@datsaltyperson2541
@datsaltyperson2541 5 жыл бұрын
Rewatching this I realise that near the start of the video, there’s a creature that changes colour depending if they’re on land or water. I just think that’s really cool.
@MultiSteveB
@MultiSteveB 7 жыл бұрын
Have you thought about simulating seasons, and their effect on how much 'food' can be gotten from the environment? Especially if the seasons are in opposite cycles on the northern and southern halves of the world.
@splintermrx61
@splintermrx61 7 жыл бұрын
You own a world, a living and thinking world. You are a techno god to them!
@JonnyRobbie
@JonnyRobbie 7 жыл бұрын
Heyo...can you give them multiple eyes for example? Like two, three or several? Also, you could check what do the neurons in the middle layer react to by hovering on them, right? Also, I'm intrigued by that recurrent memory neuron. Would anything change if you had more of them? Lastly, I don't remember, but does changing colour take some energy? It would be logical that creature couldn't do that all the time, but only to show that it is healthy to attract potential mates. Looking at the input neurons, can the creatures actually see other? It could be cool if you add more inputs that would provide some basic input about some other nearest creature.
@timothymclean
@timothymclean 7 жыл бұрын
Being able to see where you are is a pretty big advantage. Maybe if you made one "vision source" that was always directly under a creature and one that could move, they would develop external senses more. (And even a blind creature knows if it's walking on grass, rocks, or water.)
@klumbdoltone2255
@klumbdoltone2255 7 жыл бұрын
Hello! I love your simulator! it has so much potential! One thing you could add is a long view and a short view. we humans don't see only our feet nor only 100 meters away. this will help the creatures avoid oceans and more actively seek food.
@Qfeys
@Qfeys 7 жыл бұрын
That moment at 1:33 where you say: "Timelapse Go" was surprisingly epic.
@deepspace3899
@deepspace3899 7 жыл бұрын
Cary, you should add a second "eye". They will probably use one eye to see underneath them and the second eye to see the world around them.
@hydrogencitrus
@hydrogencitrus 6 жыл бұрын
My theory for the flashing colours to indicate birth: The creatures had evolved to form an axon between the Colo(u)r input nodes and the birth output nodes. So, they have to modify the colour value in order to get their preferred birth value and then flash in order to stabilise it. Colour(52) -----> Birth(-345) Cycle goes to Colour(61) -----> Birth(122) Flash to stabilise and find 1
@lukalot_
@lukalot_ 6 жыл бұрын
Wow, this is really cool brain system, 9:30 really helped me realize just how flexible it is
@Efferto93
@Efferto93 7 жыл бұрын
Can I ask you for the code snippet where you handle collisions between two round objects? Like calculation thier new x_velocity and y_velocity
@ragg4037
@ragg4037 7 жыл бұрын
There are some ideas: Inputs: 3 eyes (2 in front 1 in back) with Red,Green,Blue,Proximity sensor in every eye sound sensor (responds to amount of other agents around this agent) smell sensor (responds to amount of movement around this agent) food sensor (how much food is at the feet of this agent?) health sensor (how healthy is this agent?) clock sensors (2, fluctuate in activity over time in different frequencies) hearing sensor (used to listen to other agents' shouting) blood sensor (a bot can judge health of the bot ahead of it) Outputs: amount of Red,Green,Blue to emit boost (used to travel much faster, but at a cost of a lot of food) sound multiplier: bots can be very noisy, or very silent and sneaky through this. give actuator: when turned on, this bot is willing to share its health with others
@a1vin525
@a1vin525 7 жыл бұрын
Hi. I am interested in bought evolution and ANNs myself, so I love the project. At a point I did consider doing something similar myself but never got around to it. If you are open to suggestions, I would love to give you some. I haven't seen the source code, so this is based on (more or less educated) guesses. Vision: I would guess the reason for the sight to move directly (underneath or on top?) of the creatures is that it is disadvantageous to look anywhere else. If they tried to look ahead they would forget about it too fast (sight without memory isn’t very useful). They should probably move their sight more in order to simulate a cone of vision, otherwise they would have to rely on rotating their body back and forth. Creature colors: The color of the creatures probably doesn't have much of an effect right now, but with a few changes it could possibly evolve to a camouflage or warning. Does the vision collide with creatures, and if so do they see the creature or the ground in front of it. Water movement: They seem to be able to move a bit too fast in water, it would be better to make them “fear” water to separate the colonies a bit more. Reproduction: The n-way reproduction seems a bit odd (is a hermaphrodite parthenogenesis orgy a correct description?), you have situations in nature where you have a number of males fertilizing the same batch of eggs, but you still only have two dnas splicing. Creature collision bounce: I am afraid the bounce on impact would reduce the viability of hunting ANN: While you have a lot of senses, you kind of lack the indirect perceptions, needs and emotions. There are no hunger, happiness, fear or aggression, to drive the creatures. Some of these could be done by increasing the complexity of the network, adding more hidden layers for complexity, and more memory for feedback to remember the state it was in and look for better states to move toward. - You usually want to have more than one hidden layer, to increase the potential complexity of conditions and responses. - The hidden layer seems to default to 0. I would guess it’s because the ANN is too well trained for perfect conditions, and doesn’t have enough memory retention. - Hidden layers should be able to output more than 0 to 1. Apparently ANNs have a stronger reaction to values that can be negative, so -0.5 to .5 will have a larger effect than 0 to 1. (You usually want to alter the input values to optimize the network). - You should have more memory nodes. One node is probably not enough to remember sight and other potential variables. The memory should in theory try to remember anything important for the decisions it will make, atm. It could try to remember what it sees and where it is (corresponding to the vR, vG, vB, vDist and vAngle inputs). With only one node, it will be overwritten way too fast. - More inputs and outputs. The creatures should feel health, hunger and pain so that they would wander to look for food, or get away from an enemy. This could also result into an aggression factor driving the creatures either to defend themselves or hunt for food. Evolution: - Do you have individual creature properties (IE. speed and strength)? - Do you have a genetic code to describe them? - Are there any cost of maintaining those properties? As I said earlier, I love the project, and I wonder what it can become. Keep up the great work. - Alvin
@jeffreydu8547
@jeffreydu8547 7 жыл бұрын
Is it possible to make this an online multiplayer? Also, really looking forward to playing this!
@sjh7132
@sjh7132 7 жыл бұрын
Is the source for this available? I wrote some java plotting classes that will autoscale. They would work well for the population graph.
@flowrling
@flowrling 3 жыл бұрын
the creatures arent looking for blue colour to go fast, theyre looking for low yums. thats why infertile land also makes them speed up.
@lythd
@lythd 4 жыл бұрын
How does the mem node work? Im coming back to this after watching when it came out because I want to do something similar. Does it work by just sending its output value to the next input value for mem?
@Moley1Moleo
@Moley1Moleo 7 жыл бұрын
Could you give them two vision points? That models either being able to look around a little bit, or having multiple senses.
@CyberMass
@CyberMass 7 жыл бұрын
every day that goes by i get more hyped for the next video
@quin2910
@quin2910 7 жыл бұрын
I found his videos today and I'm already sad I have to wait 😢
@treyroy755
@treyroy755 7 жыл бұрын
This is so interesting! Thanks for doing this
@Sharwul
@Sharwul 7 жыл бұрын
How about giving them two view nodes? Keeping them both on the same square would not be advantageous. I think this could lead to some interesting mechanics
@mario2872
@mario2872 7 жыл бұрын
How much space on hard drive it takes and can you make echelon from "Echelon Conspiracy" movie? :D
@CloroxBleach-yu3vr
@CloroxBleach-yu3vr 7 жыл бұрын
Enjoyable content and helpful information regarding best evolution traits. 👍🏻
@jakeyt4879
@jakeyt4879 7 жыл бұрын
Thanks for being so sure about our heads being solid :D
@polishpopulous8046
@polishpopulous8046 7 жыл бұрын
Is there a way to download this? This is so cool!
@Rutabagas
@Rutabagas 7 жыл бұрын
That time lapse was epic!
@DoctorNemmo
@DoctorNemmo 3 жыл бұрын
"You can't look in the center of your head, because... It's solid" lol :)
@holdenroberts6973
@holdenroberts6973 6 жыл бұрын
Amazing simulation. I love this sort of thing.
@SacsachCCABP
@SacsachCCABP 2 жыл бұрын
“Out of context racism doesn’t exist, it can’t hurt you” Out of context racism: 4:39
@legendgames128
@legendgames128 5 жыл бұрын
A feature to be added is sophistication where, sometimes, a creature becomes more humanly and stuff.
@AzarathAkthar
@AzarathAkthar 7 жыл бұрын
1:07 "sex is complicated" hit that nail right on the head
@Milkybase
@Milkybase 7 жыл бұрын
Lol that steam sound threw me off. I even looked for it. Got meeeeeeeeeee
@kiltmaster7041
@kiltmaster7041 7 жыл бұрын
Skype blip at 6.13 got me looking to see who was trying to buzz me.
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