Fire Emblem: Rising Thrust - The Curse of Life and Death (0% Growths)

  Рет қаралды 137

Jason Godwyn

Jason Godwyn

Күн бұрын

LIFE MODE: You do not grow stronger when levelling up (0% Growths)
DEATH MODE: Enemies grow stronger with time (+1 AND and +2 DEATH every 3 turns)
LIFE AND DEATH MODE: You do not grow stronger when levelling up and enemies grow stronger with time.
SUPER DEATH MODE: Enemies gain another +1 AND and +2 DEATH every 3 turns, for +2 AND and +4 DEATH total.
I'm still balancing the exact stat boosts of DEATH and SUPER DEATH mode, and I'm open to feedback.
Also, no, this barren empty map won't make it into the final release of the game. I just needed a place to display game mechanics.

Пікірлер: 13
@nsikakime1371
@nsikakime1371 6 ай бұрын
Why... why are you doing this?!
@JasonGodwin69
@JasonGodwin69 6 ай бұрын
I like 0% Growths. Raising enemy stats over time seemed like a good way to encourage the player to speed up instead of searching for safe infinite grinding exploits. I saw Bismix's video on Fire Emblem difficulty and thought "It'd be funny if everything he mentioned in Death Difficulty was actually a thing".
@nsikakime1371
@nsikakime1371 6 ай бұрын
@@JasonGodwin69 this whole life and death system is based on the foundation that you had bad rng in one too many runs.
@nsikakime1371
@nsikakime1371 6 ай бұрын
@JasonGodwin69 as a fellow FE player I understand and sympathize with the frustration. But this is too far. You've taken something meant to puzzle the mind and decomplexified it
@nsikakime1371
@nsikakime1371 6 ай бұрын
@JasonGodwin69 by doing so you are complaining that planning strategies, making mistakes and seeing yourself getting better didn't appeal to you.
@nsikakime1371
@nsikakime1371 6 ай бұрын
@JasonGodwin69 if that's true then just play a different game, rather than waste your time trying to fix something that doesn't need fixing. YOU are not the only one that has had rng problems so stop acting like taking gambles is annoying.
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